GM Tyranius (PF2) Quest #9 Wayfinder Origins (Tier 3-6) (Inactive)

Game Master Tyranius

Tactical Map


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Dot in here

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GM Screen:
Random Roll: 1d3 ⇒ 1

On the top deck of the Kingfisher, Venture-Captain Muesello wipes the grease off his hands onto a rag. The pockmarked mechanist spent the early morning running a chain through a twelve-foot tall clockwork contraption mounted on the deck. Stuffing the dirty rag into his smock, he turns to address the group.

“I’m sure you’ve guessed this isn’t just a fishing trip. I would have filled you in sooner, but I was asked to keep everything confidential until we arrived. An expedition of Pathfinder initiates recently discovered this uncharted island, Burozi. The recruits found some Azlanti ruins, and we have a special assignment for your team.”

Muesello turns to the shore just five hundred feet from the moored ship, the peak of the island barely visible against the orange glow of the morning sun behind it. He clicks open an intricate compass, and its needle snaps to the direction of the island.

“Open your wayfinder, and you’ll see the same thing. This close to Burozi, all wayfinders point toward the island. As for the one in my hand here, this was found on Burozi—I’ve never seen one quite like it. The expedition team found it near a sealed hatch made out of reinforced skymetal. They couldn’t get in, which might have been for the best. The recruits were inexperienced, and Azlanti devices can be incredibly dangerous! But you’ve got more experience under your belts, so I need you to find a way through that sealed door and investigate whatever is on the other side.”

With a reassuring nod, Muesello returns to his work, meticulously checking each bolt as crew members emerge from below and begin preparing a sailboat for passage to the island.

Radiant Oath

Human (he/him) (Taldane) Holy Champion 7 |HP 96/99 | AC 28 (30) | Shield 10 (120/120) F +14 R +10 (bulwark) W +12 (+2 vs. poison/disease) | Resist: Persistent 3, Slashing 3, Void 1 | Perc +10 | Stealth +8 | 25 ft | Hero 0/3 | Focus 1/2 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 HP/minute, divine health aura, darkvision (60 min), frightened 1

"An uncharted island? How exciting! Who named it?" Iniquity asks with eagerness. Sweat beads on his forehead, dressed as he is in a gambeson. He runs his hand through his dark hair. "I trust we'll have time to don our armor on the island. Does that local wayfinder have any interaction with the door?"

Horizon Hunters

Male NG male half orc Druid 5 / Magic Warrior HP 58/58 | AC 23 | F +11 R +11 W +13 | Perc +13 | Stealth +9 | 25ft | focus 2/2 | spells 1st: 3/3 ; 2nd: 3/3 ; 3rd: 2/2 | Active Conditions: ---

This is exciting indeed! I have never seen anything like this before. Frogger looks at his wayfinder. Did the other Pathfinder team find anything else on this island? Things we need to watch out for?

As Frogger speaks, a vine seems to crawl up his hand. Oh yes, this is my familiar Viney. Say hi Viney. The vine leshy doesn't speak out loud but will wave one of it's vines. It too looks at the wayfinder and shrugs.

Grand Archive

Trygar NG male human (half-orc) wizard (universalist) 5 | HP 43/43| AC 18 | F +8 R +9 W +13 | Perc +11 | Stealth +2 | Hero Pt: 2 speed 25 ft. | focus 1/1 | spells 3 fireball, vampiric touch, 2 invisibility, burning hands, 1 fear, jump, true strike; C (1st) Chill Touch, Daze, Detect Magic, Elec. Arc, Shield | Active Conditions: mage armor

Namza raises an eyebrow and points at the wayfinder. "Azlanti treasure can be useful, but, like most powerful things, they're dangerous if not understood."

He looks out over the island. "Did the expedition find anything else of note? Where did they find the wayfinder?"

Grand Archive

Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

Game complete, thanks all for waiting

Orin grumbles a bit as he listens to the briefing, his full plate sitting evenly on his dwarven frame.

Orin then pulls out his Wayfinder, lifts the fancy over engraved with OT and sees if it points the same direction.


