[Non-PFS] [3PP Class Only] Shadowed Keep on the Borderlands (Inactive)

Game Master djpika

Info
Character Order
Artfell Forest
Shadowed Keep
Shadowed Keep Overhead View

NPC's
Swallowfeld
Maban & Bleja
Melor Keast
Beryan Teague
Jory Mayne

Maps
*RotBM
Shadowed Keep Ground Floor
Tower
Swallowfeld
Camp
Silver Bulette
Olfden

Handouts
Handout 1


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GM:
S: 1d20 + 12 ⇒ (7) + 12 = 19P: 1d20 ⇒ 3

perception DC 19:
Pointy ears move about the top of the table. Moments later, a hand grasping a small vial rockets up to pour it's liquid down in a stream to a goblin head below.

perception DC 12:
The table wobbles ever so slightly from time to time.

These goblins don't speak common, so Xeph's announcement doesn't appear to produce any changes.


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HP: 19/19| AC: 16 FF: 16 Touch: 10 CMD: 15| Init: +0|Fort +4, Ref +2, Will +1|Perception +4

At a bit of a loss, Randall tries pantomiming by thunking the butt of his ranseur on the ground, then pointing towards outside, gesturing forcefully.


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Male
Skills:
Acro +7|Bluff +7|Diplo +7|Intim +6|Kn. (Pl./Relig) +7|Percept. 7|SM +6
F: +2, R: +5, W: +5|Init: +2| HP: 10/19|AC: 18 (13 Tch, 16 Fl)|Resist Electricity 5|CMB: +4, CMD: 16|SR 12 Astral Deva/2nd|Speed 30ft (30ft)

Perception: 1d20 + 7 ⇒ (17) + 7 = 24
"Sadly, I don't think they can understand me, so I won't be able to talk us out of this fight. One goblin poured a vial on the head of another goblin. A booster, perhaps?"
Acrobatics: 1d20 + 7 ⇒ (15) + 7 = 22
Xephkiel enters the room and leaps up on the table, rapier drawn.


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Doctor

"Ah ... well ... we've talked to goblins before. Is it time for that?"


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Initiative:

Xeph: 1d20 + 2 ⇒ (15) + 2 = 17
Randall: 1d20 + 0 ⇒ (7) + 0 = 7
Zupon: 1d20 + 2 ⇒ (6) + 2 = 8
Nathan: 1d20 + 1 ⇒ (4) + 1 = 5
Chigao: 1d20 + 3 ⇒ (2) + 3 = 5
DM: 1d20 + 3 ⇒ (2) + 3 = 5

Xephkiel rushes into the room before the occupants know what's up.

==COMBAT==

Illumination: Darkness throughout much of the chamber; the burning coals of a brazier increases the illumination level by one step in a 10 ft. radius.

Perception DC 15:

Ceiling: The ceiling is 10 ft. high.

Table: This sturdy wooden table is 3 ft. high. Characters under the table have cover (+4 AC, +2 Reflex saves). Characters can leap atop the table (DC 12 Acrobatics) to gain the benefits of higher ground (+1 on melee attacks).

Benches: The benches are 2 ft. high. Characters can leap atop them (DC 8 Acrobatics) to gain the benefit of higher ground (+1 on melee attacks), but are considered balancing. Alternatively, a character in an adjacent square can push a bench at an opponent. This increases the attacking character’s reach by 5 ft. and gives a +2 bonus to bull rush and trip attacks.

Torture Equipment: A bench against one wall holds several objects of torture – clamps, pokers and so on.

Brazier: Several irons poke from a smouldering coal-­‐filled wrought iron brazier.

PARTY IS UP!

I'm not going to bother with tie breakers here. This makes a simple PARTY vs. ENEMY turn order. I moved Randall up based on his actions, but I left Chigao and Zupon where they are at.

