
GM Fanguar |

A quick slash from Jon severs the magic that animates the zombie and it collapses to the floor.
Katigar and Ukufa cut into the remaining zombie, as Bhru comes trundling in, his armour spikes shredding flesh. Battered and torn, the zombie wavers, but does not fall.
Voronwe is still up. Zombie has 1 hp left.

Spinnaker Jon |

Spinnaker Jon hustled over to a flanking position and slashed at the last walker.
dagger flank attack: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.

Kellan Ved |

Seeing the remaining deader crowded by his companions and not wanting to clip a friend with his clumsy dagger slashes Kellan taps Katigar on the shoulder with the hopes that he can help guide her next strike. Cast Guidance on Katigar, +1 to next attack roll

GM Fanguar |

Sorry for the delay.
With the last couple of blows, the zombie collapses into a rotted heap. Combat is over...for now.
With the current excitement over, you are able to catch your breath and finish your survey of the room. The two doorways to the north lead to dank rooms, empty except for some moldering broken crates.
To the west lies a winding, partially flooded passage of mostly unworked stone. (will update map if you go that way)
There a NE path, SE path and one to the west.

Bhru Angraddson |

Bhru follows Jon. He takes one of the small vials, which somehow managed not to shatter in the melee, pops the small stopper out and finishes it.
'Bleh, bitter liquid t'is is.'
Using a potion of cure light wounds.
Potion CLW: 1d8 ⇒ 4
The battered dwarf readies himself to open the door...

Katigar Gnidkilar |

Katigar watches as Bhru slobbers down the liquid,
'No manners...'
She steadies her breath as blood trickles from her nose,
Casting Cure Light Wounds on herself
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
The gash above Katigar's brow begins to mend as she steels herself to move through the next door.
'I'm ready dwarf.'

GM Fanguar |

Using a potion of cure light wounds.
It's 1d8+1
Following the NE path, the party moves through the damp and slimy tunnels. You pass through a small, empty room before reaching a larger, pillared chamber with a vaulted ceiling. A pair of double doors to the SW lead back from where you came from and another set of double doors lie in the eastern wall.

Ukufa |

Deaders deaded, Ukufa moves forward to support Jon as he takes point due east;
Stealth: 1d20 + 9 ⇒ (2) + 9 = 11
Perception: 1d20 + 6 ⇒ (13) + 6 = 19
If she hears something untoward she'll hold Jon from opening the door...

Kellan Ved |

Gah, last post got et...
Kellan watches as his companions sneak forward, he pauses in the door, waiting. His impulse is to train his bow on the door but he sticks with his dagger remaining quiet just inside the door.

GM Fanguar |

Pushing open the double doors, you find the corridor continues on a bit of a down slope, curving sightly out of sight. Another pair of double doors are set nearby on the southern wall of the corridor. The doors are slightly ajar, and you can hear a raspy voice coming from the darkened room beyond, though you can't quite make out what it is saying from where you are.

Spinnaker Jon |

Spinnaker Jon quietly approached the double doors...
Stealth: 1d20 + 6 ⇒ (11) + 6 = 17
...stayed out of sight leaning against the wall next to them, and listened.
Perception: 1d20 + 0 ⇒ (11) + 0 = 11

Kellan Ved |

Hooooomg... I tried to edit the map from the phone again... I do not have access to Enlarge Person, please ignore widened Kellan (or put him back to normal by the hall entrance). I will attempt to rectify later tonight.
Kellan sees Jon move forward, and quietly moves to follow, pausing at the entrance to the hall as he sees Jon stop at the door. He too attempts to hear any noises/voices beyond.
Stealth: 1d20 ⇒ 8
Perception: 1d20 - 1 ⇒ (11) - 1 = 10

GM Fanguar |

Going to assume that you're keeping your light source back.
Jon creeps closer and manages to make what the voice is saying. It sounds like a sermon extolling the rapture of consuming flesh and how soon 'they' will rise from their prison to gorge themselves in the world above. It's pretty repetitious, and there is only ever the once voice speaking, punctuated by the occasional moan.

GM Fanguar |

Sorry for the delay, was waiting for more people to post and then time kind of got away from me.
Pushing open the door reveals another undead wearing the rotting vestments of a cleric preaching to two other zombies, not that they know it.
It's eyes flare, "Come join us. Embrace the hunger."
Ukufa: 1d20 + 3 ⇒ (5) + 3 = 8
Kellan Ved: 1d20 + 2 ⇒ (16) + 2 = 18
Spinnaker Jon: 1d20 + 3 ⇒ (2) + 3 = 5
Voronwe Elberion: 1d20 + 1 ⇒ (18) + 1 = 19
Bhru Angraddson: 1d20 + 0 ⇒ (18) + 0 = 18
Katigar Gnidkilar: 1d20 + 2 ⇒ (2) + 2 = 4
Baddies: 1d20 + 3 ⇒ (6) + 3 = 9
Combat
19 Voronwe
18 Kellan
18 Bhru
9 Baddies
8 Ukufa
5 Jon
4 Katigar
The undead is Huecuva, the risen body of a priest who has blasphemed. The vile curse that animates them makes them particularly resistant, though silver and magic are able to damage them as normal.
Map updated. Voronwe, Lellan and Bhru are up.

