[RD][SFS] 2-06/2-08: The Stumbling Society (Inactive)

Game Master Andrew Harasty

Stumbling Society Pt 1 Maps
Stumbling Society Pt 2 Maps


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Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Ok. Check in here with the following.

Player Name/Alias (for Chronicle):
Character Name:
Org Play and Character Number:
Faction:
Race, Class and Levels:

Initiative:
Perception:

Day Job Roll

At the very least I would like you have your "Class/Level" entry to have: HP, EAC/KAC , Saves, Perception, Initiative

Additional information as you see fit.
You can use GM Hmm's template

Should get started in the next day or so.

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

Player Name/Alias (for Chronicle): Zoomba
Character Name: D'yzliit Mshkenka, M.D.
Org Play and Character Number: 127063-707
Faction: Exo-Guardians
Race, Class and Levels: Shirren Biohacker 5

Initiative: +4
Perception: +13

Day Job Roll Xenobiological reasearch: 1d20 + 13 ⇒ (3) + 13 = 16
Difficult to find proper grant funding these days...

Acquisitives

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1 | SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7 | Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

Player Name/Alias (for Chronicle): Nick Wasko
Character Name: Hermena
Org Play and Character Number: 142160-702
Faction: Exo-Guardians
Race, Class and Levels: Female Sarcesian operative (ghost) 1/soldier (sharpshooter) 5

Initiative: +5
Perception: +7

Day Job Roll Taking 10 for a total of 18, but using it to check a box on my Rebuilding Nakondis boon rather than earn credits.

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

Player Name/Alias (for Chronicle): Eric
Character Name: Rocket
Org Play and Character Number: 13475 - 703
Faction: Exo-Guardians
Race, Class and Levels: Ysoki, Soldier, 6

Initiative: +9
Perception: +2

Day Job Roll: None

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

Player Name/Alias (for Chronicle): Nik
Character Name: Viper-6
Org Play and Character Number: 826-701
Faction: Exo-G
Race, Class and Levels: Android Operative 7

Initiative: +13
Perception: +13

Day Job Roll 1d20 + 17 ⇒ (4) + 17 = 21

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

Player Name/Alias (for Chronicle): Jhaeman
Character Name: Officer Swizzers
Org Play and Character Number: 238544-703
Faction: Exo-Guardians
Race, Class and Levels:Skittermander, Soldier, Level 5
Initiative: +5
Perception: +2
Day Job Roll: Profession (Law Enforcement): 1d20 + 7 ⇒ (2) + 7 = 9

Purchasing on this Chronicle: Mk. 1 Regenerative Blood (3250 credits)

Thanks GM--looking forward to this one!

Exo-Guardians

Male NG lashunta (korasha) solarian (icon) 6 | SP 54/54 HP 46/46 | RP 7/7 | EAC 21; KAC 23 | Fort +6; Ref +5; Will +5 (+1 vs fear) | Init: +2 | Perc: +8, SM: +4 | Speed 25ft | Stellar Mode: nil | detect thoughts 1/1 | Active conditions: sidereal influence (diplomacy)

Player Name/Alias (for Chronicle): kuey
Character Name: Thomagar Dayana
Org Play and Character Number:
Faction: Exo-Guardians
Race, Class and Levels: korasha lashunta, solarian, L5

Initiative: +2
Perception: +8

Day Job Roll profession artist: 1d20 + 13 ⇒ (5) + 13 = 18

Exo-Guardians

Male NG lashunta (korasha) solarian (icon) 6 | SP 54/54 HP 46/46 | RP 7/7 | EAC 21; KAC 23 | Fort +6; Ref +5; Will +5 (+1 vs fear) | Init: +2 | Perc: +8, SM: +4 | Speed 25ft | Stellar Mode: nil | detect thoughts 1/1 | Active conditions: sidereal influence (diplomacy)

Will slot my boons here.

Faction: Exo-Guardians Champion, Improved
Ally: Professional Hireling Access (Culture, Medicine, Survival +9)
Social: Pact Worlds Defender
Personal: Iztheptar Research
Starship: Weapons of a Lost Civilization (can't remember if there is starship for this scenario)

Acquisitives

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1 | SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7 | Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

Boons Slotted this Adventure
--------------------
Ally: Cedona
Faction: Exo-Guardians Champion
Personal: Sarcesian Admittance (Chronicle #5 from SFS# 142160-701)
Promotional: None
Starship: Aeon Caster Launcher Upgrade
Social: Athaeum Insight
Slotless: Rebuilding Nakondis

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

Boons
--------
Personal: Nufriend Skittermander (play a skittermander)

Faction: Exo-Guardians Champion (earn reputation)

Promotional: T-shirt (one reroll)

Starship: Skitterfriend (bonus on skill checks)

Social: Live Air Celebrity (1/adventure, reroll failed Acrobatics or Athletics check)

Ally: Spirits of a Doomed People (If slotted and have 0 hit points and are dying, can check box to immediately gain 1 hit point and 2d8 temporary hit points even if not turn.)

