GM PaleDim |
Some of the party make Elsha feel better about his coffee, but not for long before heading out to meet with Kesstraka.
The interior of the embassy is home to a sprawling and luxurious courtyard and garden, including several chairs and tables on a terrace overlooking a stream. Although at first glance the area seems peaceful and idyllic, with no sign of anyone else in the garden, a loud hiss draws attention to a hideous lizard-like creature with eight legs and an unsettling gaze. Standing in front of the creature, slowly backing away from it, is an iruxi woman, whose faded green scales quickly turn to grey, and then her body completely transforms to stone.
Rose Goldenoak, Search: 1d20 + 10 ⇒ (17) + 10 = 27
Tarkii, Avoid Notice: 1d20 + 13 ⇒ (11) + 13 = 24
Merian Seiche, Other: 1d20 + 10 ⇒ (15) + 10 = 25
Shayna Quickfingers, Avoid Notice: 1d20 + 9 ⇒ (2) + 9 = 11
Smell of the Pines, Investigate: 1d20 + 1 ⇒ (6) + 1 = 7
Rannarix, Scout: 1d20 + 8 ⇒ (18) + 8 = 26
Resinosa, Scout: 1d20 + 11 ⇒ (1) + 11 = 12
BLUE: 1d20 + 11 ⇒ (5) + 11 = 16
RED: 1d20 + 11 ⇒ (15) + 11 = 26
IMPORTANT Please place yourselves in the fuchsia-bordered starting box.
The fuschia character is Kesstraka (currently petrified).
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before Your Turn:
After Your Turn:
------------------
The bold may go
Rose Goldenoak
RED
Rannarix
Merian Seiche
Tarkii
BLUE
Resinosa
Shayna Quickfingers
Smell of the Pines
Rose Goldenoak |
Rose glances at the situation as she was chatting with others "You see, I don't think we should give away that bott..." Rose stops speaking, and quickly takes few steps to the side
Reaction: Ten Paces
Rose reaches out with great speed and grabs her clan pistol and moves to the side
"Those monsters attacked Kesstraka"
She raises her pistol and shoots the closer monster
Clan pistol@blue: 1d20 + 11 ⇒ (14) + 11 = 25
Damage, p/b: 1d6 + 1 ⇒ (5) + 1 = 6
Damage if crit, already doubled: 3d10 + 2 ⇒ (10, 3, 7) + 2 = 22
She reloads her pistol and looks angrily at the creature
Raconteur's Reload, demoralizer@Blue vs will DC, intimidating glare: 1d20 + 9 ⇒ (15) + 9 = 24
Than she shoots again
Clan pistol@blue, map: 1d20 + 11 - 5 ⇒ (16) + 11 - 5 = 22
Damage, p/b: 1d6 + 1 ⇒ (1) + 1 = 2
Damage if crit, already doubled: 3d10 + 2 ⇒ (4, 1, 7) + 2 = 14
Smell of the Pines |
The leshy indicates to Rose that “I like the smell of pines, I don’t smell like one.” It points to Resinosa “She does thought. A pine is a tree, the red pine variety looks a bit like her.”
---
The leshy tries to help however it can with the sorting of document; despite being trained in that sort of thing, not much sticked to his mind.
Resinosa tries to help, trying to avoid sticking too many needles in the documents.
---
The leshy listen to the tasks about Kesstraka, trying to have an idea of how it could help.
---
The leshy looks at the garden with curiosity, but it is interrupted by the lizard like creature.
Resinosa does not have a separate initiative, both summoner and eidolon acts at the same initiative and share their action.
I’ve placed them on the map.
GM PaleDim |
Resinosa does not have a separate initiative, both summoner and eidolon acts at the same initiative and share their action.
I’ve placed them on the map.
Doh! I have my own summoner, I should know better. I took the macro code without thinking about that. I'll give you both the earlier init count (thought it doesn't change when you'll act in block ordering).
GM PaleDim |
1 person marked this as a favorite. |
The bad news is...
Choose a creature within 30 feet of you who you're aware of.
The good news is that this is also the same range for one of the "lizard's" visual effects (I'm sure some of you can guess, but lets see if anybody chooses to recall knowledge). I don't believe this should change your turn as you needed the reload either way.