NG female (she/her) human cleric (cloistered) 3 | HP 19/32 | AC 19 | F +7 R +6 W +11 | Perc +9 | Stealth +1 | speed 25 ft | Hero 1/3 | Focus 0/1 | Active Conditions: ---

"A whole hatch made out of skymetal? That vault must hold something precious indeed. No clue as to its contents could be uncovered in the ruins?"

Kyra smiles toward Viney and raises her fingers in a small gesture of greeting. "May the light of the Dawnflower shine upon you, Viney."

Dark Archive

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Iniquity Pen wrote:
"I trust we'll have time to don our armor on the island. Does that local wayfinder have any interaction with the door?"

“See for yourself. After a week tinkering with this thing, I still can’t get it to do more than this.” Muesello speaks the command word and the wayfinder emits a small blue light. He hands the wayfinder over to Iniquity Pen. “Feel free to use it. You might need it.”

Frogger wrote:
This is exciting indeed! I have never seen anything like this before. Frogger looks at his wayfinder. Did the other Pathfinder team find anything else on this island? Things we need to watch out for?

“Use a sailboat to get to the island, then just follow that wayfinder. The reports didn’t mention anything dangerous, but you never know.”

Orin pulls out his own wayfinder and is surprised when it also points towards the island. Something strange is happening indeed.

Kyra wrote:
"A whole hatch made out of skymetal? That vault must hold something precious indeed. No clue as to its contents could be uncovered in the ruins?"

“They were too inexperienced to get much further, best for you all to go in clean, without any preconceptions of what you might find. But let’s just say the Decemvirate are very interested in this site.” All of you are aware that the Decemvirate are the 10 enigmatic leaders of the Pathfinder Society.

Now is a good time to slot your boons, gather your school items and you each get 1 Hero Point to start with.


NG female (she/her) human cleric (cloistered) 3 | HP 19/32 | AC 19 | F +7 R +6 W +11 | Perc +9 | Stealth +1 | speed 25 ft | Hero 1/3 | Focus 0/1 | Active Conditions: ---

"Sounds like we should be ready for anything." As the party prepares to switch to a smaller vessel, Kyra gathers her equipment and makes sure everything is in working order - particularly her trusty scimitar and scale mail. Looking over the armor, she shrugs. "Iniquity, you have the right of it. Wouldn't do to fall off the boat and have the armor drag us down."

AC is 16 while unarmored.

Envoy's Alliance

Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

Fangor is clearly a cleric of Razmir, his silver mask hides his feature and transforms his voice. Heavy gray robes masks his frame so it's difficult to clearly distinguish his height or frame. Nevertheless, his voice seems to be quite aged, almost a murmur, but very melodious and entertaining. Only his pointy ears that appears from time to time betray is elven heritage.

His immaculate white glove hands are clearly delicate and manipulate with ease the wayfinder he have in hand, engraved with an intricate F.

With his small and melodious voice he says It's quite interesting. Ancient Azlant, Wayfinders... I'm glade to be part of this expedition.
I will see that Razmir power help us get back in one piece.
Be sure that the Living God is watching us.

Turning to a young boy, in robes but without a mask, he says Come Ishmael. It's time for you to get your first mission.

The young boy is transporting Fangor's equipment.

Grand Archive

Trygar NG male human (half-orc) wizard (universalist) 5 | HP 43/43| AC 18 | F +8 R +9 W +13 | Perc +11 | Stealth +2 | Hero Pt: 2 speed 25 ft. | focus 1/1 | spells 3 fireball, vampiric touch, 2 invisibility, burning hands, 1 fear, jump, true strike; C (1st) Chill Touch, Daze, Detect Magic, Elec. Arc, Shield | Active Conditions: mage armor

"A very exciting prospect. We might push our understanding of wayfinders to a new level.

Namza puts a hand on his wayfinder and considers the possibility.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The boat ride to the island is quite uneventful. Getting to shore many of you don your armor and tighten the straps on your weapons, not quite sure what to expect.

The excavated ruins of a tower rise from halfway up the island’s sloping peak. All that remains of the tower is a semi-circle of white wall holding back centuries of dirt and debris. The skymetal hatch lies dead center in the
tower’s foundation. The 5-foot-wide hatch is decorated in thin silver filigree resembling gears in the shape of an eye.

