[PFS2 / GMGlyn / Table2 ] 1-23: Star-Crossed Court (Inactive)

Game Master GHembree

Table 2 Battle Map


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Grand Lodge

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We have six players signed up! We will get started with the briefing shortly after everyone has posted.

Khunbish Nandin - Druid 5
Roumatha Esthor - Ranger 4
Raznik - Ranger 5
Emmanuel Holysmith - Bard 4
Chulyin the Spirit Talker -Druid 5
Sir Reinhart - Cleric 5

Please post/dot in the game tab as well. Good chance to introduce and describe your character.

Please take the time to fill in the information below and post it in this thread.

Player Name:
Character Name:
Character Level:
Perception Modifier:
PFS / SFS ID Number:
Faction:
Day Job Roll:
Society Mod:
Nature Mod:

Default Exploration:

Also, does this character have the boon "Ally of the Iruxi" or "Iruxi Bane" from having played 1-09 Star-Crossed Voyages?

Vigilant Seal

M Human Warpriest 9 | Hp 137/137 (S:H12/80/80)| AC 28 | F +18, R +14(+3 vs damage), W +18 | Perception +15 (E)

Player Name: Pirate Rob
Character Name: Sir Reinhart
Character Level: 5
Perception Modifier: +11
PFS / SFS ID Number: 757 - 2002
Faction: Vigilant Seal
Day Job Roll:
Diplomacy via Bargain Hunter 8 days DC 18: 1d20 + 10 ⇒ (4) + 10 = 14
Diplomacy via Bargain Hunter 4 days DC 18: 1d20 + 10 ⇒ (5) + 10 = 15
12 days of lvl 3 fail = 0.96 gp

Society Mod: +1
Nature Mod: +4

Default Exploration: Defend

No on the boons.

Envoy's Alliance

♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 3 | Spells DC 27 (Occult)-/3/3/2/1/1 (Divine) - | Perception +13 |◆◇↺ |

Player Name: Chadius
Character Name: Emmanuel Holysmith
Character Level: 4
Perception Modifier: +8 Expert
PFS / SFS ID Number: 133608-2001
Faction: Envoy's Alliance
Day Job Roll: Performance: 1d20 + 10 ⇒ (14) + 10 = 24
Society Mod: +6
Nature Mod: +0

Default Exploration: Scout

Also, does this character have the boon "Ally of the Iruxi" from having played 1-09 Star-Crossed Voyages? Yes indeed.

Vigilant Seal

Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 3/3 | focus 1/1 | wand 1/1 | staff 0/6 | spells 1: 2 2: 3 3: 2 4: 2 5: 2 6: 1 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, fly (49 min), sickened 1

Player Name: Tim M/Blake's Tiger
Character Name: Chulyin the Spirit Talker
Character Level: 5
Perception Modifier: +13 (E)
PFS / SFS ID Number: 230524-2001
Faction: Vigilant Seal
Day Job Roll: Lore (Abyssal) (T) vs. Task Level 3, DC 18: 1d20 + 9 ⇒ (3) + 9 = 12
Fail x 8 days = 0.64 gp
Society Mod: +9 (T)
Nature Mod: +13 (E)

Default Exploration: Search

Also, does this character have the boon "Ally of the Iruxi" or "Iruxi Bane" from having played 1-09 Star-Crossed Voyages? Ally of the Iruxi

Envoy's Alliance

NG Male Half-Elf Thaumaturge 4 | AC 21 | HP 44 | Saves: +9/9/8 |Perc: +8

Thanks for opening this table GM!

Player name: CyberMephit
Character name: Roumatha Esthor
Character level: 4
Perception Modifier: +9(E), Low-light vision
PFS ID: 194005-2001
Faction: Envoy's Alliance
Day Job roll: Scouting Lore: 1d20 + 8 ⇒ (15) + 8 = 23
success at L2 task x 8 days = 2.4gp
Society Mod: +8(T)
Nature Mod: +7(T)

Default exploration:, Search

1-09 boon: Ally of the Iruxi

Envoy's Alliance

NG Male Half-Elf Thaumaturge 4 | AC 21 | HP 44 | Saves: +9/9/8 |Perc: +8

Roumatha will also slot a boon from 1-05: Experienced Mountaineer - slot boon to treat mountainous terrain as difficult.