Rose takes her paces and then aims two well-places shots that seem to burrow into the creatures stoney-colored hide. It hisses vigorously, and Rose can tell she's gotten its attention. squarely hit, but not a crit, and then barely hit
The "lizard" in back approaches, coming quite a distance from Kesstraka. It descends the stairs from the low platform, and glides to its left. What makes all of you particularly nervous is that it's starting to shoot intense glances at all of you as if that could do something...
Three strides
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before Your Turn:
After Your Turn:
------------------
The bold may go
Rose Goldenoak
RED
Rannarix
Merian Seiche
Tarkii
BLUE -8
Smell of the Pines
Shayna Quickfingers
Merian Seiche |
Merian jumps into the fray, blissfully unaware of any special attacks that the lizards may or may not have. She draws her trident, moves forward, and casts Shielding Strike, raising her shield and striking at the same time.
Trident: 1d20 + 14 ⇒ (15) + 14 = 29
Piercing: 2d8 + 4 ⇒ (7, 3) + 4 = 14
Tarkii |
Tarkii chitters and his eyes flash from starfields to blank white as he opens a portal to a realm from beyond the stars and pulls forth a massive vaccum burned corpse to attack the rear lizard.
Animate Dead(3) for a Zombie Brute
The massive pile of flesh then reaches out with a meaty fist down at blue.
zombie smash vs red: 1d20 + 11 ⇒ (1) + 11 = 12
b damage: 1d20 + 5 ⇒ (7) + 5 = 12
+Improved Push (5ft)
AC 15; Fort +10, Ref +3, Will +6
HP 70 (negative healing); Immunities death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses positive 10, slashing 10
Tarkii chitters and grins.
Rannarix |
1. Command Animal Companion
A. ...Stride
B. ...Strike
2. Stride
3. Strike
Mr. Snappers Stinger: 1d20 + 9 ⇒ (7) + 9 = 161d6 + 3 ⇒ (2) + 3 = 5 plus 1d4 ⇒ 3 poison
Rannarix Bite vs. FLATFOOTED monster: 1d20 + 11 ⇒ (10) + 11 = 212d6 + 4 ⇒ (3, 3) + 4 = 10
Rannarix and Mister Snappers leap to Merian's aid, with Rannarix making sure to flank her target, then lunges in, fangs bared to try to bite the creature's neck while Mister Snappers tries to sting it.
GM PaleDim |
Merian skewers the lizard, and it hisses with increasing hostility which might make some around nervous.
Then Tarkii calls down a hulking mass of necrotic flesh to bash at the lizard in back. It's a little slow, telegraphing its moves and the creature easily dodges.
Rannarix, is there no Nature check for Command an Animal? I might be missing a ranger benefit here, but I couldn't find it quickly.
Rannarix |
For normal animals yes, but as Tarkii points out in the Discussion tab, not for Animal Companions.
GM PaleDim |
That's the reference I was missing. Thanks.
Mr. Snapper's tail thrusts forward at the lizard, but it dodges. Having it surrounded through, Rannarix is able to get his jaws onto the creature. It tastes... weird.
The creature shrieks, staring at Rannarix...
It then lunges at Rannarix with its own jaws...
Rannarix feels a searing pain as the lizard makes some new holes in his skin.
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Active Conditions:
Before Your Turn:
After Your Turn:
------------------
The bold may go
Rose Goldenoak
RED
Rannarix -12
Merian Seiche
Tarkii
BLUE -32
Smell of the Pines
Shayna Quickfingers
------------------
Saves:
Rannarix DC22 Fortitude
Rose Goldenoak, Smell of the Pines, and Shayna Quickfingers are up! Rannarix needs a fortitude save
Rose Goldenoak |
Since the last time my intimidation did not go through due to range ;)
Rose looks angrily at the basilisk
Raconteur's Reload, demoralizer@Blue vs will DC, intimidating glare: 1d20 + 9 ⇒ (5) + 9 = 14
Than she shoots
Boom@Blue: 1d20 + 11 ⇒ (2) + 11 = 13
Damage, p/b: 1d6 + 1 ⇒ (5) + 1 = 6
Than she reloads again
Smell of the Pines |
The creature looks like something that could be living in the wild, so it tries its best to remember something useful about it.
