[5e] Descent into Avernus (Inactive)

Game Master mishima


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m LE half-elf Warlock 5 | HP 47/47, THP 0/8 | AC 14 | Saves: Str 0, Dex +2, Con +2, Int +1, Wis +3, Cha +7 | Perc 10 | Init +2 | DV60' | HD 3/5 | Inspiration - | Talisman 3/3 | Spells 2/2 | Invis +, Spray +, Cloak +, PoP + | -

GM Infinity, I'll pay attention to my post just in case, since we wrote at the same time. Well, you never know... I would not like you to wait for me when I have already done my job (probably missed the attack, lol).


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Yes, thanks I got ninja'd. I saw the attacks (both hits!) but will have to wait to write it up until after work today.


Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1

I'm leaving on a biz trip tonight and returning late Thursday. My posting will be very limited, so bot me as necessary.

cheers


Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1

Please bot me. Sorry


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I like how Mal, Simon, and Cat are just up there chillin' during all of this. Reminder those walls are also easily climbable if you need to.


AC18(20) |HP 38/[40]| Str+3 Int+1 Wis+6 Dex+0 Con+2 Cha+2|Init + 0|Percept +6|Insight +6|Invest +4| War Priest Attacks 0/[3] Inspiration [Y] Channel Divinity 1/[1] HD 2/[5] Male Human Doomguide Acolyte of Kelemvor Cleric (War)/5

Not in plate it aint :)


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Quote:
guess I'm a werewolf now

Not super quick like that, and yes was CON sorry. Also with no lunar cycle in hell it will be easy to resist a transformation even if you don't embrace the curse. If you embrace the curse, with time you might learn to control the transformation.

You would get:
speed: +10
dmg imm: bludg/pierc/slash from non-silvered

traits: Shapechanger - action to polymorph into hybrid, or wolf. Statistics are the same for all forms except for +1 AC in hybrid or wolf form.
Keen Hearing and Smell - advantage on perception hearing/smell based

Actions:
Bite, a d8 with lycanthropy able to be spread
Claw, a 2d4

Remove Curse to purge the affliction.


AC18(20) |HP 38/[40]| Str+3 Int+1 Wis+6 Dex+0 Con+2 Cha+2|Init + 0|Percept +6|Insight +6|Invest +4| War Priest Attacks 0/[3] Inspiration [Y] Channel Divinity 1/[1] HD 2/[5] Male Human Doomguide Acolyte of Kelemvor Cleric (War)/5

I have access to remove curse... that said the priests of Kelemvor have an unusual outlook on lycanthropy due to Kelemvors mortal experiences


Human Male Ranger (Gloom Stalker) 5 | HP 35/44 | AC 19 | Init: +4 w/ Adv. | Spells: 1st - 0/4; 2nd - 0/2 | Favored Foe: 2/3 | Passive Percept: 18 | Saves: STR: +7 DEX: +6 CON: +3 INT: +2 WIS: +3 CHA: +1 | HD: 2/5 | Conditions: Lycanthropy
Spells:
1st: Cure Wounds, Disguise Self, Hunter's Mark, Speak with Animals, Zephyr Strike; 2nd: Beast Sense, Protection from Poison, Rope Trick
Skills:
Insight + 5, Nature +4, Perception +8, Persuasion +3, Stealth +5, Survival +8

We'll see how this whole lycanthropy thing plays out. It's not like mummy rot, so realistically, Lucian would know about it definitively until his first transformation.

All this assumes that he lives through this current mess...


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Curious to see Grim's reaction.


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Grim wrote:
OR *crit*

Grim, remind me what the advantage there was from?


Human Male Ranger (Gloom Stalker) 5 | HP 35/44 | AC 19 | Init: +4 w/ Adv. | Spells: 1st - 0/4; 2nd - 0/2 | Favored Foe: 2/3 | Passive Percept: 18 | Saves: STR: +7 DEX: +6 CON: +3 INT: +2 WIS: +3 CHA: +1 | HD: 2/5 | Conditions: Lycanthropy
Spells:
1st: Cure Wounds, Disguise Self, Hunter's Mark, Speak with Animals, Zephyr Strike; 2nd: Beast Sense, Protection from Poison, Rope Trick
Skills:
Insight + 5, Nature +4, Perception +8, Persuasion +3, Stealth +5, Survival +8

I would guess the flank, assuming that rule is being used.


