Vesk

Harrac's page

338 posts. Organized Play character for Ozone77.


Full Name

Harrac

Race

Vesk

Classes/Levels

Solarian 5 | SP 45/45 HP 41/41 RP 5/5 | EAC 17 KAC 19 | F+7 R+1 W+4 | Init +0 | Ath +12 | Diplo +11 | Intim +10 | Perception +8

Gender

Male

Size

Medium

Alignment

Lawful Neutral

Deity

-

Languages

Common, Vesk, Castrovelian, Ysoki

Strength 18
Dexterity 10
Constitution 13
Intelligence 10
Wisdom 10
Charisma 14

About Harrac

Bot Me:
Harrac prefers using his Diplomatic words to avoid a fight if possible. If that doesn't work, he will attack with his Solar Weapon or Starknife if required. He's a fan of Plasma Sheath (+2 F in photon mode). When fully Photon attuned, he will use Supernova to add 6d6 fire damage to everyone within 10' (if no allies in range) or Stellar Rush for 2d6 fire. Both are DC15 Reflex for half. If faced with a crowd, he will exercise his dragon gland for a 15' cone of fire. 3d6 E w/ Reflex DC 14 for half.

Melee
[dice=Solar Weapon]1d20+11[/dice]
[dice=Slashing Dmg]1d6+16+1d4[/dice]
[dice=Plasma Sheath Fire Dmg]1d6+16+1d4[/dice]
[dice=Crit Bleed]1d4[/dice] if applicable

Ranged
[dice=Called Tactical Starknife]1d20+11[/dice]
[dice=Piercing Dmg]1d4+11[/dice] [20 ft.]
[dice=Plasma Sheath Fire Dmg]1d4+13[/dice] [20 ft.]
[dice=Laser Pistol]1d20+5[/dice]
[dice=Fire Dmg]1d4+3[/dice] [80 ft.]

Harrac
Male vesk bounty hunter solarian 5
LN Medium humanoid (vesk)
Init +0; Senses low-light vision; Perception +8
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Defense SP 0 HP 41 RP 5
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EAC 17; KAC 19
Fort +7; Ref +1; Will +4; +2 vs. fear
Defensive Abilities armor savant; Resist fire 5
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Offense
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Speed 25 ft.
Melee called tactical starknife +11 (1d4+13 F; thrown [20 ft.], analog) or
. . solar weapon (soulfire least w-boson crystal) +11 (1d6+16 F; bleed 1d6)
Ranged called tactical starknife +11 (1d4+11 F; thrown [20 ft.], analog) or
. . azimuth laser pistol +5 (1d4+3 F; burn 1d4)
Offensive Abilities black hole, plasma sheath, solar manifestation (solar weapon), supernova
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Statistics
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Str 20 (+5); Dex 10 (+0); Con 15 (+2); Int 12 (+1); Wis 10 (+0); Cha 16 (+3)
Skills Acrobatics +4, Athletics +12, Culture +5, Diplomacy +11, Intimidate +10, Perception +8, Physical Science +6, Stealth +0
Feats Enhanced Resistance, Heavy Armor Proficiency, Weapon Focus (advanced melee weapons)
Languages Castrovelian, Common, Kasatha, Shirren, Skittermander, Vesk, Ysoki
Other Abilities counter innovation, marked field agent, protector of the future, purveyor of fortunes, scoured stars memorial, sidereal influence, stellar mode, stellar rush, theme knowledge
Combat Gear mk I serums of healing (2); Other Gear officer ceremonial plate, azimuth laser pistol with 1 battery (20 charges), called tactical starknife, consumer backpack, iridescent spindle aeon stone, personal comm unit, starstone compass, titanium alloy cable (50 ft.), credstick (5,253.5 credits); Augmentations dragon gland, wyrmling (15-ft. cone, 3d6 E, Reflex DC 13 half), mk 1 ability crystal (strength)