Tyrant's Grasp II: Eulogy for Roslar's Coffer

Game Master CrusaderWolf

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Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor

Sense Motive: 1d20 + 3 ⇒ (11) + 3 = 14

Nope.


Female medium outsider (phantom) | HP:45/45 | AC 22 T 14 FF 18 DR 5/magic & slash | CMB: +9, CMD: 21 | F: +3, R: +8, W: +5 (+4 morale vs enchant) | Init: +3 | Perc: +6 (darkvision), SM: +0 | Speed 30 | slamx2 +10/+10 (2d6+2* ecto; 2d6+4* inco) | *Active: Ecto. Mani.; Grtr Magic Fang

Sense Motive: 1d20 + 0 ⇒ (6) + 0 = 6

Double nope.


LG Female Tiefling Gunslinger (Mysterious Stranger) 1 / Paladin of Ragathiel (Divine Hunter) 6 | 53/53 HP | AC19 T14 FF15 | CMD21 | F +10 R +10 W +6 | Spd 30 | Init +4 | Perc +10 | Craft (Alchemy) +11, Diplomacy +9, Handle Animal +12, Intimidate +9, Knowledge (Religion) +11, Perception +10, Sense Motive +11 | Grit: 2/2 | Smite Evil 2/2 | Lay on Hands 5/5 | Divine Bond 1/1 | Stamina: 8/8 | Active Conditions: None

Sense Motive: 1d20 + 6 ⇒ (6) + 6 = 12 Statistically, someone in our group should eventually roll high enough to successfully sense somebody's motive. But no.

Silvia looks from the herald, to the door, and back again. "Do you have the key? We'll need to get the door unlocked if you want us to go through it."


Art | Female Duskwalker Dancer 7 | AC: 26 T: 17 FF: 23 | CMD: 24 | HP: 64/64 | F+5 R+9 W+7 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +3 | Perc +13 | Routine 2nd: 6/6 3rd: 3/3 | Active Status:: (bark)

Sense Motive: 1d20 + 3 ⇒ (9) + 3 = 12 Not today! You're up Wallace.

Ketra shrugs "You should probably unlock it for us too. If there's a mad queen on the other side, you'll want us with weapons in hand to fight her off and protect you." The obvious trappishness of the whole situation had been building for a while, long enough for Ketra to move all the way from trepidation through annoyance and right into reckless enthusiasm.

She enters into a showy pose, blades at the ready "Alright, let me at her."


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Garret's infernal contract states that he'll never fail a Diplomacy check, but in exchange the party will never succeed on a Sense Motive :p

With another wide grin, the faerie herald produces a skeleton key and presents it with a flourish, in both hands like a knight formally presenting a sword.

Silver Crusade

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Human Knight of Arnisant 2 | HP: 20/20 | AC: 20 T: 11 FF: 19 CMD: 15 | F+5 R+1 W+2 +2vsFear | Init +1 | Perception +6 Challenge 0/1

Wallace pushes forward, fire in his eyes, takes the key, and points at the Herald.

"What's the meaning of this? Your aren't being straight with us, what's really behind that door?" he demands. I'll not be led about by the nose for some childish prank when our lives are on the line!
________
Sense Motive, DC 16: 1d20 + 1 ⇒ (18) + 1 = 19 OMGOMGOMGOMG I'M HAND FLAPPING, Y'ALL!


Art | Female Duskwalker Dancer 7 | AC: 26 T: 17 FF: 23 | CMD: 24 | HP: 64/64 | F+5 R+9 W+7 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +3 | Perc +13 | Routine 2nd: 6/6 3rd: 3/3 | Active Status:: (bark)

Still holding her pose, Ketra turns her head to look at the herald, raising an eyebrow.

GJ Wallace!!! Lol!


Female medium outsider (phantom) | HP:45/45 | AC 22 T 14 FF 18 DR 5/magic & slash | CMB: +9, CMD: 21 | F: +3, R: +8, W: +5 (+4 morale vs enchant) | Init: +3 | Perc: +6 (darkvision), SM: +0 | Speed 30 | slamx2 +10/+10 (2d6+2* ecto; 2d6+4* inco) | *Active: Ecto. Mani.; Grtr Magic Fang

Zsofia jerks a thumb at the herald, and says to the group, "Sure, we could trust this guy to tell us what's behind the door. Or I could, y'know, just go look and report back."


LG Female Tiefling Gunslinger (Mysterious Stranger) 1 / Paladin of Ragathiel (Divine Hunter) 6 | 53/53 HP | AC19 T14 FF15 | CMD21 | F +10 R +10 W +6 | Spd 30 | Init +4 | Perc +10 | Craft (Alchemy) +11, Diplomacy +9, Handle Animal +12, Intimidate +9, Knowledge (Religion) +11, Perception +10, Sense Motive +11 | Grit: 2/2 | Smite Evil 2/2 | Lay on Hands 5/5 | Divine Bond 1/1 | Stamina: 8/8 | Active Conditions: None

"You're not invincible, Zsofia, and there could be something particularly dangerous for you in there."


