Dog

Reginald Bottleberry's Rowdy's page

71 posts. Alias of EbonFist.


Full Name

Rowdy

Race

Wolf

Classes/Levels

HP 42/42 | AC 21, T 13, FF 18 | F: +7, R: +8, W: +3 | Perc +6, scent, low-light vision | Init +3

Gender

Male

Size

Medium

Age

3

Special Abilities

low-light vision, scent, trip

Alignment

Neutral

Deity

Reginald

Location

Roaming

Languages

None

Occupation

Steed

Strength 14
Dexterity 16
Constitution 15
Intelligence 3
Wisdom 12
Charisma 6

About Reginald Bottleberry's Rowdy

Male Companion Wolf size Medium

Init +3
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DEFENSE
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AC 21, touch 18, flat-footed 13 (+4 armor, +3 Dex, +4 natural)
hp 42
Fort +7, Ref +8, Will +3
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OFFENSE
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Speed 50 ft. 35ft. in Armor
Melee [dice=Bite]1d20 + 7[/dice] [dice=Damage]1d6 +2[/dice] plus Trip)

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STATISTICS
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Str 15, Dex 17, Con 15, Int 3, Wis 12, Cha 6,
Base Atk +4; CMB +7; CMD 19(23 vs. Trip)
Feats Agile Maneuvers, Light Armor Proficiency*, Tandem Trip, Weapon Finesse
Skills Acrobatics +9 (+17 for Jumps), Perception +6, Stealth +6

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SPECIAL ABILITIES
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Low-Light Vision (Ex) A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of dim light. It retains the ability to distinguish color and detail under these conditions.
Scent (Ex) This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.
The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.
When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location.
A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.
Devotion (Ex): An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.
Combat Training: An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel.
Bonus Tricks: attack, perform, work
Evasion If Rowdy makes a successful Reflex saving throw against
an effect that would normally deal half damage on a successful
save, he instead takes no damage. If he is helpless, he does
not gain the benefit of evasion.