==INIT==
Xeph: 17
Randall: 7
Zupon: 8
Nathan: 5
Chigao: 5
DM: 5


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Male
Skills:
Acro +7|Bluff +7|Diplo +7|Intim +6|Kn. (Pl./Relig) +7|Percept. 7|SM +6
F: +2, R: +5, W: +5|Init: +2| HP: 10/19|AC: 18 (13 Tch, 16 Fl)|Resist Electricity 5|CMB: +4, CMD: 16|SR 12 Astral Deva/2nd|Speed 30ft (30ft)
DM rel20 wrote:
Xephkiel rushes into the room before the occupants know what's up.

Well, that's not quite true. Xephkiel did try to communicate with them.

Still trying to broker some peace, the astral deva tries to scare them out of the room.

"GET OUT!!"

Intimidate: 1d20 + 6 ⇒ (14) + 6 = 20


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True-Neutral, Female Human Kunoichi Ninja | HP: 18/18 | AC: 15 /15 (13/13 TAC;12 FFAC ) | Init: +3/3 | Perc: +6; Low-Lt | Fort: +1; Refl: +6/6; Will: +1 | CmD: 15/15 | +8/8 Stealth; +5 Sense Motive | Ki: 0/3 | 0 HealSalve, Vapor | SLA's: 3 Mirror Image; 1 CLW spent, -0 acp |

Heh, it'd be funny if Nathan was to tell the goblins, in their native language from where he's standing outside the doorway right after the Astral Deva storms inside there, that they'd better do what Xef sez if they know what's good for 'em. ;p

Waiting behind with Zupon while the youthful Scholar is busy concocting more alchemical wonders, Chigao- at some point after Randall went off to find Xephkiel, Nathan, and his psicrystal- went and bought/dragged out the bugbear treasure chest [if it is remotely movable, that is] over to Zupon so that he could use it as a makeshift table-surface for his workings of alchemy. ;)

Chigao is about 55 squares away from where Xef is shouting at the goblins... around 275 feet away or thereabouts; so the DC for her perception to hear all that is at around +27 or 28 to hear anything amiss?

Perception to hear Xef's shouting?: 1d20 + 6 ⇒ (11) + 6 = 17.

If by some chance she hears anything, she'll alert Zupon that something is up; she may even go over to check on things after she determines if it'll be safe enough to leave Zupon behind. ;)


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Doctor

Nathan steps into the room just enough to be heard, but leaves the door clear for the goblins

"Shortshanks, listen to my friend, we are goblin friends. We protected Vars of the Blood Skin Tribe when he was held captive ... and gave him food; we do not wish to harm you. Leave this place."


"Vars, I will make a deal with you: come to the house of my mother-sister; share food with my family, and know her, one of the greatest of my clan. You can make a deal with HER about how freely you will move in her house; not a longshank deal, not a goblin deal, a respect-deal. You will respect her, she will respect you: that is how things work in her house. and food."


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Xephkiel wrote:

[Well, that's not quite true. Xephkiel did try to communicate with them.

Yes, I meant here that Xephkiel taking action caught them off guard before they could take action. Being goblins, they were probably bickering when they could have had readied actions to take pot shots with missile weapons :P


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Chigao Waiyo wrote:


Chigao is about 55 squares away from where Xef is shouting at the goblins... around 275 feet away or thereabouts; so the DC for her perception to hear all that is at around +27 or 28 to hear anything amiss?

[dice=Perception to hear Xef's shouting?]1d20+6.

Yelling to start combat and intimidate probably counts as the sound of battle, so the DC starts at -10. Adding the +6 for distance still makes it an almost auto succeed.


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Nathan "Cable" Grey wrote:

Nathan steps into the room just enough to be heard, but leaves the door clear for the goblins

"Shortshanks, listen to my friend, we are goblin friends. We protected Vars of the Blood Skin Tribe when he was held captive ... and gave him food; we do not wish to harm you. Leave this place."


"Vars, I will make a deal with you: come to the house of my mother-sister; share food with my family, and know her, one of the greatest of my clan. You can make a deal with HER about how freely you will move in her house; not a longshank deal, not a goblin deal, a respect-deal. You will respect her, she will respect you: that is how things work in her house. and food."