Recall Knowledge <1>. Nature +10 / expert
It then boosts its eidolon’s attacks.
Act Together: Casting Boost Eidolon <1>
Meanwhile Resinosa extends its limbs and strike at the nearest creature.
Act Together/Resinosa: Tendril Strike: strike with +5 reach
vs Blue AC: 1d20 + 10 ⇒ (16) + 10 = 26
Piercing, non critical: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Piercing, critical (fatal): 1d10 + 4 + 2 ⇒ (6) + 4 + 2 = 12×2+1d10 ⇒ 3 = 25
It then extends its root to attack
Tendril Strike with roots
vs Blue AC: 1d20 + 10 - 4 ⇒ (19) + 10 - 4 = 25
Bludgeoning: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
GM PaleDim |
Rose's stare doesn't seem to affect the lizard fairly high will DC and unfortunately her shot bounces harmlessly off of its hide. It barely reacts.
Resinosa, however pokes it in the eye with its limbs and root! hits, not crits
Shayna Quickfingers is still up, and Rannarix with a save
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Active Conditions:
Before Your Turn:
After Your Turn:
------------------
The bold may go
Rose Goldenoak
RED
Rannarix -12
Merian Seiche
Tarkii
BLUE -49
Smell of the Pines
Shayna Quickfingers
------------------
Saves:
Rannarix DC22 Fortitude
Good to hear! I'll keep at it as is then!
REMINDER I am away this holiday weekend. Late Friday 5/26 I disappear and I return late Monday 5/30. I will not have access to internet or computers during this time.
GM PaleDim |
Now for the recall knowledge...
Smell of the Pines knows that these are BASILISK and can gain one additional piece of information.
Shayna Quickfingers |
Shayna raises her flute to her lips and plays a lively tune, hoping to inspire her companions. She finishes her tune with a flourish, hoping to keep the inspiration going.
Performance, Virtuosic, Lingering Composition: 1d20 + 12 ⇒ (3) + 12 = 15
1 round of IC
She then picks up a rock and flings it at Blue.
TKP vs Blue, IC: 1d20 + 10 ⇒ (15) + 10 = 25
Bludgeoning, IC: 2d6 + 5 ⇒ (6, 5) + 5 = 16
◇ Lingering Composition
◆ Inspire Courage
◆◆ TKP vs Blue
Smell of the Pines |
The leshy tries to remember if the creature has any particular well known attack ability.
GM PaleDim |
Rannarix's skin begins to harden and stiffen. You become slowed 1.
The leshy tries to remember if the creature has any particular well known attack ability.
Rannarix has already experienced Petrifying Glance...
[reaction] (arcane, aura, transmutation, visual);
Trigger A creature within 30 feet that the basilisk can see starts its turn.
Effect The target must attempt a DC REDACTED Fortitude save. If it fails, it’s slow 1 for 1 minute as its body slowly stiffens.
I'm iffy on whether I'm doing this right for 2e
So Smell of Pines gleans it's more advanced Petrifying Gaze ability...
(arcane, concentrate, incapacitation, transmutation, visual);
The basilisk stares at a creature it can see within 30 feet. That creature must attempt a DC REDACTED Fortitude save. If it fails and has not already been slowed by Petrifying Glance or this ability, it becomes slowed 1. If the creature was already slowed by this ability or Petrifying Glance, a failed save causes the creature to be petrified permanently.
Further...
GM PaleDim |
Let's throw some basilisk blood on this game! Pace restored...
I cannot find anything that says undead are immune to the gaze... somebody please correct me if I'm wrong.
The basilisk behind RED hisses at its new undead adversary and levels its gaze at it. The brute just stares back slack-jawed and unknowing.