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

I'm off until Sunday, but please bot me if necessary until then.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

So we are close to the end here. Just a quick check to see if everyone is still up for part two. We will use this same campaign thread, I will add the part 2 map slides when we get started.

Exo-Guardians

Male NG lashunta (korasha) solarian (icon) 6 | SP 54/54 HP 46/46 | RP 7/7 | EAC 21; KAC 23 | Fort +6; Ref +5; Will +5 (+1 vs fear) | Init: +2 | Perc: +8, SM: +4 | Speed 25ft | Stellar Mode: nil | detect thoughts 1/1 | Active conditions: sidereal influence (diplomacy)

Yup, I am.

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

Still in!

Acquisitives

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1 | SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7 | Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

I'm still game for part 2. Will we still have a chance to buy new equipment?


VC - Sydney, Australia

Yep good to keep rolling!

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

Still good to go for part 2

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

Definitely!

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Thomagar, I still need your PFS number and character for the forms.

Exo-Guardians

Male NG lashunta (korasha) solarian (icon) 6 | SP 54/54 HP 46/46 | RP 7/7 | EAC 21; KAC 23 | Fort +6; Ref +5; Will +5 (+1 vs fear) | Init: +2 | Perc: +8, SM: +4 | Speed 25ft | Stellar Mode: nil | detect thoughts 1/1 | Active conditions: sidereal influence (diplomacy)

Oops, sorry I missed that somehow. :P Included below.

Thomagar Dayana wrote:

Player Name/Alias (for Chronicle): kuey

Character Name: Thomagar Dayana
Org Play and Character Number: 215076-703
Faction: Exo-Guardians
Race, Class and Levels: korasha lashunta, solarian, L5

Initiative: +2
Perception: +8

Day Job Roll profession artist: 1d20 + 13 ⇒ (5) + 13 = 18

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Okay Part 1 is done and we can have a bit of an interlude this weekend before starting part 2.

It does have starship combat (tough it isn't tagged as such) so we will need to figure out roles and if you want the Drake or Pegasus (or if you have another ship to use)

Is anyone leveling up after this? Though unless everyone is, then this will still be 5-6.

We will start up again on Monday

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

Pegasus - keen for Pilot :)

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Chronicles are ready. You can pick them up HERE!

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

I tend to prefer the Drake over the Pegasus after tier 1-4 since the bigger guns means that the fights don't drag on as long.
But I'm fine with what the majority wants.

And I prefer gunner - Biggest turret gun if possible.


VC - Sydney, Australia

Hmmm ok Drake it is, I'll take the GMs hint about 'hard'

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

Sheet looks good! And Diz is levelling up to level 6; I'll try to get his sheet/profile updated by tomorrow. Are we able to make purchases between part 1 and 2?

As for Starships, Diz is best as a Science Officer, but in a pinch could be either Engineering or Gunnery

Exo-Guardians

Male NG lashunta (korasha) solarian (icon) 6 | SP 54/54 HP 46/46 | RP 7/7 | EAC 21; KAC 23 | Fort +6; Ref +5; Will +5 (+1 vs fear) | Init: +2 | Perc: +8, SM: +4 | Speed 25ft | Stellar Mode: nil | detect thoughts 1/1 | Active conditions: sidereal influence (diplomacy)

Thomagar has levelled up to L6. Will that bump us up?

Since I have the opportunity, which ship role are we missing, and I can try to pad up the relevant skills. I usually build him for Captain via diplomacy and bluff, but I also recognise that Captain is not particularly a useful starship role. :)

Acquisitives

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1 | SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7 | Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

Hermena is still at level 6, and is best as a pilot or a gunner, depending on what the party needs.

Also curious about purchases before part II...

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

I've also leveled up to Level 6, and will get that done over the next couple of days.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

5 level 6s and 1 level 7 still puts you below 6.5 So just a very solid 5-6 table.

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

I've now leveled up and will adjust tagline accordingly. I'm purchasing vesk brigandine III for 8800 credits (item level 8, but it appears on my Chronicle for # 2-16) and selling regimental dress I for 145 credits.

