Blood and Fog: An Adventurer's League Story

Game Master Vrog Skyreaver


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CG human fighter (battlemaster) 5 | AC 17, 19 w shield | hp 44/44 (0/5 HD used)| Saves: S +7*, D +4*, C +6*, I +1*, W +2*, Ch +2* | Insp [ ] | Second Wind [ ] | Action Surge [ ] | Sup Dice used 0/4 | Passive Per 14 | Stat Block

Whispering to the others, Gio broaches the subject, How do you want to approach? Are these things evil?


Male N Human var Rogue | HP: 31/33 | AC 14 | HD 5d8 Skills: Ath 5, His 5, Inst 4, Percp 4, Persus 5, SoH 6, Stlh 6 | Thieves Tools 9 Saves: S-1 D3 C1 I2 W1 Ch2 | Initiative 3 | PP 14 | Spd 30'

Io whispers for the group to stay here, and he sneaks up...
Stealth: 1d20 + 6 ⇒ (18) + 6 = 24


CG human fighter (battlemaster) 5 | AC 17, 19 w shield | hp 44/44 (0/5 HD used)| Saves: S +7*, D +4*, C +6*, I +1*, W +2*, Ch +2* | Insp [ ] | Second Wind [ ] | Action Surge [ ] | Sup Dice used 0/4 | Passive Per 14 | Stat Block

Nice roll!


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

The cleric silently asks Quenesti Pah to be with them.


Ionnis:

You sneak to the point at which you can see the creatures talking. They are in a clearing roughly 355' in radius.

A Massive Gnoll is talking to a pair of fey creatures that look like something of a mix between a halfling and and elf, but the fey do not appear to understand it's speech. The older of the two Fey is petting a wierd looking dog.

Nature 13 for info about the dog: Ionnis only:

This is a Yeth Hound. It is a Fey creature that, despite it's appearance, is actually intelligent. It is known for it's terrifying howl that freezes men's hearts and can cause them to die of fright.


Male N Human var Rogue | HP: 31/33 | AC 14 | HD 5d8 Skills: Ath 5, His 5, Inst 4, Percp 4, Persus 5, SoH 6, Stlh 6 | Thieves Tools 9 Saves: S-1 D3 C1 I2 W1 Ch2 | Initiative 3 | PP 14 | Spd 30'

Nature: 1d20 + 2 ⇒ (9) + 2 = 11

Io sneaks back to the group, and says that there is a gnoll speaking to two fey folks in a big clearing. One of them has some sort of dog like pet. He mentions the fey don't appear to understand the gnoll, but it doesn't look like anything bad is about to go down. So...do we pass them by? Confront? We do need to find whatever killed these poor people still.


CG human fighter (battlemaster) 5 | AC 17, 19 w shield | hp 44/44 (0/5 HD used)| Saves: S +7*, D +4*, C +6*, I +1*, W +2*, Ch +2* | Insp [ ] | Second Wind [ ] | Action Surge [ ] | Sup Dice used 0/4 | Passive Per 14 | Stat Block

Obviously, the gnoll is part of di responsible party. Do you think that they might be trying to recruit di fae to help them? Giuseppe whispers back.


Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10

”Lets go ask em.”


I assume that means you're going to go and "talk" with them?


Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10

so Gorum would not come up with this but an idea here would be Gorum goes in to gain the attention of those in nearby and draws them into an ambush by the rest of the party. We should have a good idea of the hostility level of the unknown party by that time. In the interest of moving forward, Gorum will move ahead toward the voices. The rest of the party can hide and wait for the ambush or follow the Paladin.

He does heal up before going in though lol. Just looked at my current health. He will cast cure wounds on himself and Wuen if you could spare some healing for him as well that would be great.

