| GM TOP |
Ellen moves into range, shadow boxes a bit, then steps back. Probably out of range. But she hopes maybe not. Those claws doooo look sharp though.
Blue Reflex DC 17 - F: 1d20 + 7 - 1 ⇒ (19) + 7 - 1 = 25
Red Same: 1d20 + 7 ⇒ (11) + 7 = 18
Dev electrocutes them both. Barely.
With the only target in reach currently being grabbed by its friend, the blue feathered owlbear attempts to see how many licks it takes to get to the center of a fox head lollipop. And by ‘licks’ I mean ‘bites and talons’.
Blue bite Jacques FF: 1d20 + 14 ⇒ (11) + 14 = 25 for Piercing: 1d12 + 6 ⇒ (3) + 6 = 9
Agile Talon: 1d20 + 10 ⇒ (20) + 10 = 30 for piercing: 1d10 + 6 ⇒ (1) + 6 = 7 doubled to 14
Agile Talon: 1d20 + 6 ⇒ (3) + 6 = 9
Ouchies!
Round 2: Hoot Hoot RAWR!
Hero Points: Akimi 0, Jacques 1*, Ellen 1, Dev 1
Dev
Ellen
Blue (-31)
Jacques (-37, grabbed)
Red (-2)
Akimi
Bold may act!
*Gained a HP this session
Grabbed: You're held in place by another creature, giving you the flat-footed and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied.
| Jacques Renard |
Jacques doesn't much like the current turn of events and decides to warn Red of what is going to happen to it very shortly if it doesn't let go.
◆ Intimidate vs Red: 1d20 + 10 ⇒ (7) + 10 = 17
Jacques gains panache
◆ Confident Finisher strike vs Blue: 1d20 + 11 ⇒ (3) + 11 = 14
P dmg: 1d6 + 1 ⇒ (6) + 1 = 7 + Precision P dmg: 2d6 ⇒ (1, 2) = 3 Half of Precision dmg even on a failure
Jacques loses panache
DC 5 Flat check to not lose manipulate action (Battle Medicine): 1d20 ⇒ 16
◆ Assurance for a result of 16 on the Battle Medicine check
Battle Medicine Healing on Jacques, Godless Healing: 2d8 + 5 ⇒ (2, 3) + 5 = 10
Jacques is still grabbed, down 27 hp, no panache, and Red is Frightened 1
◆ Escape vs Red's Athletics DC: 1d20 + 10 ⇒ (5) + 10 = 15 I assume that's a failure
DC 5 Flat check to not lose manipulate action (Battle Medicine): 1d20 ⇒ 19
◆ Assurance for a result of 16 on the Battle Medicine check
Battle Medicine Healing on Jacques, Godless Healing: 2d8 + 5 ⇒ (2, 2) + 5 = 9
Jacques is still grabbed, down 28 hp, no panache, and Red is not Frightened.
Note: with both creatures now immune to Demoralize, and Jacques immobilized, he'll have no way to gain panache in future rounds if he somehow doesn't go down next time.
| GM TOP |
Jacques doesn’t seem to be able to get the upper hand. Perhaps he has met his match on the intimidation front. A creature that doesn’t give a s%+! about his eyebrows, for shame!
Failed Intimidate and Escape, success on healing.
The owlbear tightens its grip, chomps and swipes with its other talon.
Bite vs FF: 1d20 + 14 ⇒ (13) + 14 = 27 for P: 1d12 + 6 ⇒ (4) + 6 = 10
Agile Talon vs FF: 1d20 + 10 ⇒ (17) + 10 = 27 for P: 1d12 + 6 ⇒ (9) + 6 = 15
And Jacques’ bloody body goes limp. The owlbear almost seems sad that their toy isn’t struggling anymore. Then it looks up at the other three foxes with hope. Maybe they want to play too!
Rounds 2 & 3: Hoot Hoot RAWR!
