| Foxy Quickpaw |
Omari hits with an arrows and Kedron too.
The shaitan retaliates into Khedron as he is standing in the way.
Scimitar: 1d20 + 14 ⇒ (14) + 14 = 281d8 + 7 ⇒ (3) + 7 = 10
Scimitar: 1d20 + 9 ⇒ (19) + 9 = 281d8 + 7 ⇒ (2) + 7 = 9
Confirm: 1d20 + 9 ⇒ (14) + 9 = 231d8 + 7 ⇒ (2) + 7 = 9
Ohrmizd, Heshan, Samuel, Omari, Rayhan <--
Shaitan(44)
| Omari the Landless |
No wait, Khedron charged, he's at a -2 to AC, the crit does confirm. Khedron HP 25/66
Enraged, Khedron continues his assault, and then steps back and to the side, offering Ohrmizd a space to attack.
Khedron takes a full attack with power attack
Khedron 5' step away diagonally, to leave Ohrmizd some room (and hopefully Ohrmizd will block the genie's movement so he can't 5' step to follow.
To Hit, Gore: 1d20 + 5 + 6 + 1 - 1 - 2 ⇒ (12) + 5 + 6 + 1 - 1 - 2 = 21 vs reduced dex
+5 BAB +6str+1enhancement -1 size -2 PA
Damage, Gore: 2d6 + 6 + 1 + 4 ⇒ (2, 4) + 6 + 1 + 4 = 17
+6 str +1 enhancement +4 PA
To Hit, Hoof A: 1d20 + 5 + 6 + 1 - 1 - 2 - 5 ⇒ (15) + 5 + 6 + 1 - 1 - 2 - 5 = 19 vs reduced dex
+5+6str+1enhancement -1 size -2 PA -5 secondary attack
Damage, Hoof A: 1d4 + 3 + 1 + 4 ⇒ (1) + 3 + 1 + 4 = 9
+3 = 0.5* str +1 enhancement +4 PA
To Hit, Hoof B: 1d20 + 5 + 6 + 1 - 1 - 2 - 5 ⇒ (19) + 5 + 6 + 1 - 1 - 2 - 5 = 23 vs reduced dex
+5+6str+1enhancement -1 size -2 PA -5 secondary attack
Damage, Hoof B: 1d4 + 3 + 1 + 4 ⇒ (3) + 3 + 1 + 4 = 11
+3 = 0.5* str +1 enhancement +4 PA
Omari meanwhile, takes another step closer and continues to fire arrows...
5' step closer
Full attack action with rapid shot
To Hit, Omari A: 1d20 + 6 + 4 + 1 - 2 ⇒ (5) + 6 + 4 + 1 - 2 = 14 vs reduced dex
6 bab+4 dex +1 enhancement -2 rapid shot (no penalties for shooting into melee or 1 person worth of cover)
Damage, Omari A: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
+2 str +1 enhancement
To Hit, Omari B: 1d20 + 6 + 4 + 1 - 2 ⇒ (9) + 6 + 4 + 1 - 2 = 18 vs reduced dex
6 bab+4 dex +1 enhancement -2 rapid shot (no penalties for shooting into melee or 1 person worth of cover)
Damage, Omari B: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
+2 str +1 enhancement
To Hit, Omari C: 1d20 + 6 + 4 + 1 - 2 - 5 ⇒ (13) + 6 + 4 + 1 - 2 - 5 = 17 vs reduced dex
6 bab+4 dex +1 enhancement -2 rapid shot (no penalties for shooting into melee or 1 person worth of cover) -5 second attack
Damage, Omari C: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
+2 str +1 enhancement
| Ohrmizd |
"Not a talker, it seems. Well, then, let's dance" Ohrmizd tells the shaitan in Terran.
Then sidesteps to profit Khedron's presence to flank the genie, and starts to swing his scimitar activating bane.
