[PFS2] 1-06 Lost on the Spirit Road (Inactive)

Game Master Pirate Rob

Slides


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Horizon Hunters

M NG Human (Garundi) Ranger #1 |HP: 14/21|AC 18, FF 15| F: +7, R: +8, W: +4| Perc +6, Ini +2|DC 16|HeroPoints 1|

They are items we can buy afterwards correct? But not if we spent it?


Aspenthar

Consumables found you are free to make use of during the adventure and it will not impact your rewards.

Holy water is a level 1 tiem that anybody is free to buy, but items that are higher level or otherwise normally inaccessible may show up on your chronicle sheet as options to buy.

Each scenario has 10 treasure bundles in it that are earned/found in a variety of ways.

If you find all 10 you get 100% of the treasure value for your level (Level 1 is 14gp)

If you only find 8 you get 80% etc.

Horizon Hunters

M NG Human (Garundi) Ranger #1 |HP: 14/21|AC 18, FF 15| F: +7, R: +8, W: +4| Perc +6, Ini +2|DC 16|HeroPoints 1|

Thanks

Horizon Hunters

M NG Human (Garundi) Ranger #1 |HP: 14/21|AC 18, FF 15| F: +7, R: +8, W: +4| Perc +6, Ini +2|DC 16|HeroPoints 1|

I have no interest in the holy water for now. I dont think I would have the actions to use it efficiently.

Horizon Hunters

Male Human Rogue 3 | HP 3/38 | 0/3 Hero Point | Perc’ +8 ; Speed 30 ft. | AC 20 | Fort +6 ; Ref +11 ; Will +8 | Default Exploration: Avoid Notice (Stealth +11, +2 from Incredible Initiative) | Languages: Common, Elven, Varisian | Active conditions: Trap Finder

I'm dex-y and don't mind grabbing the holy water if nobody minds.

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2

Fine with me. I'm not likely to hit with holy water anyway.

Horizon Hunters

M NG Human (Garundi) Ranger #1 |HP: 14/21|AC 18, FF 15| F: +7, R: +8, W: +4| Perc +6, Ini +2|DC 16|HeroPoints 1|

I am on a trip so no full post for the next 7 hours. But a couple of questions.

I did not see any enemies on the slides is this correct.?
I will hunt prey for the recall knowledge religion +5 please feel free to post the result for me.
Do I need to move next to them for the checks to be made?
By hard you mean 15ish? And by very hard 20+.


Aspenthar

Correct, the are currently no observed enemies, just the haunt. note it is not a creature so not huntable.

The haunt takes up a fairly large area, the precise borders of which are currently unknown but you are all within it.

Here is more information on adjusting difficulty and what I mean by hard/very hard. (Hard +2/Very Hard +5).

The exact DCs are unknown.

Horizon Hunters

M NG Human (Garundi) Ranger #1 |HP: 14/21|AC 18, FF 15| F: +7, R: +8, W: +4| Perc +6, Ini +2|DC 16|HeroPoints 1|

I will recall knowledge without hunt prey then.

Horizon Hunters

M NG Human (Garundi) Ranger #1 |HP: 14/21|AC 18, FF 15| F: +7, R: +8, W: +4| Perc +6, Ini +2|DC 16|HeroPoints 1|

I think We should stick to damage or Improving the odds and I would prefer improving the odds by now.


Aspenthar

Thank you all for your patience and understanding in dealing with this rather complex haunt that you have imperfect information about.

In case it helps for planning purposes: I expect us to be done before PaizoCon.

Horizon Hunters

M NG Human (Garundi) Ranger #1 |HP: 14/21|AC 18, FF 15| F: +7, R: +8, W: +4| Perc +6, Ini +2|DC 16|HeroPoints 1|

@ Zaza Are you trained in Occultism? otherwise I think disable was not possible

@ all is it possible to put a CLW Potion into a dying charcter in PF2?


Aspenthar

Zaza is trained from her bloodline shenanigans.

1 action to drink or feed a held potion to a willing or unconscious creature.

Horizon Hunters

M NG Human (Garundi) Ranger #1 |HP: 14/21|AC 18, FF 15| F: +7, R: +8, W: +4| Perc +6, Ini +2|DC 16|HeroPoints 1|

@ GM, I still assume for tracking I need a place to start where the Kitsume has been correct?Thats Why I have been asking Ti and LI for some place where we can start. Or do you want us to just start rolling survival to try to find a track.

Also I am not sure if it is possible to select the kitsume as prey without ever having seen him, but from the sentence "or you must be tracking the prey during exploration." I assume it will be. Correct?

If that is the case I would also like my free knowledge check as I assume during exploration I have always time for one action.

