| Full Name |
Zandu Dmitrescu |
| Race |
| HP 3/38 | 0/3 Hero Point | Perc’ +8 ; Speed 30 ft. | AC 20 | Fort +6 ; Ref +11 ; Will +8 | |
| Classes/Levels |
Default Exploration: Avoid Notice (Stealth +11, +2 from Incredible Initiative) | Languages: Common, Elven, Varisian | Active conditions: Trap Finder |
| Gender |
Male Human Rogue 3 |
About Zandu Dmitrescu
Zandu Dimitrescu
Male human rogue 3 Lost Omens Character Guide
CN, Medium, Human, Humanoid
Perception +8 (+9 to find traps)
Languages Common, Elven, Varisian
Skills Acrobatics +9, Athletics +5, Butchering Lore +5, Deception +8, Diplomacy +8, Intimidation +8, Medicine +6, Nature +6, Scouting Lore +5, Society +5, Stealth +11, Survival +6, Thievery +11, Underworld Lore +5
Str 10 (+0), Dex 18 (+4), Con 12 (+1), Int 10 (+0), Wis 12 (+1), Cha 16 (+3)
Other Items leather, +1 shortsword, dagger, hand crossbow, backpack, bandolier, bedroll, belt pouch, bolts (20), chalks (10), climbing kit, flint and steel, healer's tools, rations (1 week)s (2), rope (foot)s (50), sheath, sheath, soap, torchs (5), waterskin, wayfinder, winter clothing, purse (8 pp; 41 gp; 17 sp; 4 cp)
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AC 20; Fort +6; Ref +11; Will +8; +1 vs. traps
HP 38 Hero Points 3
Deny Advantage As someone who takes advantage of others’ defenses, you are careful not to leave such openings yourself. You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
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Speed 30 feet
Melee [1] +1 shortsword +10 (magical, versatile S, agile, finesse), Damage 1d6+4 P
Melee [1] dagger +9 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Ranged [1] dagger +9 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Ranged [1] hand crossbow +9 (range increment 60 feet, reload 1), Damage 1d6 P
Arcane Arcane Tattoos DC 18, attack +3; Cantrips (2nd) shield
Primal Sorcerer Spellcasting DC 18, attack +8; Cantrips (2nd) guidance, ray of frost
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Feats Arcane Tattoos[LOCG], Assurance, Battle Medicine, Experienced Smuggler, Fleet, Quiet Allies, Sorcerer Dedication, Toughness, Trap Finder
Other Abilities component substitution, fey, horizon hunters champion, promotional vestments, rogue's racket, sneak attack, swords (3), thief, wayfinder