Starfinder Society: The C-Team! (Inactive)

Game Master Brainiac

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Exo-Guardians

Female Android Technomancer 5 | HP 29/29 SP 35/35 RP 7/7 | EAC 17 KAC 18+8 | F 3 R 5 W 5 | INIT 8

Seeing the next wave approach, Rei wastes no time grabbing one of the frag grenades and loading it into her launcher. She takes aim and fires it at the center of the horde of undead.

grenade launcher: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16
frag dmg: 2d6 ⇒ (5, 4) = 9
15' Radius

Non proficieny penalties need to be applied

As Rei blasts the horde, she comments back to Talc "I am sorry. I believe you were saying something, but my sensors were unable to detect the details of your statement over the sounds of my grenades making bonedust out of these undead. Also, can you please let me know this new tactic of yours. It seems you are missing on purpose? I am unaware of how this helps us."


Reflex: 1d20 + 2 ⇒ (20) + 2 = 221d20 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (17) + 2 = 191d20 + 2 ⇒ (3) + 2 = 5
Reflex: 1d20 + 2 ⇒ (9) + 2 = 111d20 + 2 ⇒ (15) + 2 = 171d20 + 2 ⇒ (11) + 2 = 131d20 + 2 ⇒ (5) + 2 = 71d20 + 2 ⇒ (20) + 2 = 22
Prime Time Surprise: 1d6 ⇒ 11d6 ⇒ 61d6 ⇒ 5
Plastic Explosives: 3d6 ⇒ (1, 1, 6) = 8
Prime Time Surprise: 1d6 ⇒ 61d6 ⇒ 3

Harrac shoots one of the skeletons massed around Harrac. As the vesk runs clear, Rei and Skrivvix hurl more explosives. Three of the skeletons are destroyed. One erupts into fireworks, while another was secretly laced with plastic explosives! It detonates in a fireball that consumes the remaining two skeletons nearby—one of those releases fireworks as well. ”Wow! PENTAKILL!” Quell exclaims.

The remaining skeletons charge at you, one clawing at Karyn.

Charge: 1d20 + 8 ⇒ (8) + 8 = 161d20 + 8 ⇒ (10) + 8 = 181d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Round 5: 6 Seconds Remain!

6 Damage to Karyn. Since Skrivvix acts at the top of the round before the enemies, everybody else has one last round of actions before time is up!

Acquisitives

Biohacker 4 | HP:28 SP:28 RP:5 | EAC:18 KAC:18 | F:+5 R:+4 W:+4 | Init:+7 | Perc: +7

Karyn accepted the hit, still backpedaling and trying to regroup with the others. She fired a dart point blank at the attacking skeleton, her dart chipping into its neck.

vs KAC: 1d20 + 6 ⇒ (17) + 6 = 23
magic P damage: 1d4 + 2 ⇒ (3) + 2 = 5

Exo-Guardians

Female Android Technomancer 5 | HP 29/29 SP 35/35 RP 7/7 | EAC 17 KAC 18+8 | F 3 R 5 W 5 | INIT 8

"This weapon is extremely effective. I will continue"

Rei grabs the last of the frag grenades, loads it into the launcher, and fires at the 2 grouped skeletons.

grenade launcher: 1d20 + 5 ⇒ (19) + 5 = 24
dmg: 2d6 ⇒ (3, 3) = 6
15' radius, proficiency penalties need to be applied

Acquisitives

Male Vesk Solarian 5 | SP 45/45 HP 41/41 RP 5/5 | EAC 17 KAC 19 | F+7 R+1 W+4 | Init +0 | Ath +12 | Diplo +11 | Intim +10 | Perception +8

Harrac hauls out his rifle and fires at the most damaged skeleton, "we're at the of this round squad! And the skellies are goooiinnng doooooowwwwn in a BLAAAAZE of GLOOooory! Gooooing dooooown, like Ta, err, this is a family-friendly broadcast, right Quell?" He's too busy trying to mug for the camera that he barely misses Skrivvex.

