GM Gustavef
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Ok. Check in here with the following.
Player Name/Alias (for Chronicle):
Character Name:
Org Play and Character Number:
Faction:
Race, Class and Levels:
Initiative:
Perception:
Day Job Roll
At the very least I would like you have your "Class/Level" entry to have: HP, EAC/KAC , Saves, Perception, Initiative
Additional information as you see fit.
You can use GM Hmm's template
Should get started in the next day or so.
D'zyliit M'shkenka, M.D.
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Player Name/Alias (for Chronicle): Zoomba
Character Name: D'yzliit Mshkenka, M.D.
Org Play and Character Number: 127063-707
Faction: Exo-Guardians
Race, Class and Levels: Shirren Biohacker 5
Initiative: +4
Perception: +13
Day Job Roll Xenobiological reasearch: 1d20 + 13 ⇒ (3) + 13 = 16
Difficult to find proper grant funding these days...
Hermena
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Player Name/Alias (for Chronicle): Nick Wasko
Character Name: Hermena
Org Play and Character Number: 142160-702
Faction: Exo-Guardians
Race, Class and Levels: Female Sarcesian operative (ghost) 1/soldier (sharpshooter) 5
Initiative: +5
Perception: +7
Day Job Roll Taking 10 for a total of 18, but using it to check a box on my Rebuilding Nakondis boon rather than earn credits.
_Rocket_
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Player Name/Alias (for Chronicle): Eric
Character Name: Rocket
Org Play and Character Number: 13475 - 703
Faction: Exo-Guardians
Race, Class and Levels: Ysoki, Soldier, 6
Initiative: +9
Perception: +2
Day Job Roll: None
Viper 6
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Player Name/Alias (for Chronicle): Nik
Character Name: Viper-6
Org Play and Character Number: 826-701
Faction: Exo-G
Race, Class and Levels: Android Operative 7
Initiative: +13
Perception: +13
Day Job Roll 1d20 + 17 ⇒ (4) + 17 = 21
Officer Swizzers
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Player Name/Alias (for Chronicle): Jhaeman
Character Name: Officer Swizzers
Org Play and Character Number: 238544-703
Faction: Exo-Guardians
Race, Class and Levels:Skittermander, Soldier, Level 5
Initiative: +5
Perception: +2
Day Job Roll: Profession (Law Enforcement): 1d20 + 7 ⇒ (2) + 7 = 9
Purchasing on this Chronicle: Mk. 1 Regenerative Blood (3250 credits)
Thanks GM--looking forward to this one!
Thomagar Dayana
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Player Name/Alias (for Chronicle): kuey
Character Name: Thomagar Dayana
Org Play and Character Number:
Faction: Exo-Guardians
Race, Class and Levels: korasha lashunta, solarian, L5
Initiative: +2
Perception: +8
Day Job Roll profession artist: 1d20 + 13 ⇒ (5) + 13 = 18
Thomagar Dayana
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Will slot my boons here.
Faction: Exo-Guardians Champion, Improved
Ally: Professional Hireling Access (Culture, Medicine, Survival +9)
Social: Pact Worlds Defender
Personal: Iztheptar Research
Starship: Weapons of a Lost Civilization (can't remember if there is starship for this scenario)
Hermena
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Boons Slotted this Adventure
--------------------
Ally: Cedona
Faction: Exo-Guardians Champion
Personal: Sarcesian Admittance (Chronicle #5 from SFS# 142160-701)
Promotional: None
Starship: Aeon Caster Launcher Upgrade
Social: Athaeum Insight
Slotless: Rebuilding Nakondis
Officer Swizzers
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Boons
--------
Personal: Nufriend Skittermander (play a skittermander)
Faction: Exo-Guardians Champion (earn reputation)
Promotional: T-shirt (one reroll)
Starship: Skitterfriend (bonus on skill checks)
Social: Live Air Celebrity (1/adventure, reroll failed Acrobatics or Athletics check)
Ally: Spirits of a Doomed People (If slotted and have 0 hit points and are dying, can check box to immediately gain 1 hit point and 2d8 temporary hit points even if not turn.)
Officer Swizzers
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I'm off until Sunday, but please bot me if necessary until then.