Horizon Hunters

CN male razortooth goblin ranger 6 | HP 90/90 | AC 24 | F +13 R +14 W +12 | Perc +12 | Stealth +14 | speed 25 | ◆ | ◇ | ↺

Player Name: Enchanter Tim
Character Name: Raznik
Character Level: 5
Perception Modifier: +11 (darkvision)
PFS / SFS ID Number: 1142-2001
Faction: Horizon Hunters
Day Job Roll: Scouting Lore: 1d20 + 7 ⇒ (14) + 7 = 21
Society Mod: +0
Nature Mod: +9

Default Exploration: Avoid Notice (Stealth +13)

Raznik has 1-09 boon: Ally of the Iruxi

Horizon Hunters

Male Elf (Nephilim) Druid 7 | HP 83/83 (AF: +15) | AC 25 (+2 shield: hardness 8, HP 72/72) (AF: 25) | F +13 R +15 W +15 | Resistance: Fire 5 Falling 2 | Perc +15 (+2 init) | Stealth +11 | 35+10' | focus 2/2 | Hero: 1/3 | Active Conditions: search; tailwind (8h)

Sorry I don't have time today after work to post an introduction in the gameplay thread but will put down Khunbish's details first.

Player Name: kuey
Character Name: Khunbish Nandin
Character Level: 5
Perception Modifier: +12
PFS / SFS ID Number: 215076-2001
Faction: Horizon Hunters
Day Job Roll: Lore(Herbalism): 1d20 + 7 ⇒ (8) + 7 = 15
Society Mod: +0
Nature Mod: +12 (Expert)

Default Exploration: Avoid Notice (Stealth +13)

Yes, Khunbish has "Ally of the Iruxi"

Quick GM question. Khunbish also has a cat companion. What I understand is that the cat successfully manages to hide at the start of combat, its first target would be flat-footed. However, technically we should be using stealth initiative roll to determine whether it is undetected or not. However, animal companions don't roll their own initiative - they use their master's. So how do we adjudicate that?

Vigilant Seal

Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 3/3 | focus 1/1 | wand 1/1 | staff 0/6 | spells 1: 2 2: 3 3: 2 4: 2 5: 2 6: 1 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, fly (49 min), sickened 1

Advanced Maneuvers don't kick in until at least 8th level with the Incredible Companion feat.

Horizon Hunters

CN male razortooth goblin ranger 6 | HP 90/90 | AC 24 | F +13 R +14 W +12 | Perc +12 | Stealth +14 | speed 25 | ◆ | ◇ | ↺

So we have 3 animal companions in the group? Wow. Manny, your Inspire Courage will be awesome!

Envoy's Alliance

♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 3 | Spells DC 27 (Occult)-/3/3/2/1/1 (Divine) - | Perception +13 |◆◇↺ |

Now now, it's always awesome. But it will be even more awesome (unless every enemy is flying over a bottomless pit)

Grand Lodge

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Khunbish Nandin wrote:

Sorry I don't have time today after work to post an introduction in the gameplay thread but will put down Khunbish's details first.

That's ok get it when you can.

Quote:


...

Quick GM question. Khunbish also has a cat companion. What I understand is that the cat successfully manages to hide at the start of combat, its first target would be flat-footed. However, technically we should be using stealth initiative roll to determine whether it is undetected or not. However, animal companions don't roll their own initiative - they use their master's. So how do we adjudicate that?

In that case, make a stealth roll for the animal companion, but it will still go on your turn.

Grand Lodge

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Good! Everyone has checked in with a post in the Discussion.

Roumatha Esthor has yet to post in the Game thread.

Looks like a powerful group of pathfinders definitely in the high range 5-6 tear level.

Horizon Hunters

Male Elf (Nephilim) Druid 7 | HP 83/83 (AF: +15) | AC 25 (+2 shield: hardness 8, HP 72/72) (AF: 25) | F +13 R +15 W +15 | Resistance: Fire 5 Falling 2 | Perc +15 (+2 init) | Stealth +11 | 35+10' | focus 2/2 | Hero: 1/3 | Active Conditions: search; tailwind (8h)
GM Glyn wrote:
In that case, make a stealth roll for the animal companion, but it will still go on your turn.

