Hef Sadir
|
With the drones near, Hef suddenly cuts the engines and throws the forward maneuvering gets into full reverse.
*Beep, Beep, Beep*
Piloting DC 24 Back Off: 1d20 + 13 ⇒ (4) + 13 = 17
Well... that sucks. Nothing I could see to do was a lower DC though so, bad rolls are bad rolls.
"GORRAMIT SHE STALLED! GET THOSE SHIELDS BACK UP, WE'RE GONNA NEED THEM! GUNNERS HIT THE DAMAGED ONE IF YOU CAN AND TAKE IT OUT!"
Aldane
|
Vondal shoot again and tries to hit the red one.
heavy plasma torpedo launcher: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 5d10 ⇒ (7, 4, 5, 5, 6) = 27
crit Damage: 5d10 ⇒ (3, 4, 7, 9, 5) = 28
| GM bigboom |
@Hef: Short of any other abilities coming into play, everyone can take only one action per round. Maneuver is an action. A stunt is also an action. So the pilot can generally only do one or the other in a single round.
@Aldane: Unless I'm missing something, crits do not double damage in starship combat. Rather, it causes an additional crit threshold of damage.
Chk'tarlsh
|
"Particle beam back online... now."
Antennae slowly oscillating as he focuses on the target, Chk'tarlsh fires at the purple drone again.
(Taking one of the bonuses again. Please let me know if anyone else would like to use it in subsequent rounds).
Particle Beam: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
Damage: 8d6 ⇒ (4, 2, 6, 1, 5, 3, 3, 4) = 28
Krara
|
Krara hops into the starboard Coilgun and fires at the damaged craft.
Attack: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 for damage: 4d4 ⇒ (2, 2, 4, 4) = 12
I think the particle beam can only shoot forwards. Though between the two of you red's gonna be pretty hurt this round too.
Chk'tarlsh
|
Oops! Thanks for picking that up.
Krara
|
NP. Starship stuff always gets complicated: I miss stuff all the time.
| Handsome Gob |
I'm going to take a bit of creative license here because I believe Hef would have done this if he had remembered and if he was a bit more familiar with the starship rules. I know when I'm a player, I forget these bonuses all the time - in fact, I forget what boons I've slotted 95% of the time, much less what temporary in-game bonuses I get. I'm going to rework Hef's turn this round using his Agent's respite re-roll. Everyone else, keep in mind that you each still have a Agent's respite re-roll also available to you.
"GORRAMIT SHE STALLED! GET THOSE SHIELDS BACK UP, WE'RE GONNA NEED THEM! GUNNERS HIT THE DAMAGED ONE IF YOU CAN AND TAKE IT OUT!"
That strange goblin from earlier walks onto the bridge. Wait... what the?!?! Is there no security on this ship?!?!?
"Heya, non-greenskins!" he says, obviously ignoring the fact that half of the team (Krara, Sauros and Charles) are in fact green. He continues, "No no! Name's Handsome Gob! Not Gorrammit! Gorrammit is this other half-orc buddy of mine. But funny thing...people say that a lot when I'm around. I wonder why that is..."
Seeing the ship had stalled as a result of trying to back up, the goblin continues, "But anyways, watcha all up to? Y'know, this passenger ship will never get me to Verces if you go backwards like that! C'mon 'ere! Lemme show ya..." Gob walks up to Hef's piloting controls and gives it a swift kick!
The controls seems to come alive more so than before and Hef, confusedly, tries to work them again...
----------
Hef's Piloting Reroll, Maneuver DC24: 1d20 + 13 ⇒ (15) + 13 = 28
Hef succeeds in pulling off some tight maneuvers, pushing the ship beyond spec! Hef avoids the red drone straight ahead while bring the ship about to bring all of the forward weapons to bear on both drones!! Including facing purple's (hopefully) depleted fore shields!
I've moved the ship with a green arrow outlining the path taken.
----------
Handsome says, "Much better! Forward is better than backward! Well, unless you're in a fist fight with this big guy named Hi-C. Have you seen him? All muscle and non-stop snacking. But if you ever meet him and he wants to punch you, then go backward...fast!!"
