GM Michael's Reign of Winter

Game Master Dread

Reign of Winter roll 20 link

cold weather rules:
1. each hour below 40* DC15 (+1 per save current DC17) or 1d6 non-lethal.
1b. below 0* check every 10 min
1c. below -20* check every min or 1d4 non lethal + 1d6 lethal no save.
2. Once Lethal damage has been taken Frostbite is possible. Type hazard (exposure); Save Fortitude (DC 16 severe cold, DC 20 extreme cold, DC 24 supernatural cold); Onset failed save; Frequency Severe cold (1/10 minutes), extreme cold (1/minute), supernatural cold (1/rd.) Effect 1 Constitution drain
3. Snow halves movement
4. Falling snow reduces visibility and causes a loss of perception. 60'/-2 Light 40'/-4 medium 20'/-6 heavy

Loot

Experience: 2141/next level: 2000

Current date:16th Erastus 4013 AR current time: 1230 pm


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Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Lol! Yes, please. Barnaby would be grateful, Tegan!


Male Chaotic Good Snowcaster Elf Skald (Twilight Speaker) 6

I'm trying to imagine a cold weather outfit for an ant... and wondering whether it would need to be commissioned rather than just, y'know, hanging out in a store. It's pretty exotic. :P


Paladin/6

Maybe :0 Is the cold weather outfit fitted for each individual leg like one of those little doggie sweaters?


Male Chaotic Good Snowcaster Elf Skald (Twilight Speaker) 6

Perfect.

Honestly, though, perhaps I should've gotten Craft (Clothing) instead of Craft (Sculpture)... no, wait, Findeladlara is the goddess of art, not craftsmanship in general. Also architecture, so maybe I'll grab Knowledge (engineering) next level, too. Dunno.

That said, the Ilverani do practice an odd form of reverence for her... hm...


Female CG Human Witch (Cartomancer) 1 | HP 6/7 | AC 14, touch 13, flat-footed 11 | CMB -1, CMD 12 | Fort +0, Ref +3, Will +2 (+1 vs enchantments) | Initiative +3 | Perception: +0 | Speed 30 ft. | Active Conditions: None
Prepared Spells:
(0) Daze, Detect Magic, Stabilize. (1) Burning Hands, Sleep

I figure Ant-icipation's outfit is going to be a blanket hastily sewn into a tube with six holes poked into it.


Paladin/6

I snorted water out my nose when I read that, Ylena. Thank you for that description. But is that worth 8g? XD


obscure reference time---Its a banth skin....

a free cure light wounds potion for the one who gets it without google help hahahaha


Male (Blessings 4/4 per day DC 13 Acid Strike, Increased Defence), (Sacred Weapon 2Round/Day D6 dmg), (Fevor 3/3 per day)2 Hero Points Dwarf Warpriest 2 (HP16/16), (AC 16, T11, FF15)+4 vs Giant Subtype,(CMB 3, CMD 15), (Saves F5, R2, W5, +4 vs Spell / SLA, +2 vs Poison), Init 2, Perception 4 +2 vs Stonework

I've heard that reference, but I cannot place it at this time.


Paladin/6

I have no idea :0 But my guess would be Mike Tyson


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

The hide from a bantha? Those are difficult to get...lol.

I figured exotic clothing for exotic mount?

It's in CRB. Look up after work.


lol not Bantha...Banth----

no winners tsk tsk.

Banth


Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

John Carter stuff! Sorry, I was born only much more recently. Aham.

Just kidding, unfortunately! I'm way beyond my forth decade already :P


Indeed. Im dating myself *ahem*


Male (Blessings 4/4 per day DC 13 Acid Strike, Increased Defence), (Sacred Weapon 2Round/Day D6 dmg), (Fevor 3/3 per day)2 Hero Points Dwarf Warpriest 2 (HP16/16), (AC 16, T11, FF15)+4 vs Giant Subtype,(CMB 3, CMD 15), (Saves F5, R2, W5, +4 vs Spell / SLA, +2 vs Poison), Init 2, Perception 4 +2 vs Stonework

A Bantha is not in the Core Rule Book. It is in Star Wars, the sand people ride them on Tattoine. :)


Male Chaotic Good Snowcaster Elf Skald (Twilight Speaker) 6

John Carter... I have heard of it? Something about Mars, setting a lot of the precedents for how Paizo handles its interplanetary adventures, I think?

