
![]() |

You and fellow Pathfinders have been summoned to the city of Anthusis by the Pathfinder Mirian Raas and are waiting to be noticed on the dock near where the ship the Grinning Pixie is mored.
There is much activity as supplies are being loaded on board by the dockworkers and ship crew.
(Please feel free to describe your character and actions.)

![]() |

Xun spent the last few weeks traveling with Arlo Rumble from Worldwound after their last mission. Xun and Arlo played together at Devil at the Crossroads.
Xun insisted on stopping here and there at different inns where he tried to earn some money telling stories and playing his drum.
Xun is a dark-skinned Mwangi, with a bit of green tint which with his longer tusks hint at his orcish ancestor. He carries travel clothes and usually worn plenty of charms and talismans made from the skin.
"So Arlo, you talked about visiting exciting places, what do you think about Anthusis?"
Weaving Arlo into Xun's story a bit. I hope you do not mind.

![]() |

The halfling with the slightly bulging beer belly spends his time on board mixing drinks for the crew and passengers, as well as joining in on any shanty singing. His hair is currently a sky blue color, matching his eyes. His constant companion is a rather seasick owl, only the size of a parrot, who makes disgruntled noises every time he's addressed by the halfling, who makes it a point to call him something different every time he introduces him to others.
"Oh him? He's Minericus, and I'm Phineas Hatt, roaming mixologist and occasional shapeshifter. Don't mind his bad attitude, he's just a grumpy Gus. Sea sick, you know? Who ever heard of a sea sick bird?"

![]() |

I don't mind, it's fun. :)
"Oh, this place looks excellent! Of course, it's not the destination that counts, but the journey that's important. But yes, after travelling for such a long while, the bustle of civilisation is a nice chance of pace. A boat ride sounds excellent! Brings me closer to the Wind and the Waves."
Arlo is a cheerful Halfling with simple, well-worn (and often-repaired) travel clothes. You get the impression he prefers to be outside, rather than to be cooped up inside a city, though the occasional warm bed is a nice tradeoff.
"Xun, travelling with you has been wonderful. I normally travel alone, but you make for excellent company. Time flies by when you're telling stories and drumming music along the way. I do hope my preaching hasn't gotten stale, though."
Phineas, you said you're a Halfling, but your bar says you're a Gnome. Which is it?
Arlo orders a drink from Phineas, and sits down nearby. "You know, not everyone was born with sea legs. Owls were born to fly, not to float around on the water. I'd be grumpy too if I was forced out of my element - literally! Ha!"
Arlo makes cooing noises towards the owl and tries to feed him berries he picked up along the road.

![]() |

Argh, right. Gnome. Got confused with another character. Gnomes here. We're all gnomes.
"Oh, he'll be fine. He just likes to complain. It's his thing, right, Copernicus?" The owl grumbles under his breath before muttering back.
"Not my name you blue haired ninny."
"See? Grumbles all around for that one."

![]() |

"Copernicus? What an unusual name..." says Xun. Taking a seat next to the gnome. I spotted the halfling thing, but as he introduced himself as shapeshifter I thought it was intentional ;)
The bard is taking a sip of his beer "I am not to fond of sea travel myself, to be honest. So in the letter, they wrote about a fourth person joining our company. Anyone have seen them?"

![]() |

You see a relatively short hobgoblin wearing leather armor. Standing next to her is what appears to be a jack-o'-lantern with a book resting on their head. Standing there she says,"Im sorry Im late. Gordy here was studying up on sailing lore. Hi I'm Azel pleasure to meet you all."
Upon hearing about Xun's dislike for sailing she adds,"I'm pretty fond myself. Now you see the part you want to avoid is when the Andoran navy captures you and imprisons you. That is not the fun part. Though my captain managed to bargain it down to me joining a hermitage."
Gordy is a Leshy Familiar who currently is going to used as a free valet for these adventures. Gordy has the skilled familiar ability and speech ability.

