T'Krunch the Famished
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T'Krunch lends a clawed hand.
Engineering: 1d20 + 6 ⇒ (19) + 6 = 25
| GM Kate |
Navasi fails to transfer the data, but luckily doesn't set off any countermeasures. Luckily, CiCi, Tixylix, and T'Krunch all succeed. You have completed the task and finished your mission!
I'll assume you want to check the rest of the place out while you're here.
6.
An airlocked antechamber leads into several living quarters and a medical bay. These rooms can be filled with breathable air and kept at normal atmosphere to accommodate visitors to the facility.
In the medical bay, you find a first aid cabinet with 4 mk 1 serums of healing, 2 brown nanite hypopens (Starfinder Armory 106), and an advanced medkit.
In one of the rooms, you find a copy of a move-out checklist, listing all employees and their assigned rooms. The vandalized room belonged to an android biologist named Vinderelle.
7.
This is another research station.
DC 20
The experiments were abandoned quite suddenly.
After exploring the facility, you can head back to Absalom Station. If you'd like to review the data from Sanson-56 to figure out more, please make a Life Science, Physical Science, or Science-related Profession check.
GalDCCII
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Engineering: 1d20 + 5 ⇒ (18) + 5 = 23
"This should be fun," the dwarf says hoping the previous success was due to her increasing skills. "Och, thats kinda grross," she says. After describing the equipment's purposes for studying microbes. "'N what happens if the wee things get out 'n can survive on the asteroid?"
T'Krunch the Famished
|
Life Science: 1d20 + 9 ⇒ (7) + 9 = 16
"'N what happens if the wee things get out 'n can survive on the asteroid?"
"Then, they get to keep the asteroid, I say." notes T'Krunch as he confirms the dwarf's review of the leftover equipment and workstations and determines that the team here performed biological experiments examining how different microbes survived on the asteroid’s surface.
Once back on Absalom Station, he reviews the data from Sanson-56 to try and figure out more.
Life Science: 1d20 + 9 ⇒ (17) + 9 = 26
| Sobok. |
Sobok reviews the data as they travel, but doesn't learn much.
Life Sciences: 1d20 + 5 ⇒ (7) + 5 = 12
| GM Kate |
T'Krunch pores through the data and finds something interesting. Sanson-56 was about to publish new findings on several asteroids when Astral Extractions bought the company. The data indicates that one of these asteroids was a prime candidate for mining and filled with valuable minerals, but was also home to microbial life. Pact World protocol, enforced by the Stewards, requires a full environmental study on any microbial life present before an asteroid can be mined to determine if the life is native to the asteroid or a result of contamination from an outside source. If native, the asteroid is protected and can’t be mined so that the novel lifeforms can potentially develop. Astral Extractions suppressed the data about the asteroid, likely to set up a mining operation without consideration of the microbes present.
Celita meets with you when you return to Absalom Station. "“Well done, Starfinders. You have performed admirably, and I look forward to working with you on future assignments.”
She seems particularly impressed with T'Krunch's analysis.
| GM Kate |
Your last assignment is for Fitch! While she technically has an office at the Lorespire Complex, you know that she's much more likely to be on the Master of Stars, the Society's finest starship. Fitch tells you to come packed for several weeks in the Vast.
When the shuttle docks on the Master of Stars, staff stationed to the ship quickly crowd around to receive their packages and other mail from home. Fitch’s office is just across the hallway, clearly labeled. Inside, Fitch carefully paints a small model of the Master of Stars. “Oh, hey, it’s the newest recruits! Thanks for coming out here to the Armada! I love it here on the Master of Stars. I get itchy feet back on the station. I was just painting my model to be consistent with the latest updates on the ship’s exterior, but that can wait for later.” Fitch moves the model to a cabinet containing dozens of model starships: every model ever owned by the Starfinder Society as well as other styles from all over the galaxy. Her office walls are covered with blueprints of various starship models and many photos of young ysoki.
“Anyway, I have excellent news! We’ve identified four new planetoids in the Vast that are part of a solar system we’ve never been to! That is, no one in the Pact Worlds has been there. Or at least, no one in the Pact Worlds has written about it. The star is named Estokine, and I’d like you to head out there and take some scans of each planetoid. Don’t land your ship on any of the planets, since we want to analyze all the data and images before we decide whether to send a ground team. I’m assigning a Pegasus to you for the mission; you’ll need its upgraded sensors. I’m also sending along one of my other Wayfinder agents who does a lot of this kind of work, in case you need any help.”
| Sobok. |
"Did any of the long range scans pick up signs of sentient life?" Sobok asks.
