GM Michael's Reign of Winter
Game Master
Dread
Reign of Winter roll 20 link
Loot
Experience: 2141/next level: 2000
Current date:16th Erastus 4013 AR current time: 1230 pm
Hehe.of course. Plan look at map look at entry points. Etc. I've kept bad guys invisible for the most important so there will be a tiny bit of mystery
Male (Blessings 4/4 per day DC 13 Acid Strike, Increased Defence), (Sacred Weapon 2Round/Day D6 dmg), (Fevor 3/3 per day)2 Hero Points Dwarf Warpriest 2 (HP16/16), (AC 16, T11, FF15)+4 vs Giant Subtype,(CMB 3, CMD 15), (Saves F5, R2, W5, +4 vs Spell / SLA, +2 vs Poison), Init 2, Perception 4 +2 vs Stonework
So I am thinking that we at least poke our noses into each of the outbuildings.
Then in the evening when they are into the cups, we go in the room with the 4 bedrolls in the picture (South side).
After that, let the dice fall where they may. :)
Female CG Human Witch (Cartomancer) 1 | HP 6/7 | AC 14, touch 13, flat-footed 11 | CMB -1, CMD 12 | Fort +0, Ref +3, Will +2 (+1 vs enchantments) | Initiative +3 | Perception: +0 | Speed 30 ft. | Active Conditions: None
Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:
Are the Cellar stairs same as ones leading upstairs in room H13?
Barnaby would suggest (if so) that we make a line to the cellar. Most of us can clear the way for, perhaps, two of us to go directly to the cellar to make certain She is ok, before allowing any enemies to her first.
By then we should hold H13 for retreat.
Out buildings first; agreed!
Female CG Human Witch (Cartomancer) 1 | HP 6/7 | AC 14, touch 13, flat-footed 11 | CMB -1, CMD 12 | Fort +0, Ref +3, Will +2 (+1 vs enchantments) | Initiative +3 | Perception: +0 | Speed 30 ft. | Active Conditions: None
I feel I should specify I was asking if they were humanoid in the mechanical sense, aka 'able to be affected by Daze'.
ok remember youre not on the map with the lodge right now. I have to make cold weather saves for travel to it yet. I just wanted to allow you to see things so you can strategize.
Thet being said Ill move things along rather rapidly now.
Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:
H2 is the Outhouse? We plan to circle the parameter to H3, H4 (Bridge), then perhaps, enter into H5?
We will most likely need to deal with the Sentry by then.
Male (Blessings 4/4 per day DC 13 Acid Strike, Increased Defence), (Sacred Weapon 2Round/Day D6 dmg), (Fevor 3/3 per day)2 Hero Points Dwarf Warpriest 2 (HP16/16), (AC 16, T11, FF15)+4 vs Giant Subtype,(CMB 3, CMD 15), (Saves F5, R2, W5, +4 vs Spell / SLA, +2 vs Poison), Init 2, Perception 4 +2 vs Stonework
Some poor sap going to the outhouse gets waylaid.
could be a very crappy day for them. :)
Paladin/6
Happy Friday :D I officially have both my Moderna shots now and I'm off work until Monday yay! Sending good vibes!
Conditions:Ceremony, exhaution 1 F CG Female Dwarf | Cleric 11 | HP 39/109 | AC 21, cloak of displacement | Crits->Normal, Adv on pois saves, Fire and Pois resist | Str +2, Dex -1, Con +3, Int -1, Wis +9, Cha +5 | Init -1, advantage | Pass Per 15, Darkvision 60ft | Speed 25
Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:
I just got my 2nd Wednesday. I felt fine Thursday during the day; but by 7pm, I was knocked out...lol.
had both mine for a while now. congrats.
