Maroux

Katigar Gnidkilar's page

39 posts. Alias of Squuid.


Full Name

Katigar Gnidkilar

Race

Half-Orc

Classes/Levels

Female Half-Orc Sanct.Slayer 1 | HP: 8/8 | AC: 17/T14/FF10 | CMB: +5 CMD: 15 | F+3, R+2, W+4 | Perc +2 | Init +2 | Move: 30ft. | Shift 5/5

Gender

Female

Size

5'10"

Deity

Xan Yae

Languages

Common, Orcish

Strength 18
Dexterity 14
Constitution 12
Intelligence 8
Wisdom 14
Charisma 10

About Katigar Gnidkilar

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Inquisitor (Sanctified Slayer) / Shadowdancer
Female Half-Orc Inquisitor 1
LN Medium humanoid (Half-Orc)
Init +2; Senses Perception +2
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Defense
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AC 17, touch 14, flat-footed 10 (+4 armor, +1 shield, +0 size), +1 Dodge
hp 9 (1d8+1)
Fort +3, Ref +2, Will +4
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Offense
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Speed 30 ft.
BAB +1
Attack Bonus Total +5
Melee Greataxe (1d12+6 / x3) , Dagger (x2)1d4+4
Proficiencies Great Axe, Falcion, Greatsword
Spells
Spell DC = 10+Spell Level+2
0th Level - Light, Guidance, Detect Poison, Read Magic
1st Level - Cure Light Wounds[X], Divine Favor
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Statistics
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Str 18, Dex 14, Con 12, Int 8, Wis 14, Cha 10
Base Atk +1; CMB +5; CMD 15
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Feats
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• Dodge - Prerequisite: Dex 13. Benefit: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Leve 3 Feat:
Combat Reflexes - Benefit: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.

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Traits
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• Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
• Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
• Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
• Darkvision: Half-orcs can see in the dark up to 60 feet.
Monster Lore (Ex):

The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.

Stern Gaze (Ex):

Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).

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skills:
Skills
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Bluff (Cha);
Climb +4 (Str); [+4Str]
Craft (Int)
Diplomacy 1(Cha)
Disguise (Cha)
Heal (Wis)
Intimidate 1(Cha)
Knowledge (arcana) (Int)
Knowledge (dungeoneering) (Int)
Knowledge 1(nature) (Int)
Knowledge (planes) (Int)
Knowledge (religion) (Int)
Perception (Wis)
Profession (Wis)
Ride +2 ; [+2Dex]
Sense Motive (Wis)
Spellcraft (Int)
Stealth +3 ;[+2Dex, +1 Skill]
Survival 1(Wis)
Swim +4 (Str) [+4Str]

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Languages
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Common, Orc
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Special Abilities
Studied Target:
[Errata] A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

Trickery Domain Deception () Follower of Xan Yae
Sudden Shift:
Sudden Shift (Sp): In the blink of an eye, you can appear somewhere else. As an immediate action, after you are missed by a melee attack, you can teleport up to 10 feet to a space that you can see. This space must be inside the reach of the creature that attacked you. You can use this power a number of times each day equal to 3 + your Wisdom modifier.

Master illusion (8th level):
Master’s Illusion (Sp): At 8th level, you can create an illusion that hides the appearance of yourself and any number of allies within 30 feet for 1 round per cleric level. This ability otherwise functions like the spell veil. The save DC to disbelieve this effect is equal to 10 + 1/2 your cleric level + your Wisdom modifier. The rounds do not need to be consecutive.

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PLACE HOLDER
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Equipment
Chain Coat - Armor/Shield Bonus +4, Check -2, 40lbs.
Potion of Cure Light Wounds, Great Axe, Cat (White), Daggers x2
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Other Gear
14gp
Backpack, Bedroll, 1-Pint Flask, 7day Trail Rations
Katigar Description:

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