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Obo Ibn Jad's page

167 posts. Organized Play character for andreww.


Full Name

Obo Ibn Jad

Race

Init +15 | HP 134/114 | AC20 T12 FF18 | Fort +17, Reflex +17, Will +22, +2 vs death, +5 vs disease | CMD 16 | Perception +35 | Sense Motive +29

Classes/Levels

Resources:
Spells 6|5|5|7|7|4|3; Conduit Surge 3|3; Reroll 1|1; Int rod 3|3
Conditions: FoM, Delay Poison, Images 6

Gender

N Samsaran Witch 14

About Obo Ibn Jad

Wardens Buffs:

Long Duration
Life Bubble
Extended Delay Poison and Extended Mage Armour(one on each party member)
Extended Overland Flight
Extended False Life
Spite (Stricken Heart)
Threefold Aspect
Blood Boiling Pill
Clear Ear

Medium Duration Buffs
Extended Heroism
Extended See Invisibility
Extended Investigative Mind
Antiplague

Short Duration Buffs
Extended Shield
Extended Mirror Image
Heightened Awareness (wand)

Obo has lived many different lives, both male and female. Their most recent reincarnation found them in the city of Magnimar where they had to scrabble for a living in the shadowy slums. They joined the Society to escape the poverty and to travel the world and to visit the many different places former incarnations have lived.

Stat Block:

Obo Ibn Jad
Male samsaran witch (ley line guardian) 14 (Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Bestiary 4 230, Pathfinder RPG Occult Adventures 125)
N Medium humanoid (samsaran)
Init +9; Senses low-light vision; Perception +31

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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 114 (14d6+56)
Fort +15, Ref +15, Will +20; +2 vs. death effects, negative energy effects, negative levels
Defensive Abilities evasion, freedom of movement (constant), lifebound

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Offense
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Speed 30 ft., fly 40 ft. (good)
Melee dagger +4/-1 (1d4-3/19-20)
Special Attacks hexes DC26 (Ice Tomb DC27) (agony[APG], cackle[APG], evil eye[APG], ice tomb[UM], misfortune[APG], retribution[APG])

Witch (Ley Line Guardian) Spells Known (CL 14th; concentration +23)
7th (4/day)—expend[APG] (DC 26), heal
6th (6/day)—disintegrate (DC 25), greater dispel magic, mass suggestion (DC 25)
5th (8/day)—feeblemind (DC 24), life bubble[APG] (DC 24), overland flight, teleport
4th (8/day)—death ward, dragon's breath[APG] (DC 23), emergency force sphere, fear (DC 23), secure shelter, threefold aspect[APG]
3rd (8/day)—aversion[OA] (DC 22), battering blast (DC 22), disable construct[ACG] (DC 22), dispel magic, haste, heroism
2nd (8/day)—burst of radiance (DC 21), delay poison, glitterdust (DC 21), investigative mind[ACG], mirror image, see invisibility, silence (DC 21), stricken heart[ACG]
1st (9/day)—burning sands, charm person (DC 20), chill touch (DC 20), command (DC 20), detect secret doors, ear-piercing scream[UM] (DC 20), hex vulnerability[ACG] (DC 20), identify, ill omen[APG], mage armor, obscuring mist, reduce person (DC 20), remove sickness[UM] (DC 20), snowball[UW], sure casting, unbreakable heart[ISWG], unseen servant, ventriloquism (DC 20)
0 (at will)—dancing lights, daze (DC 19), detect magic, detect poison, guidance, mending, message, spark[APG] (DC 19), stabilize
Patron Time

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Statistics
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Str 5, Dex 14, Con 16, Int 29, Wis 16, Cha 10
Base Atk +7; CMB +4; CMD 16
Feats Additional Traits, Alertness, Expanded Arcana[APG], Extend Spell, Improved Initiative, Persistent Spell[APG], Quicken Spell, Split Hex[UM]
Traits fate's favored, magical lineage (ill omen), student of philosophy, wayang spell hunter (ill omen)