Handsome takes another look around at the ship's internal signage. "Huh. Looks like you guys haven't named this Drake-class ship yet?? Well, today's yer lucky day! I can fix that too!!!"
The annoying goblin who's an obvious security risk somehow, oddly, begins to grow on you as he waddles over to another control console. A few swift keystrokes and you see that the internal AND external signage now display your ship's name as Gob's Serenity.
"Done!! Wake me up when we land at Verces, okay?" says the goblin as he walks off the bridge.
And just as he exist, he pokes his head back through the doorway for one more remark, "Oh and I'll take my first class pre-landing dinner meal in the luxury suite rather than the dining room. See ya!!!" The goblin then disappears into the bowels of the ship...
Aldane
|
@Aldane: Unless I'm missing something, crits do not double damage in starship combat. Rather, it causes an additional crit threshold of damage.
Sorry, my mistake!
| GM bigboom |
@Aldane, all good! No worries!!
Botting Twich in-line below.
Round 2 Results
Engineering Phase:
Helm Phase:
Speed 12; Maneuverability good (turn 1)
AC 21; TL 20
HP 40/40; DT —; CT 8
Shields light 80 (forward 20, port 20, starboard 20, aft 20)
Attack (Forward) coilgun (4d4; 20 hexes), tactical nuclear
missile launcher (5d8; 20 hexes)
Attack (Aft) gyrolaser (1d8; 5 hexes)
Power Core White (140 PCU); Drift Engine none;
Systems advanced long-range sensors, mk 5 armor, mk 5 defenses, mk 3 mononode computer, self-destruct system
Modifiers +3 to any 1 check per round, +4 Computers (sensors only); Complement 0
Gunnery Phase:
Cumulative Damage Dealt to red drone: 55
Cumulative Damage Dealt to purple drone: destroyed
Drake Status:
HP: 79/85
Shields 100 (F/P/S/A): 0/25/25/25
Round 3 initiative:
Hef's Piloting, precog: 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 21
Drones' Piloting: 1d20 + 15 ⇒ (13) + 15 = 28
The little drone that could has won initiative! Hef please go ahead and move the ship. As Hef may not be available, if someone else is available to take over and bot Hef's piloting, please do so - much appreciated!!!
Everyone may declare your actions and take your rolls!
| GM bigboom |
Ignore this...I just missed one d100 roll...
1d100 ⇒ 95
Also drone's init is actually 24, not 28. But regardless no change to outcome.
As Krara said, things get complicated and missed all the time!
Krara
|
Krara will hop on the coilgun whichever is ultimately in the arc the last drone is and fire away at the remaining pest.
Attack: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29 for damage: 4d4 ⇒ (4, 1, 2, 4) = 11
Hef Sadir
|
Oh dang, thank you for the assistance remembering that bonus condition. Excellent use of it. It also reminded me of something...
"Yes yes, forward iiis always better, isn't it. Forward for a BROADSIDE! READY THE CANNONS! PREP THE CHARGES! FIRE IN THE HOOOOOOLE!"
Hef kicks the ship into a full burn, looking to dart just past the front of the drone. At the very last second, he turns into a collision course, playing the most dangerous game of chicken known to space faring races. Does the drone blink? Does he? We shall see!
Piloting Stealing a Ship Bonus AND using a reward to do a Fly-By DC 24: 1d20 + 13 + 2 + 4 ⇒ (10) + 13 + 2 + 4 = 29
Zigvigix Reward to get a +4 on the check and an extra move hex. During the gunnery phase, Fly-By allows one arc of your starship’s weapons to fire at the enemy vessel as if the vessel were in close range (treat the range as 1 hex), against any quadrant of the enemy starship.
| GM bigboom |
The red drone, nearly disabled but still alive and sputtering comes around for a flyby...
Red Piloting Action: 1d20 + 15 - 4 ⇒ (10) + 15 - 4 = 21
...and succeeds!!!
Red tactical nuclear missile: 1d20 + 9 + 3 ⇒ (7) + 9 + 3 = 19 ; 5d8 ⇒ (5, 6, 7, 1, 4) = 23
The red drone and Gob's Serenity exchange weapons fire. The drone misses you... But you successfully take down the drone!!!