![]() |

"M'name's not Copernicus." The owl grumbles, "My name is Archimedes." The owl straightens up regally, then suddenly groans and hunches back down.
Phineas laughs loudly. "I change his name every time I introduce him to people. Really ruffles his feathers. Absolutely hates it. Which is half the fun! Don't worry, half the time I forget he even exists. But he still shows up, which probably proves something about philosophy, or something. Nice to meet you folks, Arlo, Xun, Azel, Gordy. Everyone ready for a mission?"

![]() |

The half-Orc bard Xun Saburo and his Halfling companion a cleric Arlo Rumble discuss their previous mission as they wait.
They are joined by a Gnome Phineas Hatt with the air of a sorcerer about him and his seasick owl Minericus or is it Copernicus.
The small group is soon joined by a fourth member, a short female Hobgoblin Azel the Rebel accompanied by a tiny lushy creature who she introduces as Gordy.
Phineas’ Owl insists its name is now Archimedes, as his companion chats with his new allies.
Standing on the dock you see that the Pathfinders have sent three ships on this expedition and they are now all docked next to the Grinning Pixie. You spot the Horizon Hunters’ leader Calisro Benarry a half-orc pirate captain on her ship the Glorious Payoff and the Captain of the Grinning Pixie Eras the Needle a half-elf. The third ship the Sea Sparkle is smaller than the rest.
You don’t stand around long before Mirian Raas spots your group and invites you aboard the Grinning Pixie. Raas amicably greets everyone as they board the ship. A spark of excitement glimmers in her eyes as she introduces her adopted brother Jekka a large Iruxi and calls for the ship crew as well as the Pathfinders to gather around.
Rass starts off “Welcome, explorers! As I’m sure you read in the bulletins, we’ve been tasked with traveling to the Iruxi island-city of Ekkeshikaar on behalf of the nation of Vidrian, that we may help negotiate the renewal of the alliance between the two nations. The Vidric Council’s provided us with a map based on ancient sea charts to help us get there, and we’ll be compensated for our efforts!”
She continues after a short pause “We’ll need to stay sharp, though—this route hasn’t been traveled in centuries, and we have no idea what might be out there. With the help of the Horizon Hunters and my brother Jekka,” she lays her hand on the shoulder of the Iruxi next to her, “I have no doubts this will be a successful expedition!”
Everyone knows enough about the nature of the waters around the Garundi coastline that the sea routes into southern Garund have been little used in the last century, and the advent of the Eye of Abendego changed many of Garundi ocean currents from their previous patterns.
Mirian looks around after the briefing to see if anyone has any questions.
Nature: 5d20 ⇒ (11, 14, 12, 4, 2) = 43
Society: 5d20 ⇒ (13, 7, 14, 9, 12) = 55
Status (hero Points): Exploration Mode
Xun Saburo: (1) -
Phineas Hatt: (1) -
__Owl who:
Arlo Rumble: (1) -
Azel the Rebel: (1) -
__Gordy - Leshy:

![]() |

"So I guess," Arlo starts, frowning, "that we'll be the first non-islanders the iruxi will see in a long time, right? And if you don't mind me saying, what's Jekka got to do with this? Has he been there before, does he have contacts there?"
Arlo gets up from his seat and starts pacing around.
"Also, any information about Ekkeshikaar? Local taboos and such? If we want to make a good first impression, it seems important that we don't offend anyone."

![]() |

Xun takes a sit on a chest and puts his belongings on the ground
"I heard tales about Chelaxians having a colony of Sargava. During that time Chelaxians chased off Iruxi traders seeing them as monsters. Mighty human of them, if you ask me. Jekka is an iruxi, as much as I can tell. Sometime after the colony was overthrown by Vidrian, but a lot of harm has been already made. So it seems like Vidrians want to reestablish trade connection with Iruxis." Xun looks through his allies glad that they have no human in the team, he was the closest.
"As I said, this is the story, what is true, is hard to say. What version of the story Iruxis cultivate might be a different tale."
Feel free to open Xun's spoiler above, as I free-formed it a bit ;)

MadScientistWorking |

Azel looks at the Xun and says,"Cheliax sounds like a bunch of jerks. Hopefully, we can persuade the Iruxis that we have good intentions. I mean maybe not me. I'm about as social as a rock. I constantly trip over my words and change topics repeatedly confusing people."
Gordy flips the book off his head and starts reading up. Casually, he adds,"Thats why Im here. Im the social one. They see an adorable talking pumpkin and they let down their guard. "
Azel stares at her familiar and adds,"No you are here because you kept on causing trouble and Im here to keep an eye on you."
Gordy casually flips a page and says,"Not my fault. It was that weird artifact."

