Kneepuncher
|
Yes, Iteration-177. It's the mission he's done with the most religious component, for what that's worth.
Andrew Harasty
|
Xic has a lovely conversation with Ryoko and he is very pleased with Shirren's practicality.
The Guest List Status
Ronud 4 end results
Iteration-177: -- Influence 3 success
Notes: Impressed with Religion (Mysticism), and interseted in stories of Starfinder Exploits.Naiaj: -- Influence 3 success
Notes: Looking for competence in technical problem solving. She also has desire to see how Starfinders work as a team, and not just a bunch of specialists.Ryoko: -- Influence 1 success
Notes: Impressed by knowledge that you know with out reference (Recall Knowledge in Culture, Life Science, Mysticism, or Physical Science) And professions dealing with non-digital media.Ykris: Influence -- 3 Success
Notes: Interested in Starfinder stories (Culture). Would be willing to temporarily join to better understand someone's stories.Zo!: Influence -- 4 Success -- COMPLETE
Notes: Looking for Talent.
Intermission
Luwazi Elsebo calls you all over briefly. "You seem to be doing very well. Zo! is definately on our side now and you have make good progress with everyone except Ryoko. I don't think I need to give you much more advice. Since it seems like you all have figured out how best to use your talents."
Being Round Five
Note: the Target is 4 for everyone, also the stories only work once on Iteration-177, so just need one more success for Iteration, Naiaj, and Ykris.
Kneepuncher
|
Kneepuncher sighs heavily and heads for Ryoko.
"Keep quiet for a minute or I will get a new arm."
He starts a discussion with her about the many different species he has met on his travels.
Culture: 1d20 + 4 ⇒ (14) + 4 = 18
That actually wasn't bad. Anyone willing to chip in an aid? Not sure this is enough, especially since he has the augmented arm.
Gammer Greenspan
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GM Gustavef, I think Xic was catching up on round 4 while the rest of us had moved onto round 5. So those actions do not count for the rest of us? Grimace cannot join with Ykris & Kneepuncher cannot tell a story to Iteration-177? What about Gammer's Culture attempt? Are we starting fresh on Round 5 with the exception of Kneepunchers above re-do post?
GM Gustavef
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yes. Xic was a finish of Round 4. The "free" success for a past mission has been used, but you can use them still to get a bonus to your roll. At this point you well pass the halfway of completing. You just need to figure out Ryoko and should be fine.
So lets just call what has been rolled up to this point as the first half (4 rounds) and everyone still has four rounds to complete
Gammer's story gets a curious smile from Iteration-177 and is quite please with the tale
Even with the augmented arm, Kneepucher has just enough savvy to pique the curiosity of Royko.
The Guest List Status
Ronud 4 end results (UPDATED)
Iteration-177: -- Influence 4 success (COMPLETE)
Notes: Impressed with Religion (Mysticism), and interseted in stories of Starfinder Exploits.Naiaj: -- Influence 3 success
Notes: Looking for competence in technical problem solving. She also has desire to see how Starfinders work as a team, and not just a bunch of specialists.Ryoko: -- Influence 2 success
Notes: Impressed by knowledge that you know with out reference (Recall Knowledge in Culture, Life Science, Mysticism, or Physical Science) And professions dealing with non-digital media.Ykris: Influence -- 3 Success
Notes: Interested in Starfinder stories (Culture). Would be willing to temporarily join to better understand someone's stories.Zo!: Influence -- 4 Success -- COMPLETE
Notes: Looking for Talent.
ROUND 5 BEGIN (for real this time
Kneepuncher
|
That was my fifth round, so I am still talking to Ryoko.
Gammer Greenspan
|
Gammer will try to recall Knowledge - Physical Science with Ryoko. He discusses his time tracking down the lost Starfinder ship, the Amber Reconnoiter, which was in a debris field within a planar bubble. He discusses the physical aspects of the debris field within the planar bubble and the possibilities of their existence.
Physical Science: 1d20 + 9 ⇒ (20) + 9 = 29
Doctor Soryn Suloro
|
While Gammer handles the technical side, Soryn talks about the strange alien she once encountered during her introductory missions on Absalom Station. Life Science:: 1d20 + 7 ⇒ (9) + 7 = 16
GM Gustavef
|
Gammer also keeps Ryoko interested. So much that he does not pay attention to Soryn. At least he does not find what Soryn interesting.