Hero Points: Akimi 0, Jacques 1*, Ellen 1, Dev 1
Dev
Ellen
Blue (-31)
Jacques (-52, dying 1, still grabbed)
Red (-2)
Akimi
Bold may act!
*Gained a HP this session
Grabbed: You're held in place by another creature, giving you the flat-footed and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied.
| Prince Ellen |
Ellen breathes a sigh of... something.
"Grab him and get a few feet down. Bottleneck 'em. I mean it. We can't fight two at once."
I'll take my turn after Akimi does. Get Ye Behind The Yellow Line For Maximum Effect!
| GM TOP |
Jacques is currently still grabbed. The owlbear has no reason to let go of food at this point. That said, I honestly don’t know if it should be an opposed check (aka the grabber’s roll vs an athletics DC) or something else. If anyone knows the logistics or has thoughts, let me know. I’ll also do some research.
| Jacques Renard |
As he falls, Jacques takes some small solace from the knowledge that he will certainly be the tastiest meal the owlbear has ever had!
| Miyazaki "Dr. Truffles" Akimi |
"Well I'm not gonna win a tug-o-war match with that thing!" Akimi huffs. "Get him back here and I'll patch him up!"
Akimi falls back next to Dev, lines up another shot on Blue, likes their odds, and pops off another shot.
♦ Stride 10 ft.
♦ Devise a Stratagem vs Blue: 1d20 ⇒ 14
♦ Strategic Strike vs Blue: 14 + 10 = 24 P Dmg: 1d8 + 1d6 ⇒ (5) + (6) = 11
| GM TOP NPC or BOT |
Dev has a spell effect (gravitational pull) that I, the gm, would rule ‘could’ work. But it would function as a +7 vs whatever DC the owlbear has to hold on. Might not be the best option, or at least maybe shouldn’t be the first option. He could also just save the spell and try to drag him, his athletics is +7 as well.
| GM TOP NPC or BOT |
Sir First Mate Dev strides up, ”Fine. I’ll do it myself. I’d be fine allowing him to nobly sacrifice himself though, for the record.”
He tries to wrastle Jacques free.
Athletics: 1d20 + 7 ⇒ (15) + 7 = 22
Athletics Hero Point since the GM knows that fails: 1d20 + 7 ⇒ (6) + 7 = 13
He shrugs, steps up to face the owl bears and curses at them, ”You want some a dis s*+*!?! Bringit!!!”
If you can’t guess, those attempts fail.
| Prince Ellen |
As a free action, Ellen grabs the surprisingly-cocksure Dev and yanks him back behind the yellow line.
In an effort to keep both of them too engaged to munch on Jacques, she divides a flurry of lightning between both targets:
Flurry vs. Red: 1d20 + 10 ⇒ (14) + 10 = 24
Flurry vs. Blue: 1d20 + 6 ⇒ (9) + 6 = 15
Zappies vs. Blue: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 2d4 ⇒ (4, 2) = 6
She hopes that, even if she didn't hit, getting close enough will keep them from getting comfortable ignoring the dancing light-up foxes.
| GM TOP |
Akimi drills the blue feathered bird bear, it looks injured but still quite deadly.
Dev tries to wrestle Jacques away and then make the ultimate sacrifice for the group.
But Ellen tosses him around like a rag doll and he goes back to his sarcastic selfish attitude. The Captain follows with a small kazap to the red feathered foe.
The blue one scrabbles at the wall, but can’t get in. He retreats around the corner out of sight to lick his wounds. The red one charges in and swipes at Ellen!
Talon: 1d20 + 14 ⇒ (12) + 14 = 26 for P: 1d10 + 6 ⇒ (2) + 6 = 8
And those talons dig deep. Now with a new tasty target held, it drops the other one for later.
Rounds 3 & 4: Hoot Hoot RAWR!
Hero Points: Akimi 0, Jacques 1*, Ellen 1, Dev 0
Round 4
Dev
Ellen (-8 HP, grabbed)
Blue (-45)
Round 3
Jacques (-52, unconscious, wounded 1. Will be able to act in round 4 if conscious)
Red (-8)
Akimi
Bold may act!