I assume this is in goblin? It's probably a good idea to list out the language used if it's not common for future posts.

Nathan, can you make a diplomacy check here please to correspond to this?


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Xephkiel wrote:


"GET OUT!!"

[dice=Intimidate]1d20 + 6

Intimidate to Demoralize Opponent is a single target action. Which colored gobbo did you want to use this against?


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Male
Skills:
Acro +7|Bluff +7|Diplo +7|Intim +6|Kn. (Pl./Relig) +7|Percept. 7|SM +6
F: +2, R: +5, W: +5|Init: +2| HP: 10/19|AC: 18 (13 Tch, 16 Fl)|Resist Electricity 5|CMB: +4, CMD: 16|SR 12 Astral Deva/2nd|Speed 30ft (30ft)
DM rel20 wrote:
Intimidate to Demoralize Opponent is a single target action. Which colored gobbo did you want to use this against?

I guess the one that got the potion dumped on it's head.


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Doctor
DM rel20 wrote:
Nathan "Cable" Grey wrote:

Nathan steps into the room just enough to be heard, but leaves the door clear for the goblins

"Shortshanks, listen to my friend, we are goblin friends. We protected Vars of the Blood Skin Tribe when he was held captive ... and gave him food; we do not wish to harm you. Leave this place."


"Vars, I will make a deal with you: come to the house of my mother-sister; share food with my family, and know her, one of the greatest of my clan. You can make a deal with HER about how freely you will move in her house; not a longshank deal, not a goblin deal, a respect-deal. You will respect her, she will respect you: that is how things work in her house. and food."

I assume this is in goblin? It's probably a good idea to list out the language used if it's not common for future posts.

Nathan, can you make a diplomacy check here please to correspond to this?

Yes, speaking Goblin

INTIM: 1d20 + 10 ⇒ (1) + 10 = 11
DIPLO: 1d20 + 3 ⇒ (17) + 3 = 20


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

recovered from sudden sick~ to find plenty of posts fun!
think Chigao covers it and told Zupon but i'll try perc and also check for nat 1: 1d20 + 5 ⇒ (18) + 5 = 23
Rapidly shoveling his supplies into his bag again, exasperated and deciding it might be best to simply give up trying to craft another area explosive for now.... Zupon stands and follows with Chigao towards the sound of chaos

action to pack stuff up. move action for 30ft forward past chigao's current station. Moved token


True-Neutral, Female Human Kunoichi Ninja | HP: 18/18 | AC: 15 /15 (13/13 TAC;12 FFAC ) | Init: +3/3 | Perc: +6; Low-Lt | Fort: +1; Refl: +6/6; Will: +1 | CmD: 15/15 | +8/8 Stealth; +5 Sense Motive | Ki: 0/3 | 0 HealSalve, Vapor | SLA's: 3 Mirror Image; 1 CLW spent, -0 acp |

After informing Zupon about what she heard, the Young Kunoichi waits while the exasperated Scholar, upon confirming with his own ears about the events unfolding down the hallway, quickly stashes away his alchemical components before heading off to the sounds of shouting.

Looking over at the unattended bugbear chest left in the sinkhole room, Chigao decides to leave it behind for now as she draws out her newly sharpened sickle to follow the sounds of brewing conflict. No helping in leaving the chest behind; I only hope the others didn't run into any other bugbears or the like!

Shooting past Zupon, whom she quickly overtakes in distance, the Kunoichi Neophyte heads past both Nathan and Randall to give a quick peek into the open doorway with Xephkiel's back facing the opened door, standing threateningly against something unseen inside the room itself.

"What's going on with Xephkiel? Zupon and I... He'll be here shortly... we heard some shouting back there, so we've gone over to check upon all of you. How is everything?"

perception into torture room: 1d20 + 6 ⇒ (6) + 6 = 12. Something's past... no, under that table?