+1 Scimitar-PA+HR+bane+flank: 1d20 + 12 - 3 + 2 + 2 + 2 ⇒ (13) + 12 - 3 + 2 + 2 + 2 = 28
Magical/Slashing nonlethal damage+PA+bane+PS: 1d6 + 6 + 6 + 2 + 3d6 ⇒ (6) + 6 + 6 + 2 + (5, 1, 6) = 32
+1 Scimitar-PA+HR+bane+flank: 1d20 + 7 - 3 + 2 + 2 + 2 ⇒ (11) + 7 - 3 + 2 + 2 + 2 = 21
Magical/Slashing nonlethal damage+PA+bane+PS: 1d6 + 6 + 6 + 2 + 3d6 ⇒ (4) + 6 + 6 + 2 + (1, 6, 4) = 29
His swings carry all the intimidation of Sarenrae's mercy.
Intimidate (demoralize): 1d20 + 18 ⇒ (15) + 18 = 33
Enforcer's feat reminder.
HP 83/83 AC 29 TAC 16
bane 7/8 (swift)
shield of faith 8 min (+3 deflection AC included)
heroism 80 min
| Foxy Quickpaw |
| 1 person marked this as a favorite. |
The shaitan swings his blade at Ohrmizd as he steps up to him. But in the end it doesn't help as Ohrmizd cuts the earth creature down.
Scimitar: 1d20 + 14 ⇒ (15) + 14 = 291d8 + 7 ⇒ (2) + 7 = 9
The shaitan has the large masterwork scimitar and 1376 gold coins on him.
Heshan can save his spell
| Omari the Landless |
Is the Shaitan alive? I believe that Ohrmizd was using non-lethal?
If he is, let's go back to the hut on the docks. There I will heal us (although I will do some now), and thus wake him. We can use ropes to dangle him off the dock int the water and interrogate him...
| Ohrmizd |
"Ok, let's just do that" Ohrmizd answers Omari and picks up the fallen enemy walking to the hut.
Once there, he uses his rope to secure a strong tie around the fallen enemy waiting for the healing to come.
| Ohrmizd |
"The questioning will be here Omari" Ohrmizd gives back to the Erastil priest after a first attempt at lifting the large creature made of gems.
| Omari the Landless |
Looking at Ohrmizd strain, Omari also chuckles and says "I think you're right. First, gather yourselves over here, and I will work on our wounds." indicating a spot away from the fallen genie. Once the others gather, he will channel once...
Ok, Khedron is pretty hurt, and the Hydra got in hits on a bunch of people including him, Rayhan and Heshan, so everyone get within range.
Channel Healing A: 4d6 ⇒ (4, 1, 1, 6) = 12
Then Omari will draw on Erastil's power to heal Khedron by casting Cure Serious Wounds:
Healing: 3d8 + 8 ⇒ (3, 4, 7) + 8 = 22
Cast Cure Serious Wounds by converting Invisibility Purge
Then he will lead the group back over to the genie. Before he channels again to wake up the genie (and further heal Khedron and anyone else still hurt), he asks "Is there anything we need to do to prepare to interrogate this thing? I have so many questions for him. What does he know about the 'We' who sent us the scroll? Who or what is the imprisoner? What does he know about the Golden Ram? Can he tell us if those gnolls were native to this place and what were those coral chips they were carrying? Finally, why is he being such a fool as to attack random travellers?"
Omari will wait for whatever preparations need to be made, and then he will channel again this time including the genie in the radius (which will hopefully be enough to wake him).
Channel Healing B: 4d6 ⇒ (5, 3, 4, 5) = 17
Edit: Khedron HP 66/66, and I think everyone else should be full up as well.
| Foxy Quickpaw |
| 1 person marked this as a favorite. |
The shaitan wakes and is not happy to see you. But staring into the antlers of Khedron he stays down.
The shaitan identifies the WE as the "f#&*ing proteans" and the imprisoner as "Andrathi, Nefeshti's simp". The golden ram he describes as "annoying like that thing" pointing to Khedron only golden and with horns bent backwards instead of pointy in all directions. The gnolls were part of Jhavul's army.
| Ohrmizd |
"Sorry for the beating and the rope bindings but it seems this is needed to have a serious talk" Ohrmizd then shows his scimitar and holy symbol "Now, if you wish Sarenrae's mercy answer my friend's here questions"
Diplomacy+HR: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19
Once the shaitan starts to loosen his tongue the Kheleshite nods slightly "Andrathi, Nefeshti's simp? What is that?" he looks confused at the others.