*Gained a HP this session
Grabbed: You're held in place by another creature, giving you the flat-footed and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied.
Edit to update Jacques’ Status.
| Miyazaki "Dr. Truffles" Akimi |
Akimi grabs the braggart's cloak and drags him back, out of range of the owlbear's claws, then quickly binds the worst of his wounds before reloading their crossbow.
Going to use Assurance with Battle Medicine. Now's not the time to risk it for the extra +10 healing.
♦ Drag 10 ft.
♦ Battle Medicine @Jacques: 2d8 + 4 ⇒ (5, 8) + 4 = 17
♦ Reload.
"Welcome back to the living, Jacques. I hope you have some healing potions or something because you still look like chopped liver. Actually, that might be your liver. Hold on." They quickly tuck a chunky bit back into Jacques. "Just don't sneeze too hard or you might lose that again."
| GM TOP |
Jacques is dragged out of harms way and several organs hastily shoved back inside, held together with cooking string. I’m sure it’ll be fine. He wakes up blinking.
Jacques is prone and Finley was dropped at the end of the hallway (under the NE corner of red).
Round 4: Hoot Hoot RAWR!
Hero Points: Akimi 0, Jacques 1*, Ellen 1, Dev 0
Round 4
Dev
Ellen (-8 HP, grabbed)
Blue (-45, delaying)
Jacques (-34?, wounded 1, prone)
Red (-8)
Akimi
Bold may act!
*Gained a HP this session
Grabbed: You're held in place by another creature, giving you the flat-footed and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied.
| GM TOP |
Jacques is -30 HP upon further review.
| Prince Ellen |
Flurry: 1d20 + 10 ⇒ (7) + 10 = 17
Flurry: 1d20 + 6 ⇒ (6) + 6 = 12
Flurry: 1d20 + 2 ⇒ (13) + 2 = 15
Flurry: 1d20 + 2 ⇒ (11) + 2 = 13
Was really hoping for a "I'm not trapped here with you, you're trapped in here with me!" moment, but alas.
Ellen squirms and flails and really struggles to make anything land with those talons in her ribs.
| Jacques Renard |
Jacques' Godless Healing should indeed apply to Akimi's Battle Medicine for another 5 hp of healing, which it looks like you've already factored in. Thanks, Akimi!
Jacques' eyes flutter open. "What a terrible dream I had... My comrades, you'll never believe what I dreamt - it was terrible - psychoanalysts will create whole new theories from my dream! Why I dreamt that I..." He looks around with a start, realizing that the nightmare has not yet ended, and that he has yet brave acts of derring-do to perform!
Jacques grabs Finley, stands up, and draws a minor healing potion.
| Jacques Renard |
Ah, good point - forgot that I had been dragged. Luckily, Jacques also has a rapier - he draws that instead.
| GM TOP |
Jacques, did you perhaps maaaaybe accidentally grab the lesser healing potion in the loot list that you have instead of a puny minor one? Perhaaaaps? :P
The braggart wakes, stands and fills his hands! With useful things. He’ll be back at it soon.
FYI, Dev can pop back into ranged next round if Jacques needs to melee.
Ellen squirms and punches and kicks. Her blows just can’t get enough power behind them while being held though. Dev confidently whiffs, really bad.
The owlbear tightens its grip, it’s good at this grab thing (keeps grab), then bites and swings its other talon at El Capitan.
Bite: 1d20 + 14 ⇒ (10) + 14 = 24 for 1d12 + 6 ⇒ (3) + 6 = 9
Agile Talon: 1d20 + 10 ⇒ (14) + 10 = 24 for 1d10 + 6 ⇒ (4) + 6 = 10
Ouchies!
Rounds 4 & 5: Hoot Hoot RAWR!
Hero Points: Akimi 0, Jacques 1*, Ellen 1, Dev 0
Round 5
Dev
Ellen (-27 HP, grabbed)
Blue (-45, delaying)
Jacques (-30, wounded 1)
Red (-8)
Round 4
Akimi (BaMed J)
Bold may act!
