Desidera Tahn |
While normally, Desidera was one to want to linger in bed, in this case, she figured that the sooner they got moving, the sooner they could find sunshine again. A small yawn accompanied her stretch, a bit stiff and still slightly hurt from before. though she does her best to ignore it, already having bound the wound, she still limps a little, favoring that leg. Sunset's help was appreciated in helping her gather her things up, and soon she was ready to go.
Sunset |
Perception:1d20 + 3 ⇒ (14) + 3 = 17
"Feh, this tub be too much fer us t' handle at th' moment. P'raps we c'n come back 'nuther day fer it?" She says absently, then walks over to stand beside Desidera. Sunset hums a simple tune and a small orb of light 'ops' into existence
Bard cantrip:Dancing lights
"There ye go, we's c'n stand in'a middle o' th' group an' help light every ones way, kind o' thing." She says quietly to the other woman.
[ooc]Happy to hold me x-bow an' give light an' fire support from th' middle o' th' group. (^_^)
Valegrim |
outside is a huge; shadowy wyvern; it looks at you and looks away;ignoring you; it is to your left <the way you came from> and you can easily go right towards the hall you have not yet traveled.
The dark hall of engineers goes as far as you can see; at least another 60ft.
Valegrim |
A dissembodied voice near Galen can be heard; is a bit high pitched and cockney accented.
"Wot; raight; gettin a move on then are we now; got it; will round up the boyz.
Leftenant; Report;"
<a squeekier voice replies>
"Aye, Major"
"wake the Cadre and round up the boyz"
"only the boyz Sur?"
"nah; get em all Leftenant"
"very good Sur!"
The fludder of quickly beating tiny wings can be heard moving off down the hall.
Desidera Tahn |
Desidera straveled in the middle of the party; easiest for her to reach anyone in the front or back, if anything happened, not that they all were walking in a straight line. The shadow dragon was something she had not seen before, and even though it disregarded them, it was something that still made her shiver just thinking of it. The fey she somewhat understood, though she did not want to be subject to their attentions, if she could avoid it. The large hall they were walking through was distracting, since she had never been in a dwarven city before. Whenever she imagined one, she always imagined more dwarves and less goblins.
Since they had not run across any skeletons, she wondered what had happened to the inhabitants. Dwarves and goblins hated each other, she had thought, and for the goblins to be here in such a number-- perhaps they would run across a library. She hoped that they would run across a library, or a journal, or something that would let them know what happened.
Valegrim |
The grim truth begins to flower in your mind; the goblinoids probably ate any of the dead; bones and all; any living dwarves are probably slaves subject to unimaginable horrors if still living; the hatred between goblinoids and dwarves is a thing of legend the atrocities on each side; grim to be sure.
Desidera straveled in the middle of the party; easiest for her to reach anyone in the front or back, if anything happened, not that they all were walking in a straight line. The shadow dragon was something she had not seen before, and even though it disregarded them, it was something that still made her shiver just thinking of it. The fey she somewhat understood, though she did not want to be subject to their attentions, if she could avoid it. The large hall they were walking through was distracting, since she had never been in a dwarven city before. Whenever she imagined one, she always imagined more dwarves and less goblins.
Since they had not run across any skeletons, she wondered what had happened to the inhabitants. Dwarves and goblins hated each other, she had thought, and for the goblins to be here in such a number-- perhaps they would run across a library. She hoped that they would run across a library, or a journal, or something that would let them know what happened.
Valegrim |
The hall continues; after 100 ft you see more blood stains on the floor and walls; green and dark red; there is a door to the left; the floor vibrates here and it is somewhat difficult to talk due to the lound grinding noise; the door to the left is very heavy; but the lock has been chopped off; the door is shut. This door is very heavy and solid.
The hall continues; as do the blood stains.
Gloisel; you smell smoke faintly from in the room.
Sunset |
"There is smoke coming from this room, maybe we ought to check to see what the source is."