However, Xic is entertaining enough to Ykris to finally bring them over to your side.
Grimmace can still do Round 5 action
The Guest List Status
Ronud 5 end results
Iteration-177: -- Influence 4 success (COMPLETE)
Notes: Impressed with Religion (Mysticism), and interseted in stories of Starfinder Exploits.Naiaj: -- Influence 3 success
Notes: Looking for competence in technical problem solving. She also has desire to see how Starfinders work as a team, and not just a bunch of specialists.Ryoko: -- Influence 3 success
Notes: Impressed by knowledge that you know with out reference (Recall Knowledge in Culture, Life Science, Mysticism, or Physical Science) And professions dealing with non-digital media.Ykris: Influence -- 4 Success -- COMPLETE
Notes: Interested in Starfinder stories (Culture). Would be willing to temporarily join to better understand someone's stories.Zo!: Influence -- 4 Success -- COMPLETE
Notes: Looking for Talent.
ROUND 6 BEGIN
Gammer Greenspan
|
Gammer will attempt to Assist Soryn while talking to Naiaj with Life Science. Everyone else should also Assist if they can.
Walking up to Naiaj, "The Starfinders encounter and overcome various signs of life on our missions from alien life forms like Drift Cuttles to bioengineered tech made from an Ooze. My teammates are no exception. I'll let them relate some of the encounters they have had."
Life Science Assist to Soryn: 1d20 + 8 ⇒ (4) + 8 = 12
Kneepuncher
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"Ah, yes, I encountered a very interesting species on a moon of Eox, of all places..."
Life Science Assist: 1d20 + 4 ⇒ (7) + 4 = 11
Doctor Soryn Suloro
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Soryn works with the heavy assistance to discuss the varieties of life that evolved on her homeplanet of Castrovel, and how those species may have spread throughout the solar system, including to Eox.
Life Science w/ Aid: 1d20 + 7 + 4 ⇒ (5) + 7 + 4 = 16
GM Gustavef
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With the Aids, that does convince Ryoko to the cause.
One more need to Naiaj -- Computers, Engineering, or Piloting
Gammer Greenspan
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GM Gustavef, we were going for Naiaj instead of Ryoko but guess it wasn't clear but that's ok.
Heading over to Naiaj, Gammer sits, pulls out his pistol, closes his eyes and while breaking it down says, "While out on missions sometimes deciphering for what newly discovered alien tech can be used can be a challenge but being able to reverse engineer it can be enlightening too, don't you think." He reassembles the weapon, looks at it and places it back in his holster.
Engineering: 1d20 + 12 ⇒ (15) + 12 = 27
GM Gustavef
|
With some more light conversation Naiaj is impressed with your abilities and seems to start to favor Luwazi
Everyone influenced
As you wrap up your discussions, Radaszam gestures for you to meet him in one of the service corridors running alongside the Skyreach Room for a discreet meeting.
The burly vesk doesn’t mince words. “We’ve got a situation on our hands. I’ve been following rumors of a somewhat notorious assassin who only recently showed up on Absalom Station. I just heard from one of my contacts that signs point to the First Seeker as the assassin’s next target—and if that’s the case, the assassin will almost certainly make a move tonight.
“Now here’s the thing. I’ve got enough security here that no one’s really in any danger; and besides, Luwazi’s no stranger to a fight. But it’d look really bad for the Society if someone took at shot at her in front of all these high-ups, you know what I mean?
“On the other hand, if a team of crack Starfinders were to investigate the rumors and unmask the assassin, we’d be able to show that we can still hold our own and add some, oh, let’s say, gravitas to the First Seeker’s announcement tonight. Defeat this assassin in style, impress the investors, make yourselves look good in the process... What do you say?”
Kneepuncher
|
"I'd say I've been waiting for this all night! Yes, fine, we. Do we know anything about the assassin's location or methods?"
Xic
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I am devote Starfinder and is our duty to find this assassin. We are up to the task. I agree with Kneepuncher, any clues to where we should start? Xic's antennae begin to twitch.
Gammer Greenspan
|
"Sounds good to me. What kind of portfolio do you have on this assassin? Can we see everything you have?"
