Navasi

Navasi Lv1's page

52 posts. Alias of cmlobue.


Full Name

Navasi

Race

| SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4

Classes/Levels

| Speed 30 ft. | Active conditions: None.

Gender

Female CG Human Envoy 1

About Navasi Lv1

Female human outlaw envoy 1
CG Medium humanoid (human)
Init +2; Perception +4
DEFENSE SP 6 HP 10 RP 3
EAC 13; KAC 14
Fort +0; Ref +4; Will +4
OFFENSE
Speed 30 ft.
Melee survival knife +2 (1d4 S; analog, operative)
Ranged azimuth laser pistol +2 (1d4 F; critical burn 1d4) or
frag grenade I +0 (explode [15 ft., 1d6 P, DC 12]) or
smoke grenade +0 (explode [20 ft., smoke cloud 1 minute])
Offensive Abilities get ’em
STATISTICS
Str 10 (+0); Dex 14 (+2); Con 11 (+0); Int 14 (+2); Wis 10 (+0);
Cha 14 (+2)
Skills Acrobatics +6, Athletics +4, Bluff +6, Computers +6
(1 rank), Culture +6, Diplomacy +6, Perception +4,
Piloting +6 (1 rank), Sense Motive +4, Sleight of Hand + 7,
Stealth +6; (reduce the DCs of Culture checks by 5 when
recalling knowledge about the criminal underworld)
Feats Improved Feint, Iron Will
Other Abilities expertise
Languages Common, Kasatha, Vercite, Vesk
Combat Gear mk 1 serum of healing, frag grenade I, smoke
grenade, medpatch; Other Gear second skin, azimuth
laser pistol with 2 batteries (20 charges each), survival
knife, everyday clothing, field rations (1 week), flashlight,
hygiene kit, personal comm unit, toolkit (hacking),
credstick (17 credits)
SPECIAL ABILITIES
Expertise (Ex) If Navasi has at least 1 Resolve Point remaining
when she attempts a Bluff or Sense Motive check, she can
roll 1d6 and add it to the result as an insight bonus.
Get ’Em (Ex) As a move action, Navasi selects one foe within
60 feet that she can see or hear, and that can see or hear
her. Navasi and her allies gain a +1 morale bonus to attack
rolls against that foe until the end of her next turn.
Improved Feint As a move action, Navasi can attempt a
Bluff check against a single opponent (DC = either 10
+ her opponent’s total Sense Motive skill bonus or 15 +
1-1/2 × the opponent’s CR, whichever is greater) to cause
that opponent to be flat-footed for the next attack she
makes against it before the end of her next turn.
GEAR DESCRIPTIONS
Azimuth Laser Pistol This weapon can be fired 20 times
before its battery needs to be recharged or replaced.
Flashlight Navasi’s flashlight increases the light level by one
step in a 20-foot cone and can be used for 10 hours.
Mk I Serum of Healing Drinking a vial of this serum restores
1d8 Hit Points.
Medpatch Navasi can use this to attempt an untrained
Medicine check with a +10 bonus to perform the first aid,
long-term stability, treat disease, or treat poison task.
Second Skin While wearing this armor, Navasi can close its
environmental seals and survive in a vacuum (or other
harsh environment) for up to 24 hours.
Smoke Grenade This creates smoke in a 20-foot radius that
lasts 1 minute.