SP 0/24 HP 17/27 RP 1/3 | EAC 18 KAC 20 | Photon Attuned 2

Corona Laser Rifle: 1d20 + 3 ⇒ (9) + 3 = 12  for Fire Dmg: 2d6 + 1 ⇒ (4, 6) + 1 = 11

Acquisitives

Male Human Soldier 5 | Init +4:| SP: 35/45 | RP: 6/6 | HP 39/39 | EAC: 21 KAC: 22 | F: +6, R: +7, W: +5 | Init: +4 | Speed: 40 | Perception: +6 | Piloting: +20 | Speed: 40' (+10' flying) | Low Light/Darkvision 60'

"Oh-for-the-love-of-the-Gods Rei, it's a f$!+ing grenade launcher. All you have to do is not kill yourself with it! Not like this tactical and extremely complex sexy thing."

Talc takes aim and fires again, trying to erase another from existence.

Attack: 1d20 + 8 ⇒ (9) + 8 = 17 Damage: 2d10 + 4 ⇒ (1, 8) + 4 = 13


Reflex: 1d20 + 2 ⇒ (9) + 2 = 111d20 + 2 ⇒ (16) + 2 = 181d20 + 2 ⇒ (16) + 2 = 18
Prime Time Surprise: 1d6 ⇒ 3

You are able to take down one more skeleton before the buzzer sounds. The remaining undead wander off as the hosts swoop down to tally your score.

”170 points! Unbelievable! The Starfinders have a commanding lead, one their rivals will be hard pressed to surpass going into the final event!”

Round 3 Score Update: Starfinders 345, Rivals 130

As you head back down to the break room, you pass by the rival team. Rafelo whispers something to Tillik. The pahtra nods and smirks at you in response.

Each of you may attempt either a Perception or Sense Motive check.

Perception DC 23:
You observe Shonvyzam’s stealth drone leaving your break room.

Sense Motive DC 23:
You understand the secret message Rafelo whispered to Tillik as an order to enter your break room and sabotage your flag for the final event.

Acquisitives

Male Vesk Solarian 5 | SP 45/45 HP 41/41 RP 5/5 | EAC 17 KAC 19 | F+7 R+1 W+4 | Init +0 | Ath +12 | Diplo +11 | Intim +10 | Perception +8

Harrac waves to Shonvyzam, "how goes it sister? I trust you did honor to your name! What an exciting day!"

Perception: 1d20 + 6 ⇒ (7) + 6 = 13


Male Shirren Envoy 3 | SP 21/21 | HP 21/24 | RP 4/4 | EAC 17 : KAC 17 | Fort. +2 : Ref +5 : Will +3 | Init +26 : Perc +6 (blindsense vib 30ft)

Sense Motive: 1d20 + 9 ⇒ (2) + 9 = 11

Skrivix turns over to the other team with a perplexed look. "Did you guys miss an event or something? Are those scores right?"

Exo-Guardians

Female Android Technomancer 5 | HP 29/29 SP 35/35 RP 7/7 | EAC 17 KAC 18+8 | F 3 R 5 W 5 | INIT 8

perc: 1d20 + 3 ⇒ (12) + 3 = 15

Rei barely even gives the others any attention as they walk passed each other on the way to the break room.

Acquisitives

Biohacker 4 | HP:28 SP:28 RP:5 | EAC:18 KAC:18 | F:+5 R:+4 W:+4 | Init:+7 | Perc: +7

sense motive: 1d20 + 7 ⇒ (9) + 7 = 16


Shonvyzam waves back at Harrac. ”Glorious, indeed! Alas, that we have been pitted against such a skilled warrior as yourself!”

“The scores are correct, unfortunately. We will likely lose, but at least we are having fun,” Verity-5 says.

”Shut up,” Mia Moxie snaps, urging her team to keep moving.

You reach the break room for your final 30 minute rest before the finale!