GM Gustavef
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So we are close to the end here. Just a quick check to see if everyone is still up for part two. We will use this same campaign thread, I will add the part 2 map slides when we get started.
Hermena
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I'm still game for part 2. Will we still have a chance to buy new equipment?
Officer Swizzers
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Definitely!
GM Gustavef
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Thomagar, I still need your PFS number and character for the forms.
Thomagar Dayana
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Oops, sorry I missed that somehow. :P Included below.
Player Name/Alias (for Chronicle): kuey
Character Name: Thomagar Dayana
Org Play and Character Number: 215076-703
Faction: Exo-Guardians
Race, Class and Levels: korasha lashunta, solarian, L5Initiative: +2
Perception: +8Day Job Roll profession artist: 1d20 + 13 ⇒ (5) + 13 = 18
GM Gustavef
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Okay Part 1 is done and we can have a bit of an interlude this weekend before starting part 2.
It does have starship combat (tough it isn't tagged as such) so we will need to figure out roles and if you want the Drake or Pegasus (or if you have another ship to use)
Is anyone leveling up after this? Though unless everyone is, then this will still be 5-6.
We will start up again on Monday
GM Gustavef
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Chronicles are ready. You can pick them up HERE!
_Rocket_
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I tend to prefer the Drake over the Pegasus after tier 1-4 since the bigger guns means that the fights don't drag on as long.
But I'm fine with what the majority wants.
And I prefer gunner - Biggest turret gun if possible.
D'zyliit M'shkenka, M.D.
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Sheet looks good! And Diz is levelling up to level 6; I'll try to get his sheet/profile updated by tomorrow. Are we able to make purchases between part 1 and 2?
As for Starships, Diz is best as a Science Officer, but in a pinch could be either Engineering or Gunnery
Thomagar Dayana
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Thomagar has levelled up to L6. Will that bump us up?
Since I have the opportunity, which ship role are we missing, and I can try to pad up the relevant skills. I usually build him for Captain via diplomacy and bluff, but I also recognise that Captain is not particularly a useful starship role. :)
Hermena
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Hermena is still at level 6, and is best as a pilot or a gunner, depending on what the party needs.
Also curious about purchases before part II...
Officer Swizzers
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I've also leveled up to Level 6, and will get that done over the next couple of days.
GM Gustavef
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5 level 6s and 1 level 7 still puts you below 6.5 So just a very solid 5-6 table.
Officer Swizzers
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I've now leveled up and will adjust tagline accordingly. I'm purchasing vesk brigandine III for 8800 credits (item level 8, but it appears on my Chronicle for # 2-16) and selling regimental dress I for 145 credits.
Viper 6
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Stats for our ship, after factoring in Vipers Skill ranks and her +1 to the ships speed.
STARFINDER SOCIETY DRAKE TIER 6
Medium transport
Speed 9; Maneuverability average (turn 2); Drift 1
AC 22; TL 21
HP 85; DT —; CT 17
Shields medium 100 (forward 25, port 25, starboard 25, aft 25)
Attack (Forward) particle beam (8d6), coilgun (4d4)
Attack (Port) coilgun (4d4)
Attack (Aft) coilgun (4d4)
Attack (Turret) heavy plasma torpedo launcher (5d10)
Power Core Pulse Blue (200 PCU); Drift Engine Signal Basic;
Systems basic medium-range sensors, crew quarters
(good), mk 2 trinode computer, mk 5 armor, mk 5 defenses;
Expansion Bays cargo hold, escape pods
Modifiers +2 to any three checks per round, +2 Computers;
Complement 4–7
GM Gustavef
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Ok So going with the Drake (always a good choice)
Pilot: Viper-6
Captian: Thomagar
Gunner: Rocket
Sci: Diz
Eng:
Magic:
Chief Mate:
Swizzers and Hermena are still open.
STARFINDER SOCIETY DRAKE TIER 6
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 15; TL 14
HP 85; DT —; CT 17
Shields medium 100 (forward 25, port 25, starboard 25, aft 25)
Attack (Forward) particle beam (8d6), coilgun (4d4)
Attack (Port) coilgun (4d4)
Attack (Aft) coilgun (4d4)
Attack (Turret) heavy plasma torpedo launcher (5d10)
Power Core Pulse Blue (200 PCU); Drift Engine Signal Basic; Systems basic medium-range sensors, crew quarters (good), mk 2 trinode computer, mk 5 armor, mk 5 defenses; Expansion Bays cargo hold, escape pods
Modifiers +2 to any three checks per round, +2 Computers; Complement 4–7
Hermena
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Hermena will default to the Chief Mate position, and can flex to additional gunner slots as needed.