*Gained a HP this session
Grabbed: You're held in place by another creature, giving you the flat-footed and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied.
| Prince Ellen |
"Ow."
"Ow."
"Ow--oh, wait, no, just two ows."
"Hey, owlbear, did you know you can teach a dog curative spells? It's true! Speaking of: Heal!"
Ellen heals 16HP with Wholeness of Body! Hopefully her body stays whole.
"Oh, phew! Now that that shoulder's back in place..."
Flurry: 1d20 + 10 ⇒ (20) + 10 = 30
Bludgeoning: 2d6 + 2 ⇒ (3, 4) + 2 = 9x2
"POW!!!!"
Flurry: 1d20 + 6 ⇒ (13) + 6 = 19
Not 100% sure that hits but it's probably pretty close!
Bludgeoning: 2d6 + 2 ⇒ (1, 4) + 2 = 7
"BIFF!!!!"
Punch: 1d20 + 2 ⇒ (3) + 2 = 5
"Well, they can't all be winners."
| Jacques Renard |
Of course Jacques would have grabbed the finest healing potion from the loot - only the very best for this fine fellow!
Jacques quickly quaffs the potion in his hand and smacks his lips with delight! "Ah, refreshing!"
◆ Healing: 2d8 + 5 ⇒ (8, 5) + 5 = 18 Jacques is now at -12 hp and Wounded 1
Then (Presuming that Dev has backed up on his turn to make a spot available) Jacques darts forward to poke at the giant Red owlbear with his rapier.
Tumble Through vs Red reflex DC: 1d20 + 10 ⇒ (18) + 10 = 28 Regardless of whether this is a success or not, Jacques' movement ends in the square currently occupied by Dev.
Presuming that is a success, Jacques gains panache and the owlbear is flat-footed to his next attack.
Confident Finisher rapier vs flat-footed AC: 1d20 + 10 ⇒ (19) + 10 = 29
P dmg: 1d6 + 1 ⇒ (4) + 1 = 5 + Precision P dmg: 2d6 ⇒ (5, 4) = 9 If a crit add: deadly dmg: 1d8 ⇒ 1
Jacques stabs at the owlbear, demanding "Let. The. Cap'n. Go."
Jacques no longer has panache and his AC is 21.
| GM TOP |
Akimi chews their lip, trying to figure out a course of action.
Ellen knows what to do, and it is PUNCH IT! She does so, three times. And gets really into it, adding sound effects to the sound of punches. She does them so loud she doesn’t even realize only one hit landed. Oh well, it was a good one!
Dev steps back and singes some fur feathers on the owlbear’s head, but otherwise no harm.
Jacques is harm incarnate though! A deft dive under a claw, followed by a roll backwards into striking position and a hard stab with his rapier!
AC is 21, flat footed that is a Crit. Nice combo again!
The owlbear looks a biiiiit injured, but still has some fight. It screeches, ready to kill its prey and go back to the one it dumbly tossed aside earlier. It’s mate howls in anger, ready to join back in if there becomes space.
Rounds 4 & 5: Hoot Hoot RAWR!
Hero Points: Akimi 0, Jacques 1*, Ellen 1, Dev 0
Round 5
Dev
Ellen (-27 HP, grabbed)
Blue (-45, delaying)
Jacques (-12, wounded 1)
Red (-54)
Round 4
Akimi (BaMed J)
Bold may act!
*Gained a HP this session
Grabbed: You're held in place by another creature, giving you the flat-footed and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied.
| Miyazaki "Dr. Truffles" Akimi |
Akimi watches anxiously as the braggart dives right back into the middle of a pair of violently aggressive huge animals and tries to line up a shot on Red. Seeing a solid shot, they fire near the owlbear's clavacle and reload their crossbow.