Double move plus drawing out the sickle in one hand; held dagger already in the other hand. ;)


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Nathan's offer is met first with awkward silence and then chorus of nasally laughter. DC 23

"haha goblin ren... funnrit funnrit

ti don't awet sot... fal kahl awet sot...

yars neb caught? stupid yars... ek sun enough ten blood moon tribe!"

Goblin Translation:
haha goblin friend... funny funny

I don't know him... do you know him...

Yars was caught? Stupid Yars... not good enough for Blood Moon Tribe!

==COMBAT==
Orange - Demoralized

Illumination: Darkness throughout much of the chamber; the burning coals of a brazier increases the illumination level by one step in a 10 ft. radius.

Ceiling: The ceiling is 10 ft. high.

Table: This sturdy wooden table is 3 ft. high. Characters under the table have cover (+4 AC, +2 Reflex saves). Characters can leap atop the table (DC 12 Acrobatics) to gain the benefits of higher ground (+1 on melee attacks).

Benches: The benches are 2 ft. high. Characters can leap atop them (DC 8 Acrobatics) to gain the benefit of higher ground (+1 on melee attacks), but are considered balancing. Alternatively, a character in an adjacent square can push a bench at an opponent. This increases the attacking character’s reach by 5 ft. and gives a +2 bonus to bull rush and trip attacks.

Torture Equipment: A bench against one wall holds several objects of torture – clamps, pokers and so on.

Brazier: Several irons poke from a smouldering coal-­‐filled wrought iron brazier.

RANDALL IS UP!


True-Neutral, Female Human Kunoichi Ninja | HP: 18/18 | AC: 15 /15 (13/13 TAC;12 FFAC ) | Init: +3/3 | Perc: +6; Low-Lt | Fort: +1; Refl: +6/6; Will: +1 | CmD: 15/15 | +8/8 Stealth; +5 Sense Motive | Ki: 0/3 | 0 HealSalve, Vapor | SLA's: 3 Mirror Image; 1 CLW spent, -0 acp |

more further perceiving?: 1d20 + 6 ⇒ (10) + 6 = 16.

Chigao's unable to make out anything from the goblins' deliberations- if she could even hear them all.

The Young Kunoichi anxiously tightens her grip on both her dagger and sickle while she waits to see what will happen next.


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HP: 19/19| AC: 16 FF: 16 Touch: 10 CMD: 15| Init: +0|Fort +4, Ref +2, Will +1|Perception +4

Randall shrugs.

"Looks like they're not in the mood to negotiate." he says, then steps in and shanks the scared one.

Power Stab: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 2d4 + 6 + 3 ⇒ (3, 4) + 6 + 3 = 16

But the goblin's frightened quaking does a surprisingly good job of keeping it safe.


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Chigao doesn't notice anything. Randall can't get past the tables to connect.

The shaken goblin leaps vertically past the tabletop and swings in a horizontal arc, keeping Xephkiel on his toes. As he descends, his peer ascends, catching Xephkiel off guard. His axe slashes a deep wound across the shins (3 damage). The third repeats the tactic, but can't connect.

GM:

orange hand axe: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 7
damage: 1d4 ⇒ 4

red hand axe: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d4 ⇒ 3

green hand axe: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d4 ⇒ 1

==COMBAT==
Orange - Demoralized (Ends on Xeph's turn)

Illumination: Darkness throughout much of the chamber; the burning coals of a brazier increases the illumination level by one step in a 10 ft. radius.

Table: This sturdy wooden table is 3 ft. high. Characters under the table have cover (+4 AC, +2 Reflex saves). Characters can leap atop the table (DC 12 Acrobatics) to gain the benefits of higher ground (+1 on melee attacks).

Benches: The benches are 2 ft. high. Characters can leap atop them (DC 8 Acrobatics) to gain the benefit of higher ground (+1 on melee attacks), but are considered balancing. Alternatively, a character in an adjacent square can push a bench at an opponent. This increases the attacking character’s reach by 5 ft. and gives a +2 bonus to bull rush and trip attacks.