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Flank advantage is not in play, makes it too easy to get advantage while others have to spend resources for it.


m LE half-elf Warlock 5 | HP 47/47, THP 0/8 | AC 14 | Saves: Str 0, Dex +2, Con +2, Int +1, Wis +3, Cha +7 | Perc 10 | Init +2 | DV60' | HD 3/5 | Inspiration - | Talisman 3/3 | Spells 2/2 | Invis +, Spray +, Cloak +, PoP + | -

Yep, I've been thinking about it a lot (how to make the combat in 5e more tactically diverse if I will GM it myself one day). The flank works reasonably in systems where movement inside the threatened zone provoking AoO (not only leaving it as in 5e). In this case, getting into the flank without AoO is in itself a mini-quest with a reward. Or great luck.)


AC18(20) |HP 38/[40]| Str+3 Int+1 Wis+6 Dex+0 Con+2 Cha+2|Init + 0|Percept +6|Insight +6|Invest +4| War Priest Attacks 0/[3] Inspiration [Y] Channel Divinity 1/[1] HD 2/[5] Male Human Doomguide Acolyte of Kelemvor Cleric (War)/5
GM Infinity wrote:
Flank advantage is not in play, makes it too easy to get advantage while others have to spend resources for it.

Okay... I thought we were using it but I might misremember


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We debated making flanking a requirement for battle bros stuff, but ended up on adjacent instead.

I've always been against the optional Flank rule though. I understand its a shock, its always been in the game in one form or another. I liked 3.0 the best with the tumble risk vs reward (PF to a lesser extent because of the way they blurred together a bunch of skills).

In 5e though, you can walk circles around each other in combat like 2e and earlier. Advantage is statistically a +5. Getting that +5 attack for no risk or resources spent? Na, its just too cheesy imo.

There are still tactical reasons though even in theatre of mind to announce you are taking a flank position. Being able to pick and choose an impassable square near an enemy is just good martial control.


Human Male Ranger (Gloom Stalker) 5 | HP 35/44 | AC 19 | Init: +4 w/ Adv. | Spells: 1st - 0/4; 2nd - 0/2 | Favored Foe: 2/3 | Passive Percept: 18 | Saves: STR: +7 DEX: +6 CON: +3 INT: +2 WIS: +3 CHA: +1 | HD: 2/5 | Conditions: Lycanthropy
Spells:
1st: Cure Wounds, Disguise Self, Hunter's Mark, Speak with Animals, Zephyr Strike; 2nd: Beast Sense, Protection from Poison, Rope Trick
Skills:
Insight + 5, Nature +4, Perception +8, Persuasion +3, Stealth +5, Survival +8
GM Infinity wrote:
Quote:
guess I'm a werewolf now

Not super quick like that, and yes was CON sorry. Also with no lunar cycle in hell it will be easy to resist a transformation even if you don't embrace the curse. If you embrace the curse, with time you might learn to control the transformation.

You would get:
speed: +10
dmg imm: bludg/pierc/slash from non-silvered

traits: Shapechanger - action to polymorph into hybrid, or wolf. Statistics are the same for all forms except for +1 AC in hybrid or wolf form.
Keen Hearing and Smell - advantage on perception hearing/smell based

Actions:
Bite, a d8 with lycanthropy able to be spread
Claw, a 2d4

Remove Curse to purge the affliction.

How soon do these changes take effect? I'm assuming after the first time Lucian transforms, assuming it gets that far.


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You have the damage immunities and traits after next short or long rest. +10 speed and bite in wolf form, bite and claw in hybrid form

There will probably be at least 1 uncontrollable transformation triggered by some extreme event, but afterwards you can start learning to embrace it with a saving throw. After enough consecutive saves you would be able to control it.

PCs as Lycanthropes (rip from MM):

A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. A remove curse spell can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish.

A lycanthrope can either resist its curse or embrace it. By resisting the curse, a lycanthrope retains its normal alignment and personality while in humanoid form. It lives its life as it always has, burying deep the bestial urges raging inside it. However, when the full moon rises, the curse becomes too strong to resist, transforming the individual into its beast form — or into a horrible hybrid form that combines animal and humanoid traits. When the moon wanes, the beast within can be controlled once again. Especially if the cursed creature is unaware of its condition, it might not remember the events of its transformation, though those memories often haunt a lycanthrope as bloody dreams.