FYI, Hermena has the Aeon Caster Launcher and Runedrive Rewrite starship boons from the Against the Aeon Throne AP chronicles available as well. The Drake's current weapons are likely better than the Aeon Caster Launcher unless we need a gunner to use Mysticism, and I'd rather not use one of the Runedrive Rewrite slots unless we are expecting a particularly tough combat.
Mystical starship weapon property - When attempting a gunnery check with a mystical weapon, which is a hybrid device, a gunner can use ranks in Mysticism in place of her base attack bonus or ranks in Piloting, and her Wisdom modifier in place of her Dexterity modifier.
Select one of the following systems on your starship: armor, computer, defensive countermeasures, sensors, shields, or thrusters. For the duration of the scenario, your starship now has the next highest level of that item. For example, a mk 2 armor becomes a mk 3 armor, or a Light Shields 80 becomes a Medium Shields 90. For thrusters, there must be an available upgrade that functions for your starship's frame. For sensors, you can choose to either increase the quality or range of the sensors, but not both.
Officer Swizzers
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Swizzers would work fine as one of the gunners.
_Rocket_
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For boon slotting:
Exo-Guardians Champion (Faction Boon)
Pact Worlds Defender (Social Boon)
Scoured Stars Survivor (Personal Boon)
Defender of the Fleet (Starship Boon) -
Finest Weapons: Each of the weapons on your starship is the best available in the Starfinder fleet. When you roll damage, you can reroll any damage dice with a result of 1 on the die; you must keep the second result.
I'll take the: Attack (Forward) particle beam (8d6) when ever possible if that's ok with everyone to take advantage of most reroll 1's on damage.
I'd also like one of the +2's to any check from the Drake bonuses...but I'm not sure anyone else could make use out of it instead?
Thomagar Dayana
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A bit confused about how a spell ampoule of share language. The spell would normally allow the mystic to bestow on another creature the ability to understand her languages. But with a spell ampoule, do I apply it on the target to understand my language? How would the ampoule know that you are the reference point?
Anyway, I've also come across the Serum of Enhancement, Diplomay. Allows you to understand another's language, and get a +2 to diplomacy and bluff as well. But only last an hour.
Will purchase a Serum of Enhancement, Diplomat (475cr)
---
Ally: Professional Hireling Access (Set 3: Culture, Medicine, Survival) (+10)
Faction: Exo-Guardians Champion, Improved
Personal: Iztheptar Research
Social: Pact Worlds Defender
Starship: Hero of the Stars
Slotless: Marked Field Agent; Starfinder Insignia; Star Sugar Heartlove!!!; Tools for the Job; Ghibran Linguist; Drat That Rat!
Officer Swizzers
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I'm just going to stick with my same boon choices as I had for the first part.
Thomagar Dayana
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I'll be away on a staycation for the next 3 days so response might be slow. Please bot. I have bot instructions on Thom's profile page.
Officer Swizzers
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I'm off for a couple of days--please bot as needed. (I'm enjoying the classic Star Trek-style dilemma of what to do in this scenario!)
GM Gustavef
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Ok that wraps up the second part. I will get chronicles out later Though I need Earn Income checks for part two.
Officer Swizzers
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day job (Profession: Law Enforcement): 1d20 + 7 ⇒ (9) + 7 = 16
Officer Swizzers
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Thanks for running, GM!
GM Gustavef
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Chronicles are ready. You can pick them up HERE!
Part II chronicles are there now as well
Hermena
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Thanks a million, Gustavef! Hermena's going to remember this one for a while; as a former colonist in the Diaspora she enjoyed being the first one anywhere, so having Datch beat her to her prize and then mock her for it will definitely fuel a vendetta.
I would use my Day Job check for Rebuilding Nakondis again, and take 10 on the check to automatically succeed. I'll change that on my Chronicle sheet.
Do we get a copy of the "Playing a Kiirinta" appendix from you, or is it available online?