DC 24 Religion:
You recognize it as the holy symbol of Amaznen, the Azlanti god of magic.

At the center of the eye is a socket that is obviously the same size and shape as the wayfinder you received from Muesello.

Holding out the wayfinder Iniquity Pen realizes that it is glowing a brightly blue light, same as it did on the ship. A woman’s voice emits from the direction of the door. "Σύστημα ασφαλείας Εντοπίστηκε δυσλειτουργία. Εισαγωγή σήματος και επαναφέρετε τους ενεργοποιητές σε κατάσταση λειτουργίας αποφύγετε περαιτέρω πρωτόκολλα ασφαλείας."

Azlanti:
"Security System malfunction detected. Insert badge and restore actuators to working order to avoid further security protocols."

Glowing numbers then appear on the door and begin counting down from 30.


NG female (she/her) human cleric (cloistered) 3 | HP 19/32 | AC 19 | F +7 R +6 W +11 | Perc +9 | Stealth +1 | speed 25 ft | Hero 1/3 | Focus 0/1 | Active Conditions: ---

Religion: 1d20 + 11 ⇒ (2) + 11 = 13

"Uh oh. Seems like we should hurry. Did anyone understand that woman? And what about this curious iconography?"

The countdown puts Kyra on edge. She draws her scimitar and clasps her holy symbol, her eyes darting back and forth to see if some contraption has been triggered.

Envoy's Alliance

Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

Religion: 1d20 + 6 ⇒ (18) + 6 = 24

This is the holy symbol of Amaznen, the Azlanti god of magic. It has been a long time that I haven't seen this one.

Says Fangor with his smooth voice. before adding Unfortunately, my Azlanty is quite rusty and I don't understood what have been said

Radiant Oath

Human (he/him) (Taldane) Holy Champion 7 |HP 96/99 | AC 28 (30) | Shield 10 (120/120) F +14 R +10 (bulwark) W +12 (+2 vs. poison/disease) | Resist: Persistent 3, Slashing 3, Void 1 | Perc +10 | Stealth +8 | 25 ft | Hero 0/3 | Focus 1/2 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 HP/minute, divine health aura, darkvision (60 min), frightened 1

Iniquity takes the ancient wayfinder from Muesello and fiddles with it while the others finish with their discussion. "This is lovely piece of craftsmanship,"[b] he commends and then asks the others, [b]"Do your wayfinders shine blue light?"

---

On the shore, he plants his glaive in the ground while he dons his chain and plate armor. "Why do I keep getting loaded onto a boat?" he asks rhetorically and then chuckles. "Probably because I joined a society dedicated to exploring the world that is based on a tiny island."

---

"Well, this is magnificent," Iniquity says as he admires the workmanship on the door. He startles a little when the door speaks and arches a single eyebrow. "Azlanti was not particularly useful on the stage, but that counting down does not bode well."

He makes a leap of faith and places the wayfinder in the wayfinder-shaped slot.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

When the wayfinder is slotted into the hatch, the blue colored light in the wayfinder activates and spreads down silver circuits 100 feet in each cardinal direction before reaching panels built along the perimeter of the ruined structure. The hatch lock is controlled by four actuators built into the tower’s foundation. Each contains one aeon stone and several electro-thaumaturgic fuses. To open the door, you must activate each of the four actuators.

  • North Actuator: The magical energy flowing off this actuator is traveling in the wrong direction. Arcana or Occultism to reroute it.
  • South Actuator: Access to this actuator is blocked. Acrobatics to squeeze through the narrow gap in the rubble blocking it or Athletics to move the rubble to the actuator.
  • East Actuator: A fuse on this actuator is broken. Crafting check to repair the fuse or Azlanti Lore or Engineering Lore to repair it.
  • West Actuator: The fuses on this actuator have become dislodged, and putting them back in place is a delicate operation. Azlanti Lore or Engineering Lore to put the fuses back in their proper place.

    You have 30 seconds (5 rounds) to complete all of these. They have multiple successes that are needed.