Horizon Hunters

M NG Human (Garundi) Ranger #1 |HP: 14/21|AC 18, FF 15| F: +7, R: +8, W: +4| Perc +6, Ini +2|DC 16|HeroPoints 1|

*pop up the second question*


Aspenthar

Missed this last night, you can indeed select them as your prey while tracking and get to potentially know things before encountering, one of the neat bits of interaction.

The spirits will at least get you started so no need to find a starting place on your own, just following tracks once you're on to them can go a lot faster than following somewhat fickle spirits through the woods on a chase.

Posted the note about it OOC because the tracking isn't up quite yet but it'll save us a back and forth waiting for folks to answer a simple question regarding exploration activities if I ask the question now.

Horizon Hunters

M NG Human (Garundi) Ranger #1 |HP: 14/21|AC 18, FF 15| F: +7, R: +8, W: +4| Perc +6, Ini +2|DC 16|HeroPoints 1|
Quote:
You've got a round to prepare, although no sense of where the danger is coming from.

So I can assume I have drawn my weapons before the skeletons turned up?


Aspenthar

Yup.

I don't think your group has much to do in preparation other than draw weapons but I try and leave things like that open ended just in case.


Aspenthar

Answer to Zandu's question about initiative here:

You were effectively chatting with the Kitsune when combat triggered rather than avoiding notice so no access to stealth for initiative from avoid notice. (See my note about chatting being effectively an exploration mode activity in gameplay)

Not wanting to completely take Surprise Attack off the menu I figured a good compromise would be to allow the social skills to be used for initiative here as an option. Definitely a stretch and I mostly just require perception (unless avoid notice etc) but it's a bit of the rules I'm working on trying to be more flexible about. Ended up being a bit awkward here.

Always happy to answer questions such as those etc.

Here is the CRB section on choosing the type of roll for initiative for anybody looking for brief reading on the topic.

Horizon Hunters

Male Human Rogue 3 | HP 3/38 | 0/3 Hero Point | Perc’ +8 ; Speed 30 ft. | AC 20 | Fort +6 ; Ref +11 ; Will +8 | Default Exploration: Avoid Notice (Stealth +11, +2 from Incredible Initiative) | Languages: Common, Elven, Varisian | Active conditions: Trap Finder

Thanks GM. Appreciate the clarification.

Unrelated: somebody kick the dice roller, because these rolls are killing me (and likely Zandu as well)

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2

Ugh! I feel your pain my friend. 8 damage from 3 magic missiles is pretty crappy.


Aspenthar

We're not quite there yet, but there's no reason we can't resolve people's downtime.

By default you'll get 8 days of downtime, by far the most common activity is earn income. Which is made via a Perform, Crafting or Lore check. Without anything special going on your task level is your level -2 (min 0)

Meaning at level 1 it's DC 14
CF: 0gp xdays = 0gp
F: 0.01 xdays = 0.08gp
S: 0.05 xdays = 0.4gp
CS: 0.2 xdays = 1.6gp

Earn Income
https://2e.aonprd.com/Rules.aspx?ID=554

I'm applying this game to a level 1 character.
perform: 1d20 + 8 ⇒ (1) + 8 = 9
(Crit Fail: 0gp) :(

Horizon Hunters

M NG Human (Garundi) Ranger #1 |HP: 14/21|AC 18, FF 15| F: +7, R: +8, W: +4| Perc +6, Ini +2|DC 16|HeroPoints 1|

Why is 9 compared to 14 a critical fail?

I will be retraining my "Monster Hunter" Feat, which costs 7 days as far as I understand.
The last day is spent earning income. Stealth is likely not an option so I copy relious texts in the archives.
Religion: 1d20 + 4 ⇒ (20) + 4 = 24 --> 1,6 gp?

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2

Oh do we not have the free level 1 rebuilds in 2e PFS?

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2

No there it is.

Rebuilding Your Character
You may find that there are aspects of your character where you’re not entirely sure about your decisions, such as the ancestry or class feat you chose. Don’t worry! While your character is 1st level, you can rebuild as often as you need to, changing any of these choices. Until you play a game in which your character has 12 or more XP, you can freely rebuild your character completely except for Reputation earned and character number. Once you begin a session as a second level character, you still have options for changing your character’s choices. In addition to retraining, in which your character spends their Downtime to swap out individual features of their build, you can earn boons that allow you to rebuild your character more extensively.

Player Basics – Pathfinder Society (2nd edition)


Aspenthar

Natural 1.

Religion is not an option unless you have something that unlocks it. Craft, Lore or Perform are the options.