Acquisitives

Male Human Soldier 5 | Init +4:| SP: 35/45 | RP: 6/6 | HP 39/39 | EAC: 21 KAC: 22 | F: +6, R: +7, W: +5 | Init: +4 | Speed: 40 | Perception: +6 | Piloting: +20 | Speed: 40' (+10' flying) | Low Light/Darkvision 60'

Perception: 1d20 + 3 ⇒ (20) + 3 = 23

Talc winks at Mia before turning to bumps Harrac and Skrivixx's shoulders, taking note of Shonvyzam’s stealth drone leaving the break room. "Check it."


Suspecting treachery afoot, you inspect your equipment for the next challenge. Part of the gear includes a flag, and it appears a magnetic beacon has been attached to it—an attempt at sabotage!

You can disable the beacon with a DC 21 Computers or Engineering check.

Acquisitives

Biohacker 4 | HP:28 SP:28 RP:5 | EAC:18 KAC:18 | F:+5 R:+4 W:+4 | Init:+7 | Perc: +7

"Rei, this is your area of expertise, yeah? Get rid of this beacon, or better yet, maybe we can attach it to something far away from our flag and send them on a wild goose chase."

Exo-Guardians

Female Android Technomancer 5 | HP 29/29 SP 35/35 RP 7/7 | EAC 17 KAC 18+8 | F 3 R 5 W 5 | INIT 8

"OK. I will take a look."

computers: 1d20 + 11 ⇒ (6) + 11 = 17

"Unless my equipment is malfunctioning, I do not believe that I can disable this."

Acquisitives

Biohacker 4 | HP:28 SP:28 RP:5 | EAC:18 KAC:18 | F:+5 R:+4 W:+4 | Init:+7 | Perc: +7

computers: 1d20 + 9 ⇒ (14) + 9 = 23

"I guess the biologist will have to fix the computers."

Karyn bumped Rei out of the way and attached a data cable to the surface of the beacon. A quick few minutes with her datapad and the output signal of the beacon shut off.

"Okay, I think I got it turned off, but I don't think I can redirect them. Ah well."

Acquisitives

Male Human Soldier 5 | Init +4:| SP: 35/45 | RP: 6/6 | HP 39/39 | EAC: 21 KAC: 22 | F: +6, R: +7, W: +5 | Init: +4 | Speed: 40 | Perception: +6 | Piloting: +20 | Speed: 40' (+10' flying) | Low Light/Darkvision 60'

Engineering: 1d20 + 4 ⇒ (7) + 4 = 11

Talc tries to help but just keeps his mouth shut when he can't figure which way to connect the cable. "Why can cables connect in more than one direction? It should be universal!" he declares.


Karyn is able to deactivate the beacon, ensuring the final competition will be fair.

Go ahead and spend RP to heal or do anything else you want to do during the rest. I'll update again tonight or tomorrow morning.

Acquisitives

Biohacker 4 | HP:28 SP:28 RP:5 | EAC:18 KAC:18 | F:+5 R:+4 W:+4 | Init:+7 | Perc: +7

Rp to heal up stamina and reset biohacks


Male Shirren Envoy 3 | SP 21/21 | HP 21/24 | RP 4/4 | EAC 17 : KAC 17 | Fort. +2 : Ref +5 : Will +3 | Init +26 : Perc +6 (blindsense vib 30ft)

Healing Channel: 2d8 ⇒ (2, 2) = 4
1 RP to channel burst for Harrac/Rei, plus Healing Touch on Harrac during downtime. Using 1 RP to put my SP back to full. 3/5 left.

Skrivix says a short prayer, then puts his hand on Harrac to tend to his wounds.

"You ladies ready to rock? They're an interesting crew, but they need to cheat to even compete. We got this!"

Acquisitives

Male Vesk Solarian 5 | SP 45/45 HP 41/41 RP 5/5 | EAC 17 KAC 19 | F+7 R+1 W+4 | Init +0 | Ath +12 | Diplo +11 | Intim +10 | Perception +8

Harrac watches them play with the beacon well aware he can't help, "I have no idea Talc, you'd think it would something simple to figure out!." He thanks Skrivixx for the healing, "hope I don't need too much more, I'm about tapped out for the day."