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Eyes wide and jaw hanging open, the herald glances at the gaggle of faeries following behind who have all become very interested in cleaning their fingernails or studying a spot on the nearest wall or ceiling.

"Whaa...? Why, nothing! Pehrhaps a trap sent--er, laid!--by se Queen? Cehrtainly not a sehrpent made of fangs, why would you even ask that?" A chorus of dismayed gasps and groans comes from the watching tooth faeries. The herald grimaces, clearly realizing he's said too much but determined not to acknowledge it.


LG Female Tiefling Gunslinger (Mysterious Stranger) 1 / Paladin of Ragathiel (Divine Hunter) 6 | 53/53 HP | AC19 T14 FF15 | CMD21 | F +10 R +10 W +6 | Spd 30 | Init +4 | Perc +10 | Craft (Alchemy) +11, Diplomacy +9, Handle Animal +12, Intimidate +9, Knowledge (Religion) +11, Perception +10, Sense Motive +11 | Grit: 2/2 | Smite Evil 2/2 | Lay on Hands 5/5 | Divine Bond 1/1 | Stamina: 8/8 | Active Conditions: None

"Fangwinder," Silvia says, putting the pieces together. "The Queen's assassin. You were going to send us in there without any warning because, what, you thought it would be funny?"


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Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor
Silvia Macatus wrote:
"You're not invincible, Zsofia, and there could be something particularly dangerous for you in there."

“Not invincible, but she can be untouchable. Garmid could go with her...” Realizing what he has just said, Sanduro turns quickly to Zsofia. “Just for backup! Not that you need backup! I mean, so you can show him how it’s done!”

When the herald slips and Silvia puts two and two together, he takes the opportunity to change the subject.

“Oh, right, Fangwinder, the Queen’s assassin. Would-be assassin? Alleged would-be assassin? Is it really a serpent made of fangs? I suppose that makes sense for an assassin commanded by the queen of the tooth fairies. Have you actually seen it?”

Knowledge check for ... a serpent made of fangs?: 1d20 ⇒ 18
Nature +6, Planes +7, Religion +5


Female medium outsider (phantom) | HP:45/45 | AC 22 T 14 FF 18 DR 5/magic & slash | CMB: +9, CMD: 21 | F: +3, R: +8, W: +5 (+4 morale vs enchant) | Init: +3 | Perc: +6 (darkvision), SM: +0 | Speed 30 | slamx2 +10/+10 (2d6+2* ecto; 2d6+4* inco) | *Active: Ecto. Mani.; Grtr Magic Fang

Zsofia glares at Sanduro and makes a rude gesture.


Art | Female Duskwalker Dancer 7 | AC: 26 T: 17 FF: 23 | CMD: 24 | HP: 64/64 | F+5 R+9 W+7 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +3 | Perc +13 | Routine 2nd: 6/6 3rd: 3/3 | Active Status:: (bark)

Breaking stance for a moment, Ketra clacks the flats of the machete blades together "Ohhhh, I get it. You've got yourselves a serpent problem, and the best you could do was trap it in here. Now that there's fodd- I mean, friendly reinforcements, we're all here to tackle the serpent together. Is that it?" She smiles slyly. "Then I can't think of a better person to lead the way than the Prince's bravest and most delightful herald. Or maybe the enforcer, if you're feeling a little off today?" She nods "We'll take it with you."


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Silvia wrote:
"Fangwinder," Silvia says, putting the pieces together. "The Queen's assassin. You were going to send us in there without any warning because, what, you thought it would be funny?"

"...Yes?" the herald says hesitantly, but notices the other faeries vigorously shaking their heads or making throat-cutting gestures with their hands. "Er, no?" the herald amends. The crowd of faeries nods. "No," the herald says more firmly.

Sanduro wrote:
“Not invincible, but she can be untouchable. Garmid could go with her...” Realizing what he has just said, Sanduro turns quickly to Zsofia. “Just for backup! Not that you need backup! I mean, so you can show him how it’s done!”

Garmid harumphs, stroking his mustache and bristling indignantly. "I don't answer to you, boy! And I daresay I've been a phantom a fair span longer than your bandit queen!"

Ketra wrote:
"Ohhhh, I get it. You've got yourselves a serpent problem, and the best you could do was trap it in here. Now that there's fodd- I mean, friendly reinforcements, we're all here to tackle the serpent together. Is that it?"