    Round 1
    Iniquity Pen
    Namza
    Fangor
    Frogger
    Kyra
    Orin

  • Grand Archive

    Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

    Orin grumbles "I'm a Pathfinder, not a miner" as he heads south and does his best to move rocks.

    athletics: 1d20 + 11 ⇒ (16) + 11 = 27

    Radiant Oath

    Human (he/him) (Taldane) Holy Champion 7 |HP 96/99 | AC 28 (30) | Shield 10 (120/120) F +14 R +10 (bulwark) W +12 (+2 vs. poison/disease) | Resist: Persistent 3, Slashing 3, Void 1 | Perc +10 | Stealth +8 | 25 ft | Hero 0/3 | Focus 1/2 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 HP/minute, divine health aura, darkvision (60 min), frightened 1

    "Wait! I'll help you move those," Iniquity says as he clanks after Orin. "The theater did not prepare me for elctro-thaumaturgical egineering!"

    He begins heaving stones to the side to make a path.

    Athletics: 1d20 + 9 ⇒ (16) + 9 = 25

    Heh. Maybe I should have asked to switch out for my primal theurge to deal with skill challenges. ;)

    EDIT: Old sheet!

    Grand Archive

    Trygar NG male human (half-orc) wizard (universalist) 5 | HP 43/43| AC 18 | F +8 R +9 W +13 | Perc +11 | Stealth +2 | Hero Pt: 2 speed 25 ft. | focus 1/1 | spells 3 fireball, vampiric touch, 2 invisibility, burning hands, 1 fear, jump, true strike; C (1st) Chill Touch, Daze, Detect Magic, Elec. Arc, Shield | Active Conditions: mage armor

    Namza fiddles with the North Actuator
    Arcana: 1d20 + 11 ⇒ (17) + 11 = 28

    Horizon Hunters

    Male NG male half orc Druid 5 / Magic Warrior HP 58/58 | AC 23 | F +11 R +11 W +13 | Perc +13 | Stealth +9 | 25ft | focus 2/2 | spells 1st: 3/3 ; 2nd: 3/3 ; 3rd: 2/2 | Active Conditions: ---

    Ah! What are those things?

    Frogger's best skill is at a +1 (Athletics) but he'll try crafting on the East one.

    Crafting: 1d20 + 0 ⇒ (16) + 0 = 16

    Did that do anything?

    Envoy's Alliance

    Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

    West Actuator

    Engineering Lore (untrained): 1d20 + 3 ⇒ (16) + 3 = 19

    From his long live, Fangor tries to remember his engineering classes to put them back in place.


    NG female (she/her) human cleric (cloistered) 3 | HP 19/32 | AC 19 | F +7 R +6 W +11 | Perc +9 | Stealth +1 | speed 25 ft | Hero 1/3 | Focus 0/1 | Active Conditions: ---

    Kyra frantically looks around. "Oh boy, oh boy, what is happening?" Seeing that two strong-looking gentlemen are already heading for the south actuator (the only one that seems up her alley at first glance), she follows the frog-faced druid to the east. "Gosh, this looks complicated. What do I do, what do I do?" She begins frantically fiddling with the wires. "I need these to connect, right? Right?"

    Crafting (untrained): 1d20 + 0 ⇒ (4) + 0 = 4

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Iniquity and Orin head to the southern actuator and work on moving the rubble around to make a suitable passage. Between the pair they nearly get there. A few more rocks stand in their way. 2 Successes

    Namza works on reversing the flow of the northern actuator. He nearly has it as the two currents fight against each other, sending blue sparks into the air. Crit Success

    Frogger heads east to find a broken fuse. He pulls it out and swaps it with another broken fuse, not fixing the problem at all. Failure Fangor heads in the opposite direction to find a dislodged fuse. Using a few of his engineering knowledge he thinks he can use a few tools to get it back into place. Success

    Kyra joins Frogger to the east. With a little ingenuity she begins pulling all of the fuses out and tosses them into a pile to try them all one at a time. Crit Fail.