![]() |

Arlo frowns as he thinks about being the first non-islanders the Iruxi will see in a while and then he asks what’s Jekka got to do with this?
Raas bushes off Arlo’s concern about Jekka, ”Jekka goes where I go, He is my brother can’t you see the family resemblance?”
Arlo follows up with questions about Ekkeskikaar, local taboos in order to not screw up first impressions.
Rass pipes up, ”Glad you asked! We simply don’t know. There hasn’t been much contact with the lands this far south in a long time. As for dangers traveling the seas, there could be pirates, sea monsters… Overland? Other than jungles predators, your guess is a good as mine. That’s what I need you all for.”
Xun shares what he knows about the history between Vidrian and Ekkeskikaar, wondering what version of the story Iruxis believes.
Azel calls the Cheliax jerks but hopes they can persuade the Iruxis that their intentions are honorable. Azel’s Lushy companion assures Azel that his adorable pumpkin face will charm all the Iruxis.
Mirian Rass shugs, ”Vidric Council members have given us two chests of ancient relics from the lost Iruxi city of Kutnaar. Repatriating the relics to the leaders of Ekkeshikaar should grease the negotiation’s wheels and help secure the desired trade agreement. Whatever the case, there’ll be a lot of meetings and deliberations. The journey should be far more interesting.”
(Unless there are more questions, Please select your school items and make any final purchases. Hero Points have been shared out.)
As you finish your conversation with Mirian, Eras the Needle orders the crew to set sail.
Status (hero Points): Exploration Mode
Xun Saburo: (2) - Scout
Phineas Hatt: (2) - Investigate
__Owl who:
Arlo Rumble: (2) - Search
Azel the Rebel: (1) - Search
__Gordy - Leshy:

![]() |

Xun would buy Hat of disguise that would look like a fedora hat for now
Xun looks at the owl and says [b}"You look a bit like Galileo to me."[/b]
Looking at sailors moving at their posts he says "Ok, let us get over with this."
He grabs his drum and begins singing
"What will we do with a drunken sailor?..."

![]() |

Phineas asks for more information about Iruxi culture and customs.
Rass’ brother Jekka answers Phineas ” Don’t call Iruxi lizardfolk and don’t assume we are slow, because we are patient. We hold our people’s history in high regard many looking to the past for solutions to the present. They say the Iruxi have oral tradition stretching back thousands of years.”
Xun picks up a fedora hat with a bit of magic and helps the sailors by playing his drum.
For the first 3 days of the voyage, the oceans are smooth and uneventful, but on the evening of the fourth day at sea, a strange outside force causes every magnetic compass on the ship to spin wildly, including any pathfinders personal compasses they may have.
As the sun is finally beginning to set on the fourth day at sea, the Grinning Pixie is jolted suddenly. The ocean’s currents become inexplicably tempestuous, and the ship is pulled wildly off course at an accelerated speed. The helmsman of the Pixie shouts to the crew, “Hold on!” as the vessel speeds away from the convoy. The alarmed calls from the Glorious Payoff and the Sea Sparkle fade, and soon the other ships disappear entirely from sight.
The helmsman continues to struggle against the supernatural current, he calls for help to stabilize the ship and even out the keel.
Athletics or Sailing are the most helpful skills to right the ship!
(Everyone can roll an Athletics or Sailing skill. Describe what you do to help! Also creative uses of other skills or abilities will be considered.)
Status (hero Points): Exploration Mode
Xun Saburo: (2) - Scout
Phineas Hatt: (2) - Investigate
__Owl who:
Arlo Rumble: (2) - Search
Azel the Rebel: (1) - Search
__Gordy - Leshy:

![]() |

I would have picked up a scroll of heal.
sailing lore: 1d20 + 7 ⇒ (9) + 7 = 16
Azel just starts grabbing the rigging and tries to orient the sails to help stabilize ship using the force of the wind.
Gordy just starts rolling around and says,"I'd try and help but I have no arms. Im just a pumpkin."

