| GM Kate |
Noted, and you're fine! Real life definitely comes first. :)
This looks like a meeting room and contains seating for over a dozen people. There are hand-drawn electronic diagrams on the walls.
| Sobok. |
Sobok looks at the diagrams and scratches his head before saying, "Yeah...I got nothing."
Navasi Lv1
|
Navasi stares at the pictures for a moment, then goes back to searching for hidden compartments and whatnot.
Perception: 1d20 + 4 ⇒ (19) + 4 = 23
T'Krunch the Famished
|
Engineering: 1d20 + 6 ⇒ (16) + 6 = 22
"Any of you who may have taken a faux cred stick, may want to check out these tips." suggest T'Krunch, pointing at the diagrams.
| Sobok. |
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Sobok examines the diagram for hints on how to improve the cred sticks.
I would have grabbed one.
Tixylix
|
Engineering: 1d20 + 8 ⇒ (4) + 8 = 12
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Tixy is torn between looking at the diagrams and looking at the room for secret areas and gets himself confused.
| Sobok. |
Sobok will lead the way to the next area which has several beds, perhaps for crew members.
| GM Kate |
This room does look like crew quarters!
These living quarters were abandoned suddenly. Dirty laundry is piled up on one of the beds.
You find no evidence of smuggling in here.
| Sobok. |
Sobok nods to Navasi, "It's not the most glamorous thing we could be doing. That is for sure." He then turns and heads towards the helm to see if there is anything there.
T'Krunch the Famished
|
This room does look like crew quarters!
These living quarters were abandoned suddenly. Dirty laundry is piled up on one of the beds.
You find no evidence of smuggling in here.
T'Krunch gives the laundry a sniff before departing, just to be sure.
Perception: 1d20 + 9 ⇒ (7) + 9 = 16He then follows the vesk to the helm, looking around with his eyes.
Perception: 1d20 + 9 ⇒ (2) + 9 = 11
T'Krunch the Famished
|
Dirty Laundry, we should do these people a favor and do the laundry for them.
"Your welcome to it, if you'd like." grunts T'Krunch. "Though, I'd be wary of any loose credsticks you find in the pockets."
"The dirty pile suggests there wasn't enough space in their washing units to launder both money and clothing," calls out to the dragonkin as he leaves the room. "But who knows, you just might find something there in your color--though, perhaps not your size."
| Sobok. |
"If it makes you feel better, I am pretty sure that everything on this boat is getting confiscated. So they will not have to clean their clothes either." Sobok says as he starts rummaging through the helm area.
| GM Kate |
You have reached the bridge of the ship! You don't find any contraband or secret compartments in here, but perhaps the navigation computer will have something interesting.
Tixylix
|
Computers: 1d20 + 9 ⇒ (19) + 9 = 28
Tixy pilots his drone over to the navigation computer and begins to tap out on the input pad. After a moment a list pops up on the display. It shows the last few routes taken by the ship.
Here, look at that. Think this is worth taking with us?
T'Krunch the Famished
|
"Certainly," T'Krunch replies. "Do you think it might yield the locations of any good restaurants?"
Ziamat
|
Oh, good job, you navigated those computer screens in record time. Should we start with the most recent stop though, or the first one? I vote for LIFO(Last in first out) instead of FIFO
| Sobok. |
"I think we just have to turn over anything we find. If she found the routes it takes the Stewards can go from there. This is supposed to be finished today I think." Sobok says in reply to Ziamet.
Navasi Lv1
|
"We can at least project the route on the screens for a moment, to see if anything pops out at us, though I agree that the detailed analysis can wait for later."
| GM Kate |
You review the last routes, and can confirm that the ship has been to some pretty shady locations.
GalDCCII
|
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CiCi will send a copy of these shady logs to the the unbreakable Ixthia, or copy them for delivery later.
"Rright. Next rroom then? It looks to be another set of bunks, right in the center of the ship.
pushing forward just so I can roll before the clue is found ;)
Perception: 1d20 + 2 ⇒ (18) + 2 = 20
Engineering: 1d20 + 5 ⇒ (10) + 5 = 15
T'Krunch the Famished
|
"Check the pillow cases," T'Krunch suggests. "There's always something in the pillow cases."