Seizing the lifeline being offered, the herald grins widely and nods in agreement. "Oui, oui, an alliance! Gracious of se mortahls to hehlp se Prince against his traitorous mo--"

Ketra continues wrote:
"Then I can't think of a better person to lead the way than the Prince's bravest and most delightful herald. Or maybe the enforcer, if you're feeling a little off today?" She nods "We'll take it with you."

The faerie in Garret's hair freezes mid-word, eyes going wide as he steps into the rhetorical trap. Swallowing audibly, the faerie offers Ketra a weak grin. "Well, I am not pehrhaps se best choice to lead se mortahls into battle. Dear enforcehr, if you could be so kind...?" The stained-glass angel does not move, inscrutable as ever. The color draining from it's face, the faerie gulps again and flies over to the door with the mien of a man marching to the gallows. With one last, forlorn look at all of you the herald turns the key, and the door unlocks with a soft click.

I'll make a new post for the inside of the office later today!


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 7 | Speed 30 | Initiative +2 | Perception +5 | Hp: 29/44 (29) | AC 21 (Touch 13, FF 15) | CMD 11 | Fort +4, Reflex +5, Will +6 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Level-Drained (3), Mage Armor

Garret brings his loaded crossbow up and prepares for the door to open, though his true preparation should this be a fearsome snake is more arcane--if he acts quickly, perhaps an ear-piercing scream will stun the creature long enough for his companions to dispatch it...


Clocks tool TG Roll20 link

GM Rolls:

Fangwinder: 1d20 + 15 ⇒ (17) + 15 = 32
Silvia: 1d20 + 5 ⇒ (13) + 5 = 18
Garret: 1d20 + 5 ⇒ (10) + 5 = 15
Ketra: 1d20 + 6 ⇒ (12) + 6 = 18
Sanduro: 1d20 + 5 ⇒ (19) + 5 = 24
Zsofia: 1d20 + 4 ⇒ (18) + 4 = 22
Wallace: 1d20 + 6 ⇒ (7) + 6 = 13
Herald: 1d20 + 7 ⇒ (4) + 7 = 11

Sanduro:

You run through a mental list of snakes or snakelike creatures this Fangwinder could be--while there are a disturbingly large number of creatures that fit that description, the faeries' repeated reference to it being "made of fangs" doesn't ring any bells. It's possible, even likely, that it isn't a natural creature or even a living one.

After turning the key, the tooth faerie jumps up and down on the handly to turn it and then--with considerable difficulty given his small size--hauls it open to reveal the room behind. Once an elegant study, this room has floor-to-ceiling bookshelves along the walls, a pair of heavy desks, and several overstuffed chairs. Most of the books have been shredded, their pages and covers forming small nests. The chairs have all been sliced open, their stuffing removed and likewise fashioned into small nests. An unsteady chair made of stacked books stands atop the larger of the room’s two desks. Loose teeth are piled on the shelves, affixed to the ceiling, and heaped on the floors in strange, spiky patterns. The only exit from this room is the door your find yourselves standing in--there isn't a stairwell to be seen. You also see no sign of this assassin-snake.

"I'm quite sure it was in there!" the herald exclaims, eyes wide with alarm as it scans the trashed but seemingly empty room. "Se Prince had trapped it after escaping its clutches!"


Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor

Sanduro stands on tiptoe to get a better view from his usual position at the rear. He blows out a heavy breath when he sees the loose teeth piled up around the room.

"You said it's made of fangs, didn't you? Normal snakes shed their skin when they grow. Is it possible that all those -- " he waves the end of his bow, pointing at the around the room "-- could be Fangwinder's old skin?" He looks again. "If it is, I think you and your Prince might have a bigger problem than you thought."


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 7 | Speed 30 | Initiative +2 | Perception +5 | Hp: 29/44 (29) | AC 21 (Touch 13, FF 15) | CMD 11 | Fort +4, Reflex +5, Will +6 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Level-Drained (3), Mage Armor

Looking carefully into the room, Garret says, "Beware, if this is like any mortal snake, it may be well-hidden and waiting to spring."

Perception to see the snake: 1d20 + 5 ⇒ (12) + 5 = 17


Art | Female Duskwalker Dancer 7 | AC: 26 T: 17 FF: 23 | CMD: 24 | HP: 64/64 | F+5 R+9 W+7 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +3 | Perc +13 | Routine 2nd: 6/6 3rd: 3/3 | Active Status:: (bark)

Ketra resumes her alert stance. "Definitely looks like a lair at least... This isn't the kind of snake that can turn invisible, is it?" She eyes the room with caution as she transfers one of her machetes to her mouth to draw a pouch of chalk dust from her pack.

"You might be right Garret." She tosses the chalk dust pouch into the center of the room, then resumes her grip on her machete, curious to see if the sudden movement will lure the creature out.