![]() |

Xun, having no sailing experience nor real strength would call out to his allies.
"Yo ho, haul together
Hoist the colors high..."
Inspire competence, performance, DC20: 1d20 + 10 ⇒ (1) + 10 = 11 Using Inspire competence fortunately there is no penalty for critical failing, and failure still counts as a success. Xun would aid the next person that attempts to help.

![]() |

Arlo shoots a quick prayer to Gozreh to calm the ocean down, then helps pulling on the ropes along with the rest of the sailors.
Please don't aid me, I have a penalty to this, the chance of me succeeding is super slim.
Athletics: 1d20 - 1 ⇒ (6) - 1 = 5

![]() |

As the ship is threatening to capsize from the supernatural current, Azel springs into action by grabbing lines and pulling rigging he struggles to orient the sails. Gordy rolls around pointing out the lack of arms.
Xun uses his magic to inspire competence, aiding Azel as he fights to right the ship.
Praying to Gozreh for calm seas, Arlo pulls on the closes rope only to get tangled up as it whips around him. (-2 circumstance penalty to Initiative roll.)
With Azel’s help and Xun’s magical aid, Eras stabilizes the helm and levels the ship out.
Breathing a sigh of relief as the ship finally escapes the current, your respite is quickly interrupted as an agonized scream pierces the sound of rushing water, and frantic shouts from the crew emanate from the opposite side of the ship. Devious cackling echoes over the chaos, and the lookout in the crow’s nest bellows, “Ready yourselves! Devils from the sea!”
As if the situation weren’t dire enough, the ship is heavily damaged and far away from the rest of the convoy. The chaos from the ship’s struggles has attracted the attention of a prowling group of sea devils who see the ship’s plight as the perfect opportunity to plunder its cargo and ravage the crew.
3 sea devils surface about 35 feet from the side of the ship with spears ready to battle. (see Table 1 map link at top of post or top of page)
inititive Sea Devils: 3d20 + 27 ⇒ (7, 7, 1) + 27 = 42 dived by 3 = 14 avg
Status (hero Points): *** Combat Mode ***
Xun Saburo: (2) - Scout
Phineas Hatt: (2) - Investigate
__Owl who:
Arlo Rumble: (2) - Search
Azel the Rebel: (1) - Search
__Gordy - Leshy:
Sea Devil Scouts (blue):
Sea Devil Scouts (green):
Sea Devil Scouts (red):
Roll your initiative using perception or default exploration skill. If your total is greater than 14 you go before them (Go ahead and post your action), otherwise you have to wait

![]() |

initiative: 1d20 + 15 ⇒ (16) + 15 = 31
1st action: Move to edge of boat
2nd and 3rd: Cast Ray of Frost on Blue Monster
Attack: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 3d4 + 4 ⇒ (1, 3, 4) + 4 = 12
Axel's face just goes cross and yells out,"Great we're being attacked. Let's stop them before they board the ship."

![]() |

Perception, initiative: 1d20 + 8 ⇒ (2) + 8 = 10
Xun looks around, trying to keep the food in his stomach. And then he saw her, Mirian shouting orders, running barefoot on the ship. No shriek or attack could wake him up...
Lost initiative...

![]() |

Arlo is completely tangled in the ropes, which hinders his ability to react to the chaos around him.
Perception for initiative, -2: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
Luckily, Gozreh is kind to him and gives him the ability to act quickly.
Question: does the side of the boat block range attacks? If so, I might not want to attack from this place.
If it doesn't block line of attack: First, Recall Knowledge if it's Nature (+9).
If it blocks line of attack: Move to where I have a clean line of fire on them.
"I don't know what you want, but this is purely in self-defense!" Arlo yells at the aquatic creatures, unsure if they can even understand what he's saying. He then starts casting a spell, and a torrent of cold wind forms around him, crystallising into a ball of ice. He then chucks the ball at Green.
Ray of Frost: 1d20 + 9 ⇒ (17) + 9 = 26
Cold damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9
Actions: Either Recall Knowledge or moving, then Ray of Frost.