The flyby success and Krara's attack clinches it - that will take down the red drone! Yay! That's one success!! Alrighty, we're going to fast forward into the next wave that approaches you!
Gob's Serenity Status:
HP: 79/85
Shields 100 (F/P/S/A): 25/25/25/25
3d6 + 5 ⇒ (1, 6, 4) + 5 = 16;1d6 ⇒ 5;1d4 + 2 ⇒ (3) + 2 = 5 rounds later, another two drones approach your position from the port side!
The party have 5 rounds-worth of time to do anything you want. I assume Twich will bring the fore shields back to max. If there are any other actions anyone would like to take during those 5 rounds (e.g. balancing shields, etc.), please go ahead and post it and I'll apply it before we roll into round 8!!
Round 8 initiative:
Hef's Piloting, precog: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20
Drones' Piloting: 1d20 + 15 ⇒ (19) + 15 = 34
The two new incoming drones win initiative! Hef please go ahead and move the ship. As Hef may not be available, if someone else is available to take over and bot Hef's piloting, please do so - much appreciated!!!
Everyone may declare your actions and take your rolls!
| House GM Tyranius |
A burst of light accompanies the destruction of the first drone. The rush of victory is short lived, as two more of the furious machines immediately engage. The First Seeker’s abruptly speaks through the ship’s comm unit, “Don’t lose hope, Starfinders. Your friends have messages for you. I’m patching the first transmission through now.”
The upbeat voice of Zo! blares through the speaker. “Greetings, future mega-celebrities! My studio just released the uncut edition of your episode of Pact World Warriors. I’ve got enough fan mail here for you to create another Liavarian moon.” Zo! clears his throat and begins reading from the fan submissions.
“I heard you saved AbadarCorp execs on Castrovel from dangerous wildlife. Did you prepare a meal afterward just like in the Combat Cooking Extravaganza? You and Zo! should open a restaurant and call it Live Ingestion Extreme!”
“I looooooooved your season, oh em gees! Starfinder merch when? Just take my credits already!”
“It’s me, your biggest fan in the Veskarium. Here’s some pics of my pet squox’s litter. I hope it’s okay that I named them after you.”
“I’m only six, but I want to be a Starfinder when I grow up. How do I join?”
Zo! stops reading and remarks, “They’re all cheering for you. Oh, and if you take footage of your ongoing battle, I’d be happy to use that as promotional material for the release. Call me!”
Hef Sadir
|
Hef tries to throw the ship into a tight banking spiral and then accelerates towards the drones, "Focus on one again, you got this!"
Piloting to Manuever DC 24 + Stealing a +2 on any of the high DC checks: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20
The rudder resists his turn and he sighs, "Long way around then..."
Krara
|
No matter! We took out the last two easy, these two will be just the same!
Attack Coilgun: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21 for Damage: 4d4 ⇒ (1, 2, 2, 3) = 8
Chk'tarlsh
|
"Targeting purple bogey. Clear and ... fire, "
Gunnnery, Particle Beam: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Damage: 8d6 ⇒ (4, 5, 6, 5, 2, 4, 2, 6) = 34
| GM bigboom |
Botting Twich in-line below
Round 8 Results
Engineering Phase:
Helm Phase:
Speed 12; Maneuverability good (turn 1)
AC 21; TL 20
HP 40/40; DT —; CT 8
Shields light 80 (forward 20, port 20, starboard 20, aft 20)
Attack (Forward) coilgun (4d4; 20 hexes), tactical nuclear
missile launcher (5d8; 20 hexes)
Attack (Aft) gyrolaser (1d8; 5 hexes)
Power Core White (140 PCU); Drift Engine none;
Systems advanced long-range sensors, mk 5 armor, mk 5 defenses, mk 3 mononode computer, self-destruct system
Modifiers +3 to any 1 check per round, +4 Computers (sensors only); Complement 0
Gunnery Phase:
Cumulative Damage Dealt to red drone: 0
Cumulative Damage Dealt to purple drone: 0
Gob's Serenity Status:
HP: 79/85
Shields 100 (F/P/S/A): 40/25/25/10
Round 9 initiative:
Hef's Piloting, precog: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28
Drones' Piloting: 1d20 + 15 ⇒ (19) + 15 = 34
The drones win initiative! Hef please go ahead and move the ship. As Hef may not be available, if someone else is available to take over and bot Hef's piloting, please do so - much appreciated!!!