T'Krunch the Famished
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"Anything we should know about this fellow agent?" asks T'Krunch. "And am I correct that the pantry is stocked?"
GalDCCII
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"Four new planetoids? the dwarf asks while counting the Ysoki children in the pictures. "Too bad it isn't [X], one for each of the little ones eh?" How were these discovered?
CiCi asks for all the data available Eskotine & planets associated with that type of star. "How much time forr rrreading can we expect?"
T'Krunch the Famished
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Four new planetoids, it will take us forever to travel each planet. I'm still trying to explore all of my homeworld.
"Don't worry, Ziamat. We don't need to fully explore each one," notes T'Krunch in response. "Just need to get a taste for each."
"Speaking of tastes, what else can you tell me about your homeworld?" he inquires. "Do the locals there usually grill their food? Or do most simply rely upon their breath?"
| GM Kate |
"The scans should take about an hour per planet. You’ll check the chemical composition of the planet and its atmosphere, image the surface, look for signs of life, that kind of thing. We can't see much from here on Absalom Station other than that they exist. The whole mission could be anywhere from a couple of weeks to about a month. Don’t worry; I’ve got your ship loaded up with food and movies!"
A kasatha woman in a crop top introduces herself. "Hey, newbies! I'm Sashkri. This should be a pretty chill mission."
Greatest kasatha art ever.
You board the Pegasus and reach the solar system in 5d6 ⇒ (1, 6, 2, 2, 2) = 13 days.
Would you like to start closest to the planet and work outward or start furthest from the planet and work inward?
| Sobok. |
I vote furthest to closest.
Ziamat
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furthest to closest.
Responding to Tcrunch Well it depends upon where in Castrovel you are. It is called the wild for a reason. So you can live among the cities like you are living in the 31st century or live among the cave men like you are in 10,000 BC or somewhere in between. Just watch out for Azlanti, they tried to take over Castrovel once, or at least part of it.
Ziamat
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Ziamat rewords things so Navasi understands. Some tribes are untouched by modern civilization and other tribes have only been touched lightly.
Pretend like Ziamat is speaking about dates in Starfinder terms. I don't know enough about Starfinder dates/places to speak in Starfinder term. I do know a little bit about the Starfinder/Pathfinder setting, but even looking it up and going through it all is confusing, cause many times you have to go through more than just the core rulebook to understand the setting completely. People who remember all that stuff, they remind of an encyclopedia. In Pathfinder, I would say my guy is from Florida, or the equivalent thereof in in the Pathfinder world. And Some people can give an approximate location as to where he would be, a place in Pathfinder that acts like Florida, hot, humid and rainy. Or when I say I'm from 10,000 BC speaking in Earth terms. Oh you are from blank region and 4--- year. Or I'm from 1600 AD Alaska, someone can translate what the equivalent of that would be in the Pathfinder world in terms of country/state and time. I'm not very good at translating Earth to Pathfinder, but some people can, and those people amaze me.
| GM Kate |
Can I get three Computers checks from the Science Officer, please?
T'Krunch the Famished
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Ziamat rewords things so Navasi understands. Some tribes are untouched by modern civilization and other tribes have only been touched lightly.
"Sounds like food preparation techniques must vary pretty widely on your world." notes T'Krunch.
I enjoy your character's insights. Don't worry about "translating Earth to Pathfinder" or using "Starfinder terms". The point of the roleplaying is to have fun and explore, not to show off how much lore you've absorbed from various books (unless, of course, you are someone who finds that to be fun and enjoyable to explore, then go for it!).
From his vantage at a science station aboard Pegasus, T'Krunch sees another world come into view. He commences scans.
Computers: 1d20 + 8 ⇒ (2) + 8 = 10
Computers: 1d20 + 8 ⇒ (13) + 8 = 21
Computers: 1d20 + 8 ⇒ (6) + 8 = 14
He is not sure that the initial scans are all that promising.
| GM Kate |
T'Krunch has to get used to the scanners during his first attempt at scanning the fourth planet. After the computers run their full course, taking about an hour, he realizes that he had a setting wrong and needs to start over. Luckily, things go well the second time!