Speaking of which... >_>


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

I was referring to the Ant's winter duuds; but I still need to get to that.


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Nevermind on Ant's winter outfit! 20gp! Also, an exotic military saddle is 60gp!

I shall be saving up for that one; got 3 levels...lol.

Also, a wand of endure elements and cure light wounds should be a party priority.

Barnaby has 2gp left over if we need it. He will not need to barrow from Tegan.....yet.


Female CG Human Witch (Cartomancer) 1 | HP 6/7 | AC 14, touch 13, flat-footed 11 | CMB -1, CMD 12 | Fort +0, Ref +3, Will +2 (+1 vs enchantments) | Initiative +3 | Perception: +0 | Speed 30 ft. | Active Conditions: None
Prepared Spells:
(0) Daze, Detect Magic, Stabilize. (1) Burning Hands, Sleep

GM, do you think Ant-icipation will suffer without that winter outfit? If so, (and if you're willing to allow a slight retcon), I could have chosen not to buy the 80gp Harrow Mat that has no real in-game benefit...


Male Chaotic Good Snowcaster Elf Skald (Twilight Speaker) 6

Endure Elements will definitely see use, and well, CLW is CLW. So, 100% behind buying those sooner rather than later. Not sure how much the ant will suffer in the cold. Depends on his fort save, mostly, I think...


Paladin/6

Did no one take the Cure Light Wounds spell?


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Barnaby has CLW; but we are only 1st level. Two spells per day is not something to be relied upon. Having a Wand for out of combat healing is definitely the way to go.

Don't work about the Ant; he will be fine. It is all a part of the Winter ride!

Excited for this game!


Female CG Human Witch (Cartomancer) 1 | HP 6/7 | AC 14, touch 13, flat-footed 11 | CMB -1, CMD 12 | Fort +0, Ref +3, Will +2 (+1 vs enchantments) | Initiative +3 | Perception: +0 | Speed 30 ft. | Active Conditions: None
Prepared Spells:
(0) Daze, Detect Magic, Stabilize. (1) Burning Hands, Sleep

I also have CLW, but it's not prepared today. (Plus like Barnaby Ylena only has two 1st level spells per day.)


Male Chaotic Good Snowcaster Elf Skald (Twilight Speaker) 6

Rimesong has CLW, and is spontaneous as a caster, but we do seem to be a little low on the ground with the healing.


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Us 3 will need to do our best until we can afford a party Wand; say 2nd level or so...lol.


Paladin/6

Perhaps we could do an equal investment on the CLW wand after we've adventured a bit


Male Chaotic Good Snowcaster Elf Skald (Twilight Speaker) 6

I'm also pretty sure that Rorgar can also spontaneously cast CLW. I forget if warpriests have that ability.


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

Yes they do! I am actually playing one in a Mummy's Mask PbP. I forgot...lol.

We are good! Just nobody get hit!


Male (Blessings 4/4 per day DC 13 Acid Strike, Increased Defence), (Sacred Weapon 2Round/Day D6 dmg), (Fevor 3/3 per day)2 Hero Points Dwarf Warpriest 2 (HP16/16), (AC 16, T11, FF15)+4 vs Giant Subtype,(CMB 3, CMD 15), (Saves F5, R2, W5, +4 vs Spell / SLA, +2 vs Poison), Init 2, Perception 4 +2 vs Stonework

Yes, i can spontaneously cast CLW.

I've always advocated for the party to get a share of the loot for things like Wands, potions, critical enchants.
I personally think that it is a good idea, but everyone differs.


Male Chaotic Good Snowcaster Elf Skald (Twilight Speaker) 6

Also, somewhat on topic, if Ylena or Tegan has sleep prepared, then Rimesong can help make it more likely to affect someone - with lullaby, which hits them with a -2 penalty to will saves against that.

It also could help Barnaby be all sneaky-like. People affected by it get a -5 to Perception checks.


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Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

Also, keep in mind Kandoo is a paladin - lay on hands, channel, even spells at some point. We should be good!

In the party loot matter, I like the methodology where every loot we get, we put in a spreadsheet and calculate their sell cost and split by the party. If you want to keep something for your character, you basically “pay” for it (again, half price) with your share. Balanced, fair and simple! Potions and scrolls don’t count, and everybody chime in for things like party wands.