    24 Seconds remain on the clock.

  • North Actuator: The magical energy flowing off this actuator is traveling in the wrong direction. Arcana or Occultism to reroute it.
  • South Actuator: Access to this actuator is blocked. Acrobatics to squeeze through the narrow gap in the rubble blocking it or Athletics to move the rubble to the actuator.[/b]
  • East Actuator: A fuse on this actuator is broken. [ooc]Crafting check to repair the fuse or Azlanti Lore or Engineering Lore to repair it.
  • West Actuator: The fuses on this actuator have become dislodged, and putting them back in place is a delicate operation. Azlanti Lore or Engineering Lore to put the fuses back in their proper place.

    Successes
    North (2/3)
    South (2/3)
    East
    West (1/3)

    Round 2
    Iniquity Pen
    Namza
    Fangor
    Frogger
    Kyra
    Orin


  • NG female (she/her) human cleric (cloistered) 3 | HP 19/32 | AC 19 | F +7 R +6 W +11 | Perc +9 | Stealth +1 | speed 25 ft | Hero 1/3 | Focus 0/1 | Active Conditions: ---

    "No, no, no, this is all wrong!" Kyra looks around at the others and shouts: "Anyone who knows a bit about... doodads and... thingamajigs? We could use some help here!" She then tries once more to get things to connect the way they are supposed to, with a quick prayer to Sarenrae on her lips. Can't make it much worse for the moment...

    Crafting (untrained): 1d20 + 0 ⇒ (10) + 0 = 10 +1 if I have the time to cast Guidance on this

    Grand Archive

    Trygar NG male human (half-orc) wizard (universalist) 5 | HP 43/43| AC 18 | F +8 R +9 W +13 | Perc +11 | Stealth +2 | Hero Pt: 2 speed 25 ft. | focus 1/1 | spells 3 fireball, vampiric touch, 2 invisibility, burning hands, 1 fear, jump, true strike; C (1st) Chill Touch, Daze, Detect Magic, Elec. Arc, Shield | Active Conditions: mage armor

    Namza furrows his brow and examines runes in the northern actuator again.
    Arcana: 1d20 + 11 ⇒ (8) + 11 = 19

    One of these checks per round?

    Horizon Hunters

    Male NG male half orc Druid 5 / Magic Warrior HP 58/58 | AC 23 | F +11 R +11 W +13 | Perc +13 | Stealth +9 | 25ft | focus 2/2 | spells 1st: 3/3 ; 2nd: 3/3 ; 3rd: 2/2 | Active Conditions: ---

    If a 16 didn't do it, Frogger is probably doing more harm than good on these checks. Should he just sit out next round?

    I really have no idea what I'm doing. Can anyone help us out?

    Frogger fiddles with the East Actuator.

    Crafting: 1d20 + 0 ⇒ (6) + 0 = 6

    Radiant Oath

    Human (he/him) (Taldane) Holy Champion 7 |HP 96/99 | AC 28 (30) | Shield 10 (120/120) F +14 R +10 (bulwark) W +12 (+2 vs. poison/disease) | Resist: Persistent 3, Slashing 3, Void 1 | Perc +10 | Stealth +8 | 25 ft | Hero 0/3 | Focus 1/2 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 HP/minute, divine health aura, darkvision (60 min), frightened 1

    Iniquity shoulders another slab of rock and hefts it out of the way. "I think I've got this, if you've got any skill with fixing things," he says to Orin between grunts.

    Athletics: 1d20 + 9 ⇒ (20) + 9 = 29

    EDIT: OK. I do have it in hand.

    Grand Archive

    Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

    With Iniquity working on the rocks here Orin grumbles and heads to the east.

    crafting: 1d20 + 6 ⇒ (4) + 6 = 10

    Envoy's Alliance

    Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

    By Razmir's sake, don't try it if you don't know how to do it!

    Says Fangor always in his smooth voice as he moves to help his comrades do it.
    East Actuator

    Craft (T): 1d20 + 9 ⇒ (3) + 9 = 12
    Craft (T) - HP -: 1d20 + 9 ⇒ (11) + 9 = 20

    Will give my floating HP to Frogger in hopes to avoid a crit fail.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    @Namza- Correct.

