A Song for Silver Ravens (Hell's Rebels AP) (Inactive)

Game Master Sensen

Current Chapter: In Hell's Bright Shadow
In which a tyrant rises, argent birds take flight, and a secret history is uncovered.
Date: Moonday, the 11th of Abadius (I) 4715 AR
Time of Day: Early Morning
Season: Mid Winter
Weather: 40° F (4° C), Clear Skies

4715 Calendar

Kintargo Skyline

Geographical Maps
Kintargo
Ravounel, Cheliax
Cheliax


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Female Human Bard (Silver Balladeer) 4 | hp -25- 35/35 | AC 18, t 14, ff 14 | Fort +3, Ref +8, Will +4 | Init +4 | Perc +8 | Boots 10/10 | BP 16/16 | Spells 1st 4/4 2nd 2/2 | Know. Boost 1/1 | Conditions: none | wand of CLW (49/50)

Nope! But I'm almost certainly going to end up taking a rank in Disguise and a potion of invisibility!


Death Vow: 1/1|Female Elf Ranger (Sword-Devil) 4|HP: 32/32|AC: 16/13/13|Saves: +5 Fort, +7 Ref, +2 Will (+2 vs. enchantments)|Init: +3|Perc: +10

Haven't decided yet. Sorry.


Female Changeling Female Changeling Witch (Mirror/Seducer) 4 | HP 25/25 | AC 13 (T 13, F 10) | CMB +2, CMD 14 | F +3, R +4, W +5 (+1 vs Illusions) | Init +2 | Perc +8 SM +3 | Speed 30' | Cryptic Omens 4/4

Oh! Sorry! I could have sworn I'd posted for this. The point goes to Knowledge Planes, and the Potion is Lesser Restoration.


Avenger 1 | HP 10/10 Nonlethal 0/36 | AC 19 T 13 FF 16 | CMB +4, CMD 16 | F: +2, R: +5, W: +2 | Init: +3 | Perc: +4| Equipped Weapon: Spiked Gauntlet +5 (1d4+2 P) | Speed 20/30ft | Active Conditions: *None*

Skill Point: Escape Artist
Potion: Lesser Restoration


Death Vow: 1/1|Female Elf Ranger (Sword-Devil) 4|HP: 32/32|AC: 16/13/13|Saves: +5 Fort, +7 Ref, +2 Will (+2 vs. enchantments)|Init: +3|Perc: +10

I'll put the point in Bluff, and the potion as one of cure medium wounds.


Female Human (Taldan) Cleric 4 I HP 28/28 I AC 18 (20) [T 11 FF 17(19) I Fort +5 Ref +3 Will +9 I Init +5 I Perception +8 I Channel Energy 5/day I Aura LG

Hello

I've come down with a bug - nothing serious, I just feel grotty - I should be back up and posting agin tomorrow.


Female Human Bard (Silver Balladeer) 4 | hp -25- 35/35 | AC 18, t 14, ff 14 | Fort +3, Ref +8, Will +4 | Init +4 | Perc +8 | Boots 10/10 | BP 16/16 | Spells 1st 4/4 2nd 2/2 | Know. Boost 1/1 | Conditions: none | wand of CLW (49/50)

Get well soon.


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Hope you feel better!


Female Human (Taldan) Cleric 4 I HP 28/28 I AC 18 (20) [T 11 FF 17(19) I Fort +5 Ref +3 Will +9 I Init +5 I Perception +8 I Channel Energy 5/day I Aura LG

I'm puting my skill point into Heal and taking a potion of lessor restroration.


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If Jessibel and Nyxra don't add anything within a few hours, I'll move you all onwards.


Female Changeling Female Changeling Witch (Mirror/Seducer) 4 | HP 25/25 | AC 13 (T 13, F 10) | CMB +2, CMD 14 | F +3, R +4, W +5 (+1 vs Illusions) | Init +2 | Perc +8 SM +3 | Speed 30' | Cryptic Omens 4/4

I'm going to advocate again for the idea of splitting up the Scarlet Roses and moving them singly or in maybe three small groups at different times to make them stand out less. If done during busy, crowded times on the bridge (morning and/or evening commute times?) there should be less time for the toll collector/guards to give people individual scrutiny. The armor can be moved separately at a different time. They won't need it immediately.