As it stands there with a blank expression, it's legs start to harden further than normal for undead. slowed 1
The hissing basilisk backs away.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Rannarix slowed 1, Zombie Brute slowed 1
Before Your Turn:
After Your Turn:
------------------
The bold may go
Rose Goldenoak
RED
Rannarix -12 (slowed 1)
-Your skin has begun to harden and stiffen
Merian Seiche
Tarkii
-Zombie Brute (slowed 1)
BLUE -49
Smell of the Pines
Shayna Quickfingers
Shayna Quickfingers |
Did Shayna hit Blue??
GM PaleDim |
Arg, sorry about that. Still not fully caught up on sleep. It did hit.
Shayna speeds a nearby rock at the closest basilisk and buries it deep under one of its scales not a crit, but a great damage roll!
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Rannarix slowed 1, Zombie Brute slowed 1
Before Your Turn:
After Your Turn:
------------------
The bold may go
Rose Goldenoak
RED
Rannarix -12 (slowed 1)
-Your skin has begun to harden and stiffen
Merian Seiche
Tarkii
-Zombie Brute (slowed 1)
BLUE -65
Smell of the Pines
Shayna Quickfingers
Shayna Quickfingers |
No worries. Btw, my home internet is down ATM so I might just post my turn in advance.
Tarkii |
Zombie is not immune as far as I know. Good news is it comes slowed 1 so no change yet.
Tarkii focuses their zombie's attack on the baskilisk below them.
reach fist vs blue: 1d20 + 11 ⇒ (5) + 11 = 16
b damage: 1d12 + 5 ⇒ (1) + 5 = 6
HP 70 (negative healing); Immunities death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses positive 10, slashing 10
Tarkii's fur then starts to rise as though it suddenly became lighter than air as he opens up another portal to the dark tapestry, this time conjuring forth a cosmic ray to strike at the more distant basilisk.
spell attack vs red: 1d20 + 11 ⇒ (17) + 11 = 28
fire/silver damage: 3d6 ⇒ (1, 3, 3) = 7
Critical Success The beam deals double damage, and the target is dazzled for 1 minute.
Success The beam deals full damage, and the target is dazzled for 1 round.
Sustain Zombie, Moonbeam 2/3 Focus remaining. Tarkii is now suffering from his minor curse and is enfeebled 1 and has a –2 penalty to saves and DCs against Grapple, Shove, and other forms of forced movement.
Merian Seiche |
Merian makes the eek emoji face when she sees Rannarix start turning to stone. "Uh, oh."
She'll enter Arcane Stance, and try her best to finish off Blue.
Spellstrike: 1d20 + 14 ⇒ (9) + 14 = 23
Piercing, Arcane Stance: 2d8 + 4 + 1 ⇒ (4, 2) + 4 + 1 = 11 plus Fire: 2d4 + 3 ⇒ (2, 1) + 3 = 6
Merian has Reactive Shield, so her AC is 25, but she can't Shield Block a hit.
Rannarix |
1. Command Animal Companion
A. ...Stride
B. ...Strike
2. Strike
Mr. Snappers Stinger: 1d20 + 9 ⇒ (12) + 9 = 211d6 + 3 ⇒ (4) + 3 = 7 plus 1d4 ⇒ 2 poison
Rannarix Bite vs. FLATFOOTED monster: 1d20 + 11 ⇒ (18) + 11 = 292d6 + 4 ⇒ (3, 5) + 4 = 12
Furious at being magicked, the little kobold savages the basilisk with his fangs while his trusty companion tries to keep him alive.
Shayna Quickfingers |
I'm going to post ahead of time since I'm not sure if I'll have Internet when I get home
Shayna again tries to inspire her companions to battle.
Lingering Composition: 1d20 + 12 ⇒ (13) + 12 = 25
3 rounds of IC - +1 atk/dmg/saves vs fear effects
Shayna sends another rock at it.
TKP vs Blue, IC: 1d20 + 10 ⇒ (3) + 10 = 13
She grimaces as the rock misses.
◆◆ TKP (Whiff)
Shayna sends some divine aid at Rose and Rannarix.
◆◆Guidance at Rose and Rannarix
◆ Inspire Courage
◇ Lingering Composition
GM PaleDim |
Waiting on revised actions from Merian per discussion.