    Iniquity Pen quickly clears the rubble to the southern actuator and gets it operating once more. Crit Success. Namza has similar success to the north as he gets the shunt swapped and the magical energy flows in the correct direction. Success

    Fangor manages to find a good fuse in the pile and gets it swapped out. So far so good, but still a few bad fuses to go. Successes But, as he turns his back Frogger manages to remove the fuse tossing it back into the pile. Crit fail -1 Success

    Even with a small bit of guidance Kyra racks her brain on the mess of fuse blocks. Failure Orin comes walking up from behind, giving a small whistle at the pile of parts.

    18 Seconds remain...

  • East Actuator: A fuse on this actuator is broken. Crafting check to repair the fuse or Azlanti Lore or Engineering Lore to repair it.
  • West Actuator: The fuses on this actuator have become dislodged, and putting them back in place is a delicate operation. Azlanti Lore or Engineering Lore to put the fuses back in their proper place.

    Successes
    North (Complete)
    South (Complete)

    East (0/3)
    West (1/3)

    Round 3
    Iniquity Pen
    Namza
    Fangor
    Frogger
    Kyra
    Orin

  • Grand Archive

    Trygar NG male human (half-orc) wizard (universalist) 5 | HP 43/43| AC 18 | F +8 R +9 W +13 | Perc +11 | Stealth +2 | Hero Pt: 2 speed 25 ft. | focus 1/1 | spells 3 fireball, vampiric touch, 2 invisibility, burning hands, 1 fear, jump, true strike; C (1st) Chill Touch, Daze, Detect Magic, Elec. Arc, Shield | Active Conditions: mage armor

    Namza moves over to examine the fuses on the east actuator. "These could be repaired, with time."

    He attempts to make a start of it.
    Craft: 1d20 + 9 ⇒ (13) + 9 = 22

    Horizon Hunters

    Male NG male half orc Druid 5 / Magic Warrior HP 58/58 | AC 23 | F +11 R +11 W +13 | Perc +13 | Stealth +9 | 25ft | focus 2/2 | spells 1st: 3/3 ; 2nd: 3/3 ; 3rd: 2/2 | Active Conditions: ---

    This fuse looks like the right one.

    Craft: 1d20 + 0 ⇒ (1) + 0 = 1
    Craft w/ HP reroll: 1d20 + 0 ⇒ (12) + 0 = 12

    Grand Archive

    Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

    Orin decides to go try and help with the fuses

    Azlanti Lore vs West: 1d20 + 1 ⇒ (10) + 1 = 11

    "Oi! What did you say these wires did?" grumbles Orin.


    NG female (she/her) human cleric (cloistered) 3 | HP 19/32 | AC 19 | F +7 R +6 W +11 | Perc +9 | Stealth +1 | speed 25 ft | Hero 1/3 | Focus 0/1 | Active Conditions: ---

    Kyra looks up toward the masked cleric. "Yes, yes, you're right... Here, let me help you instead. Let the blessing of the Everlight be upon you!" She casts Guidance on the three people at her station (Namza, Fangor and Frogger).

    Envoy's Alliance

    Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

    @GM I've used my Coin Award HP to make Frogger reroll his Critical Failure on the previous round.

    Craft: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14

    Fangor tries to work on East Actuator but seems distracted.

    Radiant Oath

    Human (he/him) (Taldane) Holy Champion 7 |HP 96/99 | AC 28 (30) | Shield 10 (120/120) F +14 R +10 (bulwark) W +12 (+2 vs. poison/disease) | Resist: Persistent 3, Slashing 3, Void 1 | Perc +10 | Stealth +8 | 25 ft | Hero 0/3 | Focus 1/2 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 HP/minute, divine health aura, darkvision (60 min), frightened 1

    Iniquity heads over to the eastern actuator. "I had to help out repairing props and costumes, but nothing like this," he says, completely flummoxed.

    Crafting: 1d20 + 1 ⇒ (12) + 1 = 13

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Frogger (Fangor Reroll): 1d20 ⇒ 20 Crit Success

    With Fangors help Frogger manages to close out the eastern actuator as he gets lucky, grabbing the correct fuses. Kyra works on giving each of the group a little guidance as everyone converges on the western actuator.

