Outpost IV - KiT GMs (Inactive)

Game Master Dennis Muldoon

  • Success Reporting Form
  • Success Tracking

  • Schedule
  • Table Links
  • Backup Calendar

  • Aid Token Passing Spreadsheet


  • 51 to 100 of 106 << first < prev | 1 | 2 | 3 | next > last >>
    Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

    2 people marked this as a favorite.

    This might help you, Bret.


    The Festering Blot | Tarnbreaker’s Trail

    Thanks James! That does help!

    I've made a copy of it, so as to not accidentally mess up the original. Now to go back to prepping dice rolls for various things.


    The Festering Blot | Tarnbreaker’s Trail

    I'm getting positive feedback on one of the slides I did to track use of the rewards from preparation. I created a table with each player's name and an indication of what they chose (if there was a choice) and if they had used the reward yet.

    It is currently slide #12, but will move up once we hit our first battle.


    The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

    Okay another question. I was prepping rolls and information for Encoutner A with the mushroom ring, but I can't seem to find how many actions the mushroom ring can take each round. Its routine only takes 1 action, but the ring doesn't get 3 actions a round does it? Summoning three fey creatures a round would make more than a few rounds of combat a real nightmare for players.


    1 creature per round.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    One creature per round. In general, hazards do whatever is in their routine each round, however many actions that might be.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    I will likely post the transition to Part 1 about 5:30pm Pacific time, 1:30am UTC, after my work day is done.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Sorry everyone, ran a bit late. You should all have a post moving us on to part 1.

    Also, I will have a success-reporting form up later tonight.


    How long do we have for part 1?

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺
    Matthew Sercely 986 wrote:

    How long do we have for part 1?

    The Schedule is posted here (and linked at the top of this page. You have until March 10th for Part 1.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Important info as we begin Part 1:

  • If you have not already done so, please pass an Aid Token according to the posted instructions. You should have passed your first aid token during the Introduction section, so do that now if you have not yet, then pass another at some point during Part 1. If you already passed it, but didn't post in the Recruitment thread, please do that now so everyone can see who has received Aid Tokens.
  • Now that Part 1 has begun, you need a way to report successes to me. You can do so using the SUCCESS REPORTING FORM, which is also posted at the top of this page and in my alias tagline. Please fill out that form once for each success your table earns.
  • You can track the number of successes the house has earned towards each encounter on the SUCCESS TRACKING sheet, also linked at the top of the page and in my tagline.

    Let me know if you have any questions.


  • The Festering Blot | Tarnbreaker’s Trail

    Sorry for the delay on passing the Aid Token.

    So with the new Aid Tokens, am I correct that a table may only pass along one of each type of Aid Token?

    Do they get refreshed? If so, when?

    I will encourage my table to boost them. At this time it seems the one to pass first is Offensive since it helps everyone make progress quickly at the start.


    | Extinction | url= |

    I understood it to be the table starts with 4 (one of each) tokens that they can't use themselves and they pass only 1 each part (Intro, 1, 2, 3). So there's no refreshing of the passed tokens or need to.

    I didn't catch if one table can receive multiples of the same type or not. I don't see why not, especially if they needed one specific type, but I could have missed it.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Each table gets one of each type to pass, and that's it for the scenario. You should pass one in each section (Intro, Part 1, Part 2, Part 3), and it's up to you which you pass during which section. I don't think there's any limit to how many/which type a table can receive, and there's explicitly no limit to how many a table can use. I may make a tracking sheet after the first round of passing is complete, to make it more clear who has received what so far.


    The House GM makes the anouncement about the Mushroom Circle being down, or the table GM does?

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    I will post those updates as they come up (I've just posted it to all your tables; please tell me if you don't see it).

    On a related note, if your table is still working on the Mushroom Ring, that's fine. Go ahead and finish and report the encounter, and I can reassign the success where it's needed. If you have not yet started the Mushroom Ring encounter, please do not do so.


    The Festering Blot | Tarnbreaker’s Trail

    So with normal scenarios many of them have an indicator of about when to grant a hero point. It is supposed to be approximately 1/hr. Looking at the schedule, it appears 10 days is rated at approximately an hours worth of live play.

    Does each GM decide when to give out hero points, or is that something we will be prompted to do? Is there an approximate schedule you want us to use?


    Witch's Winter Holiday

    My table of spellcasters is struggling with a kelpie - does anyone have an Aid Token they could send our way?


    Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
    GM Hawthwile wrote:
    My table of spellcasters is struggling with a kelpie - does anyone have an Aid Token they could send our way?

    Some Timely Inspiration is en route.

    Grand Lodge

    1 person marked this as a favorite.
    Rusthenge || Spell Templates | Starship Roles | ◆◇↺
    GM Bret wrote:

    So with normal scenarios many of them have an indicator of about when to grant a hero point. It is supposed to be approximately 1/hr. Looking at the schedule, it appears 10 days is rated at approximately an hours worth of live play.

    Does each GM decide when to give out hero points, or is that something we will be prompted to do? Is there an approximate schedule you want us to use?