Perception roll:1d20 + 3 ⇒ (7) + 3 = 10
"Um, Gloisil? In't there a saying 'Where there's smoke, there's fire'?" Sunset calls over the hall ways noise, a concerned look upon her features as she looks towards the door past those between her self and it.
"I be thinkin' there might be some sort o' trap."
Elsdyn Fedwick |
Elsdyn will bring up the rear. He keeps a wary eye on the wyvern thing but otherwise leaves it be as he passes.
Perodically he will pause and listen as well as check behind to see if they were being followed (will stay within 30' of last member...has 60' darkvision with the dwarven belt).
At the mention of investigating the room, fire and traps he will double check up to 30' back the way they came.
Search: 1d20 + 2 ⇒ (14) + 2 = 16
Valegrim |
checking the floors and walls; you feel no heat like a fire; and dont sense anything but the rumble of machinery.
Elsdyn will bring up the rear. He keeps a wary eye on the wyvern thing but otherwise leaves it be as he passes.
Perodically he will pause and listen as well as check behind to see if they were being followed (will stay within 30' of last member...has 60' darkvision with the dwarven belt).
At the mention of investigating the room, fire and traps he will double check up to 30' back the way they came.
Search: 1d20+2
Valegrim |
checking the door; there are no traps; this door has been chopped open long time ago; this door is 5 inches thick; so took a while; inside is dark; you see no fire nor smoldering coals; but at the broken door part; you can faintly smell burnt, smokyness inthe rool; there is a constant whiring sound in the room and faint air flow on your face from the room; sounds like some large pieces of moving machine is in this room. Their is the smell of old death and grease; but that might just be coming from you as you or the party havent bathed in a while :) and you have had lots of gore; especially if your near the Paladin while he's fighting hehe.
you sense nothing overty dangerous.
Bob will travel in front looking for traps, etc. At the first sign of trouble though, he will back up to middle of the party and lend fire power through his bow.
Checking the door. Search: 1d20+4 Spot would be 3 less.
Sunset |
Their is the smell of old death and grease; but that might just be coming from you as you or the party havent bathed in a while :) and you have had lots of gore; especially if your near the Paladin while he's fighting hehe.
*Pouts* Hey! I bin castin' 'Prestidigitation' on peoples. I bin helpin' wi' peoples hygiene, like stuffs. *Pouts some more*. ;)
Valegrim |
so you should be able to imagine just how much gore; grease and the like is in this filthy dungeon; even the air is dank and foul; full of stench and ash. There aint really anything clean to clean with; things would be much more worse if you hadnt done what you did; as it is; thanks to you; nobody has to make disease rolls for parasites and the like; so good job on that.
Valegrim wrote:Their is the smell of old death and grease; but that might just be coming from you as you or the party havent bathed in a while :) and you have had lots of gore; especially if your near the Paladin while he's fighting hehe.*Pouts* Hey! I bin castin' 'Prestidigitation' on peoples. I bin helpin' wi' peoples hygiene, like stuffs. *Pouts some more*. ;)
Valegrim |
As your lights spills into the room; you can see a massive iron wheel with long spokes heavy iron bars; this is the top of the wheel; the wheel comes through a slot in the floor and only about ten percent of the wheel can be seen; the wheel has massive gear teeth and is 10ft wide. There are lots of grease barrels and long handles grease brushes in this room; there are lots of burn marks. The wheel is very absent of grease and as some threads turn by; you can see that some things have met grissly fates having been attached to the wheels somewhere and ground through the teeth.
The room is about 100 ft wide left to right and 40 ft deep. the smell of smoke is intense in this room; there is a big burn mark in one corner; unexplained is why the hole room didnt burn up if the grease caught fire.....hmmm
Gloisil Murigel |
"I wish that there was something we could do for this old, neglected machinery but, I think we best not spend to much time here. From my uncle's message it seems that there is a bit of urgency to complete our task."
"I think we should continue to press on down the hallway."