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Just note that unless you tell them where the Longroads Coffeehouse is, and the Wasp's Nest therefrom, you'll want a Raven in every group crossing over - otherwise you might have someone going back and forth looking like they might be escorting someone.


Female Changeling Female Changeling Witch (Mirror/Seducer) 4 | HP 25/25 | AC 13 (T 13, F 10) | CMB +2, CMD 14 | F +3, R +4, W +5 (+1 vs Illusions) | Init +2 | Perc +8 SM +3 | Speed 30' | Cryptic Omens 4/4

Yep, exactly.


Female Human Bard (Silver Balladeer) 4 | hp -25- 35/35 | AC 18, t 14, ff 14 | Fort +3, Ref +8, Will +4 | Init +4 | Perc +8 | Boots 10/10 | BP 16/16 | Spells 1st 4/4 2nd 2/2 | Know. Boost 1/1 | Conditions: none | wand of CLW (49/50)

The bridge might be closely watched after the breakout (along with the city gates). Maybe the Scarlet Rose should sit tight at Jessi's flat for a few days.

The Raven's idea of going out into the streets to gage the reaction to the breakout might not be a bad idea.


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So, uh, remember how Laria mentioned that no one would really miss the mercenaries at the Saltworks? :P


Female Human (Taldan) Cleric 4 I HP 28/28 I AC 18 (20) [T 11 FF 17(19) I Fort +5 Ref +3 Will +9 I Init +5 I Perception +8 I Channel Energy 5/day I Aura LG

Still around, just not a lot to do right now :)


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Good to hear. Everyone else still around?


Female Changeling Female Changeling Witch (Mirror/Seducer) 4 | HP 25/25 | AC 13 (T 13, F 10) | CMB +2, CMD 14 | F +3, R +4, W +5 (+1 vs Illusions) | Init +2 | Perc +8 SM +3 | Speed 30' | Cryptic Omens 4/4

Yep, been involved with a project that's taking up a lot of time.


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I'll give Nyxra a chance to post, but I'll move you on later today.


Death Vow: 1/1|Female Elf Ranger (Sword-Devil) 4|HP: 32/32|AC: 16/13/13|Saves: +5 Fort, +7 Ref, +2 Will (+2 vs. enchantments)|Init: +3|Perc: +10

Still here.


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Hell's Rebels Player's Guide wrote:
Disabled: When some of a team’s members are compromised through injury, morale, sickness, or other effects, the team becomes disabled. A disabled team cannot be used for rebellion actions. A disabled team can be restored to full functionality at the start of the Upkeep phase by spending an amount of gold equal to the rebellion’s current minimum treasury value. (At the GM’s discretion, other specific actions taken by the PCs over and above their daily duties might be able to restore a disabled team as well.)

Just so we know what that is.

EDIT Did anyone want to be the manager for the Scarlet Rose ladies?


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Huh. Apparently the AP says that the Wasp's Nest water is from storm drains, not sewers. Makes more sense in terms of quality of life, at least. Ah, well.

Also, gonna ask again, 'cause I know folks've been busy: Who's gonna be the Scarlet Rose's manager?


Female Changeling Female Changeling Witch (Mirror/Seducer) 4 | HP 25/25 | AC 13 (T 13, F 10) | CMB +2, CMD 14 | F +3, R +4, W +5 (+1 vs Illusions) | Init +2 | Perc +8 SM +3 | Speed 30' | Cryptic Omens 4/4

Vantine could manage the Scarlet Roses since she seems to like them better than anyone else. But I think Vantine is already managing some merchants? Of course she could do both if it's allowed. She's sure managing rebel teams can't be any more difficult than managing a wardrobe.


Female Human (Taldan) Cleric 4 I HP 28/28 I AC 18 (20) [T 11 FF 17(19) I Fort +5 Ref +3 Will +9 I Init +5 I Perception +8 I Channel Energy 5/day I Aura LG

I can manage them. Aisling doesn't exaclty like them but she's not unsmypathetic to what they've gone through.


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To be transparent, moving the statue's going to be a long-term project. Like, it's heavy. I'm not wholly sure why you guys are trying to do it, but if you want to, it'll probably be something to accomplish in the long term.