Use last RP to refill SP. SP 24/24 HP 27/27 RP 0/3


Once your break period is over, the crew arrives to escort you to the final challenge. After a lengthy elevator ride, contestants travel through a folding aluminum tunnel to an airlock door and emerge onto a destroyer-class starship of standard Pact Worlds design, impossibly housed within a floor of Zo!’s studio megacomplex.

"Our final challenge simulates boarding action on a craft traveling through hostile space!” Quell’s voice reverberates through the cargo hold. "With weapons set to stun, our intrepid teams fight for control of the ship.”

Lethea takes over the explanation: “A team earns 30 points for capturing the enemy flag, 40 points for capturing the unclaimed flag and 10 points for taking out an enemy. When the doors open, the battle begins. Good luck, warriors!”

The PCs have 3 rounds to prepare and position their flag within their base before all the ship’s doors open and the challenge begins. Contestants are required to equip loaned copies of their weapons with merciful weapon fusions pre-installed for the duration of the challenge or face disqualification.

This event takes place in a zero-g environment. PCs without specialized equipment must use objects or other creatures to control their movement here. See page 402 of the Starfinder Core Rulebook for more information about zero-gravity environments.

This competition involves three heavy flags. Each team begins in possession of one flag, which must be displayed prominently and cannot be stored in a bag, extradimensional space, or any other compartment. Each flag is 3 bulk, due to the use of dense metals in its construction. The PCs can place their flag in a square, or one of them can hold onto the object.

A locked crate (hardness 10, HP 10, Engineering DC 18 to disable) in the PCs’ base contains the following: an anchoring weapon fusion (6th) attached to a tactical semi-auto pistol, bonding epoxy, ember flame doshko, a jetpack armor upgrade, two mk 1 serums of healing, and a thunderstrike sonic pistol. The weapons all have merciful weapon fusions and deal nonlethal damage.

Exo-Guardians

Female Android Technomancer 5 | HP 29/29 SP 35/35 RP 7/7 | EAC 17 KAC 18+8 | F 3 R 5 W 5 | INIT 8

Rei quickly gets to work to attempt to open the locked crate.

engineering: 1d20 + 10 ⇒ (17) + 10 = 27

Hooking up her datapad, she was able to identify a weakness in the locking mechanism and opened it up.

"This equipment should provide us with adequate support. Please gear up, as necessary. I will help guard our flag, once we determine its location, as I can use additional summons to help give us the upper hand."

Rei used one round so far, just to open the crate


Male Shirren Envoy 3 | SP 21/21 | HP 21/24 | RP 4/4 | EAC 17 : KAC 17 | Fort. +2 : Ref +5 : Will +3 | Init +26 : Perc +6 (blindsense vib 30ft)

Skrivix grabs the epoxy and the flag and starts gluing the flag to the floor beneath him.

Dry Time: 1d4 ⇒ 1

"Oh this is setting quick! This should help slow them down unless the big muscular Vesk comes for the flag. Maybe you can convince her to carry you off instead Harrac!"

Acquisitives

Biohacker 4 | HP:28 SP:28 RP:5 | EAC:18 KAC:18 | F:+5 R:+4 W:+4 | Init:+7 | Perc: +7

"The question is, are we staying together or splitting up? I don't mind either, but while staying together and defending might be easiest, it won't make fore nearly as good of a show. Likewise, staying together as a hunting pack would give us the best chance to take out the other team, but leaves our flag alone and unguarded...if we care about that."

Acquisitives

Male Vesk Solarian 5 | SP 45/45 HP 41/41 RP 5/5 | EAC 17 KAC 19 | F+7 R+1 W+4 | Init +0 | Ath +12 | Diplo +11 | Intim +10 | Perception +8

"I'm all for putting on a good show. Why not carry it with us while we hunt them down? And then use the glue on Talc and Rei" Harrac says with a grin.


After a few more seconds, the door to the cargo bay slides open with a whoosh, and the contest is on!

Initiative (Starfinders, Rivals): 1d20 ⇒ 171d20 ⇒ 8

Using block initiative for this one. Everybody may act!