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

Stats for our ship, after factoring in Vipers Skill ranks and her +1 to the ships speed.

STARFINDER SOCIETY DRAKE TIER 6
Medium transport
Speed 9; Maneuverability average (turn 2); Drift 1
AC 22; TL 21
HP 85; DT —; CT 17

Shields medium 100 (forward 25, port 25, starboard 25, aft 25)

Attack (Forward) particle beam (8d6), coilgun (4d4)
Attack (Port) coilgun (4d4)
Attack (Aft) coilgun (4d4)
Attack (Turret) heavy plasma torpedo launcher (5d10)
Power Core Pulse Blue (200 PCU); Drift Engine Signal Basic;

Systems basic medium-range sensors, crew quarters
(good), mk 2 trinode computer, mk 5 armor, mk 5 defenses;

Expansion Bays cargo hold, escape pods

Modifiers +2 to any three checks per round, +2 Computers;
Complement 4–7

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Ok So going with the Drake (always a good choice)

Pilot: Viper-6
Captian: Thomagar
Gunner: Rocket
Sci: Diz
Eng:
Magic:
Chief Mate:

Swizzers and Hermena are still open.

STARFINDER SOCIETY DRAKE TIER 6
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 15; TL 14
HP 85; DT —; CT 17
Shields medium 100 (forward 25, port 25, starboard 25, aft 25)
Attack (Forward) particle beam (8d6), coilgun (4d4)
Attack (Port) coilgun (4d4)
Attack (Aft) coilgun (4d4)
Attack (Turret) heavy plasma torpedo launcher (5d10)
Power Core Pulse Blue (200 PCU); Drift Engine Signal Basic; Systems basic medium-range sensors, crew quarters (good), mk 2 trinode computer, mk 5 armor, mk 5 defenses; Expansion Bays cargo hold, escape pods
Modifiers +2 to any three checks per round, +2 Computers; Complement 4–7

Acquisitives

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1 | SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7 | Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

Hermena will default to the Chief Mate position, and can flex to additional gunner slots as needed.

FYI, Hermena has the Aeon Caster Launcher and Runedrive Rewrite starship boons from the Against the Aeon Throne AP chronicles available as well. The Drake's current weapons are likely better than the Aeon Caster Launcher unless we need a gunner to use Mysticism, and I'd rather not use one of the Runedrive Rewrite slots unless we are expecting a particularly tough combat.

Aeon Caster Launcher Upgrade:
You fought off a starship belonging to the Azlanti Star Empire and salvaged some of the ship's technology. When this boon is slotted, select one light weapon onboard your starship. Replace this weapon with an aeon caster. An aeon caster is a light direct-fire weapon with medium range and the mystical special property (see below). An aeon caster deals 3d4 damage. This new weapon must go in the same arc as the replaced weapon.

Mystical starship weapon property - When attempting a gunnery check with a mystical weapon, which is a hybrid device, a gunner can use ranks in Mysticism in place of her base attack bonus or ranks in Piloting, and her Wisdom modifier in place of her Dexterity modifier.

Runedrive Rewrite:
[ ] [ ] [ ] - To stop the Azlanti Star Empire from using the Rune Drive, you had to find a way to render the device inert. In doing so, some ripples have flooded through the universe - minor rewrites to otherwise common things that you have adjusted to work to your advantage. When you slot this boon, check off one of the boxes that precedes this boon. Once all the check boxes are marked off, the last of your reality-altering rewrites has manifested and you cannot slot this boon in future adventures.

Select one of the following systems on your starship: armor, computer, defensive countermeasures, sensors, shields, or thrusters. For the duration of the scenario, your starship now has the next highest level of that item. For example, a mk 2 armor becomes a mk 3 armor, or a Light Shields 80 becomes a Medium Shields 90. For thrusters, there must be an available upgrade that functions for your starship's frame. For sensors, you can choose to either increase the quality or range of the sensors, but not both.

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

Swizzers would work fine as one of the gunners.

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

For boon slotting:
Exo-Guardians Champion (Faction Boon)
Pact Worlds Defender (Social Boon)
Scoured Stars Survivor (Personal Boon)
Defender of the Fleet (Starship Boon) -
Finest Weapons: Each of the weapons on your starship is the best available in the Starfinder fleet. When you roll damage, you can reroll any damage dice with a result of 1 on the die; you must keep the second result.

I'll take the: Attack (Forward) particle beam (8d6) when ever possible if that's ok with everyone to take advantage of most reroll 1's on damage.