♦ Devise a Stratagem vs Red: 1d20 ⇒ 17
♦ Strategic Strike vs Red: 17 + 11 = 28 P Dmg: 1d8 + 1d6 ⇒ (4) + (3) = 7
♦ Reload.
| GM TOP |
Corrected Ellen’s HP to -11 from HoB. Then applied damage.
Akimi sees a shot and takes it!
It hits, solidly. But just becomes another bolt sticking from this wild angry creature. Will it ever die? Does it have 5000 hit points? What is a hit point anyway?!?
It holds the now more dangerous prey tightly, then bites and swipes its other talon.
Bite Ellen: 1d20 + 14 ⇒ (7) + 14 = 21 for 1d12 + 6 ⇒ (10) + 6 = 16
Talon Ellen: 1d20 + 10 ⇒ (19) + 10 = 29 for 1d10 + 6 ⇒ (9) + 6 = 15 x2
And… the bite is nasty. But not that bad. Prince Ellen feels it just about put them back to where they were before the mystical self healing.
She watches the other talon come in and smirks, this should be easy to block. Unfortunately, using her neck as the blocking tool was NOT the wisest choice.
Things fade quickly to black for the brave Captain.
Rounds 5 & 6: Hoot Hoot RAWR!
Hero Points: Akimi 0, Jacques 1*, Ellen 1, Dev 0
Round 6
Dev
Jacques (-12, wounded 1)
Ellen (-52 HP, dying 2, unconscious, grabbed)
Red (-61)
Blue (-45, delaying)
Round 5
Akimi (BaMed J)
Bold may act!
*Gained a HP this session
Grabbed: You're held in place by another creature, giving you the flat-footed and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied.
| Miyazaki "Dr. Truffles" Akimi |
Akimi feels a surge of panic swell up as Ellen drops. The braggart was bad enough, but they especially do not want to see their captain fall. Unfortunately, they have no clear shot because the stupid owlbear is using her body as a shield/chew toy. Snapping out a colorful string of curses in Minkaian, they yell at Jacques, "Get it to drop her so I can pull her to safety and heal her!"
♦ Devise a Stratagem: 1d20 ⇒ 3
♦♦ Ready an action (drag Ellen when she is within reach)
No hero points so I literally have nothing useful to do this turn. If Jacques can wrest her body from the owlbear and move her back 5 ft, I can drag her as a reaction and heal her next turn.
| Jacques Renard |
Jacques attempts to finish off the troublesome Red owlbear.
Acrobatics to Tumble Through vs Reflex DC: 1d20 + 10 ⇒ (6) + 10 = 16
Presuming that fails, try again
Acrobatics to Tumble Through vs Reflex DC: 1d20 + 10 ⇒ (19) + 10 = 29
Rapier (Confident Finisher) strike vs Red's flat-footed AC: 1d20 + 10 ⇒ (2) + 10 = 12 Ugh!
Confident Finisher still does half of the following dmg even on a failure, but not on a critical failure
Precision P dmg: 2d6 ⇒ (3, 1) = 4
| GM TOP NPC or BOT |
Dev frowns, ”Well s+#~. Hmm… I guess maybe killing it will stop bad things from happening? At least either way Jacques is probably next. So that’s fun.”
He focuses and then launches a burning shuriken.
Refocus, Spell Combat ranged shuriken with produce flame.
Attack: 1d20 + 10 ⇒ (15) + 10 = 25 for P: 1d4 + 1 ⇒ (2) + 1 = 3 and Fire: 2d4 + 2 ⇒ (4, 3) + 2 = 9
| GM TOP |
Akimi hopes and prays their bestie with benefits can be brought to them. It sadly doesn’t happen as Jacques and Dev have to use all their considerable might to fell the foe.
Oh wait! They killed it! Wohoo!!!!
The exultation is short lived though as the other one rushes in, enraged and very bloodthirsty. It tries to rip into Jacques. The only good news is Ellen is being ignored now. Though… she does look really pale. That can’t be good.