Skills Appraise +11, Bluff +28 (+18 to feint), Craft (alchemy) +15, Diplomacy +27 (+18 to gather information), Fly +24, Heal +11, Knowledge (arcana) +30, Knowledge (dungeoneering) +12, Knowledge (engineering) +12, Knowledge (geography) +12, Knowledge (history) +28, Knowledge (local) +12, Knowledge (nature) +15, Knowledge (nobility) +12, Knowledge (planes) +30, Knowledge (religion) +27, Linguistics +27, Perception +31, Sense Motive +25, Spellcraft +28, Use Magic Device +21
Languages Aklo, Aquan, Auran, Azlanti, Common, Draconic, Elven, Erutaki, Ghol-gan, Giant, Gnome, Hallit, Ignan, Infernal, Polyglot, Samsaran, Shadowtongue, Shoanti, Skald, Sphinx, Sylvan, Terran, Thassilonian, Tien, Undercommon

SQ conduit surge +1d4, mystic past life[ARG]

Equipment:

Magic items hexing runes, lesser extend metamagic rod, lesser intensified metamagic rod[APG], mnemonic vestment[UE], belt of physical might +4 (Dex, Con), cackling hag's blouse[UE], cloak of resistance +5, cracked dusty rose prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked pale green prism ioun stone (saves), dark blue rhomboid ioun stone, eyes of the eagle, handy haversack, headband of vast intelligence +6, page of spell knowledge (charm person)[UE], page of spell knowledge (command)[UE], page of spell knowledge (delay poison)[UE], page of spell knowledge (detect secret doors)[UE], page of spell knowledge (ear-piercing scream)[UE], page of spell knowledge (false life)[UE], page of spell knowledge (hex vulnerability)[UE], page of spell knowledge (identify)[UE], page of spell knowledge (mage armor)[UE], page of spell knowledge (obscuring mist)[UE], page of spell knowledge (reduce person)[UE], page of spell knowledge (snowball)[UE], page of spell knowledge (stricken heart)[UE], page of spell knowledge (sure casting)[UE], page of spell knowledge (unseen servant)[UE], ring of evasion, ring of freedom of movement, stone of good luck (luckstone), wayfinder[ISWG]

Potions and oils oil of unwelcome halo, potion of cure light wounds

Scrolls scroll of burning sands (x2), scroll of comprehend languages (x2), scroll of dimension door, scroll of greater harrowing, scroll of janni's jaunt, scroll of lesser (x2) restoration, scroll of life bubble, scroll of magic weapon (x2), scroll of mirror image (x4), scroll of monkey fish (x2), scroll of obscuring mist (x2), scroll of protection from evil (x2), scroll of remove blindness/deafness (x2), restoration, lesser (x5) restoration, ride the waves, scroll of resist energy (x4), scroll of see invisibility (x2), scroll of spite, scroll of unseen servant (x2)

Wands wand of mage armor (33 charges), wand of shield (32 charges), wand of cure light wounds (50 charges), wand of dimension door (8 charges), wand of heightened awareness (21 charges), wand of ill omen (44 charges), wand of infernal healing (47 charges)

Mundane gear acid (2), air crystal, alchemist's fire (2), antiplague[APG], antitoxin, blood-boiling pill (2), clear ear (4), smelling salts[APG], twitch tonic[UE] (2), backpack, book of puzzles[ACG], ink, inkpen, journal[UE], pathfinder chronicles, one for each knowledge skill (worth 500 gp, 10 lb), smoked goggles[APG], spell component pouch (2)

Armour and weapons +1 spell storing (stricken heart) haramaki[/i][UC], dagger

Special Abilities:

Agony (14 rounds, DC 26) (Su) Foe in 60 ft is nauseated for duration (Fort neg). Resave each rd, if fail initially.
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Conduit Surge +1d4 (3/day) Swift: Increase the CL of your next spell, but risk being staggered
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Evil Eye -4 (12 rounds, DC 26) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Extend Spell Spell duration lasts twice as normal. +1 Level.
Fly (40 feet, Good) You can fly!
Ice Tomb (DC 27) (Su) A storm of ice and freezing wind envelops the creature, which takes 3d8 points of cold damage (Fortitude half). If the target fails its save, it is paralyzed and unconscious but does not need to eat or breathe while the ice lasts. The ice has 20 hit
Lifebound (Ex) +2 to save vs. death/neg energy/neg levels and Con checks to stabilize.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Misfortune (2 rounds, DC 26) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Mystic Past Life (Witch [Ley Line Guardian]) You can add spells from another spellcasting class to the spell list of your current spellcasting class. You add a number of spells equal to 1 + your spellcasting class’s key ability score bonus (Wisdom for clerics, and so on).
Persistent Spell Foes must succeed at 2 saves or suffer the spell's full effects.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Retribution (9 rounds, DC 26) (Su) Foe in 60 ft suffers half the melee damage it deals, ignoring resist, for duration (Will neg).
Split Hex A targeted hex can affect two creatures

PFS Info:

FACTION (Exchange Season 9)

5/5 GM Games (2 goals)
2/2: Create lasting impression by beating Intimidate DC by 10 or knowing 7 languages (1 goal)
1/1: Recruit npc merchant, smuggler or similar (1 goal)
2/2: Resolve combat encounter non violently (1 goal)
1/1: Undermine rival, Bluff, Intimidate or Profession Merchant DC15+ character level (1 goal)
2/2: Gain access to a unique item (1 goal)
2/2: Create new trade route, Intimidate, Geography or Survival, DC15+character level (1 goal)

0/1 Visit Senghor, Eleder, Bloodcove, Kibwe, Kalabatu or nantambu and purchase an item worth 100gp x character level

BOONS

GM Star Reward Chronicle
Diverse Training: 1/scenario attemot a skill check as if trained at +8

Oft Lectured: +5 bonus to start of scenario knowledge checks

Essential Field Agent: Wayfinder acts as aegis of recovery, 2d8+10

Vaults of the 10: 10 charge wand

Scrolls Savvy: All scrolls treated as on list, CL1 if not normally and DC8 wis check to avoid mishap, get fre level 1-3 scrolls at start of adventure

Faction: Reroll damage dice per day equal to number of goals

Faction: 1/adventure use a craft or profession skill in place of UMD, engineering or disable device

Tome: 2 free scrolls of lesser restoration
Tome: Worthy Foe (Undead) 3 uses, +2 AC, weapon attack and damage or +2 vs SR and +1DC and +2 to my saves, swift action, lasts until start of your next turn

Gift from Arwll Manor: 2pp item bought for no cost (used)

Infernal Truename: Sicken a devil within 60' for 1 hour

Alchemical Breakthrough: 3 uses, add 1d6 to an alchemical splash weapon

Dose of Dreamsgate: 1 use, increase potion or infusion caster level by 2, full round action to do, remains potent for 24 hours

Icewalker: 5 boxes, check one as standard for cold resistance = half level for 3 hours or endure elements for 24 hours

Runic Tattoo: 3 uses, cast level 3 or lower spell, turn into tattoo, swift action cast spell but just on you. Each use checks a box.

Varki Archaeology: 5 boxes, check one for +4 bonus on knowledge check relating to undead, magical beasts, varki/erutaki, crown of the world

ES: Swift, +2CL, immediate, +2 save

Moonlight Madness 2: Werewold resilience (1 use), gain DR5/silver for rounds equal to character level

Duskwardens Favour: Underground favoured terrain for one adventure

Dustspawn: Orb of a Distant World: 2 free castings of restoration

Family Feud: Check box to get fetchlling shadow blending for one adventure

Wrath: Free CL12 casting of remove curse

Shoanti Bond
Acrobatics class skill, +1 reflex save
Strength of Father sun
Weapon becomes undead bane or armour becomes ghost touch for 1 minute, swift to use on self, standard to use on others