Male Chaotic Good Snowcaster Elf Skald (Twilight Speaker) 6

Right, Kandoo can start healing as we get up in level, but it's mostly at 1-3 where things are really swingy when it comes to hp.

I feel like the loot system you propose is less intuitive to me, but it isn't illegitimate. I'd do it if the GM and others like it, but it has a few too many moving parts for my poor brain.


Paladin/6

I agree with that, Kandoo!


Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

I am... Not sure why it would be less intuitive? I feel it’s a lot easier to calculate and make it fair. I’m using in other 3 of my games with great success! It also makes whoring loot a lot harder hehe :)


Male Chaotic Good Snowcaster Elf Skald (Twilight Speaker) 6

Just not my instinctive way of doing things, but hey, if it works, it works!


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

That is the usual way to do loot in all my games also. Story items an exception.


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

@ GM Micheal
As this is my initial AC build; I will be making mistakes from time to time.
As example; I need to switch out Toughness Feat for l
Light armor proficiency Feat. He is wearing leather armor...lol.
There will be more in the future; so I apologize in advance.

Adjusted Hp 20/20


Male Chaotic Good Snowcaster Elf Skald (Twilight Speaker) 6
Kandoo Krom wrote:


If no one objects, I'll assume Kandoo is carrying the cold iron shortsword in case they meet any fey or something of the sorts.

I don't object - I had Rimesong take one of the daggers, not that I think it too likely he'll try to engage in melee with fey.


Paladin/6

We haven't had any combat yet for it to have even come into effect :0


Male Chaotic Good Snowcaster Elf Skald (Twilight Speaker) 6

Huh. Both our humans are women. All the men aren't human.

Not important, just an interesting observation.


Paladin/6

Me reading about Ant's antennae quivering and shaking from the cold

Liberty's Edge

Male

yes. kind of appropo huh? I know frequently Ive been called inhuman by women ;) (kidding)


Female CG Human Witch (Cartomancer) 1 | HP 6/7 | AC 14, touch 13, flat-footed 11 | CMB -1, CMD 12 | Fort +0, Ref +3, Will +2 (+1 vs enchantments) | Initiative +3 | Perception: +0 | Speed 30 ft. | Active Conditions: None
Prepared Spells:
(0) Daze, Detect Magic, Stabilize. (1) Burning Hands, Sleep

On Roll20 all I see is a black box with my token in it. Here's a screenshot.

Liberty's Edge

Male

Did you click on your character?


Female CG Human Witch (Cartomancer) 1 | HP 6/7 | AC 14, touch 13, flat-footed 11 | CMB -1, CMD 12 | Fort +0, Ref +3, Will +2 (+1 vs enchantments) | Initiative +3 | Perception: +0 | Speed 30 ft. | Active Conditions: None
Prepared Spells:
(0) Daze, Detect Magic, Stabilize. (1) Burning Hands, Sleep

Yes, but it doesn't help. It just gives me the option to change the values in the circles over my head.


Paladin/6

I also see a black screen.

I'm able to move Tegan's icon, but the background is all black.


Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

I am getting a "Not authorized" in Roll20. And I am on another of Dread's games over there! Am I doing something wrong?


Paladin/6

Technooooloooogyyyy!!! /shakes fist


Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:

The Roll20 link up top is working for me. I like this initial map!


Female CG Human Witch (Cartomancer) 1 | HP 6/7 | AC 14, touch 13, flat-footed 11 | CMB -1, CMD 12 | Fort +0, Ref +3, Will +2 (+1 vs enchantments) | Initiative +3 | Perception: +0 | Speed 30 ft. | Active Conditions: None
Prepared Spells:
(0) Daze, Detect Magic, Stabilize. (1) Burning Hands, Sleep

I probably should have mentioned that I can move Ylena's icon, but like Tegan the background remains black. Could it be a lighting thing? I know Roll20 allows you to dictate what characters see based on the lighting. If Tegan and I somehow got the 'you're in the middle of a dark cave without darkvision' setting, maybe that's why we can't see anything?

(No idea if that's possible given that Barnaby can see; I've never actually used Roll20 before. Just throwing out ideas.)


Paladin/6

Barnaby, you can see the map? Let's play telephone! Tegan wants to be 30 feet away from the nearest enemy. How many squares in each cardinal direction does she need to move for a clear shot? XD

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