| Greycastle |
I believe we just need Rodalas’s action. Don’t forget to account for the heal.
| Greycastle |
Rodney says some inspiring words directed toward Rodalas and the elf stands taller and a bit more revived afterwards. He then levels his crossbow and sends an arrow into the zombie facing the elf.
Rodalas then strikes out hard with one of his blades now that help has arrived but decides it’s best to step away leaving the durable dwarf to take the hits. Shortsword: 1d20 + 5 ⇒ (8) + 5 = 13 for Piercing and Sneak Damage: 1d6 + 3 + 2d6 ⇒ (3) + 3 + (6, 5) = 17 bonus action to disengage
Attack of Opportunity: 1d20 + 5 ⇒ (6) + 5 = 11
Calling on the fury of his ancestors, Nezter launches himself to intercept the undead creature facing Rodalas avoiding a blow from his current adversary. Unfortunately though, his blade misses the mark.
Sacred Flame Dex Save: 1d20 + 0 ⇒ (16) + 0 = 16
Turq and Umikh both level successful attacks at their opponent while the undead is busy avoiding Lumen’s holy fire. Try as it might though, the creature can’t get out of the way of the mysteriously conjured projectiles of light coming from Baldrick.
parentheses = adjacent
Undead 2(Turq, Umikh) : -66
Undead 1 (Netzer) : -34
The cold undead then strike back. Again the cold bodies flash with extreme light causing Netzer and Turq to shield their eyes for a moment. Netzer Con Save: 1d20 + 5 ⇒ (13) + 5 = 18Turq con save: 1d20 + 4 ⇒ (5) + 4 = 9
Melee vs Netzer w Adv: 2d20 ⇒ (9, 19) = 282d20 ⇒ (19, 10) = 29
Dam + cold dam: 2d8 + 4 + 4d6 ⇒ (5, 2) + 4 + (3, 3, 5, 1) = 23
Melee vs Turq w Adv: 2d20 ⇒ (13, 19) = 32
Bludg + cold dam: 1d8 + 2 + 2d6 ⇒ (7) + 2 + (5, 6) = 20
Melee vs Umikh: 1d20 ⇒ 15
Bludg + cold dam: 1d8 + 2 + 2d6 ⇒ (3) + 2 + (1, 5) = 11
Netzer : -17 I adjusted damage for your damage reduction. Unfortunately cold damage does full damage.
Turq : -24 (blind until undeads next turn) , the damage is insane against you! Oof!
Umikh : -11
Rodalas : -11
This is a tough fight but you guys got this! Keep it up.
Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
| Baldrick Longhall |
Baldrick completes his charge toward the enemy with a mighty swing of his warhammer:
Warhammer vs U2: 1d20 + 4 ⇒ (8) + 4 = 12
Dam: 1d10 + 2 ⇒ (8) + 2 = 10
At the same time, four more balls of light appear over his shoulder and fly toward the creature attacking Netzer:
Quickened Spell: 2nd level Magic Missile
Magic Missile vs U1: 4d4 + 4 ⇒ (4, 2, 2, 4) + 4 = 16
Wild Magic Surge: 1d20 ⇒ 5
Guess I should have done that the last two rounds... Well, lemme know if you want me to roll for the Sleep and the other Magic Missile.
| Turquoise 'Turq' Barreltap AL |
Turq drops at the hammering blow from the creature! Remember that the one on me was 'marked' so it had Disadvantage to attack anyone but me. However, since it missed Netzer anyway and attacked me before Umikh, that is moot for this round.
hp: 0/28 Death Save #1: 1d20 ⇒ 8
| Umikh Ironbender |
My AC is 16 so that hit missed. Yay.
Umikh mutters something about a cold day in hell, groaning at his own joke as he swings again.
1d20 + 5 ⇒ (15) + 5 = 20
Slicing damage: 1d10 + 3 ⇒ (2) + 3 = 5 -- That's a reroll Slicing damage: 1d10 + 3 ⇒ (5) + 3 = 8
| Greycastle |
Turq, I have you at -24 out of 28. Still up. You only took 20 this round I was counting cumulatively. Sorry for the confusion.
| Greycastle |
Guess I should have done that the last two rounds... Well, lemme know if you want me to roll for the Sleep and the other Magic Missile.
Feel free to roll. No point playing a wild sorc if you don’t get to have the fun that comes with it.
| Turquoise 'Turq' Barreltap AL |
Ah, then I am at 4 hp... I was just going by your amount at the bottom. Still nothing to sneeze at!
| Turquoise 'Turq' Barreltap AL |
| 1 person marked this as a favorite. |
Since tomorrow is going to be rough...