K. planes (proteans): 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
"These proteans you talk about, where can we find them? Are you enemies?"
| Omari the Landless |
Omari looks as confused as everyone else at the odd name coming from the genie - 'Proteans', 'Andrathi', 'Nefeshti'.
He takes a moment to assess the prisoner:
Sense Motive: 1d20 + 8 + 3 + 4 ⇒ (2) + 8 + 3 + 4 = 17
8 ranks +3 trained +4 wis
then first asks Rayhan "Those names mean anything to you sage?"
I think that it's time for some K History checks on Andrathi and Nefeshti... Ohrmizd has the right idea with K Planes on Proteans but Rayhan might have some more info
He turns back to the prisoner: "This Golden Ram, does it have allies, protectors or a master? Are the proteans trying to use us to strike their foes?"
| Samuel Jafar |
Samuel approaches the Shaitan. "Every genie I know of can shift planes. Somehow The Templars of the Five Winds imprisoned Javhul and his army here. Is it possible to plane shift from Kakishon? Are we all imprisoned as well?"
| Samuel Jafar |
"It seems to me that you have much in common with us. You do not care for the proteans and the golden ram. You are imprisoned as well. We will find a way out of this place. Why did you attack us? It seems we could be very good allies to you. That is still possible if you so wish and the party agrees to this."
| Heshan Antar |
"We will take that into account the next time we meet." Heshan nodded in response. "For now, our best chance of escaping is to find the ram. I would ask if you have seen it recently, but the person who gave us the task had a strict no-cheating rule, so to speak."
| Omari the Landless |
"It walks over it. Do you mind if I leave now?" the shaitan inquires.
Omari has more questions for the Shaitan "I have more questions. You mention a leader and that we could be allies. Who is this leader and what faction is this? On a more practical matter, you say the ram walks on water between the islands. I suspect that you do not; how do you travel between the islands? Is there a boat or some such?"
| Omari the Landless |
The shaitan tells that the proteans are the creators of Kakishon.
Omari turns to the sage Rayhan "I thought the tale was that Nex created this place, not the proteans, whomever they are. Was Nex one of the proteans?"
| Ohrmizd |
"As you see there is no reason for us to fight. We are all trapped here." Ohrmizd shows his empty hands on a sign of peace "If you are up to lead us to your people for talking or lead us to the golden ram, I am willing to free you."
Ohrmizd looks at the others for agreement.
| Ohrmizd |
"Why the proteans and you shaitans are in war here?" Ohrmizd asks before the shaitan leaves.
Other than that, he is happy to let the genie leave "I hope we can be more trusting if we find each other again in the future. Now, you can leave Bhaanu, or you can stay with us and look for a boat out of this island."
Once they are done with the shaitan, Ohrmizd will keep looking for the golden ram, this time deeper into the island instead of the beach area.
Survival (tracking): 1d20 + 18 + 2 ⇒ (4) + 18 + 2 = 24 Really?!! :(
| Foxy Quickpaw |
Survival
Rayhan: 1d20 + 2 ⇒ (11) + 2 = 13
Omari: 1d20 + 4 ⇒ (3) + 4 = 7
Heshan: 1d20 + 0 ⇒ (19) + 0 = 19
Samuel: 1d20 + 1 ⇒ (10) + 1 = 11
Ohrmizd leads the party into the mistvales to search for the golden ram. He finds fresh tracks and droppings and is sure that the beast has to be somewhere around.
And indeed, from behind a tree walks out the golden ram about 100 feet away.
Perception: 1d20 + 6 ⇒ (16) + 6 = 22Flee 50%: 1d100 ⇒ 92
| Heshan Antar |
Perception: 1d20 ⇒ 12
Maybe he did have a knack for tracking after all. Not only did he help Ohrmizd find traces of the ram, he found the beast itself from a distance.
"There." He pointed towards a tree about 100 feet away. "So how do you think we should approach it?
| Ohrmizd |
"Shut!" Ohrmizd quickly reacts trying to push Heshan down into the jungle undergrowth cover "Sssshhhhh!"
Stealth: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
"I can try to approach invisibly while you try to do something at range. What do you think?"