The Dead Roads[

Game Master Seldlon the Swift

Pathfinder Adventure Path - The Dead Roads - Tyrant's Grasp

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Walhart:

You do not easily study this target. Something is not right.
Will check, please.

Tally feels a sudden urge but shakes it off.


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

What was the urge?


It did not take. You felt it coming on and shook it off so you do not know.


Everyone gets the sense of a peaceful easy feeling coming upon them. Will save if you do not approve. Walhart, this is in addition to the previous check.


Aydie continues her exit.


Male shabti fighter (sensate) 7 HP 54/64 AC 20-13-17 init +3 perception +8 Fort +7, Ref +6, Will +6; +2 vs. much

Reedreaper dons his shield. He addresses the party.

"What are you doing?"


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

will: 1d20 + 8 ⇒ (9) + 8 = 17

Tally moves closer and tries to be heard.

"Trying to convince her to let us pass. That all is not as it should be here and, having helped right things already, we might be the solution and not the problem."


Male Human (Taldan) Wizard (Necromancer [Hallowed Necromancer] [Life]) 4
Character Information:
[HP: 24/24 (+4 Temporary)]; [Armor Class: 12; Touch: 12; Flat Footed: 10 (16/12/14 w Mage Armor)]; [Saves: Fortitude: +2; Reflex: +3; Will: +5]; [Initiative: +4]; [Perception: +5]

Damien moves forward into the garden, his hands held out in front as if pleading as he move closer, but no too close, to the gate "We mean no harm here, we are just trying to find our way back to the world of the living where we belong. Look at us, we are flesh and blood not shades or phantoms and we don't belong here. Somehow we were transported here before our time and need to find out how or why. Once my time is done I will gladly submit myself to Pharasma's judgement. For only she is the one to judge my soul, not you.
The only one here who means any harm is you! Look around. Your obsession with us is tearing Deathbower apart. As Reedreaper has told us the devastation is there for you to see. Is the destruction of your realm worth something the Goddess herself has not done? Because if we were such a threat to all creation don't you believe the Lady would have stopped us before now?"
He hopes his words will have some meaning to Mictena and she will cease this vendetta against them and let them pass.

Diplomacy: 1d20 + 2 ⇒ (20) + 2 = 22


| HP 20/35 | AC 20 (23 with shield) T 11 FF 19 (22 with shield) | F +8 R +5 W +7 (+2 vs Enchantments/Death Effects) | Perc +7 | Low-Light Vision | Aura: Courage (10 ft +4 vs Fear Effects) | Speed 30ft/20ft | 1st: 0/4 | Smite 1/1 | Lay on Hands 0/4 | Immune: sleep, disease, fear | Active Conditions: None

Watching everyone walking closer, Stephan picks up his helm and places it back under his arm before making his way forward.


Male LG Human Slayer (Deliverer) 4 | HP: 40/40 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +7, R: +7, W: +3;| Init: +7 | Perc: +7 | Speed 20ft | Sneak Attack 1d6 | Active conditions: Dex Damage 1 Wis Damage 3 | Ammo: 39 arrows

Will Check for something being off: 1d20 + 3 ⇒ (7) + 3 = 10
Will Check for peaceful easy feeling: 1d20 + 3 ⇒ (5) + 3 = 8

welp

Leaving the others to do the talking, he whispers to the rest. "Something seems wrong. Be careful."