![]() |

Azel reacts quickly moving to the edge of the ship and blasting the blue monster with a ray of frost causing part of its skin to ice over and freeze, but it doesn't stop the creature.
Xun looks around slow to react.
Arlo slips out of the tangle of ropes and recognizes these creatures as Sea Devil Scouts and knows that they can enter a Blood Frenzy state which is a type of rage. Targeting the green one he hits it with a ray of frost. The creature suffers frostbite but is still moving.
Question: does the side of the boat block range attack? No, but It can be used to take cover behind
Phineas isn’t quicker than the sea devils.
The blue sea devil throws its spear at Azel missing her, then swims for the side of the ship and climbs aboard.
The Green sea devil misses Arlo with its spear, before coming to the side of the ship and climbing up.
The Red sea devil hits Phineas with its spear piercing his flesh (6 dam) It too swims for the side of the boat, but only climbs up to the railing.
Arlo Recall Knowledge: 1d20 + 9 ⇒ (10) + 9 = 19
targets by order below: 3d4 ⇒ (4, 2, 3) = 9
Spear throw range inc 20
Blue vs Azel
spear thrown w/-2 range: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14
damage: 1d6 + 3 ⇒ (4) + 3 = 7 piercing
Climb Athletics: 1d20 + 9 ⇒ (20) + 9 = 29
Green vs Arlo
spear thrown w/-4 range: 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11
damage: 1d6 + 3 ⇒ (1) + 3 = 4 piercing
Climb Athletics: 1d20 + 9 ⇒ (17) + 9 = 26
Red vs Phineas
spear thrown w/-4 range: 1d20 + 12 - 4 ⇒ (16) + 12 - 4 = 24
damage: 1d6 + 3 ⇒ (3) + 3 = 6 piercing
Climb Athletics: 1d20 + 9 ⇒ (8) + 9 = 17
Status (hero Points): *** Combat Mode ***
Xun Saburo: (2) -
Phineas Hatt: (2) - +6 dam
__Owl who:
Arlo Rumble: (2) -
Azel the Rebel: (1) -
__Gordy - Leshy:
Sea Devil Scouts (blue): +12 dam
Sea Devil Scouts (green):
Sea Devil Scouts (red):

![]() |

Xun calls out
"Prepare for boarding, the sea devils are coming with a visit. But we shall not tremble. Let us great them with swords, arrows and magic."
Inspire courage
Then he calls for occultic powers, he waves his hands leaving a trace of smoke as he does. He calls for spirits of pain and sends the towards blueish sea devil to torment it.
Phantom Pain@Blue, inspire courage: 2d4 + 1 ⇒ (2, 1) + 1 = 4 Casting Phantom Pain Will save DC19.

![]() |

Question for the GM: Does Inspire Courage work on spell attacks? Just checking in advance.
I think you didn't note the damage on the green Sea Devil in your initiative track.

![]() |

Question for the GM: Does Inspire Courage work on spell attacks? Just checking in advance.
I think you didn't note the damage on the green Sea Devil in your initiative track.
Yes, Inspire Courage applies to all attack rolls.
Yes, I accidentally left the 9 dan off the Green Sea Devil. It will be corrected in my next post.

![]() |

Okay, thank you for confirming this.
"Great idea Xun, though I don't think any one of us is proficient with swords. Magic, on the other hand..."
Arlo casts another spell, and his hair starts sticking up from static. He then points at Green and Red and electricity rushes towards them.
Electric Arc at both of them. They should both be within 30 feet. Basic Reflex DC 19 to halve/negate.
Electric Arc: 2d4 + 4 ⇒ (1, 1) + 4 = 6 electricity damage.
"Uh, guys, these things can get extra nasty sometimes, probably like sharks. So my best advice is, don't get bitten?"
With his last action, Arlo throws up a Shield spell. AC 19 until my next turn.

![]() |

1: Move
2: Attack Two Handed Healing Staff
attack: 1d20 + 11 ⇒ (2) + 11 = 13
damage: 2d8 + 3 ⇒ (6, 4) + 3 = 13
3: Attack Two Handed Healing Staff
attack 2: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 2d8 + 3 ⇒ (1, 5) + 3 = 9
Azel just walks up to the nearest enemy and just whomps them in the head with her staff.