Round 1: 2:00 Remains!

Zero Gravity:
Movement in zero gravity (also referred to as zero-g) is not the same as flight. Controlled movement is difficult without some form of propulsion, and creatures without something to push off from often find themselves floating aimlessly. A creature in a zero-gravity environment can’t take move actions to move its speed, crawl, or take a guarded step. If a creature is adjacent to or in the same square as an object (including a wall, floor, or ceiling) or another creature one size category smaller than itself or larger, it can take a move action to push off that object or creature, moving at half its land speed in a direction of its choosing (as appropriate); if that object or creature is movable, it begins moving in the opposite direction at that same speed.

Moving in Zero-G: A creature that moves in a given direction continues to move in that direction at the same speed at the beginning of its turn each round (without taking any action); it must move the full distance unless it is able to change its motion by latching on to an object or creature, pushing off in a new direction, or creating thrust of some kind (all of which are considered move actions). If a creature runs into a solid object during its movement, it must succeed at a DC 20 Acrobatics or Athletics check to safely stop its movement; failure means that creature gains the off-kilter condition (see page 276). If a creature runs into another creature during its movement, both creatures must each attempt a DC 20 Acrobatics or Athletics check to avoid gaining the off-kilter condition. A creature anchored to a solid object (such as by the boot clamps available with most armor) receives a +4 bonus to this check. An off-kilter creature in a zerogravity environment can steady itself as a move action that requires a surface to grab on to or some method of propulsion; alternatively, that creature can throw a single item weighing at least 4 bulk (for Medium creatures; 2 bulk for Small creatures) to reorient itself and remove the offkilter condition.

If provided with sufficient handholds, a creature with a climb speed can move along a wall at full speed, as can any creature that succeeds at a DC 20 Acrobatics or Athletics check. Creatures that fly via methods that require an atmosphere, such as wings or turbofans, can’t use their fly speeds in a vacuum; once they reenter an atmosphere, they can recover and get their bearings within 1d4 rounds, after which they can fly normally. Magical flight and methods of flight that provide their own thrust, such as maneuvering jets, are not affected. A character in a zero-gravity environment can lift and carry 10 times her normal amount.

Weapons: Thrown weapons have their range increments multiplied by 10 in zero-g. In addition, all ranged weapons no longer have a maximum number of range increments—their wielders simply continue to accrue penalties the farther away the target is.

Acquisitives

Biohacker 4 | HP:28 SP:28 RP:5 | EAC:18 KAC:18 | F:+5 R:+4 W:+4 | Init:+7 | Perc: +7

"Let's go slowpokes. One of you more solid types needs to get in the lead, though."

Karyn used the corridors to control her movement, simply kicking off and letting the far walls stop her momentum. She wasn't looking for fine motor skills right now, just checking out the corridors.

Acquisitives

Male Human Soldier 5 | Init +4:| SP: 35/45 | RP: 6/6 | HP 39/39 | EAC: 21 KAC: 22 | F: +6, R: +7, W: +5 | Init: +4 | Speed: 40 | Perception: +6 | Piloting: +20 | Speed: 40' (+10' flying) | Low Light/Darkvision 60'

Talc scoops up the jetpack and slides it on while he declares boldly, "Why would we sit here and wait for them to come to us? That's dumb. No, we're going to get their flag!"

When the door opens, he blasts out with his new jetpack, flying past Karyn and maneuvering through the corridor.

Acquisitives

Male Vesk Solarian 5 | SP 45/45 HP 41/41 RP 5/5 | EAC 17 KAC 19 | F+7 R+1 W+4 | Init +0 | Ath +12 | Diplo +11 | Intim +10 | Perception +8

Harrac turns on his camera, "welcome back squad, time for some zero-g battling. The Talcster has already grabbed a jet pack so he can pilot around. I know you're all shocked! But for once, WE shouldn't be in danger from him crashing! Let's see how this goes." Harrac jumps out the door aiming for the a chair in the middle of the next room that he intends to use the change directions and follow Karyn down the hall.