Male (Blessings 4/4 per day DC 13 Acid Strike, Increased Defence), (Sacred Weapon 2Round/Day D6 dmg), (Fevor 3/3 per day)2 Hero Points Dwarf Warpriest 2 (HP16/16), (AC 16, T11, FF15)+4 vs Giant Subtype,(CMB 3, CMD 15), (Saves F5, R2, W5, +4 vs Spell / SLA, +2 vs Poison), Init 2, Perception 4 +2 vs Stonework
Even with taking 10, my stealth sux. :)
giving Tegan til tonight to post then Ill bot her
and this is why I allowed the movement to drag on, sorry for that. I knew youd run into him and had to allow for it to happen at your control. not mine. From here on out it will get quickly serious.
waiting on Tegan and Ylena
Paladin/6
I'm sorry it's been hard for me to keep up with this specific combat.
Its quite alright. The proverbial $h1! is going to hit the fan now and it wont be hard.
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Male (Blessings 4/4 per day DC 13 Acid Strike, Increased Defence), (Sacred Weapon 2Round/Day D6 dmg), (Fevor 3/3 per day)2 Hero Points Dwarf Warpriest 2 (HP16/16), (AC 16, T11, FF15)+4 vs Giant Subtype,(CMB 3, CMD 15), (Saves F5, R2, W5, +4 vs Spell / SLA, +2 vs Poison), Init 2, Perception 4 +2 vs Stonework
So the defecation is going to hit the rotary oscillator, and we are downwind holding the ON/OFF switch ??
Conditions:Ceremony, exhaution 1 F CG Female Dwarf | Cleric 11 | HP 39/109 | AC 21, cloak of displacement | Crits->Normal, Adv on pois saves, Fire and Pois resist | Str +2, Dex -1, Con +3, Int -1, Wis +9, Cha +5 | Init -1, advantage | Pass Per 15, Darkvision 60ft | Speed 25
Roll20 is working now, weird.
Ill give Tegan til tomorrow and then Bot her.
Male (Blessings 4/4 per day DC 13 Acid Strike, Increased Defence), (Sacred Weapon 2Round/Day D6 dmg), (Fevor 3/3 per day)2 Hero Points Dwarf Warpriest 2 (HP16/16), (AC 16, T11, FF15)+4 vs Giant Subtype,(CMB 3, CMD 15), (Saves F5, R2, W5, +4 vs Spell / SLA, +2 vs Poison), Init 2, Perception 4 +2 vs Stonework
I will be busy tonight. Will not get anything up until at least 0800 tomorrow.
Paladin/6
Tegan doesn't have the stabilize cantrip and doesn't have any healing potions to help Ylena
Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:
Barnaby will use Stablize next turn.
I really wanted to trim down the adversarial numbers a bit...lol.
Male (Blessings 4/4 per day DC 13 Acid Strike, Increased Defence), (Sacred Weapon 2Round/Day D6 dmg), (Fevor 3/3 per day)2 Hero Points Dwarf Warpriest 2 (HP16/16), (AC 16, T11, FF15)+4 vs Giant Subtype,(CMB 3, CMD 15), (Saves F5, R2, W5, +4 vs Spell / SLA, +2 vs Poison), Init 2, Perception 4 +2 vs Stonework
Thining down the numbers is an excellent idea.
Paladin/6
Yeah it looks like there are a lot of enemies :o
Paladin/6
A new enemy has entered the fray! :o
Conditions:Ceremony, exhaution 1 F CG Female Dwarf | Cleric 11 | HP 39/109 | AC 21, cloak of displacement | Crits->Normal, Adv on pois saves, Fire and Pois resist | Str +2, Dex -1, Con +3, Int -1, Wis +9, Cha +5 | Init -1, advantage | Pass Per 15, Darkvision 60ft | Speed 25
I'm going to drop out. I'm not feeling my character and I'm having family trouble recently so I have a choice between keeping up the games I'm running or the ones I'm playing in and I'd rather do the former.
Happy gaming everyone.
Female CG Human Witch (Cartomancer) 1 | HP 6/7 | AC 14, touch 13, flat-footed 11 | CMB -1, CMD 12 | Fort +0, Ref +3, Will +2 (+1 vs enchantments) | Initiative +3 | Perception: +0 | Speed 30 ft. | Active Conditions: None
I was also planning to drop this game once we rescued Lady Malassene and returned to Heldrin. I don't want to drop out mid-encounter, but since you're opening up recruitment anyway I thought I should let you know.