Torture Equipment: A bench against one wall holds several objects of torture – clamps, pokers and so on.

Brazier: Several irons poke from a smouldering coal-­‐filled wrought iron brazier.

PARTY IS UP!

==INIT==
Xeph: 17
Randall: 7
Zupon: 8
Nathan: 5
Chigao: 5
DM: 5


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Male
Skills:
Acro +7|Bluff +7|Diplo +7|Intim +6|Kn. (Pl./Relig) +7|Percept. 7|SM +6
F: +2, R: +5, W: +5|Init: +2| HP: 10/19|AC: 18 (13 Tch, 16 Fl)|Resist Electricity 5|CMB: +4, CMD: 16|SR 12 Astral Deva/2nd|Speed 30ft (30ft)

The good outsider gasps in pain as his shins are stabbed at. Irritated that diplomacy has failed again, Xephkiel retaliates and attacks the orange demoralized goblin.
Rapier (high ground): 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Dmg.: 1d6 + 2 ⇒ (2) + 2 = 4


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DM rel20 wrote:
Chigao doesn't notice anything. Randall can't get past the tables to connect.

Unclear if this is flavor text for the missed attack or I'm missing something about the terrain that makes the tables harder to hit over.


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Storm Dragon wrote:
DM rel20 wrote:
Chigao doesn't notice anything. Randall can't get past the tables to connect.
Unclear if this is flavor text for the missed attack or I'm missing something about the terrain that makes the tables harder to hit over.

The goblins are using the tables as cover, so it made sense to use it as flavor text to acknowledge the action.


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Running up and brushing past to get a good view, seeing the conflict and diffuclty seeing through the area. Zupon ponders a shuriken but the shot is too diffcult he feels. shifting and pulling back his sleeve he instead fires a dart at the goblin hopping to help the two.

Flash Bang Needle Launcher: 1d20 + 3 ⇒ (20) + 3 = 23 to hit Touch AC.
BPS type damage: 1d4 ⇒ 3
DC 15 Fort Vs 1d4 Dazzle/Deaf

Targeting Orange Goblin north. and I believe with several layers of cover between my allies, and the doorway angle , and their table.


True-Neutral, Female Human Kunoichi Ninja | HP: 18/18 | AC: 15 /15 (13/13 TAC;12 FFAC ) | Init: +3/3 | Perc: +6; Low-Lt | Fort: +1; Refl: +6/6; Will: +1 | CmD: 15/15 | +8/8 Stealth; +5 Sense Motive | Ki: 0/3 | 0 HealSalve, Vapor | SLA's: 3 Mirror Image; 1 CLW spent, -0 acp |

Halfway wondering if she should try to utilize her shadow clones once more, Chigao notices that all of the enemies that struck at Xef were mostly comprised of goblins. Thank our blessed, distant stars that there doesn't seem to be any more of those bugbears about!

Opting to spare her remaining Ki, the Young Kunoichi takes the opportunity to dash into the room by way of keeping abreast nearest to both the Sergeant's and the Astral Deva's guarding reach before veering off towards the southern end of the torture chamber to strike at the Red Goblin with her re-sharpened sickle.

ground melee versus Red Goblin: 1d20 + 5 ⇒ (20) + 5 = 25.

If damages was done to the Red Goblin: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7. Will attempt to confirm a possible crit. ;)

Crit confirm?: 1d20 + 5 ⇒ (1) + 5 = 6.

possible Extra damage?: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6.

"Goblins, three of them I see!", Chigao calls out immediately after her attack so that both Zupon and Nathan will know what and how many the party is facing up against.

Was a good try on the crit attempt but was a solid hit nonetheless. ;)


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Just a quick update in case the others want to see the results of the above before taking their actions - orange will be down 3 and fort: 1d20 + 3 ⇒ (13) + 3 = 16 not dazzled or deafened, while red is down 7. Both are still standing.