If Vantine wants to consecrate/dedicate the shrine, it may be worth looking into how and why it was placed in a reservoir in the first place.


Female Changeling Female Changeling Witch (Mirror/Seducer) 4 | HP 25/25 | AC 13 (T 13, F 10) | CMB +2, CMD 14 | F +3, R +4, W +5 (+1 vs Illusions) | Init +2 | Perc +8 SM +3 | Speed 30' | Cryptic Omens 4/4

Oh, I kinda expected the attempt would fail, but she has to try. :D


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Does Vantine want the golden Calistrian holy symbol? And would Jessi like the whip? Otherwise, I can add the latter to the selling fodder list. I will note that whips aren't as useless as I once thought they were, what with the option of using Combat Maneuvers from a range where they can't AoO you.


Female Human Bard (Silver Balladeer) 4 | hp -25- 35/35 | AC 18, t 14, ff 14 | Fort +3, Ref +8, Will +4 | Init +4 | Perc +8 | Boots 10/10 | BP 16/16 | Spells 1st 4/4 2nd 2/2 | Know. Boost 1/1 | Conditions: none | wand of CLW (49/50)

Belatedly added the rumor heard by the Raven while out gaging reaction to the jailbreak (Murdered Tieflings in the Nursery) to the Rumor List.

While it might be fun to see how dangerous Jessibel could be to friend and foe alike with a whip, we could probably use the cash more. I say sell it.


Female Changeling Female Changeling Witch (Mirror/Seducer) 4 | HP 25/25 | AC 13 (T 13, F 10) | CMB +2, CMD 14 | F +3, R +4, W +5 (+1 vs Illusions) | Init +2 | Perc +8 SM +3 | Speed 30' | Cryptic Omens 4/4

As much as Vantine would like to keep the holy symbol, she can't risk carrying it around and the group could use the money. Regrettably it should be sold.


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Jessibel L. Aulamaxa wrote:
Belatedly added the rumor heard by the Raven while out gaging reaction to the jailbreak (Murdered Tieflings in the Nursery) to the Rumor List.

Ah, crap, I meant to put that down on the list when I wrote it up for you guys, but totally blanked.

As for the equipment, that sounds reasonable to me.


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Vantine Roubanis wrote:


I suppose we should actively look for a saboteur since it would seem to be someone from the outside. I've no good ideas how to do it though. a round the clock watch?

You can also look for other signs that the saboteur might have left behind, see if you can get a clue as to their identity.


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Just waiting on Nyxra and Aisling - if they don't reply today, I'm going to reach out to them via PM, and move on.


Female Human (Taldan) Cleric 4 I HP 28/28 I AC 18 (20) [T 11 FF 17(19) I Fort +5 Ref +3 Will +9 I Init +5 I Perception +8 I Channel Energy 5/day I Aura LG

Sorry, thanks for the PM. I'm still here - a combination of long hours in the lab and not having much to say means I haven't posted. But i'm still around :)


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Gotcha. Glad you're not vanishing on us. :)


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Remember folks, this is the same day as the great rescue - you haven't had the chance to rest and recover spells, etc.

If Aisling doesn't post within an hour or so, I'll bot her for the first round.

Also, this may be one of the hardest fights you'll have faced thus far - probably harder even than the croc.


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I'm just going to note that no one on your side has rolled any double-digits in this combat yet...


Female Human (Taldan) Cleric 4 I HP 28/28 I AC 18 (20) [T 11 FF 17(19) I Fort +5 Ref +3 Will +9 I Init +5 I Perception +8 I Channel Energy 5/day I Aura LG

Sorry! YOu go into combat and of course that's when work hits me hard. I'm aroudn now. Magic weapons would be my go-to I'm fine with that :)


Avenger 1 | HP 10/10 Nonlethal 0/36 | AC 19 T 13 FF 16 | CMB +4, CMD 16 | F: +2, R: +5, W: +2 | Init: +3 | Perc: +4| Equipped Weapon: Spiked Gauntlet +5 (1d4+2 P) | Speed 20/30ft | Active Conditions: *None*

Maybe 5-foot-step out of the swarm radius...


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Aisling Talbot wrote:
Sorry! YOu go into combat and of course that's when work hits me hard. I'm aroudn now. Magic weapons would be my go-to I'm fine with that :)

Yeah, I remember when I bolted you last time, that was your spell of choice.