Kellan Ved |

Caught up in their success and not wanting to repeat his earlier mistake of hesitating, Kellan rushes the room on hearing the gravelly voice. He sees a zombie as he enters and pushes straight for the eastern zombie. On realizing he's among the first through the door in a room full of zombies he decides to make a brand attack from a defensive posture.
Defensive Boop: 1d20 - 4 - 1 ⇒ (16) - 4 - 1 = 11
Fire Dmg?: 1d6 ⇒ 2
Kellan'll, perhaps unwisely try and tank with misfortune and the +2 Dodge bonus up for a round till the party can back him up.

GM Fanguar |

Bhru delays.
Kellan burns one of the zombies before the creatures swarm him.
Bite: 1d20 + 4 ⇒ (15) + 4 = 19
Misfortune: 1d20 + 4 ⇒ (16) + 4 = 20 Damage?: 1d6 + 3 ⇒ (4) + 3 = 7
Grab?: 1d20 + 4 ⇒ (15) + 4 = 19 Gnaw?: 1d4 + 3 ⇒ (3) + 3 = 6 Kellan is grappled and unconscious, I believe.
Huecuva claw: 1d20 + 4 ⇒ (7) + 4 = 11 miss
Everyone is up.

Spinnaker Jon |

"Kellan's down! At 'em!" Shouted Spinnaker Jon as he rolled through the doorway.
He moved up and backflipped over the Huecava...
Acrobatics: 1d20 + 6 ⇒ (4) + 6 = 10
...let slip his silver dagger from it's wrist sheath into his hand, and stabbed at the undead priest.
silver dagger attack vs Huecava: 1d20 + 1 ⇒ (4) + 1 = 5 for a possible 1d4 ⇒ 2 slashing and silver damage.

Bhru Angraddson |

Sorry folks!
Bhru charges in behind the brave, attempting to relieve some of the pressure on Kellan,
Bullrush: 1d20 + 9 ⇒ (5) + 9 = 14
Dmg: 4 = 4
He roars as he feels his metal spikes make contact,
Armored Spike: 1d20 + 5 ⇒ (14) + 5 = 19
Poke: 1d6 + 4 ⇒ (1) + 4 = 5
Pushing the creature 5 feet back

Katigar Gnidkilar |

Seeing Kellan fall Katigar steps in behind him attempting to release him by means of zombie death,
Axe: 1d20 + 5 ⇒ (14) + 5 = 19
Dmg: 1d12 + 5 ⇒ (1) + 5 = 6

Kellan Ved |

Best Lando scream converted to text. Keep misfortune rolling ideally on the priesty bugger. Nice roll Voronwe!
"Yeaaaallllulllughhh! Get it off!"
Escape Artist: 1d20 ⇒ 8

Ukufa |

Ukufa moves up to the back of the grande melee, drawing her masterwork dagger as she goes (20ft Move Action & Free Action)
She then holds awaiting the opportunity to engage the enemy...

GM Fanguar |

Bhru knocks the zombie back, tearing at it's flesh, but not dealing significant damage to the creature. Ukufa cuts away at the critter gnawing on Kellan, but it does not fall. Jon misses his strike, but the creature hisses at the sight of his blade. Kellan revived by Voronwe, struggles feebly in the zombies grasp, and fails to break free.
Grapple maintain: 1d20 + 4 + 5 ⇒ (4) + 4 + 5 = 13 Gnaw: 1d4 + 3 ⇒ (2) + 3 = 5 The creature tightens its grip on Kellan and continues to gnaw on his flesh. Kellan is pinned.
The zombie struck by Bhru retaliates:
Attack vs Bhru: 1d20 + 4 ⇒ (1) + 4 = 5, but misses.
The Huecava swings at Jon:
Attack 1: 1d20 + 4 ⇒ (4) + 4 = 8
Attack 2: 1d20 + 4 ⇒ (3) + 4 = 7, but its fear of the silver makes its swings go wide.
The dice have favored the party. Everyone is up.

Spinnaker Jon |

Waiving his shiny silver dagger about, he slashed at the undead priest again.
silver dagger attack vs Huecava: 1d20 + 1 ⇒ (11) + 1 = 12 for a possible 1d4 ⇒ 3 slashing and silver damage.
Not sure if Pinned Kellan counts for flanking, but if so add 2 to the attack.