Of course, things didn't go as planned and as he missed the chair, he slammed into the wall, "OOF That was unpleasant! How did Karyn make it look so graceful?"

Athletics: 1d20 + 7 ⇒ (1) + 7 = 8

Double move


Assuming Rei and Skrivvix are just moving this round as well.

Talc takes the lead, rocketing through the corridors of the ship while the rest of you float or jet along behind him. You can only assume your rivals are maneuvering as well.

Round 2: 1:54 Remains!

Everybody may act.

Acquisitives

Male Human Soldier 5 | Init +4:| SP: 35/45 | RP: 6/6 | HP 39/39 | EAC: 21 KAC: 22 | F: +6, R: +7, W: +5 | Init: +4 | Speed: 40 | Perception: +6 | Piloting: +20 | Speed: 40' (+10' flying) | Low Light/Darkvision 60'

With his thrusters, Talc easily navigates the zero-g environment and flies to the bridge of the ship. As he passes into the room, he sees the flag straight ahead. He bursts forward with speed and reaches out, snatching the flag. He speaks into his comms and says "Secured the flag!"

Acquisitives

Biohacker 4 | HP:28 SP:28 RP:5 | EAC:18 KAC:18 | F:+5 R:+4 W:+4 | Init:+7 | Perc: +7

Karyn moved up the hallway, smashing her knee as she crashed into the bulkhead at the far end. Gritting her teeth against the pain, she spoke into comms. "Okay, I am right outside the door. Pass it to me and I'll relay it back to the others."


Male Shirren Envoy 3 | SP 21/21 | HP 21/24 | RP 4/4 | EAC 17 : KAC 17 | Fort. +2 : Ref +5 : Will +3 | Init +26 : Perc +6 (blindsense vib 30ft)

Skrivix follows along, smashing into walls and flailing about. "Hey check this out, I can use the flag like a big ski pole or crutch! Hah!"

Acquisitives

Male Vesk Solarian 5 | SP 45/45 HP 41/41 RP 5/5 | EAC 17 KAC 19 | F+7 R+1 W+4 | Init +0 | Ath +12 | Diplo +11 | Intim +10 | Perception +8

Harrac watches Karyn and the shirren follow Talc down the hall and calls over the comms, "which way are you headed? I'm going to try this way and see if we can trap them." He hooks a foot around a desk and glides along the floor. Just as he's about to tell his viewers about the wonders of zero-g, he spots the other team. He thumbs both transmit buttons and calls out to his stream and the team, "enemy spotted squad! Talcter to me! I need a manager on aisle 4, Karyn from Sharon!." He looks over and grins at the android, "why hello there Verity-5! Rei was just looking for you! Something about a harem?"

{A} Move {A} Engage Boot Clamps. Graviton attuned 2.

Exo-Guardians

Female Android Technomancer 5 | HP 29/29 SP 35/35 RP 7/7 | EAC 17 KAC 18+8 | F 3 R 5 W 5 | INIT 8

"Harrac. Why did you segregate from the rest of the team. This path of action is illogical. Now I must be forced to come aid you.

Rei moves into the room, using her jump jets to guide her, but keeps her distance at the back.

Acquisitives

Male Vesk Solarian 5 | SP 45/45 HP 41/41 RP 5/5 | EAC 17 KAC 19 | F+7 R+1 W+4 | Init +0 | Ath +12 | Diplo +11 | Intim +10 | Perception +8

Harrac chuckles, "your robot friend here was just saying hi!. Why are you powering down? Don't quit on me now!" Harrac winks at his camera.

Bluff: 1d20 + 2 ⇒ (20) + 2 = 22


As Talc passes the flag back to Karyn, Harrac and Rei break off from the group. The solarian comes upon Verity-5 and calls out to them, and the android waves back. "Hello, Harrac! We are going to shoot you now!"

Indeed, Verity-5, Rafelo, and Shonvyzam all fire on Harrac, blasting him with electricity, lasers, and acid!