Gloisil looks down the hallway in the direction that they have been heading to see if there is anything that can be seen. His owl familiar Hoot also watching for anything of interest.
Perception (Gloisil): 1d20 + 6 ⇒ (5) + 6 = 11, Perception (Hoot): 1d20 + 4 ⇒ (10) + 4 = 14.
Desidera Tahn |
Desidera witheld a mischevious impulse to see if Sunset was as jumpy as that whisper sounded, since startling her as payback would be momentarily entertaining, but probably detrimental in the long run. Instead, when there were no other sudden moves made, she takes a look as well, looking between the space where Sunset was looking and Galen. The machinery made no sense to her, and the insects just made her skin crawl.
Glancing back the way they came, she tried to make an educated guess about where they might find a library, but since they had only seen this one hall, there was not much that she could come up with. It was likely her thoughts were running in circles.
Gloisil Murigel |
Gloisil starts to move onward down the hallway as the room looks to be just another machinery filled room. He and his owl keep eye and ears searching for danger.
Gloisil: Listen: 1d20 + 5 ⇒ (6) + 5 = 11, Spot: 1d20 + 6 ⇒ (3) + 6 = 9
Hoot: Listen: 1d20 + 12 ⇒ (2) + 12 = 14, Spot: 1d20 + 4 ⇒ (14) + 4 = 18
Valegrim |
You look down the hall and see nothing but dark, dank, omimous hallway filled with the sound of the large grinding gear in this room and the sound of the giant pistonsfrom farther away; Hoot reports a door similar to this one beyond your sight and one accross from it as well as dark stains of the floor and bits of broken bone. My your estimate; abour 80 or 90 feet down the hall. Beyond that; Hoot reports another door beyond the first set approx another 40 ft farther; the dark stains and bits of bone continue to this next door.
---------
The party is still standing at the door looking into the room with the giant gear; burn smells; lots of grease; Gloisil is peering down the hall.
Valegrim |
Ok; Assuming that you travel down the hall; just let me know if we need to back up to this gear room or if the party splits.
the hall continues 90 foot; your light shows a very bloody battle took place here between the two doors in the hallway; the hall continues and a bit farther down; is another door. The halls and walls here are covered in dried blood of various colors; mixed with burn marks; bits of very dry bone; buts of armor; broken weapon bits; teeth ;clumps of hair. It would seem that the dwarves probably mounted their defenses behind these doors and the goblinoids fought from the hallways. The dwarves had the advantage of position and flanking; but it was probably the massive numbers and general toughness of some goblinoids that defeated the dwarves. After winning the battle; the goblins drew symbols and defamation things in the blood on the walls.
Your ranger points to a few very large marks and says: Bugbear; Troll, Norker, Goblin. Mark of three tribes, same ones we already know.
Sunset |
Sunset is looking distastefully at the floor, again fidgeting from foot to foot.
"Eeew, gobbies is stinky when it comes t' house manners!" She whispers.
Happy to await the professional's opinion on whether to check the doors or move on. Though I am all fer one o' checkin' th' doors t' find out what's behind 'em. ;)
Gloisil Murigel |
"We'll I don't mind a quick check of the rooms that we come to, 'tis good to know your surroundings, but I don't believe that we should tarry too long in any one place."
"I have not the skills or means for checking the door for traps and such Sunset, so either we just open it up or wait until one of the others joins us to check it."
Sorry I haven't posted for a bit, life kind of caught up to me. I was also hoping some of the other players would post, seems to be Sunset and I running the show at the moment, as far as the party goes.
Desidera Tahn |
Desidera looks back at the colorful cloud with no small amount of uncertainty. "I had not known there were clouds underground, nevermind the colors." Smirking slightly, she nudged Sunset teasingly. "D'you?"
Leaving off the mischief for now, she is still unhappy about being caught underground, and in the dark, speaking up so Galen could hear. "If all the rooms are in the state of the other one, without any evidence, it is fairly safe to assume they are all in the same state, isn't it?"