Everyone may declare your actions and take your rolls!
Krara
|
Hmm, the darn rat must've kept the hardier drones closer to her hideout. the vesk grumbles as she fires again.
Coilgun: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14 for damage: 4d4 ⇒ (4, 1, 3, 2) = 10
| House GM Tyranius |
The crackle of static signals another incoming transmission. “Hello! Can you hear me?” asks a timid voice. “I’m Riika. You probably don’t remember me, but I’m one of the kiriintas you helped on Stabrisis-14. You inspired me to visit the Pact Worlds. I love it here. I even got a job as a researcher for an expedition studying the flora of the Liavaran moons. I came to Absalom Station on my vacation to personally thank you for expanding my horizons. I want you to know that even though I heard some nasty rumors about the Starfinder Society, I don’t believe any of them.”
Hef Sadir
|
| 4 people marked this as a favorite. |
Baby born, all good, at hospital and can’t move ship.
Twich
|
to keep things moving, I'll declare a provisional action...
I'm not sure where everone will end up, but I'm going to guess it's likely rebalancing shields may be helpful.
computers: 1d20 + 17 ⇒ (13) + 17 = 30
| GM Hmm |
Just a note to indicate that I've picked up the baton and that Big Boom's maps are now linked in my header.
| Bot Buddy 2000 |
BOTTING Hef Sadir
With the drones in that impossibly annoying position, Hef slows the engines and then pulls up the steering wheel preparing for the loop-di-loop. "Hold on, this one'll be a doozy!"
*Beep, Beep, Beep*
Piloting DC 24 Flip and Burn: 1d20 + 13 ⇒ (14) + 13 = 27
This time, Hef manages to coax the engines to continue with the stunt.
Alas, with both ships lined up like that, we're going to provoke one free attack, but everything I could think of would provoke that attack.
"GORRAMIT SHE MADE IT! YEEEEEEE HAWWWWWW! GET THOSE SHIELDS BACK UP, WE'RE GONNA NEED THEM!!"
Chk'tarlsh
|
Sliding in beside Krara, Chk'tarlsh engages the opposite coilgun, firing on the other drone. That'sh the way. Keep the pressure on them!"
Stealing a bonus again.
Gunnery: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Coilgun: 4d4 ⇒ (4, 1, 2, 1) = 8
| GM Hmm |
Round 9 Results
Engineering Phase:
Helm Phase:
Tiny fighter
Speed 12; Maneuverability good (turn 1)
AC 21; TL 20
HP 40/40; DT —; CT 8
Shields light 80 (forward 20, port 20, starboard 20, aft 20)
Attack (Forward) coilgun (4d4; 20 hexes), tactical nuclear
missile launcher (5d8; 20 hexes)
Attack (Aft) gyrolaser (1d8; 5 hexes)
Power Core White (140 PCU); Drift Engine none;
Systems advanced long-range sensors, mk 5 armor, mk 5 defenses, mk 3 mononode computer, self-destruct system
Modifiers +3 to any 1 check per round, +4 Computers (sensors only); Complement 0
Gunnery Phase:
Cumulative Damage Dealt to red drone: 20, 0 forward shields, malfunctioning engines
Cumulative Damage Dealt to purple drone: 0
Gob's Serenity Status:
HP: 77/85
Shields 100 (F/P/S/A): 40/0/25/10
Round 10 initiative:
Hef's Piloting, precog:: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30
Drones' Piloting+Malfunctioning Engines: 1d20 + 15 - 4 ⇒ (5) + 15 - 4 = 16
Team Gob's Serenity wins initiative! As Hef may not be available, if someone else is available to take over and bot Hef's piloting, please do so - much appreciated!!!
Round 10 Drone Helm
Everyone may declare your actions and take your rolls!
Krara
|
Come ON Krara. You're embarassing yourself!
Coilgun attack on Red: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21 for damage: 4d4 ⇒ (4, 4, 1, 2) = 11
Sauros
|
"Time to pull out the secret weapon..."