Great, thanks!

His cat companion, Irves, has a stealth of +13. (Should be a secret roll right?)

And apologies. Khunbish would be Searching, not Avoiding Notice.

Vigilant Seal

Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 3/3 | focus 1/1 | wand 1/1 | staff 0/6 | spells 1: 2 2: 3 3: 2 4: 2 5: 2 6: 1 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, fly (49 min), sickened 1

I'll give my Glyph hero point to Raznik.

School item: Scroll of Haste

Grand Lodge

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Hero points added to Raznik, Roumantha, Emmanuel, and Reinhart.

Chulyin selects a Scroll of Haste as a School item

If anyone else has any Glyph hero points to award or School items to claim please do so.

Envoy's Alliance

♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 3 | Spells DC 27 (Occult)-/3/3/2/1/1 (Divine) - | Perception +13 |◆◇↺ |

Emmanuel will take a lesser comprehension elixir from the PFS schools.

Envoy's Alliance

NG Male Half-Elf Thaumaturge 4 | AC 21 | HP 44 | Saves: +9/9/8 |Perc: +8

Roumatha selects a Feather Step Stone as his School item, I've already added it to the profile.

Horizon Hunters

CN male razortooth goblin ranger 6 | HP 90/90 | AC 24 | F +13 R +14 W +12 | Perc +12 | Stealth +14 | speed 25 | ◆ | ◇ | ↺

Raznik will take a potion of barkskin.

Thanks for the hero point, Chulyin!

Horizon Hunters

Male Elf (Nephilim) Druid 7 | HP 83/83 (AF: +15) | AC 25 (+2 shield: hardness 8, HP 72/72) (AF: 25) | F +13 R +15 W +15 | Resistance: Fire 5 Falling 2 | Perc +15 (+2 init) | Stealth +11 | 35+10' | focus 2/2 | Hero: 1/3 | Active Conditions: search; tailwind (8h)

Under the Generalist school, Khunbish will take 2 lesser healing potions. However, as he would usually be in wild shape during combat, the potions to other to carry? Maybe Emmanuel and Roumatha?

Vigilant Seal

Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 3/3 | focus 1/1 | wand 1/1 | staff 0/6 | spells 1: 2 2: 3 3: 2 4: 2 5: 2 6: 1 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, fly (49 min), sickened 1
Quote:
(Fortuide save DC22 & DC20)

Having just endured one of these things in a module, that 2nd DC looks like their reaction ability. You, including NPCs, don't get a reaction until the beginning of their turn, so I don't think anyone who acted before them should be a valid target of their reaction.

Vigilant Seal

M Human Warpriest 9 | Hp 137/137 (S:H12/80/80)| AC 28 | F +18, R +14(+3 vs damage), W +18 | Perception +15 (E)

We've got the end of round 1 and the beginning of round 2 together, so I think it's the start of those turns, lining up properly with their reactions.

Vigilant Seal

Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 3/3 | focus 1/1 | wand 1/1 | staff 0/6 | spells 1: 2 2: 3 3: 2 4: 2 5: 2 6: 1 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, fly (49 min), sickened 1

Ah, that could be it, yes.

Grand Lodge

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Yes, The reaction trigger is a creature begins its turn within range and can be seen.

I had to read through their special abilities several times, and thank goodness that it's not the same ability as in the bestiary

Vigilant Seal

Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 3/3 | focus 1/1 | wand 1/1 | staff 0/6 | spells 1: 2 2: 3 3: 2 4: 2 5: 2 6: 1 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, fly (49 min), sickened 1

Heh. Some of those attacks may need to be redirected, or we're in hotter water than it looks.

Envoy's Alliance

♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 3 | Spells DC 27 (Occult)-/3/3/2/1/1 (Divine) - | Perception +13 |◆◇↺ |

I guess we were supposed to fight these monsters at range.

Vigilant Seal

Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 3/3 | focus 1/1 | wand 1/1 | staff 0/6 | spells 1: 2 2: 3 3: 2 4: 2 5: 2 6: 1 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, fly (49 min), sickened 1

It's a safer option, but most characters only have a 25 ft speed at best, so they'd catch up and keep people in gaze range soon enough.