Tarkii's brute zombie is too slow and misses its target basilisk. However his moonbeam gleams across the scene and strikes the basilisk in back regular hit
Meanwhile Mr. Snapper's stinger barely misses the nearby basilisk, but Rannarix the kobold clamps his jaw down onto it! When he pulls away it falls, dead.
Means Shayna's actions can happen...
Shayna guides Rose and Rannarix. She begins a tune to inspire her companions!
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions: Rannarix slowed 1, Zombie Brute slowed 1, Tarkii enfeebled 1, Inspire Courage (+1 atk/dmg/saves vs fear effects) round 1/3
Before Your Turn:
After Your Turn:
------------------
The bold may go
Rose Goldenoak (guidance)
RED -7
Rannarix -12 (guidance, slowed 1)
-Your skin has begun to harden and stiffen
Merian Seiche
Tarkii (enfeebled 1)
-Zombie Brute (slowed 1)
BLUE -77
Smell of the Pines
Shayna Quickfingers
Rose Goldenoak |
I moved blue out of the map,
Boom@red, guidance: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
Damage, p/b: 1d6 + 1 ⇒ (3) + 1 = 4
She reloads trying to hide from the creature
Deception, create diversion@red will dc: 1d20 + 7 ⇒ (18) + 7 = 25
She kicks some rubble and tries to duck to be hidden by the cloud of dust. Then she fires again
Boom@red, guidance: 1d20 + 11 - 5 ⇒ (4) + 11 - 5 = 10 Potentially vs flat footed if my diversion worked
Damage, p/b: 1d6 + 1 ⇒ (5) + 1 = 6
Smell of the Pines |
The leshy shouts a warning to anyone about the creature’s attack then it casts a spell to boost Resinosa’s attacks.
The pine tree creature moves toward the remaining basilisk then strike at it with a pointy branch.
Act Together: Boost Eidolon/Stride.
Stride
Tendril Strike
vs AC: 1d20 + 10 ⇒ (8) + 10 = 18
Piercing, non critical: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Piercing, critical = 27 Piercing, critical: 1d10 + 4 + 2 ⇒ (3) + 4 + 2 = 9 + 1d10 ⇒ 9
Merian Seiche |
Merian will still Spellstrike, as above, but do it first, and enter Arcane Stance after.
GM PaleDim |
Okay, attempting to resume a reasonable pace :)
Merian will still Spellstrike, as above, but do it first, and enter Arcane Stance after.
Blue is down. Switch one of your actions to a stride?
Resinosa encroaches on the remaining basilisk and pokes at it, but it seems more agile in it's desperation. It keeps dancing on its many legs as it dodges a shot from Rose.
Then the diversion attempt...
It keeps its eyes on Rose and easily dodges the next bullet.
Merian with some revision options based on BLUE already being down.
Merian Seiche |
Merian will stride twice and raise her shield.
GM PaleDim |
After Merian's encroaching, the basilisk very much does not like being surrounded. It backs away and attempts to hold her gaze, hissing with displeasure.
◆ Step NW
◆◆ Petrifying Gaze
------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Active Conditions: Rannarix slowed 1, Zombie Brute slowed 1, Tarkii enfeebled 1, Inspire Courage (+1 atk/dmg/saves vs fear effects) round 1/3
Before Your Turn: Merian DC 22 Fortitude
After Your Turn:
------------------
The bold may go
Rose Goldenoak (guidance)
RED -7
Rannarix -12 (guidance, slowed 1)
-Your skin has begun to harden and stiffen
Merian Seiche (Merian DC 22 Fortitude)
Tarkii (enfeebled 1)
-Zombie Brute (slowed 1)
Smell of the Pines
Shayna Quickfingers
Everyone is up.
Tarkii |
Tarkii orders his extremely slow zombie forward.
Zombie defenses: AC 15; Fort +10, Ref +3, Will +6
HP 70 (negative healing); Immunities death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses positive 10, slashing 10
Tarkii points his staff at Rannarix "Yes... yes! Keep fighting, KEEP FIGHTING"
heal(1): 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Sustain Zombie, Heal(1) <2 actions>
Rose Goldenoak |
Rose takes a few steps forwards, while her hand quickly grabs measured dose of powder and begins to pour it into the barrel. Then just a patch and a bullet, first push it with starter than ramrod. Couple of more seconds and her pisol is loaded.