Silver Crusade

Human Knight of Arnisant 2 | HP: 20/20 | AC: 20 T: 11 FF: 19 CMD: 15 | F+5 R+1 W+2 +2vsFear | Init +1 | Perception +6 Challenge 0/1

If I were a lesser man, I'd shove the Herald inside and close the door. Alas... Wallace keeps his shield up and sword ready. "Let's see that bravery," he says to the Herald, nodding at the room. "We're right behind you. We aren't like you so you can take us at our word for it."

Stepping behind the toothfairy and ready to follow him in, he prepares to shield the little fellow from harm as best he can.


Clocks tool TG Roll20 link

GM Rolls:

Bite: 1d20 + 6 ⇒ (18) + 6 = 24 Dmg: 1d8 + 4 ⇒ (4) + 4 = 8
Fort: 1d20 ⇒ 15

Fangwinder: 1d20 + 3 ⇒ (19) + 3 = 22
Herald: 1d20 + 2 ⇒ (9) + 2 = 11
Silvia: 1d20 + 3 ⇒ (15) + 3 = 18
Ketra: 1d20 + 3 ⇒ (8) + 3 = 11
Wallace: 1d20 + 1 ⇒ (18) + 1 = 19
Garret: 1d20 + 2 ⇒ (4) + 2 = 6
Sanduro: 1d20 + 3 ⇒ (11) + 3 = 14

Herald gives Wallaces a wounded look before flying into the office-room--immediately heading for the ceiling and slowly cruising around the room, desperately seeking some sign of Fangwinder.

"Se sehrpent is gone!" Herald cries, distraught. "How could this be?!" He flits down to land on the desk and leans over to point at the floor. "Se last time I saw him he was right sere rearing back to strike as we closed se doo--!"

Without warning, a long pale streak lunges out from under the desk, bleached-bone jaws clamping down on Herald before the faerie can react! Something crunches, and Fangwider rears back like a cobra, a hood of fangs flaring as Herald drops limply from the jaws of Queen Carnassial's assassin. Turning to Wallace in the doorway, Fangwinder flares out its hood of bone and sinuously sways back and forth, seeming to almost make eye contact with all of you in the course of its eerie dance. Will save from everyone except Garret, please!

Arcana DC13:

No living snake at all, Fangwinder is a necrophidius--a construct made from bones and fitted with a human skull at the head. As a mindless construct that requires neither food nor sleep, a necrophidius makes an excellent guardian, and its innate stealth allows it to slip up on the unwary undetected. In certain areas, the necrophidius is commonly employed as an assassin, able to disable its quarries with its dance of death or paralyzing bite before disposing of them in a gruesome manner—as long as the assassination doesn’t require any particular intelligence to carry out.

Will15, read this on a failed save:

Entranced by the serpent's menacing dance, you are Dazed for 2d4 ⇒ (2, 4) = 6 rounds.

ROUND ONE
Fangwinder
Garret
Ketra
Silvia
Wallace
Sanduro/Zsofia


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 7 | Speed 30 | Initiative +2 | Perception +5 | Hp: 29/44 (29) | AC 21 (Touch 13, FF 15) | CMD 11 | Fort +4, Reflex +5, Will +6 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Level-Drained (3), Mage Armor

Knowledge Arcana: 1d20 + 6 ⇒ (19) + 6 = 25

”This is a Necrophidious, a mindless construct, not an actual snake!” calls out Garret, adding, ”Avoid its deathly gaze!” as he prepares to cast a spell.

Would like to know immunities and resistances as well as DR as primary questions...


LG Female Tiefling Gunslinger (Mysterious Stranger) 1 / Paladin of Ragathiel (Divine Hunter) 6 | 53/53 HP | AC19 T14 FF15 | CMD21 | F +10 R +10 W +6 | Spd 30 | Init +4 | Perc +10 | Craft (Alchemy) +11, Diplomacy +9, Handle Animal +12, Intimidate +9, Knowledge (Religion) +11, Perception +10, Sense Motive +11 | Grit: 2/2 | Smite Evil 2/2 | Lay on Hands 5/5 | Divine Bond 1/1 | Stamina: 8/8 | Active Conditions: None

Will save: 1d20 + 1 ⇒ (9) + 1 = 10

Guess I don't get to do anything this fight. Have fun.


Art | Female Duskwalker Dancer 7 | AC: 26 T: 17 FF: 23 | CMD: 24 | HP: 64/64 | F+5 R+9 W+7 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +3 | Perc +13 | Routine 2nd: 6/6 3rd: 3/3 | Active Status:: (bark)

Will vs. Necrophidius: 1d20 + 4 ⇒ (6) + 4 = 10

I'm joining you Silvia. See the rest of you guys next fight.


Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor

Will - Sanduro: 1d20 + 6 ⇒ (13) + 6 = 19
Will - Zsofia: 1d20 + 3 ⇒ (4) + 3 = 7

The phantom freezes in place as well, creating a bottleneck in the hallway. Sanduro calls up to Garret and Wallace, "If the herald isn't going to make it, should we just close the door?"

Holding until we see how many of us can act. Sanduro isn't going to run in and start shooting if Wallace fails his save!

Silver Crusade

Human Knight of Arnisant 2 | HP: 20/20 | AC: 20 T: 11 FF: 19 CMD: 15 | F+5 R+1 W+2 +2vsFear | Init +1 | Perception +6 Challenge 0/1

Wallace registers nothing but the gentle swaying of bones. Like a flag in the wind, back and forth and back and forth and back and forth and back...
________
Will, DC 15: 1d20 + 2 ⇒ (1) + 2 = 3 Aw nuts XD
Alright Sanduro and Garrett, time to earn your keep! ;)

Silver Crusade

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Human Knight of Arnisant 2 | HP: 20/20 | AC: 20 T: 11 FF: 19 CMD: 15 | F+5 R+1 W+2 +2vsFear | Init +1 | Perception +6 Challenge 0/1

Wallace forces himself to act through his relentless hypnotic thoughts. Alright bones, bring it in! He manages a step closer and prepares to strike if the Necrophidius nears.
________
Readied vs Fangwinder: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 3 ⇒ (4) + 3 = 7 Oh no... I've caught the unluck!
I'm not sure Wallace would get AoO's while dazed, but I think he gets them while staggered?

Bodyguard?:

+3 AC?: 1d20 + 6 ⇒ (15) + 6 = 21
+3 AC?: 1d20 + 6 ⇒ (18) + 6 = 24

Found the good rolls y'all, they're in the spoiler...


LG Female Tiefling Gunslinger (Mysterious Stranger) 1 / Paladin of Ragathiel (Divine Hunter) 6 | 53/53 HP | AC19 T14 FF15 | CMD21 | F +10 R +10 W +6 | Spd 30 | Init +4 | Perc +10 | Craft (Alchemy) +11, Diplomacy +9, Handle Animal +12, Intimidate +9, Knowledge (Religion) +11, Perception +10, Sense Motive +11 | Grit: 2/2 | Smite Evil 2/2 | Lay on Hands 5/5 | Divine Bond 1/1 | Stamina: 8/8 | Active Conditions: None

Straining with the effort of pushing through the creature's hypnotic dance, Silvia still manages to raise her pistol and fire off a single shot.

Pistol, DA: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21
Bludgeoning/Piercing: 2d6 + 2 ⇒ (1, 3) + 2 = 6


Art | Female Duskwalker Dancer 7 | AC: 26 T: 17 FF: 23 | CMD: 24 | HP: 64/64 | F+5 R+9 W+7 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +3 | Perc +13 | Routine 2nd: 6/6 3rd: 3/3 | Active Status:: (bark)

Ketra, swaying rhythmically in time with the bone snake, staggers slowly into the room. Rather than have her machetes in a proper defensive posture, they swing from side to side in time with her own movements. She steps past Wallace, woozy as she says "Weird... snake... isn't it?"


Clocks tool TG Roll20 link

GM Rolls:

Bite: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Garret:

Just FYI (I don't know if I've specified) but you don't have Immunities, Resistances, and DR as separate questions since all of that would fall under "Defenses". I included Weaknesses & Special Attacks in there as well. [/b]

In addition to their standard construct immunities, a necrophidius is moderately resistant to cutting or piercing attacks; like skeletons, blunt smashing strikes are more effective. [ooc](DR5/bludgeoning)

This necrophidius has already demonstrating it's menacing Dance of Death, but worse still these constructs secrete a paralytic venom from their fangs! The constructs typically target those unaffected by their Dance first, unless they've been commanded to slay a specific target.

The serpent's motions are supernaturally compelling, and its a struggle for the party to throw themselves into motion as it bears its fangs in silent menace. Silvia's pistol shatters the silence--and the bullet shatters several of the long curved teeth making up Fangwinder's hood!

Fangwider does not hiss or growl, fighting in nearly total silence except for the soft rattle of its bony form on the wooden desk as it slithers atop it. With startling speed it manages to sidestep Wallaces overhead chop, and before the knight can pull his arm back Fangwinder lunges for Wallace's throat! A double row of fangs sinks in behind the knight's collarbone, and Wallance feels a pulse of poison spreading through him...

Fort save or Wallace is Paralyzed!