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Nate and Randall are up...


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Up for... .murder!


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Doctor

and is either Red or Orange wearing metal armor?
(Energy Ray: deciding on electricity or fire)


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HP: 19/19| AC: 16 FF: 16 Touch: 10 CMD: 15| Init: +0|Fort +4, Ref +2, Will +1|Perception +4

My bad, somehow I missed the huge, bold "Party is up!" text.

Randall gamely keeps trying to skewer goblins.

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 2d4 + 6 + 3 ⇒ (4, 1) + 6 + 3 = 14


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These goblins have leather armor, bucklers (wooden), hand axes, and short bows. We can say that the hand axes have crude, scrap metal-esque heads.

Randall will definitely take one down. Which target?


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Let's go Orange, since he's about to be un-Shaken anyway.


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True-Neutral, Female Human Kunoichi Ninja | HP: 18/18 | AC: 15 /15 (13/13 TAC;12 FFAC ) | Init: +3/3 | Perc: +6; Low-Lt | Fort: +1; Refl: +6/6; Will: +1 | CmD: 15/15 | +8/8 Stealth; +5 Sense Motive | Ki: 0/3 | 0 HealSalve, Vapor | SLA's: 3 Mirror Image; 1 CLW spent, -0 acp |

Took the liberty of removing the Orange Goblin from the map. ;)


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The middle goblin (orange) goes down to a severe chest wound and Nathan waits for the right moment to strike.

green hand axe @ Xeph: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d4 ⇒ 4

red hand axe @ Chigao: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d4 ⇒ 1

crit @ Xeph?: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 2d4 ⇒ (2, 4) = 6

In a moment of savagery, the goblins go feral at the loss of their comrade. Screaming and eyes bulging with rage, one goblin races towards Xephkiel, burying the head of his hatchet in a bone crunching chop and then shifts (10 total). The other slashes Chigao around the corner (1).

==COMBAT==
Red - 7

Illumination Darkness throughout much of the chamber; the burning coals of a brazier increases the illumination level by one step in a 10 ft. radius.

Table: This sturdy wooden table is 3 ft. high. Characters under the table have cover (+4 AC, +2 Reflex saves). Characters can leap atop the table (DC 12 Acrobatics) to gain the benefits of higher ground (+1 on melee attacks).

Benches: The benches are 2 ft. high. Characters can leap atop them (DC 8 Acrobatics) to gain the benefit of higher ground (+1 on melee attacks), but are considered balancing. Alternatively, a character in an adjacent square can push a bench at an opponent. This increases the attacking character’s reach by 5 ft. and gives a +2 bonus to bull rush and trip attacks.

Torture Equipment: A bench against one wall holds several objects of torture – clamps, pokers and so on.

Brazier: Several irons poke from a smouldering coal-­‐filled wrought iron brazier.

PARTY IS UP!

==INIT==
Xeph: 17
Randall: 7
Zupon: 8
Nathan: 5
Chigao: 5
DM: 5


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

If I can. I"ll try to heal Xeph but he is knee deep in PCs and Enemies~ I'll leave it up to Xeph. If you need healin asap, disengage to me. If not do as you like and i'll follow up accordingly


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Is Xeph still conscious? The answer will determine my action.


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Male
Skills:
Acro +7|Bluff +7|Diplo +7|Intim +6|Kn. (Pl./Relig) +7|Percept. 7|SM +6
F: +2, R: +5, W: +5|Init: +2| HP: 10/19|AC: 18 (13 Tch, 16 Fl)|Resist Electricity 5|CMB: +4, CMD: 16|SR 12 Astral Deva/2nd|Speed 30ft (30ft)

A shocking shour of pain leaves the astral deva as the goblin's hatchet finds celestial bone. Angered to wear his eyebrows and irises are flaming, Xephkiel thrusts his raper at the (of course) green goblin.
Rapier (high ground): 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Dmg.: 1d6 + 2 ⇒ (1) + 2 = 3 (MAN! These dice!)