Vigilant Seal

Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 3/3 | focus 1/1 | wand 1/1 | staff 0/6 | spells 1: 2 2: 3 3: 2 4: 2 5: 2 6: 1 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, fly (49 min), sickened 1

Emmanuel: Only Reinhart was sitting on damage, and only 4 hp at that. You might want to reserve those level 2 soothes for some later combat (whenever the basilisk mastermind reveals itself).

Vigilant Seal

M Human Warpriest 9 | Hp 137/137 (S:H12/80/80)| AC 28 | F +18, R +14(+3 vs damage), W +18 | Perception +15 (E)

It's 10 damage on my shield remaining. My squire will help pound it out next time we've got 10 minutes.

No need to Soothe me, appreciate all the love though.

Also have many heals available here as well from divine font.

Grand Lodge

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Sir Reinhart wrote:

It's 10 damage on my shield remaining. My squire will help pound it out next time we've got 10 minutes.

No need to Soothe me, appreciate all the love though.

Also have many heals available here as well from divine font.

I apologize, I saw the raise shield but missed the 'will block' in your post. Yes, your damage would have been less with an emblazoned steel shield.

Please, Next time you notice a mistake or overlooked a post action, let me know with an OOC comment, PM, or another method, I'm only human so I do make mistakes from time to time.

Note: in Reinhart character sheet it lists an emblazoned steel shield, but the stats are for an emblazoned Sturdy Shield?

Vigilant Seal

M Human Warpriest 9 | Hp 137/137 (S:H12/80/80)| AC 28 | F +18, R +14(+3 vs damage), W +18 | Perception +15 (E)

No worries, I was having a rough couple days and had missed the hit on Reinhart entirely until just today when I was double checking the combat math and healing etc. Normally I'm pretty quick to note discrepancies so that we're on the same page.

Fixed the inventory list. Which reminds me I have an old steel shield that I haven't bothered to sell on the off chance anybody wants to borry it.

Envoy's Alliance

♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 3 | Spells DC 27 (Occult)-/3/3/2/1/1 (Divine) - | Perception +13 |◆◇↺ |

In that case I will withdraw my healings. Soothe is my level 1 signature spell, so I spend level 1 slots to cast at my highest level.

But now you all see the advantages of keeping me alive (or unstoned, at least)

Vigilant Seal

Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 3/3 | focus 1/1 | wand 1/1 | staff 0/6 | spells 1: 2 2: 3 3: 2 4: 2 5: 2 6: 1 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, fly (49 min), sickened 1

That's not what Signature Spell does. You can heighten (and use the higher spell slot) to cast your Signature Spells without spending a spell known on the individual different heightened levels of the spell.

So to cast it at 2nd level, you're still using 2nd level spell slots.

Horizon Hunters

CN male razortooth goblin ranger 6 | HP 90/90 | AC 24 | F +13 R +14 W +12 | Perc +12 | Stealth +14 | speed 25 | ◆ | ◇ | ↺

Correct. The benefit being that you only need to know it at 1st level, so you can know 3 other 2nd level spells.

Envoy's Alliance

♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 3 | Spells DC 27 (Occult)-/3/3/2/1/1 (Divine) - | Perception +13 |◆◇↺ |

Ahhh... that explains a bit. I learned something today.

Envoy's Alliance

NG Male Half-Elf Thaumaturge 4 | AC 21 | HP 44 | Saves: +9/9/8 |Perc: +8

Sorry I've been quiet for a while, it's been a long holiday over here.

Horizon Hunters

CN male razortooth goblin ranger 6 | HP 90/90 | AC 24 | F +13 R +14 W +12 | Perc +12 | Stealth +14 | speed 25 | ◆ | ◇ | ↺

Moving strategy planning for the ritual here. Aside from needing to know what the runes do, I'm thinking we need someone with good Arcana or Nature skills to keep doing Recall Knowledge each round as each new elementals appear. We can probably guess fire vs water and vice versa, but there could be other weaknesses or resistances that will be good to know.

Raznik is a pure damage dealer, especially if there's no reason to hide. If there's a single elemental, Bitey can try to blind it.

Vigilant Seal

Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 3/3 | focus 1/1 | wand 1/1 | staff 0/6 | spells 1: 2 2: 3 3: 2 4: 2 5: 2 6: 1 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, fly (49 min), sickened 1

I'd pass on the Greater Challenge. I didn't memorize the most effective spells vs. elementals today.