Talon: 1d20 + 14 ⇒ (15) + 14 = 29 for P: 1d10 + 6 ⇒ (9) + 6 = 15
Stabbity! And then grabbity. Jacques feels the same pointy talons from earlier clutching his flesh. Wait, is he gonna die again? S$+$!
Rounds 6 & 7: Hoot Hoot RAWR!
Hero Points: Akimi 0, Jacques 1*, Ellen 1, Dev 0
Round 7
Dev
Jacques (-27, wounded 1, grabbed)
Ellen (-52 HP, dying 3, unconscious)
Red (-75, dead)
Blue (-45)
Round 6
Akimi (BaMed J)
Bold may act!
*Gained a HP this session
Grabbed: You're held in place by another creature, giving you the flat-footed and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied.
| Jacques Renard |
Jacques glares at the Blue owlbear. "At last, I have you right where I want you!"
He stabs at the creature...
◆ Rapier Strike: 1d20 + 10 ⇒ (11) + 10 = 21
P dmg: 1d6 + 1 ⇒ (6) + 1 = 7
With his free hand he reaches out and tries to administer a bit of battle medicine to his friend Prince Cap'n Ellen.
◆ DC 5 flat check due to grabbed: 1d20 ⇒ 3 Ugh!
But he can't manage to wriggle his free hand to his medical kit due to the owlbear's annoying grip. He tries again...
◆ DC 5 flat check due to grabbed: 1d20 ⇒ 15
Assurance Medicine for a result of 16
Ellen heals: 2d8 ⇒ (7, 6) = 13
| Miyazaki "Dr. Truffles" Akimi |
Akimi groans and steps up to Ellen's prone body, then drags it backward to do a quick patch job.
♦ Stride 10 ft.
♦ Drag Ellen 10 ft.
♦ Battle Medicine (Assurance for auto-success)
Battle Medicine @Ellen: 2d8 + 4 ⇒ (6, 2) + 4 = 12
When she wakes up, a deeply concerned fox face is hovering over her, upside-down from her angle. "This is not how I prefer to wake you up," they gripe.
| GM TOP |
Jacques pokes a small hole into his tormentor, then reaches for his medical kit. Unfortunately he fumbles while trying to unroll gauze, but quickly recovers and just shoves the whole thing into the biggest wound hole he can see. Ellen’s eyes begin fluttering open as she is snatched and dragged back out of immediate danger. Akimi *tsks* at the gauze jam job, but has to admit it is doing its job. Dressing around the wound and applying more bandages everywhere else, it seems their patient will love to fight another day round or two.
Round 7: Hoot Hoot RAWR!
Hero Points: Akimi 0, Jacques 1*, Ellen 1, Dev 0
Akimi (BaMed J & E, 1 hr timer)
Jacques (-27, wounded 1, grabbed, BaMed E, 24 hr timer)
Ellen (-27 HP, wounded 1, prone)
Dev
Red (-75, dead)
Blue (-52)
Bold may act!
*Gained a HP this session
Grabbed: You're held in place by another creature, giving you the flat-footed and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied.
| Prince Ellen |
Ellen blinks awake rather suddenly in the hall.
"Well, that would have been a poor death," she grimaces, rolling up onto her feet. Seeing that Jacques is still in battle with the foe, she fans her tails out with a "chk-chk!" and then lets fly.
Foxfulgur Flurry: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 2d4 ⇒ (3, 3) = 6
Foxfulgur Flurry: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 2d4 ⇒ (4, 2) = 6
Foxfulgur Flurry: 1d20 + 2 ⇒ (6) + 2 = 8
I think that's two hits!
| GM TOP NPC or BOT |
Dev notices the foxfire zipping past, ”Glad to have you back Captain, I honestly don’t think I could lead these idiots. Excluding the young one, obviously.”
He focuses again and launches another burning shuriken.
Refocus, Spell Combat ranged shuriken with produce flame.