Like Mike, I'm not really feeling my character or the AP in general. Nothing against the players or GM who have all been great.
thanks for the heads up Ylena. Ill open it up to another.
Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:
I am sorry to see you both go.
I hope that everything works out for you both.
((Waves)) Hi folks. I'm the new meatshield. :D
Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:
Welcome to our Winter Wonderland!
I liked your Backstory.
And Ant-icipation is happy not too become The Meatshield!
LOL. Glad you liked it, and happy to be of service.
Male (Blessings 4/4 per day DC 13 Acid Strike, Increased Defence), (Sacred Weapon 2Round/Day D6 dmg), (Fevor 3/3 per day)2 Hero Points Dwarf Warpriest 2 (HP16/16), (AC 16, T11, FF15)+4 vs Giant Subtype,(CMB 3, CMD 15), (Saves F5, R2, W5, +4 vs Spell / SLA, +2 vs Poison), Init 2, Perception 4 +2 vs Stonework
Sorry, got a bit tied up at home.
Mike, Ylena sorry to see you both go, and wishing you the best.
Paladin/6
ok. Ive found three replacements. Kandoo Im sorry. I waited as long as I thought healthy.
I wont replace Kandoo or Mike til after this combat (nor Ylena) but after ill have those three join.
they are
Hroth Human Barbarian
Viktor Human Magus
Reknar Half-Orc Swashbuckler
welcome.
you three joining. please make sure your characters are specked out per the original creation guidelines and you may gain an extra 300 Gold to your outfitting, to help even out the playing field with what the group has found. additionally you will start with whatever starting experience I have in Campaign info.
Male Human (jadwiga)|HP: 14/15|AC: 14 (13 Tch, 11 Fl)|CMB: +2, CMD: 13| F: +5, R: +1, W: +4 |Init: +1|Perc: +1, SM: +2, Intimid +11, Diplo: +8, Kn. Arc/SC: +8, UMD: +7 Magus (Hexcrafter)/2nd|Speed 30ft (30ft)|Arcane Pool: 4/4
Greetings all. With eccentric characters like Viktor I like to try out posting with an accent, in particular Viktor speaking taldane with a hallit acccent.
"Vîkțor șends hîz regârdş țo hîz new trâvelîng compânîonş."
I hope this isn't too distracting for others.
Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:
Welcome Viktor!
Rollo says Howdy!
AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5
Hi everyone!
Thank you for the invite GMMichael. Good to be on board for this one.
Viktor, I think that is an excellent idea - you probably won't get much out of Reknar though, perhaps a grunt and a shrug :D
EDIT: GMMichael, any idea when to throw the new characters in? I see there is a major scuffle going on in Gameplay at the moment? Reknar (and others for whom it might make sense) could have been taken captive by the bad guys, and now be heroically rescued by the players. Just an idea.
Male (Blessings 4/4 per day DC 13 Acid Strike, Increased Defence), (Sacred Weapon 2Round/Day D6 dmg), (Fevor 3/3 per day)2 Hero Points Dwarf Warpriest 2 (HP16/16), (AC 16, T11, FF15)+4 vs Giant Subtype,(CMB 3, CMD 15), (Saves F5, R2, W5, +4 vs Spell / SLA, +2 vs Poison), Init 2, Perception 4 +2 vs Stonework
Greetings all, and welcome to our merry band of frostnipped travellers.
Gnome Mesmerist (Vexing Trickster) 1 AC 18 (T14FF15) CMD 12| hp 11/11| Saves Fort +2 Ref +5 Will +1| Low-Light Vision Perception +5 | Init: +3 | Status:
Welcome to our Frosty Disco, Reknar!
Reknar Heldergast wrote: Hi everyone!
Thank you for the invite GMMichael. Good to be on board for this one.
Viktor, I think that is an excellent idea - you probably won't get much out of Reknar though, perhaps a grunt and a shrug :D
EDIT: GMMichael, any idea when to throw the new characters in? I see there is a major scuffle going on in Gameplay at the moment? Reknar (and others for whom it might make sense) could have been taken captive by the bad guys, and now be heroically rescued by the players. Just an idea.
heehe you read my mind.
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