It takes 3d6 ⇒ (1, 1, 2) = 4 hours to fly to the third planet. Anyone can try to analyze the data that you took on Planet 4.
This planetoid is furthest from the sun and very cold. There are interesting crater patterns on the surface indicating that it once collided with another planetary body. It may have originally been an asteroid that got knocked into orbit around this sun.
T'Krunch finishes running the scans on the third planet, when suddenly, sensors start blaring! An attack!
Three tiny starships with skulls and crossbones painted on them appear behind you!
Starship combat! The engineer is up! Captain and chief mate need to decide what round they will act in, and go now if appropriate! Pilot needs to make a piloting initiative roll!
Stats for your ship are on Slide 13
T'Krunch the Famished
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Physical Science: 1d20 + 9 ⇒ (9) + 9 = 18
"Seems we've found a potential ice box," remarks T'Krunch. "This planetoid, the furthest from the sun, is very cold. There are interesting crater patterns on the surface indicating that it once collided with another planetary body. It may have originally been an asteroid that got knocked into orbit around this sun."
When the sensors pick up the apparent pirate ships, T'Krunch shakes his head. "Looks like someone else has designs on raiding our new found 'fridge. Or, I suppose, they're intent on raiding us."
| Sobok. |
Sobok takes action as the pilot!
Pilot Initiative: 1d20 + 6 ⇒ (11) + 6 = 17
If its not a Pilot check let me know. This is my first space fight.
GalDCCII
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"Ready when you are Captain!"
It looks like as chief mate my options are making assist checks. So if engineering (divert) or science officer (scan) would like aid please let me know. I can also try improving the maneuverability during the helm phase.
| GM Kate |
I want to keep things moving, so engineer can still go, but I will move on to the helm phase.
Piloting 1: 1d20 + 12 ⇒ (18) + 12 = 30
Piloting 2: 1d20 + 12 ⇒ (20) + 12 = 32
Piloting 3: 1d20 + 12 ⇒ (9) + 12 = 21
Sobok has lost piloting initiative, which means you go first! It's the opposite of regular combat.
The science officer and pilot may go! Can the pilot also roll for piloting initiative for next round at the end of your turn? It helps keep things moving.
| Sobok. |
Pilot to Evade: 1d20 + 6 ⇒ (7) + 6 = 13
They are a bit better at piloting. So we will hope our ship is nicer then theirs. I will try to evade because I am not sure we want to run yet. If people want to run let me know. I wish those two rolls were switched.
:/
Sobok flies like a salamander in the sea.
PilotInitiative: 1d20 + 6 ⇒ (18) + 6 = 24
T'Krunch the Famished
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"Let's see who's coming to dinner." says T'Krunch as he scans the nearest enemy ship.
Computers to Scan: 1d20 + 8 ⇒ (13) + 8 = 21
GalDCCII
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"Let's see who's coming to dinner." says T'Krunch as he scans the nearest enemy ship.
"Shiny! I can help with that T'Krunch!" CiCi enthusiastically rips open a panel and begins twisting some fiberminium arcaulogics omnicables.
Athletics: 1d20 + 5 ⇒ (12) + 5 = 17| Sobok. |
"What? I did evade there!" Sobok says indignantly.
As far as I can tell DC 13 is what I am aiming for. So there. :P
| GM Kate |
Indeed, Sobok evades!
T'Krunch learns that these are UIE Petaltails, a low-cost, popular starship option throughout the galaxy.
They are tiny racers, with speed 6 and maneuverability perfect (turn 0).
They have AC and TL 14, they have 20 hull points, and they have basic shields 10 (3 each in the forward and aft, 2 each in port and starboard).
They have light laser cannons in their forward and aft arcs.
The three ships move closer!
Gunners are up! And anyone else who hasn't gone yet!
Navasi Lv1
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Navasi grabs the controls for the turret and fires the coilgun at #2.
Gunnery: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 4d4 ⇒ (3, 4, 4, 1) = 12
"Hold on a second... I need to recalibrate the targeting systems."
Ziamat
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Ziamat will use the light laser cannon on number 2. hit: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 was the +1 to any 2 checks per round used yet, if not using it, hence the +1? Nobody seems to have posted they used it dmg: 2d4 ⇒ (3, 2) = 5
| GM Kate |
Navasi misses, but Ziamat hits, taking out their forward arc and dealing 2 HP damage!