Male Human (Taldan) Wizard (Necromancer [Hallowed Necromancer] [Life]) 4
Character Information:
[HP: 24/24 (+4 Temporary)]; [Armor Class: 12; Touch: 12; Flat Footed: 10 (16/12/14 w Mage Armor)]; [Saves: Fortitude: +2; Reflex: +3; Will: +5]; [Initiative: +4]; [Perception: +5]

Sorry, I missed this in the earlier post

Will save: 1d20 + 5 ⇒ (14) + 5 = 19


Need a will save, Stephan.


| HP 20/35 | AC 20 (23 with shield) T 11 FF 19 (22 with shield) | F +8 R +5 W +7 (+2 vs Enchantments/Death Effects) | Perc +7 | Low-Light Vision | Aura: Courage (10 ft +4 vs Fear Effects) | Speed 30ft/20ft | 1st: 0/4 | Smite 1/1 | Lay on Hands 0/4 | Immune: sleep, disease, fear | Active Conditions: None

Will Save: 1d20 + 7 ⇒ (8) + 7 = 15+2 vs Enchantments and Death Effects


Walhart is soothingly calm as if affected by the spell Calm Emotions.

A web appears over the remainder of the party and Mictena. DC 16

A second flying Mictena appears above the gazebo 20 feet in the air.

initiative:

Walhart: 1d20 + 7 ⇒ (18) + 7 = 25
Tally: 1d20 + 1 ⇒ (13) + 1 = 14
Stephan: 1d20 + 1 ⇒ (1) + 1 = 2
Damien: 1d20 + 4 ⇒ (16) + 4 = 20
Mictena: 1d20 + 8 ⇒ (18) + 8 = 26

Round 1
Current Effects Damien - mage armor 4/4 hrs, false life 4/4 hrs- Tally barkskin 40/40 minutes,- Walhart Calm Emotions
Tally 35/35, Walhart 40/40, Damien 24+5/24 , Stephan 30/35

Mictena <======
Walhart, Reedreaper, Stephan, Tally, Damien


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

reflex save vs web: 1d20 + 3 ⇒ (4) + 3 = 7

"Awe nuts."

Tally valiantly struggles against the webs and tries to escape.

CMB: 1d20 + 6 ⇒ (19) + 6 = 25

Then heads for the edge. Though he is unable to get far, he does make it out.


The flying Mictena lets out an ear piercing scream at Damien.

damage: 5d6 ⇒ (3, 5, 1, 4, 6) = 19

Fort DC 15 for 1/2 damage and no daze.


Mictena
Tally
Walhart, Reedreaper, Stephan, Damien <======


Male Human (Taldan) Wizard (Necromancer [Hallowed Necromancer] [Life]) 4
Character Information:
[HP: 24/24 (+4 Temporary)]; [Armor Class: 12; Touch: 12; Flat Footed: 10 (16/12/14 w Mage Armor)]; [Saves: Fortitude: +2; Reflex: +3; Will: +5]; [Initiative: +4]; [Perception: +5]

Reflex save: 1d20 + 3 ⇒ (2) + 3 = 5
Fortitude save: 1d20 + 2 ⇒ (1) + 2 = 3
Is she tenth level? EPS is 1d6 per two caster levels

Damien struggles futilely to escape the sticky mass but only seems to even more entangled in the webs. Suddenly, he grasps the sides of his head in pain as Mictena's shout assaults his ear drums and leaves him disoriented.


Male shabti fighter (sensate) 7 HP 54/64 AC 20-13-17 init +3 perception +8 Fort +7, Ref +6, Will +6; +2 vs. much

reflex: 1d20 + 6 ⇒ (6) + 6 = 12
cmb: 1d20 + 9 ⇒ (13) + 9 = 22

The shabti frees himself but does not move.


Male LG Human Slayer (Deliverer) 4 | HP: 40/40 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +7, R: +7, W: +3;| Init: +7 | Perc: +7 | Speed 20ft | Sneak Attack 1d6 | Active conditions: Dex Damage 1 Wis Damage 3 | Ammo: 39 arrows

Walhart moves forward. Slowly, with no intention of using his weapons. With his mind calm and at ease, he trusts everyone can be calmed down, Mictena included.