GM Gustavef
|
Radaszam relays the information he has about the assassin: a particularly hard-to-trace individual known as Triloteya traced to a rented engineering bay in Sparks. He provides the address and urges you to check out the location, hoping you can find enough evidence to identify the assassin and her plans. Once you have checked out the space, you can contact him via comm unit and plan their next steps.
Radaszam provides you with two screamer grenades I, a tactical arc emitter, and 1,000 credits.
As well as a set of business stationwear armor and an additional 600 credits.
Having nothing else for you, you make your way to the Sparks.
The easiest way to travel from the Lorespire Complex to Sparks is via a series of long lifts that traverse the Spike. This journey takes about 15 minutes, the majority of which is sedentary
You find records of the address Radaszam gave them: a small, scrappy work bay that’s seen plenty of turnover over the last few months (so much so that the most recent for-rent ad still comes up on a successful search).
You search also turns up complaints from the same section of the neighborhood about intermittent power outages
You recognize the name Triloteya as an individual associated with a years-long series of crime reports and wanted notices from throughout the Pact Worlds.
You also notices that no records of the assassin include an image of Triloteya
After the journey through increasingly industrial elevators, the PCs arrive in the rough-and-tumble neighborhood of Sparks. The air carries a distinctive metallic tang of mechanical industry sharp chemical smells, and the stale odors of countless living beings crammed into too-tight spaces.
The stained plastic door of this engineering bay is no different from the dozens lining the grimy hallway. A glaring LED lighting strip illuminates the address code imprinted along the doorframe. Every few seconds, this light, along with all the others along the corridor, flickers briefly. Though the sounds of industry still echo through the corridors, this section clearly sees less traffic and is currently devoid of passersby.
Kneepuncher
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Culture: 1d20 + 4 ⇒ (12) + 4 = 16
"I'm sure I saw this name on a wanted poster. Maybe there's a reward? Yes, you can handle this one." A faint glow envelops Kneepuncher's prosthetic hand. "Shall I knock and see who's inside?"
Gammer Greenspan
|
Search the Infosphere-Computers: 1d20 + 12 ⇒ (8) + 12 = 20
"Looks like not too much coming up in my search. All I found was records of the address Radaszam gave us: a small, scrappy work bay that’s seen plenty of turnover over the last few months."
Whispering, "Let's not knock and announce our presence. I say we should try to sneak inside."
Gammer checks for traps then checks the lock. If it is locked gets his Engineering Tool Kit out and unlocks it.
Perception for Traps: 1d20 + 11 ⇒ (19) + 11 = 30
Engineering to Unlock Door: 1d20 + 12 ⇒ (12) + 12 = 24
Mumbling under his breath he says, "Hmmm, I have a hankering to fix those lights...but more important things to take care of right now."
GM Gustavef
|
Gammer approached the door and immediately spots evidence of sabotage. Triloteya rigged the doors’ touchpads to electrocute anyone who touches them to discourage interlopers. She uses the intermittent power interruptions of the neighborhood as an explanation for any who trigger the trap and ask her about it.
With some quick rewiring you safely open the door.
Rusted crates and plastic barrels crowed this cramped workspace. Discarded R2E packaging, beverage pouches, and packing material litter the space. A ledge along the south wall holds a stack of rubber mats in an approximation of a bed beside a high-quality industrial backpack. Ragged wires droop. from an exposed conduit along the northern wall, occasionally showering the room in sparks as the lights flicker.
Two winged serpentine creatures, the seem to feed off the sparks in the room, flap off the ground and towards the party
Init, Kneepuncher: 1d20 + 2 ⇒ (18) + 2 = 20
Init, Soryn: 1d20 + 6 ⇒ (6) + 6 = 12
Init, Gammer: 1d20 + 9 ⇒ (9) + 9 = 18
Init, Grimace : 1d20 + 0 ⇒ (1) + 0 = 1
Init, Xic: 1d20 + 1 ⇒ (19) + 1 = 20
Init, Electrovore, blue: 1d20 + 4 ⇒ (7) + 4 = 11
Init, Electrovore, red: 1d20 + 4 ⇒ (15) + 4 = 19
Kneepuncher and Xic and act as the creature get off the ground.
The Gala
Group conditions:
Round 1Kneepuncher - dmg
Xic - dmgElectrovore, red
Soryn - dmg
Gammer - dmgElectrovore, blue
Grimace - dmg
Kneepuncher
|
This is definitely more like what I signed up for.