In addition, if a creature marked by you deals damage to anyone other than you, you can make a special melee weapon attack against the marked creature as a bonus action on your next turn. You have advantage on the attack roll, and if it hits, the attack’s weapon deals extra damage to the target equal to half your fighter level.
Since it took an attack at Umikh, I will use my Bonus Action to make an attack at it with advantage...
Unwavering Mark attack with hand axe, adv cancels disadv: 1d20 + 4 ⇒ (9) + 4 = 13 Does 13 hit?
Damage: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
If it is not dead, I will attack again...
Handaxe w disadv: 2d20 + 4 ⇒ (18, 17) + 4 = 39 21 hits, I believe...
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Then, aware that he is swinging blind, Turq drags his axe along the body to guide him to the flanking position and prods the walking death to keep its attention, aware that he will fall soon... Hoping to give Umikh an opening to drop its frozen bottom! Action Surge, Help Action to give Umikh advantage!
| Baldrick Longhall |
| 1 person marked this as a favorite. |
Feel free to roll. No point playing a wild sorc if you don’t get to have the fun that comes with it.
Cool - thanks!
Wild Magic (Sleep): 1d20 ⇒ 1
Wild Magic (MM): 1d20 ⇒ 1
omg - what are the chances! I dunno how you want to handle that, but here are the percentile rolls:
1d100 ⇒ 85 You cast Mirror Image.
1d100 ⇒ 95 You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute.
| Rodalas Windrace |
The eladrin will take another poke at the creature he has been fighting
1d20 + 6 ⇒ (12) + 6 = 18
1d6 + 4 ⇒ (5) + 4 = 9 piercing
2d6 ⇒ (6, 3) = 9 sneaky
and with his bonus action will disengage and run up from the battle
Nezter "Spleenripper"
|
Netzer continues to rage at the damn thing reckless to bring it down back to his old self no voices whispering now but one KILLLLLLL
attack: 1d20 + 5 ⇒ (5) + 5 = 10
attack reckless: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d12 + 3 ⇒ (1) + 3 = 4
well so much for dice, how fickle fate is
| Rodney Lash |
| 1 person marked this as a favorite. |
Seeing the blood pour from Turq . Rodney sends some words of healing his way.
Healing word (2nd level) to Turq: 2d4 + 3 ⇒ (4, 4) + 3 = 11
And then shoots his crossbow at one of the creatures.
Crossbow attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage Per: 1d8 + 2 ⇒ (8) + 2 = 10
I need to stop grabbing Netzer's d20.
| Turquoise 'Turq' Barreltap AL |
Isn't that how it always is? Crap to hit and max damage, or vice versa... >.<
Thanks fer the words o' encouragement, Roddy! Turq calls back, He's right, Turq, pull yerself together, man!
| Greycastle |
The party furiously moves around the creatures trying to take the creatures down using their superior numbers. Fortunately, one of the creatures collapses under the focused assault. A strange wind begins to encircle the field seaming to emanate from Baldrick, swirling around you with a crystalline sound. With an odd popping noise various figures of Baldrick appear close to his location, mirroring his actions and expressions. At the same time, everyone seems to feel in their gut that they have a sudden fear of needles.
Im going to give it a 50/50 chance that this happens before Rodalas attacks the creature this turn.
1d2 ⇒ 1 the creature was indeed vulnerable to the rogue’s attack.
Ill also rule that Turq’s help action can be used toward the second creature this round. Go to town Umikh
undead 2 : down
Undead 1 : -70 (Rodalas)
Attack 1 at Nezter w Adv: 2d20 ⇒ (14, 20) = 34 [oooof]
Damage + Crit: 2d8 + 2 + 4d6 ⇒ (1, 8) + 2 + (5, 3, 3, 1) = 23 not enough to kill him outright, so that’s good.
Attack 2 at Rodalas: 1d20 ⇒ 7
The undead slams hard into Nezter dropping the dwarf to the ground but after shambling over to Rodalas it swings wide with its attack.
Netzer : - all the hps (unconscious)
Turq : - 13 hps
Rodalas : -11 hps
| Baldrick Longhall |
As Netzer falls, Baldrick charges toward the enemy with a roar. He is vaguely aware that (at least) three of his companions are similarly charging, with weapons held high:
Warhammer: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d10 + 2 ⇒ (3) + 2 = 5
| Rodney Lash |
"Stop laying down on the job Nezter. There is undead to kill."
Healing word (2nd level) to Nezter: 2d4 + 3 ⇒ (3, 3) + 3 = 9
Rodney says to the undead Your so ugly the the flies stay away from your corpse."