Cure Wounds: 1d8 + 2 ⇒ (7) + 2 = 9
29/52 hps


CG human fighter (battlemaster) 5 | AC 17, 19 w shield | hp 44/44 (0/5 HD used)| Saves: S +7*, D +4*, C +6*, I +1*, W +2*, Ch +2* | Insp [ ] | Second Wind [ ] | Action Surge [ ] | Sup Dice used 0/4 | Passive Per 14 | Stat Block

I am okay with that. @DM, for our renown item worth 100 gp or less, can we have bought an extra healing potion? It comes in at exactly 100 gp, in the Players Guide...


Male N Human var Rogue | HP: 31/33 | AC 14 | HD 5d8 Skills: Ath 5, His 5, Inst 4, Percp 4, Persus 5, SoH 6, Stlh 6 | Thieves Tools 9 Saves: S-1 D3 C1 I2 W1 Ch2 | Initiative 3 | PP 14 | Spd 30'

Io is also at less than half hitpoints, only has 1 healing potion


CG human fighter (battlemaster) 5 | AC 17, 19 w shield | hp 44/44 (0/5 HD used)| Saves: S +7*, D +4*, C +6*, I +1*, W +2*, Ch +2* | Insp [ ] | Second Wind [ ] | Action Surge [ ] | Sup Dice used 0/4 | Passive Per 14 | Stat Block

Clarifying, a potion of extra healing, not two healing potions...


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Male N Human var Rogue | HP: 31/33 | AC 14 | HD 5d8 Skills: Ath 5, His 5, Inst 4, Percp 4, Persus 5, SoH 6, Stlh 6 | Thieves Tools 9 Saves: S-1 D3 C1 I2 W1 Ch2 | Initiative 3 | PP 14 | Spd 30'

Maybe instead of jumping into a fray, the damaged people can take a few to heal or drink potions?


Ya, you could have taken some time to take a short rest, and I'm fine with that Giuseppe. Just let me know when you're ready to go kick some teeth in.


CG human fighter (battlemaster) 5 | AC 17, 19 w shield | hp 44/44 (0/5 HD used)| Saves: S +7*, D +4*, C +6*, I +1*, W +2*, Ch +2* | Insp [ ] | Second Wind [ ] | Action Surge [ ] | Sup Dice used 0/4 | Passive Per 14 | Stat Block

Short rest then. I would have suggested it, if it was apparent on both Io and Gor's faces...

If the situation is the same, Gio will try to stealthily follow Gorum into the encounter, keeping his distance if the surrounding terrain requires...

Dexterity (Stealth): 1d20 + 3 ⇒ (15) + 3 = 18


Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10

then instead of a cure wounds, Gorum would have used some hit dice to heal.

Hit Dice: 2d12 + 1d10 + 9 ⇒ (9, 9) + (4) + 9 = 31
51/52 hps


Male N Human var Rogue | HP: 31/33 | AC 14 | HD 5d8 Skills: Ath 5, His 5, Inst 4, Percp 4, Persus 5, SoH 6, Stlh 6 | Thieves Tools 9 Saves: S-1 D3 C1 I2 W1 Ch2 | Initiative 3 | PP 14 | Spd 30'

Hit dice: 4d8 + 2 ⇒ (1, 8, 2, 6) + 2 = 19


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

The cler8c interceeda with his goddess to hela his friends as he casts healing word 2d6 + 6 + 4 ⇒ (6, 3) + 6 + 4 = 19


Male N Human var Rogue | HP: 31/33 | AC 14 | HD 5d8 Skills: Ath 5, His 5, Inst 4, Percp 4, Persus 5, SoH 6, Stlh 6 | Thieves Tools 9 Saves: S-1 D3 C1 I2 W1 Ch2 | Initiative 3 | PP 14 | Spd 30'

So....we don't need to spend the hit dice then, right? Either way, thanks Quen!

Stealth: 1d20 + 6 ⇒ (11) + 6 = 17

Once everyone is back to not bleeding out, Io will spend a few moments cleaning up his appearance (cast prestidigitation) because you just never know. He will then sneak up with everyone else (within whispering range but not too close to his companions) and see what happens with these fey and their guest.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

[occ] nope. 8 had 8ntended to heal but th3 first week was nuts [/ooc]


Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10

Are we waiting on someone to act? I’m moving toward the voices while Gio and Io stealthfully follow. Quen I would assume is following either stealfully or a few steps behind Gorum. Gorum will move forward cautiously. If the voices go quiet he will take the dodge action in anticipation of an attack on himself.