Pirate 1: 1d20 + 3 - 2 - 2 ⇒ (1) + 3 - 2 - 2 = 0
Pirate 2: 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3
Pirate 3: 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 21
The third ship gets a lucky shot!
damage: 2d4 ⇒ (2, 2) = 4
They deal 4 damage to your port arc! It does not get through your shields, so no crit effect.
Engineer is up for next turn! Is that Tixylix?
| GM Kate |
Moving on to helm phase!
Pilot 1: 1d20 + 12 ⇒ (7) + 12 = 19
Pilot 2: 1d20 + 12 ⇒ (11) + 12 = 23
Pilot 3: 1d20 + 12 ⇒ (7) + 12 = 19
The three ships get closer to you and surround you!
The pilot and science officer are both up! Sobok, as a note, you can move up to your speed and normal maneuverability in addition to a piloting stunt, so you can both move and evade if you would like. Chief Mate is also potentially up. Engineer can still go.
| Sobok. |
Pilot to Evade: 1d20 + 6 ⇒ (17) + 6 = 23
Sobok swims through space like a feared space gecko.
I will keep evading as that seems best. I would continue flying towards the planet if we needed to do more scanning or away from the planet if we were finished.
Piloting Initiative: 1d20 + 6 ⇒ (9) + 6 = 15
T'Krunch the Famished
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"Let's see if we can't slow one of those vultures down!" suggests T'Krunch as he uses the ship's systems to target the engines of one of the enemy ships.
Computers to Target Engines of Enemy Ship 1: 1d20 + 8 ⇒ (14) + 8 = 22
| GM Kate |
Moving can also put you into a more beneficial place for the combat. For instance, these ships have guns in their forward and aft arcs, but none in starboard or port. Moving into a position where none of them can fire on you is a huge benefit to winning initiative! Especially now that CiCi has improved the maneuverability of the ship.
I went ahead and moved you for this round.
Gunners are up! My gunners cannot go.
Navasi Lv1
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Navasi will concentrate fire on 3
Gunnery: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 4d4 ⇒ (1, 4, 1, 3) = 9
"We need to coordinate our targets better." And maybe take a refresher course in operating the turret.
| GM Kate |
Ziamat strikes 3, taking out their aft shields!
Start of the next round, and engineering is up!
We haven't had a post from Tixylix in a while, so if someone else wants to bot, that's okay.
| GM Kate |
Pilot 1: 1d20 + 12 ⇒ (11) + 12 = 23
Pilot 2: 1d20 + 12 ⇒ (17) + 12 = 29
Pilot 3: 1d20 + 12 ⇒ (1) + 12 = 13
Ship 3 moves first, then the Pegasus, then 1 and 2.
Pilot, Science Officer, and Chief Mate are up! Engineer is still up!
The ship provides a +1 bonus to Piltoing, and I'm not sure if that was factored in?
| Sobok. |
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Sobok flies like a lizard in a maze of space.
I took 1 turn and then moved north. I think that makes it so at least one ship will have trouble shooting. Keep trying to evade.
Pilot to Evade And Ship: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Piloting Initiative And Ship: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
So much evasion. I have not added any bonuses for the ship in previous turns. I did this turn.
| Sobok. |
Tixylix works to divert engines to guns.
Engineering: 1d20 + 8 ⇒ (4) + 8 = 12
I looked over the actions and this one seems to be the best that Tixylix could do currently.
T'Krunch the Famished
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"Take another bite out of the injured ship and finish it!" suggests T'Krunch as he focuses the ship's systems on the engines of the damaged ship.
Computers to Target Engines of Enemy Ship 3: 1d20 + 8 ⇒ (2) + 8 = 10
GalDCCII
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Tixylix works to divert engines to guns.
[dice=Engineering 1d20+8
I looked over the actions and this one seems to be the best that Tixylix could do currently.
CiCi recites, "Bypassing safety protocols can lead to injury, termination, death or worse." She opens two panels that are centimeters but dozens of protocols apart. She sticks an i-spanner in one an e-wrench in the other and connects them with coupler. "Starships shooting at you! can lead to injury, termination, death or worse."
Athletics: 1d20 + 5 ⇒ (7) + 5 = 12 Maintenance panel access.
I think the DC is 13, otherwise Tixylix could take best of two rolls. :(
[Dice=Tixylix Engineering ]1d20+8[/dice