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Seeing the way to Xeph to be clogged and neigh impassable Zupon shouts to Chigao "Chigao, Xeph needs that healing salve!"

Zupon does not have an action so he wil ready an attack for if anything comes down the hallways

Chigao. the healing salve heals 2d8+4HP. It is also vapor alchemy. Can be drank, or thrown as a ranged touch attack w/ 10ft increment. All w/in 5ft burst of point of contact gain benefits of the vaporized formula. (i.e. aoe heal)


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Doctor
Scholar Zupon wrote:

Seeing the way to Xeph to be clogged and neigh impassable Zupon shouts to Chigao "Chigao, Xeph needs that healing salve!"

Zupon does not have an action so he wil ready an attack for if anything comes down the hallways

Chigao. the healing salve heals 2d8+4HP. It is also vapor alchemy. Can be drank, or thrown as a ranged touch attack w/ 10ft increment. All w/in 5ft burst of point of contact gain benefits of the vaporized formula. (i.e. aoe heal)

whoa, that is COOL


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Storm Dragon wrote:
Is Xeph still conscious? The answer will determine my action.

Xeph's status line looks current, so the answer is yes (4hp left).


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HP: 19/19| AC: 16 FF: 16 Touch: 10 CMD: 15| Init: +0|Fort +4, Ref +2, Will +1|Perception +4

It looks like he's going to get some healing shoved up his ass this turn so it seems I won't need to Martial Flex into some not-die-juice for him. Instead, DEATH TO THE GOBLINS!

Seeing that Xeph's medical care is well in hand, Randall turns to a different form of damage mitigation, and skewers a goblin.

Just pick one at random, I can't look at the map.

Power Stab: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 2d4 + 9 ⇒ (4, 4) + 9 = 17


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Doctor
Randall Harkness wrote:

It looks like he's going to get some healing shoved up his ass this turn so it seems I won't need to Martial Flex into some not-die-juice for him. Instead, DEATH TO THE GOBLINS!

Seeing that Xeph's medical care is well in hand, Randall turns to a different form of damage mitigation, and skewers a goblin.

Just pick one at random, I can't look at the map.

[dice=Power Stab]1d20+5
[dice=Damage]2d4+9

WOW


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I keep forgetting, if I hit I use a Swift action to give the party +2 to the damage of their next successful attack (next turn).


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I removed red since it frees up Chigao; green is adjacent btw, so you might want to shift.


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Doctor

Nate can't shoot through everyone, correct? His energy ray isn't like a Magic Missle, I'm pretty sure it will hit what's in the way.


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

GM correct me if I'm wrong. but interposed allies/enemies only provide soft cover to the target. WHich is just a bonus to their AC. +4 I think. Which at this low level its all depending on the dice roll anyway so it doesnt' hurt much.

soft cover:

Creatures, even your enemies, can provide you with cover against ranged attacks, giving you a +4 bonus to AC. However, such soft cover provides no bonus on Reflex saves, nor does soft cover allow you to make a Stealth check.


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Looking at the map as it stands now, Randall stands between Nathan and the (green) goblin. Randall provides soft cover to the goblin. The target is also in melee combat with a friendly. Shooting or Throwing into a Melee applies a -4 penalty unless you have the Precise Shot feat. So it is possible to have a -8 penalty for the shot.


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Correct; I saw his post earlier and was coming to say the same thing. There's never a danger of hitting allies, there's just a near-certainty of missing the enemy. At least until higher levels when your attack bonus is so much higher and Touch AC is so much lower that you basically only miss on a 1.


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Doctor

That is the best clarification, thank you!


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Doctor

ENERGY RAY (fire)(A2): 1d20 + 2 ⇒ (19) + 2 = 213d6 + 3 ⇒ (5, 4, 2) + 3 = 14 PP=3 (augment=2)

Nathan moves forward just a touch, directing Psimon to move beneath the goblin and past it, then concentrates and generates a huge stream of fire towards the creature.

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