She stops and aims, calming her breath, and pulls the trigger gently...
Bum@red: 1d20 + 11 ⇒ (15) + 11 = 26
Damage, p/b: 1d6 + 1 ⇒ (2) + 1 = 3
Merian Seiche |
Fortitude: 1d20 + 12 ⇒ (11) + 12 = 23
Merian raises an eyebrow as she looks back. "Whatchu lookin' at?"
She'll stride over and stab with her trident.
Spellstrike: 1d20 + 14 ⇒ (2) + 14 = 16
Piercing: 2d8 + 4 ⇒ (7, 1) + 4 = 12 plus Fire: 2d4 + 3 ⇒ (4, 4) + 3 = 11
Shayna Quickfingers |
shayna dashes into the room. Too far to fling a candlestick, she instead wiggles her fingers and points at Red. Two magical darts spring from her fingers and slam into the creature.
◆◆Magic Missile, IC: 2d4 + 3 ⇒ (1, 2) + 3 = 6
GM PaleDim |
The ground seems to shake at the slow, ominous advance of the zombie brute. Each heavy thud comes with it a puff of unpleasant smell of the necrotic and decaying. All nearby get that familiar feeling that they're "getting it on them" and breath a little less deeply to minimize the effects. all just flavor :)
Tarkii's staff points at Rannarix, whose bruises seem to recede and cuts close miraculously automatically. The kobold ranger is now unharmed.
Rose sends a bullet whizzing through a thick crowd, and after several looks of alarm the basilisk hisses just after it audibly penetrates its hind scales.
The basilisk finds that Merian is the abyss who stares back, and none of her flesh turns to stone. Unfortunately that's enough to jar it from the fixed gaze quick enough to dodge her strike.
Shayna makes the tried an true choice: unavoidable arcane force.
------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Active Conditions: Rannarix slowed 1, Zombie Brute slowed 1, Tarkii enfeebled 1, Party inspire courage (+1 atk/dmg/saves vs fear effects) round 2/3
Before Your Turn:
After Your Turn:
------------------
The bold may go
Rose Goldenoak
RED -16
Rannarix (guidance, slowed 1)
-Your skin has begun to harden and stiffen
Merian Seiche
Tarkii (enfeebled 1)
-Zombie Brute (slowed 1)
Smell of the Pines
Shayna Quickfingers
Rannarix |
"Let's...get...them...Mister...Snappers." says Rannarix in a comically slow and low-pitched rumble.
1. Control Companion.
...A. Stride.
...B. Stride.
2. Stride.
Smell of the Pines |
The leshy and its eidolon gets closer to the creature.
Act Together: Both Stride
Then Resinosa tries to impale the basilisk with a branch.
vs Flanked AC: 1d20 + 10 ⇒ (1) + 10 = 11
Piercing, non critical: 1d6 + 4 ⇒ (4) + 4 = 8
Piercing, critical=26 1d10 + 4 ⇒ (8) + 4 = 12×2+1d10 ⇒ 4
Before trying to hit with her roots.
vs Flanked AC: 1d20 + 10 - 4 ⇒ (16) + 10 - 4 = 22
Bludgeoning: 1d6 + 4 ⇒ (6) + 4 = 10
GM PaleDim |
Rannarix and Mister Snappers close in on it, followed by Pines and Resinosa. The branch thrust forward misses the jumpy basilisk but the root catches it as it lands.
Looking around it focuses its gaze on the undead brute again.
The looks doesn't seem to affect the zombie, but it immediately turns to bite at Resinosa.
Afterward it makes a face of disgust and spits out a fistful of wood splinters. A small consolation for Resinosa.
------------------
COMBAT TRACKER
Round: 4-5
Tactical Map
Active Conditions: Rannarix slowed 1, Zombie Brute slowed 1, Tarkii enfeebled 1, Party inspire courage (+1 atk/dmg/saves vs fear effects) round 3/3
Before Your Turn:
After Your Turn:
------------------
The bold may go
Rose Goldenoak
RED -26
Rannarix (guidance, slowed 1)
-Your skin has begun to harden and stiffen
Merian Seiche
Tarkii (enfeebled 1)
-Zombie Brute (slowed 1)
Smell of the Pines/Resinosa -16
Shayna Quickfingers
Shayna Quickfingers |
Shayna moves a bit closer. Spying a sturdy looking candlestick on a table she picks it up and flings it at Red.