    I'll try to give you periodic reminders to do so if you haven't yet, but when you award hero points is up to you. You are correct that 10 days = 1 hour (1 day = 6 minutes is our standard conversion rate for PbP specials).


    1 person marked this as a favorite.
    The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

    GM: GM Kate | Platform: Paizo Forums | Tier: 1-2 *
    GM: Our Mysterious Benefactor | Platform: Paizo Forums | Tier: 1-2 *
    GM: GM Bret | Platform: Paizo Forums | Tier: 1-2*
    GM: Dungeon Master S | Platform: Paizo Forums | Tier: 1-2 *
    GM: GM Gustavef | Platform: Paizo Forums | Tier: 1-2 *
    GM: GM Hawthwile | Platform: Paizo Forums | Tier: 3-4 ***
    GM: GM Sedoriku | Platform: Paizo Forums | Tier: 3-4
    GM: GM Ilmakis | Platform: Paizo Forums | Tier: 3-4 *
    GM: GM Valen | Platform: Paizo Forums | Tier: 5-6 *
    GM: GM Blake | Platform: Paizo Forums | Tier: 5-6 *
    GM: GM Malachi (aka malachirc#5420) | Platform: RfC Discord | Tier: 1-2 *
    GM: GM ExCAoA (aka mkb152jr#7848) | Platform: RfC Discord | Tier: 3-6 *
    GM: Grimsnik (aka mikeo37#8312) | Platform: RfC Discord | Tier: 7-8 **
    I made a list of tables and marked how many aid tokens had been given to each for my table, and I've updated it with the most recent tokens. Not sure if this helps or not.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Thanks, Sedoriku! I turned your list into a spreadsheet so we can keep it updated. I'll post it in the Recruitment thread, too, and link it at the top.

    Grand Lodge

    1 person marked this as a favorite.
    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Hey folks, I realized today that I had calculated the targets for each of these missions wrong. We actually need 8 for each, rather than 9. I've updated the tracking sheet to match, and reassigned the extra success from mission A.


    The Festering Blot | Tarnbreaker’s Trail

    So is there any reason that characters could not Aid another skill check for Part E Chart a Course? If they did, would that interfere with their ability to do their own check?

    My group has a bard that would like to use Inspire Competence. Unlike normal Aid, this is something that can work at low level and it only takes one action. It is meant for Encounter Mode, but I don’t think that prevents someone from doing it in Exploration mode.


    | Extinction | url= |

    For Chart a Course, since the rolls have individual risks, each PV needs to make it through the obstacle, and the roll represents the result of sustained efforts over time, I would think that a PC would be too busy watch out to Aid and the duration is longer than 1 round. That and every other skill encounter has specifically stated if the PC can Aid another.


    The Festering Blot | Tarnbreaker’s Trail

    Each PC does not need to make it through the obstacle. The group needs (depending on Challenge Points) either one or two successes in each of the skill challenges.

    My group of six needed two and only got one on the first one, much of that due to bad dice rolls. It really helps to roll double digits on a d20.


    | Extinction | url= |
    Tier 3-6, Pg. 14 wrote:
    Each PC must attempt a DC 20 skill check to bypass each obstacle.

    Emphasis mine.

    I haven't checked which tier you're running, but that's how Kate ran Tier 1-2, also.

    The 1-2 successes per obstacle is for Table Reporting successes. You need X successes per obstacle and 2 out of 3 obstacles charted for a Charting Success.


    The Festering Blot | Tarnbreaker’s Trail

    If at least one PC succeeds, the group succeeds; for groups with 12 or more Challenge Points, two successes or one critical success is necessary to bypass an obstacle instead ...

    ---

    It only takes one success. It is perfectly reasonable to assume all the PCs are attempting this at the same time (the Each PC must attempt) but every PC does not have to succeed.

    I am Tier 1-2, I suspect only the difficulty changes but have not checked the other tiers table directions.

    Grand Lodge

    2 people marked this as a favorite.
    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    As far as I'm concerned (and Kate agrees), everyone must attempt a primary check, since there is a danger of damage on a failure. You can decide for your table whether they can also do inspire competence.

    Grand Lodge

    1 person marked this as a favorite.
    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Hey folks, some errata was recently posted for Bestiary 2. While most of it doesn't affect this special, there are two creatures that had substantive changes to their abilities. If your tier includes these creatures, please make the following adjustments.

    Culdwen:
    Page 57: The culdewen should be uncommon, and several abilities didn't work quite right, making it unnecessarily difficult for PCs to escape the culdewen's hook. Add the uncommon trait. In Hooked, change “The fish hook can be removed only if a creature spends an Interact action and succeeds at a DC 25 Athletics check to pull it free.” to “The fish hook can be removed if a creature Escapes (DC 25), pulling it free. In Land the Fish, after “On a success, the creature is restrained by the culdewen.” add “Escaping from the restrained condition (DC 25) also allows a creature to remove the hook.