![]() |

@Arlo you asked for confirmation and did not add +1 to your electric arc :P
Azel - you also get +1 to attack and +1 to damage ;) Just saying.

![]() |

@Arlo you asked for confirmation and did not add +1 to your electric arc :P
Azel - you also get +1 to attack and +1 to damage ;) Just saying.
Since I do not roll to hit, I didn't add in the damage. I thought it's like PF1, where only attacks that roll a d20 get boosted.

![]() |

I am having an issue with posts disappearing. Not sure what the heck is going on.
Phin sighs. "Always with the diplomacy, Pathfinders. Make new friends, meet new people, engage in thrilling conversation. Yep."
He casts electric arc! Electric Arc vs Red and Green, Reflex DC 20: 2d4 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 8 electricity damage!
For his last action, he draws his dagger!

![]() |

Xun calls out a warning of sea devils boarding, just before he begins an inspiring performance for his allies. Calling upon occultic powers the bard sends phantom pain at the blue devil how resists the magic taking only half the damage.
Arlo cast another spell sending an arc of electricity between the Green and the Red Sea Devils. Then uses his magic to shield himself. The green one fails to dodge and the red one critically fails.
Azel walks up to the nearest enemy and whomps him in the head after missing once.
Phineas chats about meeting new friends then fighting to the death. He uses magic to shock the red and green devils again before drawing his dagger. Both sea devils manage to dodge the full blast of the arc taking only partial damage.
All three of the sea devils are still alive and kicking or twitching for the electric shocks.
Blue devil miss with all three of its attacks against Azel.
The green one closes to Phineas attacking with a bite and claw hitting both times leaving nasty wounds (+8,+4 dam)
The red one finishes climbing into the boat and move to Arlo and bitting the halfling cleric. (9 dam) ”Ummm tasty!”
blue Will vs phantom pain DC19: 1d20 + 7 ⇒ (15) + 7 = 22
Green Reflex vs electric Arc DC19: 1d20 + 7 ⇒ (3) + 7 = 10
Red Reflex vs electric Arc DC19: 1d20 + 7 ⇒ (1) + 7 = 8
Green Reflex vs electric Arc DC20: 1d20 + 7 ⇒ (15) + 7 = 22
Red Reflex vs electric Arc DC20: 1d20 + 7 ⇒ (13) + 7 = 20
Bloodletting When the sea devil deals piercing or slashing damage, it also deals 1d4 persistent bleed damage if the target was flat-footed or if the attack was a critical hit.
Spear throw range inc 20
Blue vs Azel
jaws: 1d20 + 11 ⇒ (7) + 11 = 18
damage: 1d8 + 3 ⇒ (5) + 3 = 8 piercing
2nd
claw: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
damage: 1d6 + 3 ⇒ (5) + 3 = 8 slashing
3rd
claw: 1d20 + 12 - 8 ⇒ (14) + 12 - 8 = 18
damage: 1d6 + 3 ⇒ (5) + 3 = 8 slashing
Green vs Phineas
Shift
1st
jaws: 1d20 + 11 ⇒ (14) + 11 = 25
damage: 1d8 + 3 ⇒ (5) + 3 = 8 piercing
2nd
claw: 1d20 + 11 - 4 ⇒ (12) + 11 - 4 = 19
damage: 1d6 + 3 ⇒ (1) + 3 = 4 slashing
Red vs Arlo
Climb Athletics: 1d20 + 9 ⇒ (17) + 9 = 26
Move
jaws: 1d20 + 11 ⇒ (15) + 11 = 26
damage: 1d8 + 3 ⇒ (6) + 3 = 9 piercing
Status (hero Points): *** Combat Mode ***
Xun Saburo: (2) -
Phineas Hatt: (2) - 6+8+4 = 18 dam
__Owl who:
Arlo Rumble: (2) - +9 dam
Azel the Rebel: (1) -
__Gordy - Leshy:
Sea Devil Scouts (blue): 12+2+10 = 24 dam
Sea Devil Scouts (green): 9+6+4 = 19 dam
Sea Devil Scouts (red): +12+4 = 16 dam
Everyone can act

![]() |

Tempest Surge on Green DC: 21
tempest surge: 3d12 ⇒ (9, 2, 6) = 17
3 ongoing electricity damage and clumsy 2 if failure
Attack Blue Two Handed
attack: 1d20 + 12 ⇒ (14) + 12 = 26
damage: 2d8 + 4 ⇒ (3, 7) + 4 = 14
Azel gathers up lightning into her staff sending a sudden jolt of electricity to the assailant attacking Phineas. Afterwards she continues just cracking into the enemy skull she's engaged. "Just give up all ready," she yells out.