Vicious Mockery: Wisdom save DC 13, on fail
Vicious Mockery: 1d4 ⇒ 2 psychic damage, and Disadvantage on it's next attack
| Turquoise 'Turq' Barreltap AL |
Rubbing at his eyes, Turq calls out, What happened? I'm coming!
Fumbling his way to the remaining creature, Turq pokes and prods again to try to draw the attention away from his friends! Help Action again, for the next attacker in Initiative... maybe even drawing the attack...
Nezter "Spleenripper"
|
gurgle... Look at all the pretty snow flakes....gurgle Netzer says as he falls backwards his axe dropping from his hands and a single snowflake falling into his palm as he collapses.
still at negative but not dying...
| Baldrick Longhall |
still at negative but not dying...
Unless it's different in Adventurer's League, you should be at 9 HP. Hit points don't go into the negatives any more - you just drop to 0.
| Greycastle |
gurgle... Look at all the pretty snow flakes....gurgle Netzer says as he falls backwards his axe dropping from his hands and a single snowflake falling into his palm as he collapses.
still at negative but not dying...
Baldrick is correct. When you fall unconscious from negative hps, just consider yourself at 0 unless you take enough damage to kill you outright in a single attack.
So you’re at 9 hps. Feel free to stand and take an action. Keep in mind you’re rage wore off when you fell unconscious.
| Rodalas Windrace |
Just so I am clear, I am not being threatened by anything right now correct? I got away from the undead that was so mean to me
| Rodalas Windrace |
Having gotten a little bit of breathing room after getting smacked around like he was a trollop, the eladrin draws his bow and fires at the undead that did so much damage to him, or to another target that could be considered flanked
1d20 ⇒ 13
1d6 + 4 ⇒ (6) + 4 = 10
2d6 ⇒ (6, 4) = 10 sneaky
| Baldrick Longhall |
This is the order from what I can see:
Rodney (22), Turq (22), Rodalas (11), Lumen (8), Baldrick (5), Undead (1)
Umikh and Netzer are in there somewhere, but I can't find a roll for them (probably Greycastle did that privately)
| Turquoise 'Turq' Barreltap AL |
In that case, Rodalas would have advantage from my Help Action... ^_^ Being blinded, I am just trying to distract the creature for the next person to hit...
| Turquoise 'Turq' Barreltap AL |
Oh, I guess we don't know about Netz and Mikh-ey's initiative!
| Greycastle |
I never rolled it but Rodalas didn’t need the help action anyway. Got the hit the base roll plus didn’t add his modifiers into the attack either.
| Greycastle |
Wis: 1d20 ⇒ 3
After another barrage of pokes, slashes, and wacks, the remaining creature tumbles to the ground lifeless once again. After Rodney’s cutting words, the creature even looked depressed as it fell.
Once the area seems to be clear, you take a moment to search the bodies. Sticking out of the back of one of the creatures is an arrow with strange runes on arrow head. Gusts of wind also seem to be carved into the shaft.
after a short rest, one of you can identify and use this Walloping Arrow.
| Baldrick Longhall |
As the last creature falls, Baldrick puffs a bit, trying to catch his breath, when he realizes that he's standing alone with Netzer next to the creature: "Wha...? Where did..." he spins around, frowning, " What're youz doin' over there?"
Shrugging and mumbling to himself, he turns back to the creature, prodding it a few times with his 'hammer: "What d'you suppose this thing is and where did it come from?"
Baldrick wasn't injured, so I'll let the rest of you decide if we should stop for a break before continuing.
@Greycastle, is the weather still bad?
Also, I dunno if I Baldrick can figure out what that arrow is from the runes, but:
Arcana: 1d20 + 2 ⇒ (4) + 2 = 6
lol - guess not!
| Turquoise 'Turq' Barreltap AL |
Turq feels terrible. The biting cold of the wind, coupled with the snowblind that he was hit with, causes the stout warrior to plop down on his butt, I can't see...
Netzer, did you still have the tent? Can we set up a lean to, for some shelter from the wind? Turq calls out from where he sits...
| Rodalas Windrace |
The eladrin looks to see if there is any other healing available or will recommend that they take a rest if they can.
| Greycastle |
@Baldrick the fog seems to be blowing away slowly and the northern winds do seem to be picking back up. Weather apears to be returning to normal.
@Turq, the blind was only for the round. If you want to play it as longer that’s fine. Just FYI.
Group status
Turq: -13
Rodalas: -11
Nezter: -9
Nezter "Spleenripper"
|
Netzer shakes it off and says Turq, let me help you up and let's get off this ice flo and get rid of this cursed thing before it takes us down too and that boy dies. We can do this Netzer helps Turq up and hopes the others are ready to move on