"We should stop this pointless fight. Mictena, we don't want your mercy, because we are not at your mercy. What we want is for all of us, you included, to leave this altercation unharmed."


| HP 20/35 | AC 20 (23 with shield) T 11 FF 19 (22 with shield) | F +8 R +5 W +7 (+2 vs Enchantments/Death Effects) | Perc +7 | Low-Light Vision | Aura: Courage (10 ft +4 vs Fear Effects) | Speed 30ft/20ft | 1st: 0/4 | Smite 1/1 | Lay on Hands 0/4 | Immune: sleep, disease, fear | Active Conditions: None

Reflex: 1d20 + 5 ⇒ (11) + 5 = 16

Stephan manages to tiptoe as best he can through the webbing at his feet before standing next to Tally. With a surge of divinity, the half elf then connects his life force with Damien before reaching inward, touching the divine power in him again and touch his glowing fist to his chest.

Lay on Hands + Fey Foundling: 1d6 + 2 ⇒ (4) + 2 = 6

Move: Get out of web
Standard: Life Link to Damien
Swift: Lay on Hands (Self)


Walhart gives into Mictena's calming aura. Tally escapes the web. Damien is entangled by the web and punished with an ear piercing scream. He is no longed dazed. Stephan establishes a life link to Damien. Reedreaper shakes off the webs but takes no further action.

Round 2
Current Effects Damien - grappled, mage armor 4/4 hrs, false life 4/4 hrs- Tally barkskin 40/40 minutes, - Walhart Calm Emotions
Tally 35/35, Walhart 40/40, Damien 24+5-11=18/24 , Stephan 30/35

Mictena <======
Tally, Walhart, Reedreaper, Stephan, Damien


The second flying Mictena heads for the separated party and unleashes burning hands on Tally and Stephan. The web and Walhart are unharmed by her placement of the blast.

damage: 4d4 ⇒ (3, 1, 4, 3) = 11
Reflex DC 15 for half

CL 4 for this spell.


Mictena
Tally, Walhart, Reedreaper, Stephan, Damien <======

Mictena is altitude of 15 feet fyi.


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

reflex: 1d20 + 3 ⇒ (4) + 3 = 7

"A pity you didn't aim a little to the left."

Tally slices a path through the web with his flaming blade, and steps forward.


Tally does not have a blade much less flaming. Well I guess a dagger is a blade.


| HP 20/35 | AC 20 (23 with shield) T 11 FF 19 (22 with shield) | F +8 R +5 W +7 (+2 vs Enchantments/Death Effects) | Perc +7 | Low-Light Vision | Aura: Courage (10 ft +4 vs Fear Effects) | Speed 30ft/20ft | 1st: 0/4 | Smite 1/1 | Lay on Hands 0/4 | Immune: sleep, disease, fear | Active Conditions: None

Reflex: 1d20 + 5 ⇒ (1) + 5 = 6

"Hot, hot hot hot!" Patting himself down, Stephan's hand glows with energy before he touches Sarenrae's divine powers to heal himself again. Sighing, the man then takes out the warhammer and steps forward.

Swift Lay on Hands | Self: 1d6 + 2 ⇒ (5) + 2 = 7


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin
Igar The Terrible wrote:
Tally does not have a blade much less flaming. Well I guess a dagger is a blade.

I guess the produce flame expired. He will channel to heal.

2d6 ⇒ (1, 6) = 7, fey foundling means Tally gets an extra 4 points so he is back to max.


Male Human (Taldan) Wizard (Necromancer [Hallowed Necromancer] [Life]) 4
Character Information:
[HP: 24/24 (+4 Temporary)]; [Armor Class: 12; Touch: 12; Flat Footed: 10 (16/12/14 w Mage Armor)]; [Saves: Fortitude: +2; Reflex: +3; Will: +5]; [Initiative: +4]; [Perception: +5]

Escape webs: 1d20 + 1 ⇒ (6) + 1 = 7

Damien struggles futilely to escape the webs but only seems to get further entangled in the sticky mess.