-ROUND TWO-
Fangwinder (-6hp)
Garret
Ketra
Silvia
Wallace (-9hp, Fort Save)
Sanduro/Zsofia

Staggered: 1/6


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Female medium outsider (phantom) | HP:45/45 | AC 22 T 14 FF 18 DR 5/magic & slash | CMB: +9, CMD: 21 | F: +3, R: +8, W: +5 (+4 morale vs enchant) | Init: +3 | Perc: +6 (darkvision), SM: +0 | Speed 30 | slamx2 +10/+10 (2d6+2* ecto; 2d6+4* inco) | *Active: Ecto. Mani.; Grtr Magic Fang

My fault - got jammed with work yesterday and missed my chance for Sanduro and Zsofia to act in round 1. OK to post actions for both rounds? I'll put round 2 actions under a spoiler, in case you rule the other way.

Zsofia moves woozily into the room and stumbles past Wallace and Fangwinder, rocking backwards with whatever attack of opportunity the necrophidius makes against her but (I hope) continuing for another step to flank with Ketra.

"Teeeth..." she mutters. "Why did it have to be teeth?"

Round 2 action:
Zsofia leans backwards away from Fangwinder then lunges forward, whipping her forehead at the swaying bony snake.

Slam!, flanking: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 91d6 + 1 ⇒ (1) + 1 = 2


Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor

Sanduro moves up to join Silvia in the doorway and launches an arrow at Fangwinder.

Longbow: 1d20 + 4 ⇒ (10) + 4 = 141d8 ⇒ 3

Round 2:
When Fangwinder bites Wallace, Sanduro steps behind the knight to slap a poultice* on the wound to draw out some of the poison.

Heal, Treat Poison (vs poison DC): 1d20 + 9 ⇒ (9) + 9 = 18

*I don't know what kind of meaningful treatment for poison we're supposed to be able to provide in 1 standard action, but that's the rule, so the poultice is just flavor. I did not include the +2 for the healer's kit in the Heal check, since it's empty and in Sanduro's backpack.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 7 | Speed 30 | Initiative +2 | Perception +5 | Hp: 29/44 (29) | AC 21 (Touch 13, FF 15) | CMD 11 | Fort +4, Reflex +5, Will +6 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Level-Drained (3), Mage Armor

Round 1:

Keeping his eyes down on the lower body of the snake as he moves into the room, Garret tries hard to avoid looking at its swaying upper body. "Use blunt weapons if you can!" he states as he calls forth fire magic and attempts to burn the snake-shaped construct to slag.

Cast Defensively, DC 17: 1d20 + 6 ⇒ (17) + 6 = 23
Burning Hands: 2d4 + 2 ⇒ (4, 1) + 2 = 7, DC 15 Reflex for 1/2 damage

Round 2:

Repeat Burning Hands, +1 damage due to Reclaimer trait:

Cast Defensively, DC 17: 1d20 + 6 ⇒ (6) + 6 = 12
Burning Hands: 2d4 + 3 ⇒ (4, 2) + 3 = 9, DC 15 Reflex for 1/2 damage


Art | Female Duskwalker Dancer 7 | AC: 26 T: 17 FF: 23 | CMD: 24 | HP: 64/64 | F+5 R+9 W+7 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +3 | Perc +13 | Routine 2nd: 6/6 3rd: 3/3 | Active Status:: (bark)

Ketra mutters "Alright, hold still juuuust one sec." as she tries to steady herself. As Zsofia presents an opening, she drops her machete to deliver a straight punch at the toothy snake.

Cestus: 1d20 + 5 - 2 + 2 ⇒ (7) + 5 - 2 + 2 = 12 Cestus damage (B): 1d4 + 4 ⇒ (3) + 4 = 7

Silver Crusade

Human Knight of Arnisant 2 | HP: 20/20 | AC: 20 T: 11 FF: 19 CMD: 15 | F+5 R+1 W+2 +2vsFear | Init +1 | Perception +6 Challenge 0/1

"Urk!" Wallace grunts as the Necrophidius sinks it's teeth into him. As it pulls away, he tries to heed Garrett's advice and swings his shield at the pile of bones.
________
Fort vs Paralysis: 1d20 + 5 ⇒ (10) + 5 = 15
Shield Bash vs Necrophidius: 1d20 + 5 ⇒ (10) + 5 = 151d4 + 3 ⇒ (2) + 3 = 5 AC does go down 4 for not having the Improved Shield Bash feat.
This is assuming a 15 on the Fort is enough. Otherwise he just spasms a little as the poison locks his muscles. I'd pull his Morningstar, but staggered.