![]() |

"Fight for your lives sailors, those sea devils will spare no one! With life friends!"
As he begins to sing
"Yo ho, haul together
Hoist the colors high
Heave ho, thieves and beggars
Never shall we die!"
Xun keeps on singing as he reaches to the occultic plane, asking spirits for aid. With a surge of power he tosses a crate at the devil next to Phineas
Telekinetic projectile@green, inspire courage: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damage, bludgeoning, isnpire courage: 2d6 + 4 + 1 ⇒ (2, 4) + 4 + 1 = 11
Inspire courage and Telekinetic Projectile

![]() |

Phin flinches as the crate hits the devil. He looks back over his shoulder and nods to Xun. "Thanks for missing me!" He casts shocking grasp!
Spell Attack, inspired vs Green: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18 for 2d12 + 1 ⇒ (9, 6) + 1 = 16 electricity damage!
If the devil falls, he moves toward Red. If the devil lives, he attacks with his dagger! Dagger vs Green, inspired: 1d20 + 8 - 4 + 1 ⇒ (4) + 8 - 4 + 1 = 9 for 1d4 - 1 + 1 ⇒ (2) - 1 + 1 = 2 damage!

![]() |

With Green hopefully taken care of, Arlo moves closer to Phineas to potentially heal him next round. He then tosses another icicle at Red.
Ray of Frost, Inspire Courage: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Damage: 2d4 + 4 + 1 ⇒ (1, 2) + 4 + 1 = 8

![]() |

Azel calls down a bolt of lightning on the green sea devil after it finishes jerking about it collapses in a pile dead.
The hobgoblin druid turns striking the blue devil with its staff cracking its skull with the blow. It too drops dead. She yells for the third to give up.
Xun continues to inspire her allies as she telekinetically throws a crate into the red sea devil. It’s still alive but wounded severely.
Phineas thanks Xun for not hitting him with the crate as the, moving the gnome cast shocking grasp as he reaches out touching the red devil and sending a powerful jolt of electricity through the creature killing it!
Arlo is ready to blast a foe with frost, but there are no more foes left.
**** Combat Over ***
Searching the red devils’ bodies after the battle you find a bag stuffed with small gemstones, loose coins, a set of expensive glass marbles the Pathfinder society would probably pay well for these two bundles of treasure for their archives.
The Captian and sailers congratulate all of you for saving their lives and ship from the sea devils attack, especially commenting how the Hobgoblin Azel blasted one with a bolt just before cracking the head of another. (Hero point goes to Azel)
You have plenty of time to mend wounds however way you chose and rest the night.
After the deck is cleared of the bodies and the sun is starting to rise, the lookout in the ship’s crow’s nest calls down to the rest of the crew ” There be a small village on yar coastal beach.” The crew and Captain manage to direct the damaged ship ashore in hopes that whoever lives in the village can lend the adventurers materials and grant them shelter while they work on repairs. The other ships The Glorious Payoff and Sea Sparkle are nowhere to be seen.
The modest coastal village of Kihirat is populated by the humanoid lizards known as Iruxi. As the Grinning Pixie drifts onto the sand, a dozen figures approach, illuminated by the light of the rising sun.
Mirian Raas and Eras the Needle focus their efforts on marshalling crew members and necessary goods to land, leaving your group of Pathfinders to lead the conversation with the Iruxi.
The villagers in Kihirat only speak Iruxi and Mwangi. Minutes after you arrive in Kihirat, an elderly Iruxi makes his way through the crowd of villagers. The elder puts a hand to his chest and says ”Nahansa”
green Will vs tempest surge DC21: 1d20 + 10 ⇒ (9) + 10 = 19
Status (hero Points): *** Explore Mode ***
Xun Saburo: (2) -
Phineas Hatt: (2) - 18 dam
__Owl who:
Arlo Rumble: (2) - 9 dam
Azel the Rebel: (1+1 = 2) -
__Gordy - Leshy:
Sea Devil Scouts (blue): 24+14 = 38 dam (* Dead *)
Sea Devil Scouts (green): 19+17 = 36 dam (* Dead *)
Sea Devil Scouts (red): 16+11+16 = 43 dam (* Dead *)