Kellan Ved |

Not sure about pinned Kellan but pretty sure unconscious Kellan doesn't... Really wasn't his wisest move, hoping he ate enough attacks for the party to pull through...

Bhru Angraddson |

Bhru takes the opportunity to thank the Maidens before swinging at the same flesh heap he pushed back,
'By me mother's beard!'
Warhamma: 1d20 + 5 ⇒ (15) + 5 = 20
Dmg: 1d8 + 4 ⇒ (5) + 4 = 9

GM Fanguar |

DM Fiat incoming. Like half the party is MIA. We'll hand wave this fight and those of you still here can finish exploring the area. I'll recruit some replacements for carrying on.
Katigar comes in swinging and Ukufa darts from shadow to shadow, blade darting. Blows are exchanged, flesh is torn and Kellan bleeds out slowly on the floor. Zombie teeth grate against armor and filthy claws tear rents in cloth and skin alike. It's touch and go, but in the end the party stands victorious and silence descends upon you once more. Voronwe kneels beside Kellan and whispers a prayer. @Kellan: You are stable and conscious.
Checking the bodies of the fallen, you find a gold holy symbol of Olidammara (50 gp).

Voronwe Elberion |

Sorry for missing that last 'all party is up' call to action.
Voronwe looks somberly over the scene, "My healing is spent and I have little magic left. We must be cautious."
At Jon's suggestion, Voronwe lets out a slow breath, "Is that east? You have a better sense of direction than me, my friend." He pauses for a few moments, "Yes, we must push on. There is no other escape."

Kellan Ved |

Kellan blinks weakly as he sits up. Makes eye contact with Voronwe and whispers a heart felt "Thank you for saving me from my own stupidity..."
"I have some ability to heal left... I think I've learnt my lesson for today, I will bring up the rear and save energy for healing those more accustomed to hand to hand. Lead on Jon."
@GMF 1hp for me then? Many thanks!

GM Fanguar |

@Voronwe: happy to see you're still with us.
Leaving behind the fallen priest and his faithful, you press on down the corridor to the east. It slopes gently downward before opening up in to a larger chamber. A rippling pool of water reaches halfway into the room from a wall of stone and rubble. It seems that a wooden pier once extended into this pool, but all that remains now are several rotting wooden pilings protruding from the water. A man's body floats face down among them.

Spinnaker Jon |

Spinnaker Jon allowed a Dancing Light to float up and ahead, lighting up as much as he could.
"A pier! Looks like there's boat traffic..." He started to say, before seeing the wall of stone and rubble. "Blast it." He swore.
Then seeing the body he stepped forward.
"Hello, who's this then?" He said.
Perception: 1d20 + 0 ⇒ (20) + 0 = 20
Right at the water's edge, he looked down and raised his hand.
"Whoa, easy there. I see somethings moving around under the kelp here. Watch out you don't loose a toe!" He said, pointing to what he saw.

Bhru Angraddson |

Bhru sits heavily and cleans himself of some gore as Jon surveys the area,
'Whatchy'a got there Jon..'
We are fairly battered, not sure we want to go looking for more trouble..
The dwarf gets to hit feet, and tries to yank the floating body out of the water.
Hoping to pull up the body to search / see if its recognizable.

Kellan Ved |

Sorry, was out of town for the weekend and got back Monday to some family mess.
Perception: 1d20 - 1 ⇒ (1) - 1 = 0
Kellan can't see what Jon is pointing at but stays to the back, his brush with death earlier still fresh in his mind.
"Quite the collapse, wonder what brought it down. I doubt our friend here will tell us but can ye reel him in from shore Bhru?"

GM Fanguar |

Sorry for the delay.
When Bhru moves towards the water's edge, a pair of dog-sized brown kelp crabs scuttle out of the water to defend their prize.
Kellan Ved: 1d20 + 2 ⇒ (15) + 2 = 17
Spinnaker Jon: 1d20 + 3 ⇒ (6) + 3 = 9
Voronwe Elberion: 1d20 + 1 ⇒ (16) + 1 = 17
Bhru Angraddson: 1d20 + 0 ⇒ (14) + 0 = 14
Baddies and NPCs: 1d20 + 0 ⇒ (2) + 0 = 2
Combat?
17 Voronwe and Kellan
14 Bhru
9 Jon
2 Baddies and NPCs
The party is up. Alternatively, the crabs are territorial, so you can just fall back and leave them for now.

Kellan Ved |

Kellan's momentary caution is thrown to the wind the second he sees the crabs advancing on Bhru. He draws and fires his crossbow. Move action to draw
Thwip: 1d20 + 2 ⇒ (20) + 2 = 22
Confirm: 1d20 + 2 ⇒ (16) + 2 = 18
Tchunk x2?: 1d8 ⇒ 7