Bodyguard?:

+3?: 1d20 + 6 ⇒ (6) + 6 = 12
+3?: 1d20 + 6 ⇒ (2) + 6 = 8


LG Female Tiefling Gunslinger (Mysterious Stranger) 1 / Paladin of Ragathiel (Divine Hunter) 6 | 53/53 HP | AC19 T14 FF15 | CMD21 | F +10 R +10 W +6 | Spd 30 | Init +4 | Perc +10 | Craft (Alchemy) +11, Diplomacy +9, Handle Animal +12, Intimidate +9, Knowledge (Religion) +11, Perception +10, Sense Motive +11 | Grit: 2/2 | Smite Evil 2/2 | Lay on Hands 5/5 | Divine Bond 1/1 | Stamina: 8/8 | Active Conditions: None

Her hands made clumsy by the assault on her mind, Silvia slowly but methodically loads another bullet into her pistol.


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Clocks tool TG Roll20 link

Thanks to Sanduro's poultice* you actually got a 19 and blew that save out of the water, Wallace!
*Use as directed. Side effects include sometimes still failing the save. If poisoned condition persists for 4 hours or longer call a priest.

GM Rolls:

Fangwinder Ref: 1d20 + 4 ⇒ (18) + 4 = 22
Bite: 1d20 + 6 ⇒ (3) + 6 = 9 Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Garret unleashes a sheet of fire that washes over Fangwinder. The assassin-construct ducks to shield itself--and manages to duck Sanduro's arrow in the process! A second spell from Garret fizzles as Fangwider rises back up, flaring its hood menacingly. Ketra chops with her machete, but the lighter blade is deflected from the polished bone of its body.

Whipping around, Fangwinder lunges at Ketra but the dancer is able to hop back and out of reach. Taking advantage of the snake-construct's over-extension, Wallace smashes it in the back with his shield and sends little shards of bone flying! With a rattle of bone Fangwider pushes itself back and off the desk.
The desk will grant cover to and from anyone not adjacent to the necrophidius and/or with the desk in between them.

-ROUND THREE-
Fangwinder (-14hp)
Garret
Ketra
Silvia
Wallace (-9hp)
Sanduro/Zsofia

Staggered 3/6, forgot to update this last turn!


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 7 | Speed 30 | Initiative +2 | Perception +5 | Hp: 29/44 (29) | AC 21 (Touch 13, FF 15) | CMD 11 | Fort +4, Reflex +5, Will +6 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Level-Drained (3), Mage Armor

Sliding across the room, Garret finds an opening and throws more fire at this elusive construct, hoping it eventually fails to dodge and his flames damage it!

Burning Hands Fire Damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6. DC 16 Reflex for half (forgot Spell Focus Evocation last time)


Art | Female Duskwalker Dancer 7 | AC: 26 T: 17 FF: 23 | CMD: 24 | HP: 64/64 | F+5 R+9 W+7 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +3 | Perc +13 | Routine 2nd: 6/6 3rd: 3/3 | Active Status:: (bark)

Ketra takes a step after Fangwinder, almost stumbling as the serpent's swaying continues to affect her. Her training takes over at the last moment though and she converts the stumble into a downwards punch.

Cestus; PA: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 10 Cestus damage: 1d4 + 4 ⇒ (4) + 4 = 8


LG Female Tiefling Gunslinger (Mysterious Stranger) 1 / Paladin of Ragathiel (Divine Hunter) 6 | 53/53 HP | AC19 T14 FF15 | CMD21 | F +10 R +10 W +6 | Spd 30 | Init +4 | Perc +10 | Craft (Alchemy) +11, Diplomacy +9, Handle Animal +12, Intimidate +9, Knowledge (Religion) +11, Perception +10, Sense Motive +11 | Grit: 2/2 | Smite Evil 2/2 | Lay on Hands 5/5 | Divine Bond 1/1 | Stamina: 8/8 | Active Conditions: None

Silvia raises her pistol and tries to find a clear shot through the melee in the crowded room, but groans in frustration and instead moves in to back up Ketra.

Silver Crusade

Human Knight of Arnisant 2 | HP: 20/20 | AC: 20 T: 11 FF: 19 CMD: 15 | F+5 R+1 W+2 +2vsFear | Init +1 | Perception +6 Challenge 0/1

Wallace tries to crowd the would-be assassin in and sends another blow from his shield. "Keep the pressure on!" he calls out, mumbling a little as his brain continues to struggle through the mental fog.
________
Shield Bash vs Necrophidius: 1d20 + 5 ⇒ (13) + 5 = 181d4 + 3 ⇒ (1) + 3 = 4 AC does go down 4 for not having the Improved Shield Bash feat.

Bodyguard?:

+3 AC?: 1d20 + 6 ⇒ (18) + 6 = 24
+3 AC?: 1d20 + 6 ⇒ (4) + 6 = 10


Female medium outsider (phantom) | HP:45/45 | AC 22 T 14 FF 18 DR 5/magic & slash | CMB: +9, CMD: 21 | F: +3, R: +8, W: +5 (+4 morale vs enchant) | Init: +3 | Perc: +6 (darkvision), SM: +0 | Speed 30 | slamx2 +10/+10 (2d6+2* ecto; 2d6+4* inco) | *Active: Ecto. Mani.; Grtr Magic Fang

Zsofia steps up to Fangwinder, clasps her hands together over her head, and hammers them down onto the construct's spine.