Static Arc Pistol, Flash Compliance Ray, Pusher Decoupler: 1d20 + 7 ⇒ (20) + 7 = 271d20 + 9 ⇒ (19) + 9 = 281d20 + 9 ⇒ (14) + 9 = 23
Damage: 2d6 + 6 ⇒ (6, 3) + 6 = 151d6 + 3 ⇒ (4) + 3 = 71d6 + 3 ⇒ (5) + 3 = 8

30 total damage to Harrac! Everybody may act!

Round 3: 1:48 Remains!

Acquisitives

Male Human Soldier 5 | Init +4:| SP: 35/45 | RP: 6/6 | HP 39/39 | EAC: 21 KAC: 22 | F: +6, R: +7, W: +5 | Init: +4 | Speed: 40 | Perception: +6 | Piloting: +20 | Speed: 40' (+10' flying) | Low Light/Darkvision 60'

Talc hears Harrac scream out over his comms "ROCK! What's going on? Where are you? Rei! Where's Harrac?!"

Blasting forward to flank around the other side, Talc doesn't get very far before he sees the enemy at the end of the hall in front of them. "We've got company around the corner here, I'm engaging! Someone check on Rock!"

Talc takes aim and blasts the enemy in front of him with his "merciful" plasma rifle.

Plasma: 1d20 + 9 ⇒ (9) + 9 = 18 Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Acquisitives

Male Vesk Solarian 5 | SP 45/45 HP 41/41 RP 5/5 | EAC 17 KAC 19 | F+7 R+1 W+4 | Init +0 | Ath +12 | Diplo +11 | Intim +10 | Perception +8

Harrac sucks in air, trying to shake off the, fortunately, non-lethal blasts, "What was that Verity? I thought we were friends? Oh hi Shonvyzam, nice shot!" He pulls in more air before spitting out a storm cloud, electricity surrounding Rafelo and Shonvyzam (and maybe Verity-5 depending on the template). He then flings himself back across the room, "don't try this at home squad, it only looks fun on the stream! While I'm flying through the air, let's have a quick challenge - see if you can hit Like and Subscribe AND ring that bell to be notified BEFORE I hit the wall!!"

SP 0/24 HP 21/27 RP 0/3 | Graviton attuned 3
{A} Attack | {A} Move

Arcanicus gland - Electricity Dmg: 3d6 ⇒ (1, 3, 3) = 7  Reflex DC 12 half

Exo-Guardians

Female Android Technomancer 5 | HP 29/29 SP 35/35 RP 7/7 | EAC 17 KAC 18+8 | F 3 R 5 W 5 | INIT 8

Seeing what is going on down the way, but unable to actually see the other team, Rei charges up in anticipation of anyone coming into the room.

Rei casts Supercharge Weapon on herself


Male Shirren Envoy 3 | SP 21/21 | HP 21/24 | RP 4/4 | EAC 17 : KAC 17 | Fort. +2 : Ref +5 : Will +3 | Init +26 : Perc +6 (blindsense vib 30ft)

Skrivix pushes himself over towards the door near Rei. He flies toward it and spins off-axis, slamming backwards into it. He rights himself afterward, getting oriented properly and taking a good luck at Harrac.

Acro: 1d20 ⇒ 8

Acquisitives

Biohacker 4 | HP:28 SP:28 RP:5 | EAC:18 KAC:18 | F:+5 R:+4 W:+4 | Init:+7 | Perc: +7

Karyn floated at the end of two corridors with the flag in one hand. Awkwardly, she loaded a dart into her needler and fired. THe missile floated across the intervening space to jab Talc in the neck, delivering a concoction she put together to increase a person's resistance to weapon damage.

Talc gains +1 AC for 3 rounds


Reflex: 1d20 + 4 ⇒ (12) + 4 = 161d20 + 4 ⇒ (13) + 4 = 171d20 + 2 ⇒ (2) + 2 = 4

Rafelo and Shonvyzam dodge Harrac’s electric blast, but Verity-5 takes the full brunt of it. Talc blasts the android with his plasma rifle.