TKP vs Red, IC: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Bludgeoning?, IC: 2d6 + 5 ⇒ (1, 3) + 5 = 9
◆ Stride
◆◆ TKP
Rose Goldenoak |
Rose reloads again, dose of powder, patch, bullet ramrod it down and fire ...
Bum@red: 1d20 + 11 ⇒ (10) + 11 = 21
Damage, p/b: 1d6 + 1 ⇒ (1) + 1 = 2
Then she reloads again
Merian Seiche |
Merian will recharge Spellstrike and Spellstrike.
Spellstrike: 1d20 + 14 ⇒ (4) + 14 = 18
Piercing: 2d8 + 4 ⇒ (4, 7) + 4 = 15 plus Fire: 2d4 + 3 ⇒ (2, 4) + 3 = 9
Smell of the Pines |
The leshy boosts its eidolon attacks with a spell just as Resinosa tries to find an opening.
Act Together: Boost Eidolon ◆/Strike
vs AC: 1d20 + 10 ⇒ (7) + 10 = 17
piercing, non critical: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
piercing, critical = 30 1d10 + 4 + 2 ⇒ (6) + 4 + 2 = 12 1d10 ⇒ 6
Resinosa: Strike ◆
vs AC: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19
Bludgeoning: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Smell of the Pines then gets closer to Resinosa.
Smell of the Pines: Stride ◆
Tarkii |
Tarkii continues their zombie assault.
zombie fist reach: 1d20 + 11 ⇒ (11) + 11 = 22
bludgeoning: 1d12 + 5 ⇒ (6) + 5 = 11
Decline to push
Tarkii then hustles up the stairs and casts guidance on Mr. Snappers.
Rannarix |
1. Stride.
2. Strike.
Rannarix Bite: 1d20 + 11 ⇒ (2) + 11 = 132d6 + 4 ⇒ (5, 3) + 4 = 12
Rannarix ambles in and bites at the creature, but is too slow!
GM PaleDim |
Shayna and Rose speed candlestick and bullet towards the basilisk, but the dense crowd of their companions surrounding it make the shot hard. Still, they're not far off...
The basilisk is getting ever desperate and shifty, dodging Merian's strike. The blade delivers a gout of flame just to the right of the lizard's head. It certainly takes notice that it might have hurt...
Smell of Pines and Resinosa lunge at it from nearby, getting it to shift just so that Tarkii's zombie is able to slam its lumbering tree-trunks of arms down onto it. Finally a solid hit! That puts it on high alert for Rannarix's telegraphed attack.
It tries to take another bite out of Resinosa...
With a look of disgust it spits out another mouthful of tinder and splinters. Remembering the be-spelled blade it turns to Merian and levels its gaze.
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COMBAT TRACKER
Round: 5-6
Tactical Map
Active Conditions: Rannarix slowed 1, Zombie Brute slowed 1, Tarkii enfeebled 1, Party
Before Your Turn: Merian DC 22 Fortitude
After Your Turn:
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The bold may go
Rose Goldenoak
RED -37
Rannarix (guidance, slowed 1)
-Your skin has begun to harden and stiffen
Merian Seiche (DC 22 Fortitude)
Tarkii (enfeebled 1)
-Zombie Brute (slowed 1)
Smell of the Pines/Resinosa -25
Shayna Quickfingers
Rose Goldenoak |
Bum@red: 1d20 + 11 ⇒ (7) + 11 = 18
Damage, p/b: 1d6 + 1 ⇒ (2) + 1 = 3
Rose raises her pistol and fires, although with worse accuracy. Then she reloads and fires again
Bum@red: 1d20 + 11 - 5 ⇒ (1) + 11 - 5 = 7
Damage, p/b: 1d6 + 1 ⇒ (5) + 1 = 6