Male LG Human Slayer (Deliverer) 4 | HP: 40/40 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +7, R: +7, W: +3;| Init: +7 | Perc: +7 | Speed 20ft | Sneak Attack 1d6 | Active conditions: Dex Damage 1 Wis Damage 3 | Ammo: 39 arrows

Walhart slowly walks up to Stephan. "You seemed to be a little trapped here. Let me help you out."

Aid Another check for when Stephan tries to move out of the web:

Aid another: Escape Artist: 1d20 + 6 ⇒ (18) + 6 = 24


Male shabti fighter (sensate) 7 HP 54/64 AC 20-13-17 init +3 perception +8 Fort +7, Ref +6, Will +6; +2 vs. much

cmb v dc 16: 1d20 + 9 ⇒ (11) + 9 = 20

The shabti moves to Damien. "Looks like you could use some help there."

aid another: 1d20 + 9 ⇒ (5) + 9 = 14


Round 3
Current Effects Damien - grappled, mage armor 4/4 hrs, false life 4/4 hrs- Tally barkskin 40/40 minutes, - Walhart Calm Emotions
Tally 35/35, Walhart 40/40, Damien 24+5-11=18/24 , Stephan 35/35

Mictena <======
Tally, Walhart, Reedreaper, Stephan, Damien


Mictena circles around and lands beside Tally.

slam v AC20: 1d20 + 12 ⇒ (8) + 12 = 20
damage: 1d8 + 2 ⇒ (2) + 2 = 4


Mictena
Tally, Walhart, Reedreaper, Stephan, Damien <======


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

Tally grunts and tries to make a dash through the webs towards the exit, drawing an AoO but not caring (Unless he can do a withdrawal through the webs, in which case he will do that).

reflex: 1d20 + 3 ⇒ (20) + 3 = 23

Nice. Unless something causes an issue he will move his full 40 whopping feet (or 4 squares with difficult terrain) 3 south, 1 west.

"I'm not fighting you Mictena. This is all on you. I'm not your enemy and you are not mine."


Male Human (Taldan) Wizard (Necromancer [Hallowed Necromancer] [Life]) 4
Character Information:
[HP: 24/24 (+4 Temporary)]; [Armor Class: 12; Touch: 12; Flat Footed: 10 (16/12/14 w Mage Armor)]; [Saves: Fortitude: +2; Reflex: +3; Will: +5]; [Initiative: +4]; [Perception: +5]

CMB to escape: 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13

Even with the gardener's help Damien is unable to pull himself away from the sticky webs.


| HP 20/35 | AC 20 (23 with shield) T 11 FF 19 (22 with shield) | F +8 R +5 W +7 (+2 vs Enchantments/Death Effects) | Perc +7 | Low-Light Vision | Aura: Courage (10 ft +4 vs Fear Effects) | Speed 30ft/20ft | 1st: 0/4 | Smite 1/1 | Lay on Hands 0/4 | Immune: sleep, disease, fear | Active Conditions: None

Reflex: 1d20 + 5 ⇒ (10) + 5 = 15
CMB: 1d20 + 7 ⇒ (13) + 7 = 20

Taking another step through the web, Stephan's feet stick to the silk. With effort, he tears free from the sticky substance.

"We do not wish to fight you Mictena! We just want to go home!"


Male LG Human Slayer (Deliverer) 4 | HP: 40/40 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +7, R: +7, W: +3;| Init: +7 | Perc: +7 | Speed 20ft | Sneak Attack 1d6 | Active conditions: Dex Damage 1 Wis Damage 3 | Ammo: 39 arrows

Walhart nods. "If you decide to fight, there's nothing for us here. We'll be leaving."

Unpertubed, Walhart heads for the exit, and helps anyone who might need it with the webs.

Escape Artist: 1d20 + 6 ⇒ (18) + 6 = 24
Aid Another (whoever gets it first): 1d20 + 6 ⇒ (19) + 6 = 25


Stephan feels his lifelink at work.