Some individuals see little point in fighting the curse and accept what they are. With time and experience, they learn to master their shapechanging ability and can assume beast form or hybrid form at will. Most lycanthropes that embrace their bestial natures succumb to bloodlust, becoming evil, opportunistic creatures that prey on the weak.
A character who becomes a lycanthrope retains his or her statistics except as specified by lycanthrope type. The character gains the lycanthrope’s speeds in nonhumanoid form, damage immunities, traits, and actions that don’t involve equipment. The character is proficient with the lycanthrope’s natural attacks, such as its bite or claws, which deal damage as shown in the lycanthrope’s statistics. The character can’t speak while in animal form.

A non-lycanthrope humanoid hit by an attack that carries the curse of lycanthropy must succeed on a Constitution saving throw (DC 8 + the lycanthrope’s proficiency bonus + the lycanthrope’s Constitution modifier) or be cursed. If the character embraces the curse, his or her alignment becomes the one defined for the lycanthrope. The DM is free to decide that a change in alignment places the character under DM control until the curse of lycanthropy is removed.

The following information applies to specific lycanthropes.

Werewolf. The character gains a Strength of 15 if his or her score isn’t already higher, and a +1 bonus to AC while in wolf or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on Strength.


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Will move things along in a few hours (need nap). Assuming its back to clearing the clog in the pipe. Who is carrying the dynamite? Potions from the lockbox earlier can be attempted to be IDed by tiny taste.


AC18(20) |HP 38/[40]| Str+3 Int+1 Wis+6 Dex+0 Con+2 Cha+2|Init + 0|Percept +6|Insight +6|Invest +4| War Priest Attacks 0/[3] Inspiration [Y] Channel Divinity 1/[1] HD 2/[5] Male Human Doomguide Acolyte of Kelemvor Cleric (War)/5

Back... ish. Apologies for being away. Was ill.


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No worries, not the best week for me either.

I hope that battle was fun for you guys, I kind of enjoyed that one. Sounds like no bites on the shrine/sigils, so I'll nudge things along later today.

Current HPs:
Grim 38 /40
Lucian 41 /44 [cursed, zombie bitten]
Malaric 33 /34 [zombie bitten]
Simon 47 /47
Syrina 23 /30 [zombie bitten]
Reya 49 /58 [zombie bitten]
Lulu 29 /36


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Hey guys, I'll be travelling the next few days. I should be able to post a little something but not really sure.


Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1

Sorry team. I'm leaving on a business trip again Monday morning returning Wednesday night. And I celebrate the Superbowl.

I may not be able to post. Please bot me as necessary.

cheers

Grand Lodge

A small break is good by me... change in roster arrangements hit.


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Back, will get an update soon. Had plenty of wifi but no use without laptop charger forgotten at home. XD

I'll be an adult one day.


Female, Human, Rogue (Swashbuckler) 3/ Warlock (Hexblade) 2 AC: 15(16) | HP: 23/30 | PP: 14 | PI: 14 | Init: +7 | Inspiration: No

Not sure if we are fighting the demon or trying to slip out unnoticed. Anyone have a preference? Syrina could try either way.

Grand Lodge

Not forgotten or abandoned. Today is the US Monday so I figured any games slow down for that plus I had a court appointment today (ended well) and it's my oldest daughter's birthday. Between running around on both errands? Let's just say I didn't have a lot of bandwidth.

Guaranteed, you'll see a return to form starting tomorrow.


m LE half-elf Warlock 5 | HP 47/47, THP 0/8 | AC 14 | Saves: Str 0, Dex +2, Con +2, Int +1, Wis +3, Cha +7 | Perc 10 | Init +2 | DV60' | HD 3/5 | Inspiration - | Talisman 3/3 | Spells 2/2 | Invis +, Spray +, Cloak +, PoP + | -

I would wait a little bit for where this conversation will lead at all.
Curious NPC.

Grand Lodge

Yep... GM threw me for a loop with the demon angle for sure


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Happy to report this is a module encounter (not a GM Infinity original). In the published adventure, its called 'Vrock Philosophy'. ;D

You guys are getting random encounters on 11+, rolled once when you go point to point on map.

Grand Lodge

Nice


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Update when I get home in a few hours guys, couldn't get to it at work today.


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I suppose you could also willingly fail the saves if you feel like gambling with the mutations.


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Did I lose you guys? Any questions?