    You find Orin there scratching his head as he is quite flummoxed.

    Those bolded can redo their actions as Frogger's lucky roll closed out the eastern side.

  • West Actuator: The fuses on this actuator have become dislodged, and putting them back in place is a delicate operation. Azlanti Lore or Engineering Lore to put the fuses back in their proper place.

    Successes
    North (Complete)
    South (Complete)
    East (Complete)

    West (1/3)

    Round 3
    Iniquity Pen
    Namza
    Fangor
    Frogger

    Kyra
    Orin

  • Radiant Oath

    Human (he/him) (Taldane) Holy Champion 7 |HP 96/99 | AC 28 (30) | Shield 10 (120/120) F +14 R +10 (bulwark) W +12 (+2 vs. poison/disease) | Resist: Persistent 3, Slashing 3, Void 1 | Perc +10 | Stealth +8 | 25 ft | Hero 0/3 | Focus 1/2 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 HP/minute, divine health aura, darkvision (60 min), frightened 1

    Lore (U): 1d20 + 1 ⇒ (15) + 1 = 16

    "Yes. Sure. We sometimes played the Fall of Azlant but that did not prepare me for whatever this tangle is!" Iniquity says, scratching his head.

    Horizon Hunters

    Male NG male half orc Druid 5 / Magic Warrior HP 58/58 | AC 23 | F +11 R +11 W +13 | Perc +13 | Stealth +9 | 25ft | focus 2/2 | spells 1st: 3/3 ; 2nd: 3/3 ; 3rd: 2/2 | Active Conditions: ---

    Engineering Lore (U): 1d20 + 0 ⇒ (9) + 0 = 9

    I'm not great with all this mechanical stuff. Does this fuse look like its in the right place?

    Grand Archive

    Trygar NG male human (half-orc) wizard (universalist) 5 | HP 43/43| AC 18 | F +8 R +9 W +13 | Perc +11 | Stealth +2 | Hero Pt: 2 speed 25 ft. | focus 1/1 | spells 3 fireball, vampiric touch, 2 invisibility, burning hands, 1 fear, jump, true strike; C (1st) Chill Touch, Daze, Detect Magic, Elec. Arc, Shield | Active Conditions: mage armor

    "Not my area of expertise, but perhaps..."
    Lore: 1d20 + 4 ⇒ (12) + 4 = 16

    Envoy's Alliance

    Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

    Satisfied that his god's encouragment have provided Frogger with a spark of intelligence, Fangor tries to continue his work on the last Actuator.

    Lore : 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Most fail but Razmir seems to favor Fangor as he gets another handful of fuses in the correct location. This just yet might be a success as the hatch continues to ominously countdown. +1 Success and 3 failures.

    12 Seconds remain...

  • West Actuator: The fuses on this actuator have become dislodged, and putting them back in place is a delicate operation. Azlanti Lore or Engineering Lore to put the fuses back in their proper place.

    Successes
    North (Complete)
    South (Complete)
    East (Complete)

    West (2/3)

    Round 4
    Iniquity Pen
    Namza
    Fangor
    Frogger
    Kyra
    Orin


  • NG female (she/her) human cleric (cloistered) 3 | HP 19/32 | AC 19 | F +7 R +6 W +11 | Perc +9 | Stealth +1 | speed 25 ft | Hero 1/3 | Focus 0/1 | Active Conditions: ---

    Kyra moves up to the west actuator. "Wow, that looks even more complicated. I'm not touching that." She proceeds to cast Guidance on the only two people that remain eligible (Iniquity and Orin).

    Only in case things have not been solved yet once her turns comes around, of course.

    Envoy's Alliance

    Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

    Engineering Lore (Untrained): 1d20 + 3 ⇒ (10) + 3 = 13

    Fangor continues his work, but this time, failed to find the correct way to place the thing.

    Razmir be praised, I've not critically failed!

    Horizon Hunters

    Male NG male half orc Druid 5 / Magic Warrior HP 58/58 | AC 23 | F +11 R +11 W +13 | Perc +13 | Stealth +9 | 25ft | focus 2/2 | spells 1st: 3/3 ; 2nd: 3/3 ; 3rd: 2/2 | Active Conditions: ---

    Frogger hops on over.