Entropic Strike vs. EAC: 1d20 + 5 ⇒ (18) + 5 = 23
Acid and Bludgeoning Damage: 1d4 + 8 ⇒ (3) + 8 = 11
Move and attack red. Entropy 1
GM Gustavef
|
Kneepuncher strides in and begins to pummel the creature.
The creature hovers in place and lashes out with its tail.
Tail Slap: 1d20 + 9 ⇒ (17) + 9 = 26
Tail Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Solidly hitting the halfling.
Sory, Gammer, and Xic can now act
The Gala
Group conditions:
Round 1Xic - dmg
Soryn - dmg
Gammer - dmgElectrovore, blue
Grimace - dmg
Kneepuncher - 5 SP dmgElectrovore, red -- 11 Damage
Gammer Greenspan
|
Gammer moves into the room to the right which looks like stairs up to an upper balcony. As he moves he draws his Azimuth Laser Pistol and stealthily Trick Attacks the Red creature and fires at it.
Trick Attack: 1d20 + 15 - 20 ⇒ (9) + 15 - 20 = 4
*Trick Attack affects CR: 4 creature & if successful is flatfooted to everyone.
Azimuth Laser Pistol vs EAC: 1d20 + 5 ⇒ (17) + 5 = 22
ALP Fire Dmg: 1d4 + 1 ⇒ (3) + 1 = 4
Trick Attack Dmg: 1d8 ⇒ 5
GM Gustavef
|
Doctor Soryn's shot misses, but Gammer is able to get a distracted shot off on the creature.
Botting Xic
Xic moves closer and flings some debris at the red beast.
Telekinetic Projectile: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d6 ⇒ 2
But it skips along the wall.
The other creature flies forward and then discarges a burst of eletricity that gets both Xic and Gammer
Shocking Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Ref, Gammer: 1d20 + 7 ⇒ (13) + 7 = 20
Ref, Xic: 1d20 + 1 ⇒ (5) + 1 = 6
Gammer dodges most of it, but Xic gets the whole blast in the face.
Grimace and Kneepuncher are up.
The Gala
Group conditions:
Round 1Grimace - dmg
Kneepuncher - 5 SP dmgElectrovore, red -- 21 Damage
Xic - 8 SP dmg
Soryn - dmg
Gammer - 4 SP dmgElectrovore, blue
Kneepuncher
|
Not sure if Red has knees, but it still looks eminently punchable.
Full Attack. Possessed Augmentation boon reduces penalty by 1.
Entropic Strike: 1d20 + 5 - 3 ⇒ (2) + 5 - 3 = 4
Acid & Bludgeoning Damage: 1d4 + 8 ⇒ (3) + 8 = 11
Entropic Strike: 1d20 + 5 - 3 ⇒ (14) + 5 - 3 = 16
Acid & Bludgeoning Damage: 1d4 + 8 ⇒ (3) + 8 = 11
Gammer Greenspan
|
@GM Gustavef, Gammer has Evasion so should have taken no damage with a successful Reflex Save.
Grimace of Gwar
|
Grimace readies his shield and he moves up to engage Blue. Instead of attacking, can I summon my Solar Weapon? I updated my Token location.
Graviton Attuned +1
"Come you louts, we can take these chumps"!
GM Gustavef
|
@GM Gustavef, Gammer has Evasion so should have taken no damage with a successful Reflex Save.
Got it, you are that high already
Kneepuncher finds something close enough to knees on his second swing and takes the beast down.
Grimace moves up to engage the other creature and readies his mote.
Xic, Soryn and Gammer can go
The Sparks
Group conditions:
Round 2Grimace - dmg
Kneepuncher - 5 SP dmgXic - 8 SP dmg
Soryn - dmg
Gammer - dmgElectrovore, blue
Electrovore, red -- DEAD
Gammer Greenspan
|
Gammer moves across the balcony & performs a Trick Attack on Blue this time & attacks it with his Pistol.
Trick Attack: 1d20 + 15 - 20 ⇒ (12) + 15 - 20 = 7
*Trick Attack affects CR: 7 creature & if successful is flatfooted to everyone.
Azimuth Laser Pistol vs EAC: 1d20 + 5 ⇒ (9) + 5 = 14
ALP Fire Dmg: 1d4 + 1 ⇒ (4) + 1 = 5
Trick Attack Dmg: 1d8 ⇒ 8
Xic
|
Ouch, that stung! Xic sees that the other Electrovore is alive. You will follow your friend into the after life.