OP Guide wrote:

Rebuilding Your Character

You may find that there are aspects of your character where you’re not entirely sure about your decisions, such as the ancestry or class feat you chose. Don’t worry! While your character is 1st level, you can rebuild as often as you need to, changing any of these choices.

Until you play a game in which your character has 12 or more XP, you can freely rebuild your character completely except for Reputation earned and character number. Once you begin a session as a second level character, you still have options for changing your character’s choices. In addition to retraining, in which your character spends their Downtime to swap out individual features of their build, you can earn boons that allow you to rebuild your character more extensively.[/quote

Horizon Hunters

M NG Human (Garundi) Ranger #1 |HP: 14/21|AC 18, FF 15| F: +7, R: +8, W: +4| Perc +6, Ini +2|DC 16|HeroPoints 1|

Ah fine. So its 8 days of lore nature? And a natural 20 is still a critical because it raises the degree of success by one?

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2
Pirate GM wrote:

(Crit Fail: 0gp) :(

Why can't you roll like this for the skeleton?

Also Accounting lore: 1d20 + 4 ⇒ (20) + 4 = 24

I figure Zaza put in enough extra hours cataloging artifacts and invoices for Amara Li that she got a paycheck.

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2

Looks like the venture-captain agrees.


Aspenthar

Nat 20 will crit, but nature is still not Lore.

Looking at your sheet you've got Lore(Desert) and Lore (Scouting)

Verdant Wheel

CN female half-elf ranger 3 | HP 44/44 | AC 20 (21 with parry) | F +8 R +9 W +9 | Perc +9 | Stealth +7 | Speed:25 ft | Active Conditions: ---

Herbalism Lore: 1d20 + 3 ⇒ (15) + 3 = 18
Herbalism Lore: 1d20 + 3 ⇒ (20) + 3 = 23

Success for the first eight days and crit success for the next four days! Cariad is a field-commissioned agent. Also, I wish I could have rolled like that on my attack rolls.

Radiant Oath

Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero 3 2 1/3 | AC 20/21; Fort +6, Ref +11, Will +9 (+1 vs. Traps) | Speed 30ft | Perc. +9 (+10 vs traps), keen eyes | Exploration Mode: Avoid Notice (Trapfinder) | Stealth +11 | Current Conditions: | Battle Medicine Used: Nat | ◆◇↺

Assuming Nat survives....

Nat spends his downtime working on a freelance writing assignment for the Daggermark chapter of the Lonely Golarion Guide to the River Kingdoms.

Daggermark Lore: 1d20 + 3 ⇒ (17) + 3 = 20

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2

Seriously. We're gonna be the richest corpses on Golarion.


Aspenthar

I almost killed Nat/Cariad's whole party last time I GMed this for them as well.

On a mildly amusing note I had to check the archer's inventory for arrows since I was worried about running out. 20 is the magic number so I've got a uhh few more rounds.

Radiant Oath

Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero 3 2 1/3 | AC 20/21; Fort +6, Ref +11, Will +9 (+1 vs. Traps) | Speed 30ft | Perc. +9 (+10 vs traps), keen eyes | Exploration Mode: Avoid Notice (Trapfinder) | Stealth +11 | Current Conditions: | Battle Medicine Used: Nat | ◆◇↺

You'd think we might have learned our lesson about playing this one with you...

Horizon Hunters

Male Human Rogue 3 | HP 3/38 | 0/3 Hero Point | Perc’ +8 ; Speed 30 ft. | AC 20 | Fort +6 ; Ref +11 ; Will +8 | Default Exploration: Avoid Notice (Stealth +11, +2 from Incredible Initiative) | Languages: Common, Elven, Varisian | Active conditions: Trap Finder

For the shame of being botted I think it's only fair Zandu dies, hah!

I hope that people save Nat first. This PC has zero xp, so I promise I won't be heartbroken.

Radiant Oath

Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero 3 2 1/3 | AC 20/21; Fort +6, Ref +11, Will +9 (+1 vs. Traps) | Speed 30ft | Perc. +9 (+10 vs traps), keen eyes | Exploration Mode: Avoid Notice (Trapfinder) | Stealth +11 | Current Conditions: | Battle Medicine Used: Nat | ◆◇↺

Nat already improved to dying 1 (and we both have hero points). As long as we don't TPK, I think we'll both be fine.

Verdant Wheel

CN female half-elf ranger 3 | HP 44/44 | AC 20 (21 with parry) | F +8 R +9 W +9 | Perc +9 | Stealth +7 | Speed:25 ft | Active Conditions: ---

You still have Hero Points; you'll be fine!

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2

Well this was a lot of fun. Thanks everyone. I'm now kicking myself for not trying PbP sooner.