Slam!, staggered: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 1 ⇒ (6) + 1 = 7


Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor

There's no way I'm going to hit that thing with everyone crowding around it, and my last arrow just bounced off of it anyway. Wallace looks badly hurt; better I do something about that instead.

Sanduro steps over to Wallace's side and murmurs a prayer to the Lady of Graves. "Not today, at least not just yet." He reaches out and lays a hand on the warrior's back.

Cure Light Wounds: 1d8 + 2 ⇒ (2) + 2 = 4

Feh.


Clocks tool TG Roll20 link

GM Rolls:

Ref: 1d20 + 4 ⇒ (15) + 4 = 19
Bite: 1d20 + 6 ⇒ (12) + 6 = 18
Dmg: 1d8 + 4 ⇒ (2) + 4 = 6

As Fangwider gives ground the party pursues, the group's assault fierce despite the mind-numbing fog many of the are fighting through. Garret, Wallace, and Zsofia all land hits, cracking flames and thudding impacts leaving Fangwinder a cracked mess, its form barely holding together. Unable to find shots into the melee, Sanduro offers succor for Wallace's wound while Silvia maneuvers to a better position.

Still Fangwinder fights on, and something in its programming seems to recognize Wallace's moment of weakness as it lunges--this time the construct's serrated fangs tear at the knight's leg, piercing through the ringmail between the plates. No second save needed, though!

-ROUND FOUR-
Fangwinder (-28hp)
Garret
Ketra
Silvia
Wallace (-11hp)
Sanduro/Zsofia

Staggered 4/6


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 7 | Speed 30 | Initiative +2 | Perception +5 | Hp: 29/44 (29) | AC 21 (Touch 13, FF 15) | CMD 11 | Fort +4, Reflex +5, Will +6 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Level-Drained (3), Mage Armor

Drawing his wand from its hiding place in his sleeve, Garret steps over and attempts to activate the nearly-depleted item. If it activates, he will tap Wallace with the wand, healing him.

UMD versus DC 20: 1d20 + 8 ⇒ (13) + 8 = 21
If successful, Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3


LG Female Tiefling Gunslinger (Mysterious Stranger) 1 / Paladin of Ragathiel (Divine Hunter) 6 | 53/53 HP | AC19 T14 FF15 | CMD21 | F +10 R +10 W +6 | Spd 30 | Init +4 | Perc +10 | Craft (Alchemy) +11, Diplomacy +9, Handle Animal +12, Intimidate +9, Knowledge (Religion) +11, Perception +10, Sense Motive +11 | Grit: 2/2 | Smite Evil 2/2 | Lay on Hands 5/5 | Divine Bond 1/1 | Stamina: 8/8 | Active Conditions: None

Silvia steps up to menace the snake with her leather and metal-clad fist, trying to distract it enough to make an opening for Ketra and Wallace.


Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor

Seeing an opening, Sanduro hurries past Garret, grabbing the rarely-used club from his belt. He pokes at the construct, trying only to distract it.

"Now, Zsofia!"

Aid Another to Zsofia's next attack: 1d20 + 1 ⇒ (14) + 1 = 15


Female medium outsider (phantom) | HP:45/45 | AC 22 T 14 FF 18 DR 5/magic & slash | CMB: +9, CMD: 21 | F: +3, R: +8, W: +5 (+4 morale vs enchant) | Init: +3 | Perc: +6 (darkvision), SM: +0 | Speed 30 | slamx2 +10/+10 (2d6+2* ecto; 2d6+4* inco) | *Active: Ecto. Mani.; Grtr Magic Fang

Fangwinder's distracting writhing still making it difficult for her to focus, Zsofia grits her teeth and repeats her last blow, aiming again for the construct's spine.

Slam!, staggered, aided: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 191d6 + 1 ⇒ (1) + 1 = 2


Art | Female Duskwalker Dancer 7 | AC: 26 T: 17 FF: 23 | CMD: 24 | HP: 64/64 | F+5 R+9 W+7 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +3 | Perc +13 | Routine 2nd: 6/6 3rd: 3/3 | Active Status:: (bark)

With Silvia running distraction, Ketra attempts to smash Fangwinder's central skull to pieces with her fist.

Cestus; PA, flank: 1d20 + 5 - 2 + 2 ⇒ (12) + 5 - 2 + 2 = 17 Cestus damage (B): 1d4 + 4 ⇒ (3) + 4 = 7

She sways in time with the snake as she moves, synchronized to its movement, to its detriment this time.

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