CG human fighter (battlemaster) 5 | AC 17, 19 w shield | hp 44/44 (0/5 HD used)| Saves: S +7*, D +4*, C +6*, I +1*, W +2*, Ch +2* | Insp [ ] | Second Wind [ ] | Action Surge [ ] | Sup Dice used 0/4 | Passive Per 14 | Stat Block

I was just about to ask the same. Gorum's description was about what I pictured as well...


Ya, I was waiting for you guys to be done with healing.

The creatures in the clearing snap their heads towards the group as Gorum leads them out. There are a pair of Fey and a massive Gnoll, as well as an odd Dog creature, just as Ionnis described.

In Common, the Gnoll says "Kill them!"

Still no provided map, so more theater of the mind. The clearing is about 40' in diameter, with your group breaking through the trees and the enemies more or less in the middle. The dog is large and the quickling is tiny, and everything else is medium-sized.

Gorum: 1d20 + 2 ⇒ (4) + 2 = 6
Guiseppe: 1d20 + 3 ⇒ (11) + 3 = 14
Ionnis: 1d20 + 3 ⇒ (5) + 3 = 8
Quen: 1d20 + 1 ⇒ (10) + 1 = 11
Quick: 1d20 + 6 ⇒ (4) + 6 = 10
BGnoll: 1d20 + 2 ⇒ (12) + 2 = 14
Elder: 1d20 + 3 ⇒ (6) + 3 = 9
dog: 1d20 + 3 ⇒ (8) + 3 = 11

Initiative Order:
Guiseppe
Gnoll
Dog
Quen
Quickling
Elder
Ionnis
Gorum


Male N Human var Rogue | HP: 31/33 | AC 14 | HD 5d8 Skills: Ath 5, His 5, Inst 4, Percp 4, Persus 5, SoH 6, Stlh 6 | Thieves Tools 9 Saves: S-1 D3 C1 I2 W1 Ch2 | Initiative 3 | PP 14 | Spd 30'

Free action to say Well that wasn't a nice thing to say.


CG human fighter (battlemaster) 5 | AC 17, 19 w shield | hp 44/44 (0/5 HD used)| Saves: S +7*, D +4*, C +6*, I +1*, W +2*, Ch +2* | Insp [ ] | Second Wind [ ] | Action Surge [ ] | Sup Dice used 0/4 | Passive Per 14 | Stat Block

Do the fey look threatening?


Male, LN Half-Orc, Paladin 2nd/Barbarian 3rd | HPs 52 | AC: 16, 18 w Shield | Init: +2 | Saves S:+3, D:+0(adv**), C:+3, I:-1, W:+2, C:+4 | PP 10

where Gio and Io hidden with those stealth rolls? Or do they seem to be only aware of Gorum and Quen?


CG human fighter (battlemaster) 5 | AC 17, 19 w shield | hp 44/44 (0/5 HD used)| Saves: S +7*, D +4*, C +6*, I +1*, W +2*, Ch +2* | Insp [ ] | Second Wind [ ] | Action Surge [ ] | Sup Dice used 0/4 | Passive Per 14 | Stat Block

Moving along then...

Sneaking around the side, Gio tries to get as close to the Gnoll as he can without them noticing him, then strikes!

+1 longword: 1d20 + 6 ⇒ (1) + 6 = 7
If I can get close enough for advantage: 1d20 + 6 ⇒ (2) + 6 = 8

Wow, if that isn't a Han Solo moment, I don't know what is... *snap*

Giuseppe emerges from the brush, creeping up on the Gnoll. The dirty creature's nose crinkles as the wind shifts and it spins to knock the swordsman's blade aside with ease!

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