Verdant Wheel

CN female half-elf ranger 3 | HP 44/44 | AC 20 (21 with parry) | F +8 R +9 W +9 | Perc +9 | Stealth +7 | Speed:25 ft | Active Conditions: ---

Ha ha, it's kind of addicting!

Thanks for a fun game, Rob!

Horizon Hunters

Male Human Rogue 3 | HP 3/38 | 0/3 Hero Point | Perc’ +8 ; Speed 30 ft. | AC 20 | Fort +6 ; Ref +11 ; Will +8 | Default Exploration: Avoid Notice (Stealth +11, +2 from Incredible Initiative) | Languages: Common, Elven, Varisian | Active conditions: Trap Finder

Yay! This was rough but fun. Thanks!


Big thanks to Dennis for helping me out with my inability to spell half the party's names correctly and for various other minor bumps along the way.

This shelter in place has really started getting to me, my typing error rate has sky rocketed and I feel like I have to spend half as much time again going over my posts and fixing things.


Aspenthar

Zandu Perform: 1d20 + 6 ⇒ (15) + 6 = 21

Success 4sp.


Aspenthar

Chronicle Sheets

Please review and let me know if there are any issues or final questions.

Thank you all very much for playing

Horizon Hunters

Male Human Rogue 3 | HP 3/38 | 0/3 Hero Point | Perc’ +8 ; Speed 30 ft. | AC 20 | Fort +6 ; Ref +11 ; Will +8 | Default Exploration: Avoid Notice (Stealth +11, +2 from Incredible Initiative) | Languages: Common, Elven, Varisian | Active conditions: Trap Finder

Looks like that link only goes to Zaza's sheet?


Aspenthar

Speaking of increased errors...

Folder Link

Horizon Hunters

M NG Human (Garundi) Ranger #1 |HP: 14/21|AC 18, FF 15| F: +7, R: +8, W: +4| Perc +6, Ini +2|DC 16|HeroPoints 1|

Looks fine to me. The ACP mentioned are achievement Points correct?

Thanks for hosting an putting up with all my questions, was a very good starting experience.

Now I only need to decide if I like PF2 enough to spend more time on it. And create a new Excel to keep track of all this stuff.


Ya, since there's currently a pbp convention going on as a player you'll get 5 ACP instead of the normal 4. Collect enough (80) and you can trade them in to play a Leshy or Iruxi. (Once that system works)

Always happy to help answer questions.

I find I do best making my own sheets but in case you're looking for inspiration: Here is my tracking spreadsheet. I've got characters and then upcoming games on left with adventures and where credit has gone and is going to the right.

and Here is my character build skeletons.

(I do accounting so spreadsheets are like a way of life for me)

If you're looking to try a virtual tabletop (voice chat, playing through a scenario together for ~4-5hours in a single go etc) check out The PFS online discord. They've got games going on all the time.

Radiant Oath

Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero 3 2 1/3 | AC 20/21; Fort +6, Ref +11, Will +9 (+1 vs. Traps) | Speed 30ft | Perc. +9 (+10 vs traps), keen eyes | Exploration Mode: Avoid Notice (Trapfinder) | Stealth +11 | Current Conditions: | Battle Medicine Used: Nat | ◆◇↺

Thanks, Rob! And thanks everyone, it was nice playing with you.

Horizon Hunters

M NG Human (Garundi) Ranger #1 |HP: 14/21|AC 18, FF 15| F: +7, R: +8, W: +4| Perc +6, Ini +2|DC 16|HeroPoints 1|
Pirate Rob wrote:

I find I do best making my own sheets but in case you're looking for inspiration: Here is my tracking spreadsheet. I've got characters and then upcoming games on left with adventures and where credit has gone and is going to the right.

(I do accounting so spreadsheets are like a way of life for me)

I now what you mean, I irl I am a human sorcerer of the Excel Bloodline so I do like do do them myself too. But inspirations are always helpful.

Pirate Rob wrote:


If you're looking to try a virtual tabletop (voice chat, playing through a scenario together for ~4-5hours in a single go etc) check out The PFS online discord. They've got games going on all the time.

Yeah been thinkling about that, but I don't think this runs too well with the Lady of the house.

And PbP as a format is fine, although the ending was a bit anticlimatic due to me being in a different timezone from the player delivering the final hit.
But my main problem is that I dislike the design of PF2. OTOH it's hard to get into the few longterm PF1 games here in the forum. So I will probably stay at it to get my minimum RPG fix at least.

Anyway thanks very much for the fun game and I like your GM Style very much.If you are ever looking for players for a longer Adventure or Full Path, Count me interested no matter the system.

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