    Yellow Musk Creeper:
    Page 300: The yellow musk creeper's Spray Pollen is missing some of its information. First, it should have the incapacitation trait.

    Second, change the failure and critical failure entries to:

    Failure The creature is fascinated. For as long as it is fascinated, it must spend each of its actions to move closer to the yellow musk creeper as expediently as possible, while avoiding obvious dangers. If the creature is adjacent to the yellow musk creeper, it stays still and doesn't act. If anyone takes a hostile action against the creature or its allies, the effect ends. Otherwise, the creature can attempt a new save at the end of each of its turns. On a success, the effects end.
    Critical Failure As failure, but the condition doesn't end automatically if anyone takes a hostile action against the creature or its allies.

    Grand Lodge

    1 person marked this as a favorite.
    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    You should each have two posts from me today. Also, we are now two weeks in to this scenario, which translates to just shy of 90 minutes. If you haven't given out a hero point yet, consider doing so soon.


    The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

    Quick question, I know all of the players need to roll for barriers in Encounter E: Chart a Course, but do animal companions?

    Grand Lodge

    1 person marked this as a favorite.
    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    No. Animal companions are class features, and that would amount to that player rolling twice.


    The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

    Okay, I thought that might be the case.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Hey folks, it's looking like we are going to reach all of the milestones for this section ahead of schedule. I'll post the "5-minute warning" post soon, then you'll have about 36 hours to wrap up your current encounters before we transition to part 2.

    Take this as a warning as well: if you haven't passed an aid token in Part 1 yet (2 total), now is the time.


    The Festering Blot | Tarnbreaker’s Trail

    Can the bonus from the Announced Conditions be carried into Part 2?

    That wasn't clear to me. Unlike in past specials for PF1 and SFS, these conditions are a use once rather than change everything going forward.

    Grand Lodge

    1 person marked this as a favorite.
    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Yes, as far as I'm concerned they can carry over.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    You should all have a post from me launching Part 2. I'll get an updated timeline up soon, since we are now about 4 days ahead of the original schedule.


    The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

    Hey, backup GMs would anyone be able to cover my table for next weekend, March 13th-14th, Japan Standard Time? I will be GMing something that Saturday and then have a LARP game for the first time in near forever and not having to try getting updates in between would be nice.


    Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

    I am travelling on the 14th, so wouldn't be any good then. If no one else can take it, though, I can the 13th and maybe early and late the 14th.

    Sovereign Court

    1 person marked this as a favorite.
    Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

    I should be around that weekend, I'm in the UK hopefully times won't be an issue, 5 hours ahead of US East coast time. Doesn't work so well with Pacific timezones. If you're good with that, I can respond over the 2 days.


    The Golden Serpent Maps | Actions: ◆ | ◇ | ↺
    GM Fuzzfoot wrote:
    I am travelling on the 14th, so wouldn't be any good then. If no one else can take it, though, I can the 13th and maybe early and late the 14th.

    Given time zone differences, it'd be more the 12th and 13th for America than the 14th, but I think DM Deevor can cover for me instead.

    DM Deevor wrote:
    I should be around that weekend, I'm in the UK hopefully times won't be an issue, 5 hours ahead of US East coast time. Doesn't work so well with Pacific timezones. If you're good with that, I can respond over the 2 days.

    Actually I'm 8 hours ahead of UK time, so that should be fine. I'll Pm you with details and specifics about where we are likely to be in the scenario.

    Sovereign Court

    Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

    @GM Sedoriku Cool, thanks

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Hey folks,

    We just hit the milestone for Defense successes, and you should all have a post from me to that effect. Feel free to continue any defense fight's you're in the middle of. I expect us to hit the Ritual milestone within the next couple days, which would lead to us starting Part 3 by mid-week.

    If you haven't given out at least two Hero Points so far, consider giving out another one; likewise, if you haven't passed your third Aid Token yet, now's the time. You can pass the fourth one once we begin Part 3.


    So my group just completed their second defense (putting us one over what is needed), and we've done both rituals already- do we just wait now?

    Grand Lodge

    1 person marked this as a favorite.
    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    I would suggest just waiting, but if you're worried about losing engagement you could start an extra defense mission. We'll likely be moving on within a couple days, though, so you probably won't get to finish it, and will be sapping party resources.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    We hit the last milestone this morning. I just posted both the Gregaro Voth Free condition and the one-day warning to your tables. We will launch part 3 tomorrow!

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Sorry for the delay, got caught up with work and cooking duties this afternoon. I've posted the beginning of Part 3 in all your tables. Please report a Monarch success when your table completes their encounter; I want to make sure everyone has earned at least one success before we wrap things up.


    I count 14 tables on the sign in sheet and 15 successes- I know I just reported my table's success. We done?


    | Extinction | url= |

    Yes... before I potentially murderize at least one character with army ants on the bonus encounter.

    51 to 100 of 106 << first < prev | 1 | 2 | 3 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / Outpost IV - KiT GMs Discussion All Messageboards

    Want to post a reply? Sign in.