Envoy's Alliance

NG Male Half-Elf Thaumaturge 4 | AC 21 | HP 44 | Saves: +9/9/8 |Perc: +8

Another pass on the greater challenge from me. Roumatha is okay-ish at identifying the monsters, though at this level still a lot depends on the d20.

Vigilant Seal

Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 3/3 | focus 1/1 | wand 1/1 | staff 0/6 | spells 1: 2 2: 3 3: 2 4: 2 5: 2 6: 1 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, fly (49 min), sickened 1

Is the increased DC if a given PC ever uses the same skill again, or if more than one PC uses the same skill in the same round?

Grand Lodge

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The given PC uses the same skill again. Two PCs can use the same skill without increasing each others DCs.

Vigilant Seal

Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 3/3 | focus 1/1 | wand 1/1 | staff 0/6 | spells 1: 2 2: 3 3: 2 4: 2 5: 2 6: 1 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, fly (49 min), sickened 1

I forgot my Ally bonus, but I don't think that pushes it into a critical success.

Envoy's Alliance

NG Male Half-Elf Thaumaturge 4 | AC 21 | HP 44 | Saves: +9/9/8 |Perc: +8

Huh? Is that it? It was fun while it lasted but I fully expected the basilisk owner to attack at this point! The basilisks feel like a loose thread...
Sorry to not have contributed much to the meeting part; by the time I checked the thread in my timezone two successes would invariably be accrued already.
Thank you for the game GM and the crew!

Horizon Hunters

Male Elf (Nephilim) Druid 7 | HP 83/83 (AF: +15) | AC 25 (+2 shield: hardness 8, HP 72/72) (AF: 25) | F +13 R +15 W +15 | Resistance: Fire 5 Falling 2 | Perc +15 (+2 init) | Stealth +11 | 35+10' | focus 2/2 | Hero: 1/3 | Active Conditions: search; tailwind (8h)

Thanks for running the game, GM!

Yeah, I kind of was expecting something from the basilisk attack. So I take it that it was just a random encounter?

Vigilant Seal

Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 3/3 | focus 1/1 | wand 1/1 | staff 0/6 | spells 1: 2 2: 3 3: 2 4: 2 5: 2 6: 1 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, fly (49 min), sickened 1

I think it was “mastermind villain not yet revealed.”

Thanks, GM Glyn.

Horizon Hunters

Male Elf (Nephilim) Druid 7 | HP 83/83 (AF: +15) | AC 25 (+2 shield: hardness 8, HP 72/72) (AF: 25) | F +13 R +15 W +15 | Resistance: Fire 5 Falling 2 | Perc +15 (+2 init) | Stealth +11 | 35+10' | focus 2/2 | Hero: 1/3 | Active Conditions: search; tailwind (8h)

Ah yes, of course. Sequel of a sequel. :)

Horizon Hunters

CN male razortooth goblin ranger 6 | HP 90/90 | AC 24 | F +13 R +14 W +12 | Perc +12 | Stealth +14 | speed 25 | ◆ | ◇ | ↺

Thanks for running it, GM! Yeah, it did seem ripe for a final battle. We'll have to wait for the trilogy to be completed.

Thanks for humoring Raznik, the feral kindergartener!

Envoy's Alliance

♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 3 | Spells DC 27 (Occult)-/3/3/2/1/1 (Divine) - | Perception +13 |◆◇↺ |

Heh, I thought it was a way to break up the non stop talking & skill checks.

Grand Lodge

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Yea, in the scenario there is a little explanation as to why the basilisk attacked.

"The iruxi isolationists are behind the basilisk attack. They have no desire to kill a famous and respected diplomat. Still, they need to ensure she won’t attend the conference tomorrow, so they arranged to slip a trained basilisk into her room to petrify her, doing no lasting harm but keeping her unavailable until fresh basilisk blood can be located to cure her."

Then there is a 1/3 of a page sidebar on what to do if the PCs try to further an investigation into who set the basilisk lose.

No one main villain just a disorganized association Isolationists who were no match for this group of Pathfinders.

Grand Lodge

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Chronicles are posted {here}

As always let me know if any on the Chronicles needs to be changed.

I had a great time GMing for the group!

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