![]() |

Xun bows with respect
"Greetings, we are pathfinders from distant lands, we are in need and would like to ask for your hospitality. My name is Xun, and we have stories to share"
Make an impression: 1d20 + 9 ⇒ (3) + 9 = 12
Make an impression, hero point: 1d20 + 9 ⇒ (13) + 9 = 22
Xun knows mwangi, sorry for the short post, on the phone for the day

![]() |

Arlo tries to mimic the elder's movements as much as possible, in a respectful way. He puts his hand to his own chest and says, "Arlo."
Not sure whether the iruxi speak Common, Arlo whispers to the others. "Should we try different languages? I'm not sure if that comes across as rude."
Arlo then has an idea. "Jekka, come over here! Could you be our, I dunno, ambassador? To make sure we don't say or do anything offensive?"

![]() |

Heal on myself: 2d8 + 16 ⇒ (6, 6) + 16 = 28 Phin heals himself after the battle. He then offers Arlo a heal 1d8 + 8 ⇒ (3) + 8 = 11 healing.
The day after, he bows to the old man. "Phineas Hatt!" while pointing at himself. He lets Xun do the talking, since he knows the local lingua franca.
Archimedes stays silent and safe, happy to be on non-rocking ground.

![]() |

Azel just sheepishly looks around and the moment she is about to say something Gourdy says,"Shhhh.... You'll screw it all up. Let them handle it."
Azel just then stares daggers at the pumpkin who then replies back," You know its true."

![]() |

Xun takes the lead in speaking with the Iruxi and the elder asking for hospitality. You impress him as a heroic adventure like those from the stories.
Arlo mimics the elder introducing himself.
Phineas sees to the group’s wounds before making landfall. He introduces himself to the elder during the first meeting.
The Elder explains that ” This village is Kihirat! It has been on this coast for centuries, Millennia, perhaps. We offer hospitality.” The Iruxi villagers are sympathetic to the plight of the shipwrecked crews offering beds, food, and shelter.
In speaking with Nahansa you learn that shipwrecks happen often when the ancient Paravaax sleeps. ” He is an ancient gargoyle old and cruel with an unusual connection to the plane of earth. His body takes on the properties of a giant lodestone capable of disrupting compasses for miles around when he rests. He hunts use when awake since he considers Iruxi flesh to be something of a delicacy.”
Nahansa informed you ” It will take many days to repair your ship, but you should be repaired and on your way before the rainstorms come. Ferocious winds and torrential rain become fairly common along the coast here starting within the next few weeks and lasting about a month. We would offer prayers for your safe journey at our temple of Gozreh, but we dare not go there due to odd noises coming from the belfry for almost a week now.“
Status (hero Points): *** Explore Mode ***
Xun Saburo: (2-1=1) -
Phineas Hatt: (2) -
__Owl who:
Arlo Rumble: (2) -
Azel the Rebel: (2) -
__Gordy - Leshy:

![]() |

Xun tries some of the food offered
"Actually my friend Arlo is a Gozreh cleric. We could visit the Gozreh temple and have a look at what is in the belfry. Maybe we would be able to help you with this, in gratitude for your aid. " suggest Xun translating everything to his allies, and hoping that Arlo and others would consider it a good idea

![]() |

Arlo's face lights up with delight. "See, I knew there was a reason why I'm on this quest! Come on, let's clear that temple as a thanks for their hospitality. Would that also be Paravaax's resting place? It'd be amazing if we could kill two birds with one stone.
"By the way, do you know anything else about Paravaax? Things we need to be careful of and such?"