Round 4
Current Effects Damien - grappled, mage armor 4/4 hrs, false life 4/4 hrs- Tally barkskin 40/40 minutes, - Walhart Calm Emotions
Tally 31/35, Walhart 40/40, Damien 24+5-11=18+5=23/24 , Stephan 30/35

Mictena <======
Tally, Walhart, Reedreaper, Stephan, Damien


Mictena takes a five foot step and slams at Stephan.

slam v AC 23: 1d20 + 12 ⇒ (10) + 12 = 22
slam v AC 23: 1d20 + 12 ⇒ (12) + 12 = 24
damage: 1d8 + 2 ⇒ (1) + 2 = 3


Male shabti fighter (sensate) 7 HP 54/64 AC 20-13-17 init +3 perception +8 Fort +7, Ref +6, Will +6; +2 vs. much

Reedreaper continues to help Damien out of the web.
cmb v dc 16: 1d20 + 9 ⇒ (16) + 9 = 25


Mictena
Reedreaper
Tally, Walhart, Stephan, Damien <======


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

reflex: 1d20 + 3 ⇒ (18) + 3 = 21

Amazingly, Tally slips the bonds of the webbing yet again and makes it to (or is it open or unlocked and he can go through?) the door.


Combat maneuver check or Escape Artist which still allows you to move. Reflex is only on the round it is cast.

The gate does not budge.


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

CMB is +6, so even better. No disable device so Tally starts smashing the door.

To Hit Morning Star: 1d20 + 5 ⇒ (3) + 5 = 8
Damage Morning Star: 1d8 + 5 ⇒ (7) + 5 = 12

If there is no room next to the door, he will move south of Reedreeper after a full move and not get an attack. If that is the case please reposition his icon. Do the webs come all the way up to the door?

"Get that adamantine weapon over here!"


Your action to attempt to open the gate ends your turn. Bashing does not apply.


Male Human (Taldan) Wizard (Necromancer [Hallowed Necromancer] [Life]) 4
Character Information:
[HP: 24/24 (+4 Temporary)]; [Armor Class: 12; Touch: 12; Flat Footed: 10 (16/12/14 w Mage Armor)]; [Saves: Fortitude: +2; Reflex: +3; Will: +5]; [Initiative: +4]; [Perception: +5]

CMB to escape: 1d20 + 1 + 2 ⇒ (20) + 1 + 2 = 23
CMB to move: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16

"Finally" Damien shouts as he frees himself from the webs with Reedreaper's help. He moves free of the webs and turns to face the Mictena by the gazebo.


Male LG Human Slayer (Deliverer) 4 | HP: 40/40 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +7, R: +7, W: +3;| Init: +7 | Perc: +7 | Speed 20ft | Sneak Attack 1d6 | Active conditions: Dex Damage 1 Wis Damage 3 | Ammo: 39 arrows

Walhart, noticing the closed gate, turns to Mictena.
"You should open the door and let us out, Mictena. We're done here."

Meanwhile, he briefly grabs Tally's shoulder, healing him with lay on hands.

Lay on Hands: 1d6 ⇒ 3


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

Which puts Tally at max HP due to Fate's Favor plus one temp HP due to the sun-blessed trait.


| HP 20/35 | AC 20 (23 with shield) T 11 FF 19 (22 with shield) | F +8 R +5 W +7 (+2 vs Enchantments/Death Effects) | Perc +7 | Low-Light Vision | Aura: Courage (10 ft +4 vs Fear Effects) | Speed 30ft/20ft | 1st: 0/4 | Smite 1/1 | Lay on Hands 0/4 | Immune: sleep, disease, fear | Active Conditions: None

"I'll need someone to move! In the meantime.... Have at thee!" Stephan shouts while pulling out the black metal warhammer, swinging it at Mictena.

Attack-Nonlethal: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11

Once a spot is cleared from the gate, I'll begin moving. Had to pull out the warhammer to keep Mictena at bay, though I could grapple if need be....

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