    Engineering (U): 1d20 + 0 ⇒ (14) + 0 = 14

    Does that work? I think I saw it in a textbook once.

    Radiant Oath

    Human (he/him) (Taldane) Holy Champion 7 |HP 96/99 | AC 28 (30) | Shield 10 (120/120) F +14 R +10 (bulwark) W +12 (+2 vs. poison/disease) | Resist: Persistent 3, Slashing 3, Void 1 | Perc +10 | Stealth +8 | 25 ft | Hero 0/3 | Focus 1/2 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 HP/minute, divine health aura, darkvision (60 min), frightened 1

    Lore (U), Guidance: 1d20 + 1 + 1 ⇒ (20) + 1 + 1 = 22

    "Does this look right?" he asks.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Iniquity figures it out just in time before the countdown ends. The hatch opens with a sharp hiss of air. You descend a spiral staircase into a sparkling clean underground workshop. The complex is well-lit by bright recessed lights.

    Only one of the rooms below seems to be accessible. As you reach the bottom of the stairs the door swings open. The floor in this chamber is frozen. Excavation was halted when an earthquake caused minor flooding. Inside are a pair of humanoid-shaped constructs built from wood, metal, and magic. They wobble about as they look towards the noise of the door opening in a threatening manner.

    The frozen floor is uneven and considered difficult terrain. DC 18 Acrobatics to balance. Creatures that critically succeed on this check cannot move at full speed unless they can normally move at full speed through difficult terrain.

    Init:

    Iniquity Pen: 1d20 + 5 ⇒ (4) + 5 = 9
    Namza: 1d20 + 8 ⇒ (3) + 8 = 11
    Fangor: 1d20 + 8 ⇒ (13) + 8 = 21
    Frogger: 1d20 + 11 ⇒ (14) + 11 = 25
    Kyra: 1d20 + 9 ⇒ (9) + 9 = 18
    Orin: 1d20 + 9 ⇒ (2) + 9 = 11
    Enemy: 1d20 + 8 ⇒ (1) + 8 = 9

    Right off the bat Frogger notices two other hazards in the room. First is what looks to be a fire suppression system. Ceiling sprinklers set into the ceiling will likely be set off if any flames burst into the vicinity. Secondly, the fissure has dozens of these wooden body parts that fill the bottom of the waterlogged fissure. They desperately grasp at the wall. Their fingers scratching into the stone etching the words “imperfect” in Azlanti repeatedly in the fissure’s walls.

    Round 1
    Frogger
    Fangor
    Kyra
    Orin
    Namza
    Iniquity Pen

    ---------------------------------------
    Enemy (Arcana or Crafting to ID)
    ---------------------------------------

    Envoy's Alliance

    Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

    @GM is there a map somewhere? Also, Fangor exploration mode is Stealth and he always can try to detect traps.

    Fangor reacts quickly and calls for Razmir's power to punish the creature in front of him!

    May Razmir's Fire, burns you to the ground!

    Produce Flame vs AC flat-footed: 1d20 + 10 ⇒ (17) + 10 = 27
    Damages, F + Precision: 2d4 + 4 + 1d6 ⇒ (2, 4) + 4 + (2) = 12

    Then he shoots with his shortbow the same creature.

    Shortbow vs AC flat-footed: 1d20 + 9 - 5 ⇒ (17) + 9 - 5 = 21
    Damages, P + Precision: 1d6 + 1d6 ⇒ (2) + (1) = 3

    ◆◆ Cast : Produce Flame
    ◆ Ranged Strike

    If one of the creature attack my comrade or myself:
    Infernal Detonations [reaction]
    Trigger A creature within 30 feet of you targets you or an ally with an attack;
    Effect The creature takes fire damage equal to Damages, F (basic Reflex save DC20): 1d6 + 4 ⇒ (4) + 4 = 8

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Apologies. It is at the top. Seems Paizo's didn't take the link.

    Envoy's Alliance

    Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

    Noted :) Looking at the map, Fangor needs to move, so forget his second attack and replace it with a move action.

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