Attack: 1d20 + 10 ⇒ (13) + 10 = 23 for P: 1d4 + 1 ⇒ (1) + 1 = 2 and Fire: 2d4 + 2 ⇒ (3, 2) + 2 = 7
| GM TOP |
Two foxfires and an exploding shuriken slam into the remaining owlbear. When the literal smoke clears, the large furry and feathery creature topples to the ground, no longer a threat.
Out of Initiative!!!
Every attack there was necessary for the kill, well done all.
| Miyazaki "Dr. Truffles" Akimi |
Akimi quickly plops Jacques and Ellen in front of them with a stern, "Sit." Bandages and salves are out as they work furiously to undo the damage of the owlbears. They grumble under their breath the entire time, but it's clear they're anxious. "Get comfy you two, because this is going to take a while."
I would like to extend the Treat Wounds for one hour to double the amount of HP regained.
Treat Wounds (Assurance) @Ellen: 2d8 ⇒ (7, 8) = 15 x2 = 30
Treat Wounds (Assurance) @Jacques: 2d8 ⇒ (6, 6) = 12 x2 = 24
| Jacques Renard |
Whew, what a fight!
With 5 extra hp of healing from Godless Healing, Jacques should now be back to full health.
The swashbuckler stretches out on the floor and takes a long rest, while quietly scolding Finley for not contributing to the battle.
| GM TOP |
It takes a really long time and feels like literal ages, but the group is now fully healed. Finley is now sobbing uncontrollably at his failures.
Hero Point to Akimi!
| Prince Ellen |
Ellen plops down without a complaint. Usually when she comes out of a fight with more bruises and cuts than she has bones, she compares it to having had a run-in with an owlbear.
She'd never counted on two owlbears.
"You know, I heard - oof - about a cleric who healed wounds by - ah, tight, too tight - that's better - who healed wounds by licking them."
She gives Akimi a significant look and a roll of the eyebrows - then winces. Even moving her face hurts.
| Jacques Renard |
When Jacques finishes catching his breath he consoles Finley. "Come, come, a true hero does not know the meaning of failure. With a teacher such as me, you cannot fail to improve." It's not long before he and Finley, shadowed by a swarm of baby spiders, are dancing forward and backwards, feinting and stabbing at imagined owlbears.
| GM TOP |
Dev looks around the stark and bare room, before checking the stark and bear bodies.
With nothing in return for his work he rolls his eyes at the rest of you snuggling together and takes a nap.
About fifty minutes later he jerks awake, rubbing his eyes. ”Damn, still here. Was hoping that was a nightmare.”
Where/What next?
| Miyazaki "Dr. Truffles" Akimi |
Huzzah!
Akimi gives Ellen a playful swat on the knee, but when Dev and Jacques aren't looking, they give a small lick of her cheek where an owlbear's claws barely grazed her face in a close call. "Further ministrations when we are out of the dungeon," they say quietly but firmly.
Akimi then pads into the next room, scratching under their chin thoughtfully. Two doors, two directions. Best to check them both.
Keeping the treasure as one of their two cases, Akimi is going to spend a minute in this room to Pursue it as their second case.
1d20 ⇒ 15
1d20 ⇒ 5
| Jacques Renard |
Jacques follows the chef, also listening at each door. Perception +9
| GM TOP |
Akimi spends too much time horny to remember what they thought was odd about this room and instead focuses on the two doors. They seem both to be trap free and functional. It seems to Akimi that the east door has had more foot traffic through it.
Jacques agrees with this assessment about the doors, though he thinks the west door has had more foot traffic through it.
| Jacques Renard |
"To the west, to the west, I'm sure of it, I'm never wrong."
| Miyazaki "Dr. Truffles" Akimi |
Akimi is about to argue with Jacques, realizes what they're about to do, and shakes their head. "Fine, we'll go w--" They stop, frowning at the tapestry. "Oh hey, yeah. There was something weird about this." They move over to the tapestry and lift it up to look behind it.
I assumed since I spoke up about the tapestry and Dev searched the room, that he also searched the tapestry and just didn't find anything.
1d20 ⇒ 3