Xic eyes another chair and tries telekinetic projectile on it.
Telekinetic Projectile vs Blue Electrovore: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 1d6 ⇒ 5
GM Gustavef
|
Doctor Soryn's shot strikes true.
As well as Gammer's trick shot setting the creature flatfooted for the round.
Xic's projectile also finds home and hits.
Whit Grimace right in its face it slaps its tail.
Tail Slap: 1d20 + 9 ⇒ (14) + 9 = 23
Tail Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Everyone is back up
The Sparks
Group conditions:
Round 3Grimace - 7 SP dmg
Kneepuncher - 5 SP dmg
Xic - 8 SP dmg
Soryn - dmg
Gammer - dmgElectrovore, blue -- 22 damgage; flat-footed
Electrovore, red -- DEAD
Kneepuncher
|
KP wanders over to the spot across from Grimace and whacks it in the not-knees.
Entropic Strike vs. EAC: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Acid and Bludgeoning Damage: 1d4 + 8 ⇒ (4) + 8 = 12
Gammer Greenspan
|
Gammer performs another Trick Attack & fires his pistol at it.
Trick Attack: 1d20 + 15 - 20 ⇒ (11) + 15 - 20 = 6
*Trick Attack affects CR: 6 creature & if successful is flatfooted to everyone.
Azimuth Laser Pistol vs EAC: 1d20 + 5 ⇒ (4) + 5 = 9
ALP Fire Dmg: 1d4 + 1 ⇒ (1) + 1 = 2
Trick Attack Dmg: 1d8 ⇒ 1
GM Gustavef
|
Kneepuncher steps up and with a mighty blow strikes down the creature. After dispatching the creatures you move in give the place an initial glance:
Per, Kneepuncher: 1d20 + 6 ⇒ (19) + 6 = 25
Per, Soryn: 1d20 + 1 ⇒ (15) + 1 = 16
Per, Gammer: 1d20 + 11 ⇒ (16) + 11 = 27
Per, Grimace : 1d20 + 7 ⇒ (14) + 7 = 21
Per, Xic: 1d20 + 8 ⇒ (11) + 8 = 19
Kneepuncher and Grimace locate what seems to be packing for some type of industrial explosive. Give the remains, looks like enough for five devices. Gammer also finds among the refuse a the RandStar product sheet for the minex-7 industrial explosive. It gives some detailed information about its specs as well as best practices. This info may be useful.
There is also a backpack containing an unremarkable set of clothing, a suit of basic lashunta tempweave armor and an anchoring fusion, a hygiene kit including a vial of Dagret’s Scalesheen Oil and a jar of FLĒQ Texture Cream for Curly Hair, and a computer.
Gammer Greenspan
|
"Looks like this assassin is planning on quite a bang. We better let Radaszam know what we discovered."
If there are no objections, Gammer makes the call & explains everything they found in detail.
GM Gustavef
|
Anything else before or while you head back to the Gala?
Gammer Greenspan
|
Gammer tries to hack the computer we found.
Computers: 1d20 + 12 ⇒ (7) + 12 = 19
GM Gustavef
|
Gammer is not able to crack the computer just yet, but it has not locked him out. You can try again.
Gammer Greenspan
|
"Soryn, do you think you can assist with hacking this computer?
Looking for an Aid Another Computer check DC:10
GM Gustavef
|
Just to move things a little bit forward
Having found all the physical evidence you could you make you way back to the Gala and work on the computer on the way.
You do get past one firewall and learn the following:
Records of infosphere searches for a human woman named Sanivvi Acheosi, a tawny-skinned woman with wildly curly hair currently residing on Castrovel, and several pages of instructions and videos for styling curly hair.
Per, Kneepuncher: 1d20 + 6 ⇒ (4) + 6 = 10
Per, Soryn: 1d20 + 1 ⇒ (2) + 1 = 3
Per, Gammer: 1d20 + 11 ⇒ (19) + 11 = 30
Per, Grimace : 1d20 + 7 ⇒ (6) + 7 = 13
Per, Xic: 1d20 + 8 ⇒ (12) + 8 = 20
Gammer and Xic recall having seen a staffer at the gala who matches this appearance working on the audiovisual setup for the event.
There is one more firewall to break