Human Male Ranger (Gloom Stalker) 5 | HP 35/44 | AC 19 | Init: +4 w/ Adv. | Spells: 1st - 0/4; 2nd - 0/2 | Favored Foe: 2/3 | Passive Percept: 18 | Saves: STR: +7 DEX: +6 CON: +3 INT: +2 WIS: +3 CHA: +1 | HD: 2/5 | Conditions: Lycanthropy
Spells:
1st: Cure Wounds, Disguise Self, Hunter's Mark, Speak with Animals, Zephyr Strike; 2nd: Beast Sense, Protection from Poison, Rope Trick
Skills:
Insight + 5, Nature +4, Perception +8, Persuasion +3, Stealth +5, Survival +8

Sorry. Personally struggling with motivation on the boards in general at the moment.


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Uh oh, that's not good. Well, if you feel you need a break its alright. Don't force yourself to suffer through something not hitting the right note. I've certainly been there before as well, some days I just want to quit all my games and focus on one...others I want to join as many new games as I can etc.

Not saying it will work for you, but sometimes reading a new author can inspire me to write again when I don't feel like writing.


Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1

I thought we were still stuck. Mal has no courage to charge the bridge. Maybe behind others

Cheers


Human Male Ranger (Gloom Stalker) 5 | HP 35/44 | AC 19 | Init: +4 w/ Adv. | Spells: 1st - 0/4; 2nd - 0/2 | Favored Foe: 2/3 | Passive Percept: 18 | Saves: STR: +7 DEX: +6 CON: +3 INT: +2 WIS: +3 CHA: +1 | HD: 2/5 | Conditions: Lycanthropy
Spells:
1st: Cure Wounds, Disguise Self, Hunter's Mark, Speak with Animals, Zephyr Strike; 2nd: Beast Sense, Protection from Poison, Rope Trick
Skills:
Insight + 5, Nature +4, Perception +8, Persuasion +3, Stealth +5, Survival +8
GM Infinity wrote:
...some days I just want to quit all my games and focus on one...others I want to join as many new games as I can etc.

Hopefully it will pass soon enough and I'll get a small post up after I get home tonight, but I'm certainly guilty of the same feelings you mentioned above.

Grand Lodge

Yep... had that before a few times. I'm no stranger to it.


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You guys have a few paths to consider. High Hall is at the top of the big hill in the middle of town. See Art 2 slides map for current position.

A. Straight up the hill, using the former 'garden' as a path
B. More or less straight up the hill, using the ruins of buildings flanking this garden
C. Find another sewer entrance
D. Something else entirely


Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1

Mal votes B.

Don't we still need a long rest? Or is that impossible down here?


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It is statistically possible, but it would likely be a 1 step forward 2 steps back kind of situation. You guys will have a chance to long rest soon...but yeah out here on the streets pretty hard.

You guys took a hard path to get here. Remember how you chose to simply walk through the huge zombie horde? I really wasn't expecting that or the return to the printing press. A few random encounter rolls were also not in your favor, but that could've been shaved down a bit from a more direct route.


AC18(20) |HP 38/[40]| Str+3 Int+1 Wis+6 Dex+0 Con+2 Cha+2|Init + 0|Percept +6|Insight +6|Invest +4| War Priest Attacks 0/[3] Inspiration [Y] Channel Divinity 1/[1] HD 2/[5] Male Human Doomguide Acolyte of Kelemvor Cleric (War)/5

I still think Mal is onto something. I'll back Mal.


Female, Human, Rogue (Swashbuckler) 3/ Warlock (Hexblade) 2 AC: 15(16) | HP: 23/30 | PP: 14 | PI: 14 | Init: +7 | Inspiration: No

B. seems just as good as any to me.


m LE half-elf Warlock 5 | HP 47/47, THP 0/8 | AC 14 | Saves: Str 0, Dex +2, Con +2, Int +1, Wis +3, Cha +7 | Perc 10 | Init +2 | DV60' | HD 3/5 | Inspiration - | Talisman 3/3 | Spells 2/2 | Invis +, Spray +, Cloak +, PoP + | -

B +


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Sounds like a winner, just home will update soon.

Grand Lodge

Apologies, away for 2 days.


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Grim, if you have a chance for a quick post, can you just let me know how close you are getting?


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Quote:
I had a better opinion of this cantrip

Hehe, well the visual aspect is pretty limited unless you are an illusionist. It takes some creativity...good for lures and macguffin decoys.

But don't forget it has the aural aspect as well, basically replacing 'Ghost Sound' and 'Ventriloquism' from previous editions. I think that's where its real strength is.


Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1

Minor Illusion is great to create things to take Total Cover behind

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