I'd also like one of the +2's to any check from the Drake bonuses...but I'm not sure anyone else could make use out of it instead?

Exo-Guardians

Male NG lashunta (korasha) solarian (icon) 6 | SP 54/54 HP 46/46 | RP 7/7 | EAC 21; KAC 23 | Fort +6; Ref +5; Will +5 (+1 vs fear) | Init: +2 | Perc: +8, SM: +4 | Speed 25ft | Stellar Mode: nil | detect thoughts 1/1 | Active conditions: sidereal influence (diplomacy)

A bit confused about how a spell ampoule of share language. The spell would normally allow the mystic to bestow on another creature the ability to understand her languages. But with a spell ampoule, do I apply it on the target to understand my language? How would the ampoule know that you are the reference point?

Anyway, I've also come across the Serum of Enhancement, Diplomay. Allows you to understand another's language, and get a +2 to diplomacy and bluff as well. But only last an hour.

Will purchase a Serum of Enhancement, Diplomat (475cr)

---

Ally: Professional Hireling Access (Set 3: Culture, Medicine, Survival) (+10)
Faction: Exo-Guardians Champion, Improved
Personal: Iztheptar Research
Social: Pact Worlds Defender
Starship: Hero of the Stars
Slotless: Marked Field Agent; Starfinder Insignia; Star Sugar Heartlove!!!; Tools for the Job; Ghibran Linguist; Drat That Rat!

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

I'm just going to stick with my same boon choices as I had for the first part.

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

Same boons here too, plus the Starship Boon Star Monster Slayer (which looks like its not coming up)

Exo-Guardians

Male NG lashunta (korasha) solarian (icon) 6 | SP 54/54 HP 46/46 | RP 7/7 | EAC 21; KAC 23 | Fort +6; Ref +5; Will +5 (+1 vs fear) | Init: +2 | Perc: +8, SM: +4 | Speed 25ft | Stellar Mode: nil | detect thoughts 1/1 | Active conditions: sidereal influence (diplomacy)

I'll be away on a staycation for the next 3 days so response might be slow. Please bot. I have bot instructions on Thom's profile page.

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

I'm off for a couple of days--please bot as needed. (I'm enjoying the classic Star Trek-style dilemma of what to do in this scenario!)

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Ok that wraps up the second part. I will get chronicles out later Though I need Earn Income checks for part two.

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

day job (Profession: Law Enforcement): 1d20 + 7 ⇒ (9) + 7 = 16

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

Xenobiology Research: 1d20 + 14 ⇒ (11) + 14 = 25

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

Woohoo!

Thanks GM :)

Interesting pair of scenarios - not our fault these people are strange cultists :p

Profession (Lab Tech) 1d20 + 9 ⇒ (5) + 9 = 14

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 9 Character Sheet | SP 72/72, HP 65/65, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +10, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +5, SM: +8 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 0/1, Condition Delay 1/1, Theme Skill Bonus 0/1, Light Machine Gun 24/60 | Active conditions: DR 5 (armor upgrade)

Thanks for running, GM!

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

Thanks for running. No dayjob for Rocket

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch
GM Gustavef wrote:
Chronicles are ready. You can pick them up HERE!

Part II chronicles are there now as well

Acquisitives

Female N sarcesian colonist soldier (sharpshooter) 5/operative (ghost) 1 | SP 53/53 HP 45/45 (force field 5/5; capacity 10) | RP 7/7 | EAC 21; KAC 22 | Fort +6; Ref +7; Will +8 | Init: +5 | low-light vision; Perc: +7, SM: +7 | Speed 30 ft., fly 60 ft. average (vacuum only) | No tracked abilities. | No spells. | Active conditions: none

Thanks a million, Gustavef! Hermena's going to remember this one for a while; as a former colonist in the Diaspora she enjoyed being the first one anywhere, so having Datch beat her to her prize and then mock her for it will definitely fuel a vendetta.

I would use my Day Job check for Rebuilding Nakondis again, and take 10 on the check to automatically succeed. I'll change that on my Chronicle sheet.

Do we get a copy of the "Playing a Kiirinta" appendix from you, or is it available online?

Exo-Guardians

Male LN Shirren Biohacker 8| SP: 12/48| HP: 54/54 | RP: 10/10 | EAC:20 KAC:22 | Fort +6/Ref +7/Will +7 (+2 vs mind-affecting) | Init +5 | Perception +19

Everything looks good. Thanks for running!

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