Female Merchant

Karyn GTL's page

114 posts. Organized Play character for bigrin42.


Full Name

Karyn

Classes/Levels

Biohacker 4 | HP:28 SP:28 RP:5 | EAC:18 KAC:18 | F:+5 R:+4 W:+4 | Init:+7 | Perc: +7

About Karyn GTL

Botme:

Karyn will use her injections ability (1+3/day) in the first 2-3 rounds of combat to buff/debuff. She also has plenty of healing serums loaded into her injector pistol and will shoot them into wounded allies as needed.

Melee:
survival knife +6 (1d4+2P)
[dice=attack, kac]1d20+6[/dice]
[dice=damage]1d4+2[/dice]

syringe stick +7 (1d3+3 P, injection DC+2)
[dice=attack, kac]1d20+7[/dice]
[dice=P damage]1d3+3[/dice]

Ranged:
needle pistol +8 (1d6+3P, injection DC+2 40ft range)
[dice=attack, kac]1d20+8[/dice], biohack
[dice=P damage]1d6+3[/dice]

Inhibitors (6/2 rounds)
-2 AC
-5 DR
-5 to 1 resistance
encumbered and entangled (Fort negates)

Restoratives (3 rounds)
+1 AC
+2 skill bonus
+10 ft speed
stop bleeding

Minor Inhibitor
-1 to attack rolls for 3+3 rounds

Minor Booster
Med check for first aid

Starship role (primary): Science Officer [dice=computers]1d20+9[/dice]

Starship role (secondary): Gunner [dice=gunnery]1d20+6[/dice]

HLO statblock:

Karyn
Female human outlaw biohacker 4
CG Medium humanoid (human)
Init +7; Senses darkvision 60 ft.; Perception +7
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Defense SP 28 HP 28 RP 5
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EAC 18; KAC 18
Fort +5; Ref +4; Will +4
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Offense
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Speed 30 ft.
Melee called standard syringe stick +7 (1d3+3 P; conceal, injection, operative) or
. . survival knife +6 (1d4+2 S; thrown [20 ft.], analog, operative) or
. . syringe +3 (Special)
Ranged glamered medic injector pistol +8 (1d6+3 P; injection +2; injection) or
. . survival knife +3 (1d4+2 S; thrown [20 ft.], analog, operative) or
. . azimuth laser pistol +7 (1d4+2 F; burn 1d4)
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Statistics
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Str 10 (+0); Dex 16 (+3); Con 12 (+1); Int 16 (+3); Wis 11 (+0); Cha 10 (+0)
Skills Bluff +7, Computers +9 (3 ranks), Culture +10, Life Science +12, Medicine +12, Perception +7, Physical Science +12, Profession (perfume artist) +10, Sense Motive +8, Stealth +5; (reduce the DCs of Culture checks by 5 when recalling knowledge about the criminal underworld)
Feats Improved Feint, Improved Initiative, Weapon Focus (small arms)
Languages Akitonian, Castrovelian, Common, Drow, Eoxian, Halfling, Pahtra, Triaxian, Vercite
Other Abilities basic booster[COM], basic inhibitor[COM], biohacks[COM], dream whispers, hampering inhibitor[COM], marked field agent, minor booster[COM], minor inhibitor[COM], painful injection[COM], pharmacology booster, pharmacology inhibitor, spark of ingenuity[COM], t-shirt re-roll
Combat Gear mk I serums of healing (3); Other Gear graphite carbon skin (upgrade: infrared sensors), vesk brigandine II (upgrade: infrared sensors, jump jets)[AR], azimuth laser pistol with 1 battery (20 charges), called standard syringe stick[COM], glamered medic injector pistol with 10 darts[AR], survival knife, custom microlab[COM], darts (25), industrial backpack, mk 1 ring of resistance, personal comm unit, serum of sex shift, tier 1 analgesic, tier 1 antibiotic[COM]s (2), credstick (2,013 credits); Augmentations mk 1 synaptic accelerator (dexterity)

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[spoiler=background]

"Meticulous! Disciplined! Someone who makes the study and practical application of natural and synthetic chemicals cannot afford to be anything but!"

Karyn still recalled those words from her master in the biohacking arts at Greentree Ltd. The small corporation was a niche provider of esoteric neurochemicals and synthsprays. At least, that was their primary public-facing business. In fact, their grey-market products provided at least double the income of the aboveboard stuff, and those included highly-trained poisoners and neurochemists. Always for hire, never for sale, and never for government entities. That was what she learned as a young girl of 6.

Growing up in the GTL for Karyn meant constant study and testing, hand-on experiments with some of the deadliest chemicals known to the Pact Worlds - many of the experiments done on herself - and learning to be 'meticulous and disciplined'. Those two words were beaten into her, sometimes physically and sometimes chemically, over the 14 years of her study.

At 20, she had taken so many poisons, hallucinogens, neuroboosters, and endocrine synths that no legitimate medscanner could even make sense of her bloodstream, much less diagnose it. The last time she had tried to use an out-of-the-box Abadar Corp Medkit2000, the thing's had frozen. She was surprised it hadn't melted down in frustrated confusion on the spot.

That was how she found herself now, at 22. A 'graduate' of GTL, chemically bound to them to repay her training in services at their discretion. She was at their beck and call. When the comm unit buzzed with a specific code, she went where they said and did as she was told. In between, her time was her own. She had fallen in with a sorry lot of Starfinders a few months ago, and found that the pay (usually in looted goods) was good and the lifestyle well in keeping with what she wanted. Fast-paced and with plenty of opportunities to practice her craft. Life was good, and when it wasn't...well, "better living through modern chemistry" as her old master used to say.

favorite things:
Poison things. Seriously! Not deadly poisons, usually. Just some hallucinogenics. Maybe a euphoric or two in someone's caftap. I mean, have you ever seen a cafe full of people all suddenly burst into song? Karyn has. She's even created the perfect combination of euphorics and neuropathics to make everyone sing the same song...and in tune...in any language she wants. Now that is some prime entertainment there!

combat shenanigans:
The old bait and switch, obviously. One minute you're looking at a petite human girl, and the next you're mind is so fogged with hallucinogens that you're fighting a 15-foot vesk with purple horns and wings made of fire. Also, ranged injection weapons used on allies. I mean, who wouldn't enjoy getting away with shooting her friends in the back?