Precognition for next round: 1d20 + 15 ⇒ (13) + 15 = 28
| House GM Tyranius |
Suddenly, a squad of blue and gold starships emerges from the Drift, clustered like an honour guard around an impressive battleship. The massive ship glides into the fray and immediately disintegrates a group of nearby drones as it fires its powerful laser with surgical precision. “This is Stewards Overwatch battleship Steadfast responding to your call for assistance.”
Table GMs, the Stewards Support condition is now in effect.
| House GM Tyranius |
“Buddies! It’s me, Hemlock, from the Xenowardens on Aballon,” a synthesized voice drawls. “We Xenowardens are totally grateful for your help with cleaning up the Ice Well. The ecosystem is finally back in its groove after you Starfinders shut down that shadow gate. Things are chill back on Aballon, but I heard you’re having problems with some corporate spin doctor. Don’t let her harsh your mellow, and remember, not all of us believe everything we read on the infosphere.”
| GM Hmm |
Suddenly, a squad of blue and gold starships emerges from the Drift, clustered like an honour guard around an impressive battleship. The massive ship glides into the fray and immediately disintegrates a group of nearby drones as it fires its powerful laser with surgical precision. “This is Stewards Overwatch battleship Steadfast responding to your call for assistance.”
Table GMs, the Stewards Support condition is now in effect.
A patrol of Steward starships arrives to the fray to assist the Starfinder fleet.
Everyone gains a +4 bonus to starship combat checks until the end of the current drone wave!
| GM Hmm |
Wouldn't the +4 from the Stewards be enough to succeed at the Stunt?
You are correct! Good catch. Also...both Aldane and Sauros have acted this round already.
Chk'tarlsh
|
With the drones positioned in their forward arc, Chk'tarlsh switches back to the particle beam's targeting interface. "Weapon online. Acquirinhk target," the shirren says audibly, mandibles clacking. "Fire!"
Using one of the ship bonuses
Gunnery, Particle Beam: 1d20 + 10 + 4 + 2 ⇒ (13) + 10 + 4 + 2 = 29
Damage: 8d6 ⇒ (4, 1, 6, 2, 5, 3, 2, 2) = 25
Aldane
|
| 1 person marked this as a favorite. |
GM Hmm wrote:both Aldane and Sauros have acted this round already.Shaking this magic 8-ball is addicting!
Since that's all he does, I guess just apply that check to next round ^_^
Yes, mine too!
| GM Hmm |
Round 10 Results
Engineering Phase:
Helm Phase:
Tiny fighter
Speed 12; Maneuverability good (turn 1)
AC 21; TL 20
HP 40/40; DT —; CT 8
Shields light 80 (forward 20, port 20, starboard 20, aft 20)
Attack (Forward) coilgun (4d4; 20 hexes), tactical nuclear
missile launcher (5d8; 20 hexes)
Attack (Aft) gyrolaser (1d8; 5 hexes)
Power Core White (140 PCU); Drift Engine none;
Systems advanced long-range sensors, mk 5 armor, mk 5 defenses, mk 3 mononode computer, self-destruct system
Modifiers +3 to any 1 check per round, +4 Computers (sensors only); Complement 0
Gunnery Phase:
Cumulative Damage Dealt to red drone: DEAD
Cumulative Damage Dealt to purple drone: 12, 0 Port Shields, Glitching Life Support
Gob's Serenity Status:
HP: 77/85
Shields 100 (F/P/S/A): 40/0/25/10
Round 11 initiative:
Hef's Piloting, precog, remaining Stewards Support: 1d20 + 13 + 2 + 4 ⇒ (15) + 13 + 2 + 4 = 34
Purple Drone Piloting: 1d20 + 15 ⇒ (6) + 15 = 21
The drone moves first and aggressively moves in, head-to head!
Drone Helm
Purple Drone Piloting: 1d20 + 15 ⇒ (11) + 15 = 26 {Purple successfully evades! (AC23; TL22)
Team Starfinder Engineering
Team Starfinder Helm
Hef flies like a champ, allowing the rest of his team to hit any side of the Purple drone they wish, while remaining out of the range of the Purple drone's arcs!
Team Starfinder Gunnery
Only one more shot needed for a success!