Avenger 1 | HP 10/10 Nonlethal 0/36 | AC 19 T 13 FF 16 | CMB +4, CMD 16 | F: +2, R: +5, W: +2 | Init: +3 | Perc: +4| Equipped Weapon: Spiked Gauntlet +5 (1d4+2 P) | Speed 20/30ft | Active Conditions: *None*

I dunno where they went on the Raven's character sheet, but he does have acid flasks. Might come in handy I dunno.


Female Human (Taldan) Cleric 4 I HP 28/28 I AC 18 (20) [T 11 FF 17(19) I Fort +5 Ref +3 Will +9 I Init +5 I Perception +8 I Channel Energy 5/day I Aura LG
The Raven‏‏‎‏‏‎ ‎ wrote:
Maybe 5-foot-step out of the swarm radius...

Ha, yes thanks - I've been playing too many games without maps recently! :)


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To answer your questions with regards to the channeling - yes, this is the same day as your rescue, and you used a couple then.


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Just so everyone knows: I am recruiting for a third game. This may mean I will be slightly less active than prior. I do not believe it will be significant, and if it is, I apologize in advance, and would adjust the expected posting rate accordingly. That said, I don't think it will overly impact us.


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Female Human (Taldan) Cleric 4 I HP 28/28 I AC 18 (20) [T 11 FF 17(19) I Fort +5 Ref +3 Will +9 I Init +5 I Perception +8 I Channel Energy 5/day I Aura LG

Good for you! You are a great GM and your players will have a lot of fun :)


Avenger 1 | HP 10/10 Nonlethal 0/36 | AC 19 T 13 FF 16 | CMB +4, CMD 16 | F: +2, R: +5, W: +2 | Init: +3 | Perc: +4| Equipped Weapon: Spiked Gauntlet +5 (1d4+2 P) | Speed 20/30ft | Active Conditions: *None*

<3


Female Changeling Female Changeling Witch (Mirror/Seducer) 4 | HP 25/25 | AC 13 (T 13, F 10) | CMB +2, CMD 14 | F +3, R +4, W +5 (+1 vs Illusions) | Init +2 | Perc +8 SM +3 | Speed 30' | Cryptic Omens 4/4

Hehe, I already have a (rough) application in. :D


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Remember, you can use Perception to try to find an invisible foe. As she is muttering, she doesn't even get the bonus +20 to stealth that invisibility would grant her - which is what makes it possible to find her.


Female Human (Taldan) Cleric 4 I HP 28/28 I AC 18 (20) [T 11 FF 17(19) I Fort +5 Ref +3 Will +9 I Init +5 I Perception +8 I Channel Energy 5/day I Aura LG

@Vantine - unless your spell is harmful and/or the situation is really serious, don't worry about AoE stuff. Being melee means it's bound to happen occasionally, and there's some comic effecct to be mined from it :)

(Just don't expect Asiling to quite see the funny side though :P)


Female Changeling Female Changeling Witch (Mirror/Seducer) 4 | HP 25/25 | AC 13 (T 13, F 10) | CMB +2, CMD 14 | F +3, R +4, W +5 (+1 vs Illusions) | Init +2 | Perc +8 SM +3 | Speed 30' | Cryptic Omens 4/4

Doesn't do me any good to know, although Vantine did well on the perception check. I can cast Sleep without an exact location but it's a 20' AoE and that would mean Aisling would take up 2 of the 4 HD it affects. If the imp has more than 2 HD, Aisling is 1st affected and nothing happens to the imp. If it has only 2 the imp is affected as well. I can't experiment to see and wake Aisling up because I only have 1 casting left.

I could use Daze with the imp located but it doesn't get us anything significant and I wouldn't be able to use it again on the imp for 1 minute.

Vantine can't do anything but wait and keep the hex going in case an opportunity comes along later.


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Daze also only works on humanoids. Something Vantine would know. (We had the same thing about the croc earlier in the game.)

Sorry if this is frustrating - I'm figuring out how to deal with her, too. She keeps screwing up the summoning, which would give you guys more to do, and let her be more vulnerable, too. I figure she's going to change tactics momentarily.

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