The trio of rivals moves to pursue Harrac. Shonvyzam misses this time, but both Verity-5 and Rafelo score hits.

Static Arc Pistol, Flash Compliance Ray, Pusher Decoupler: 1d20 + 7 ⇒ (10) + 7 = 171d20 + 9 ⇒ (19) + 9 = 281d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d6 + 3 ⇒ (2) + 3 = 51d6 + 3 ⇒ (4) + 3 = 7

Across the hall, a blast of cold catches Skrivvix in the side! He sees the pahtra Tillik sneaking up behind him, readying his weapon for another shot!

Trick Attack: 1d20 + 20 ⇒ (3) + 20 = 231d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d4 + 3 + 1d8 ⇒ (2) + 3 + (4) = 9

12 total damage to Harrac. 9 damage to Skrivvix. Everybody may act!

Round 4: 1:42 Remains!

Acquisitives

Biohacker 4 | HP:28 SP:28 RP:5 | EAC:18 KAC:18 | F:+5 R:+4 W:+4 | Init:+7 | Perc: +7

"Come on Skivvy, time to move!" Karyn jetted down the hallway and lined her pistol up on the far corner where Skrivvix was, waiting to take a shot as soon as someone popped around the corner.

readied attack:

Fire a biohack

vs kac: 1d20 + 6 ⇒ (13) + 6 = 19
NL P damage: 1d4 + 2 ⇒ (1) + 2 = 3 and Target is encumbered, and also entangled DC 14 Fort negates entangled).

Acquisitives

Male Vesk Solarian 5 | SP 45/45 HP 41/41 RP 5/5 | EAC 17 KAC 19 | F+7 R+1 W+4 | Init +0 | Ath +12 | Diplo +11 | Intim +10 | Perception +8

Harrac slams against the wall and slides away from the open area. He grabs the healing serum he completely forgot he had and quaffs it. "Whooo boy that's the stuff!" He holds it in frame and grins, "hey squad. goons with lasers got you pinned? Tired of dodging yet more acid? Try Vercite by Peridot Cybernetics! Now in xocteuldy flavor! Mmmm cheese!" He keeps grinning as he mumbles under his breath, "Vercite is not endorsed by the Starfinder Society. Xocteuldy with cheese should only be consumed in doughnut form. Like and subscribe." With a wink he looks up and calls to Karyn, "if they get close, let me know and I'll try and pull them around the corner to me."

SP 0/24 HP 13/27 RP 0/3 | Graviton attuned 3
{A} Move | {A} Heal

Athletics: 1d20 + 8 ⇒ (13) + 8 = 21
Mk 1 Serum of Healing: 1d8 ⇒ 4

Exo-Guardians

Female Android Technomancer 5 | HP 29/29 SP 35/35 RP 7/7 | EAC 17 KAC 18+8 | F 3 R 5 W 5 | INIT 8

Rei moves up and fires off her own superpowered blast towards the injured android.

super powered but still safe corona rifle: 1d20 + 5 ⇒ (16) + 5 = 21
dmg if hit: 2d6 + 4d6 ⇒ (4, 1) + (3, 6, 4, 5) = 23

"I am supposed to say some sort of one liner here. " Rei turns to Harrac's camera and says "Looks like he came into the wrong room"


The supercharged rifle blast catches Verity-5 in the chest, blasting them back into the far wall. *00110100101101101!* they stutter as they lose consciousness.

"Dammit! They were our healer!" Rafelo scowls.

Skrivvix and Talc are still up!

Acquisitives

Male Vesk Solarian 5 | SP 45/45 HP 41/41 RP 5/5 | EAC 17 KAC 19 | F+7 R+1 W+4 | Init +0 | Ath +12 | Diplo +11 | Intim +10 | Perception +8

"Did you hear that Rei? 01010100 01101000 01100001 01110100 00100000 01110111 01100001 01110011 00100000 01110010 01110101 01100100 01100101 00100000 01010110 01100101 01110010 01101001 01110100 01111001 00101101 00110101 00100001"

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