Perception: 1d20 + 9 ⇒ (19) + 9 = 28
| Sobok. |
Sobok follows along and begins to search the room as well.
Perception: 1d20 + 3 ⇒ (5) + 3 = 8
| GM Kate |
These crew quarters contain personal effects like bedding, furniture, decorations, and clothing. The ships were seized quite suddenly, and the crew didn’t have a chance to recover their belongings.
Someone left a datapad out on the table, and it shows a paused scene from an Akitonian animated series about superpowered ysokis who solve crimes.
T'Krunch the Famished
|
"I prefer the one with the telias trained in martial arts, myself," muses T'Krunch as he picks up the datapad and tries to see if there is anything else of interest on it.
Engineering: 1d20 + 6 ⇒ (15) + 6 = 21
| Sobok. |
Sobok shrugs and says, "I never saw it. The graphics seemed very poor quality to me."
Seeing nothing of interest in the crew quarters Sobok continues on to the next room.
| GM Kate |
T'Krunch finds nothing else of interest.
Sobok checks the next room. This room contains seating for over a dozen people, all arranged facing a large screen. The title screen of an action movie plays a scene repeatedly, showing a halfling man quickly climbing up the side of a building while firing a pistol.
| Sobok. |
"They certainly had enough entertainment going on. Apparently, they really did not expect the Stewards." Sobok finishes looking around and moves on to the next room.
GalDCCII
|
"This one really fell apart after season 3."
"Did you ever see the deleted scenes from season 4? My little brother swears it explains everything the fans hated. It didn't in my opinion, that happened in the 7th season. Personally I think the fans just outgrew the show.
...
Shiny! What is this one called?" CiCi asks pulling up her stream's wishlist.
Perception: 1d20 + 2 ⇒ (12) + 2 = 14
Engineering: 1d20 + 5 ⇒ (19) + 5 = 24
Tixylix
|
Tixy moves around the theater looking for things that seem strange.
Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Engineering: 1d20 + 8 ⇒ (13) + 8 = 21
| GM Kate |
There is nothing else of note in the second meeting room.
These crew quarters, much like the others, look like they were abandoned quite suddenly. There are a series of notes posted on the wall, documenting a heated argument about a cleaning rotation.
GalDCCII
|
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They argued on the walls? In writing?
"How very... passive aggressive," the dwarf says as she looks for secret compartments.
Per: 1d20 + 2 ⇒ (14) + 2 = 16
Eng: 1d20 + 5 ⇒ (3) + 5 = 8
For the record, I rolled two 20s and an 18 on my other PbP!
Tixylix
|
Like golems or something
Tixy reads the textual interchange, looking bored. He looks around and assesses the shape and size of the room against his knowledge of ship schematics.
Engineering: 1d20 + 8 ⇒ (13) + 8 = 21
| Sobok. |
Sobok shakes his head at the post it notes war and then moves to open the door to what appears to be a small closet or something similar.
| GM Kate |
Indeed, there are notes written on paper posted to the wall!
No one finds anything else of interest in this room, but Sobok opens the next door to a bathroom that looks surprisingly clean.
T'Krunch the Famished
|
Perception: 1d20 + 9 ⇒ (8) + 9 = 17
T'Krunch flicks his tongue about the room. "What's that?" he heads to the tank of the toilet and opens it up. He pulls out a stash of the drug twinkle. "Not food. But may still be of interest."
T'Krunch the Famished
|
"T'Krunch, I know this has been a long mission, but I can get you a rat bar instead of eating out of the toilet."
"Rat bar? Sure, I suppose." T'Krunch concedes. "Though, might you have anything more substantial? Like a badger bar? Or, possibly, raccoon?"
| Sobok. |
Sobok wonders who was desperate enough to hide drugs in the toilet and then moves onto the last of the holds. "This is why you should never get illicit drugs or foods."
| Sobok. |
Sobok responds to Ziamet with, "Toilet drugs are never good...."
| GM Kate |
Not to give anything away, but could I get you all to set up your marching order outside the next area? Remember, the cargo bays are filled with air so the airlocks function as regular doors.
| Sobok. |
I am in place and ready to pop the door.