GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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Kitsune Game Master

The tentacles aren't nice to you. You'd be grappled and would have to roll concentration checks.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

@Heshan, the tentacles are a dismissable spell, and I'd like to be able to get into LOS as well...


Kitsune Game Master

Another Efreeti falls victim to Zenzirad. The elf turns solid again and falls back into the tentacles which get a proper hold of him.

Elf, Efreeti (60), Efreeti(RIP)
Ohrmizd, Heshan,
Omari, Rayhan <-


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 68/95 F +6 R +7 W +8

Heshan dismisses the spell and focuses an keeping up with the cloud.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari walks through the wall of fire, trusting in Shazathered's magic to shield him. On the far side, he draws a bead on the injured efreet...

move action - 30'
standard action - shoot the last efreeti...

To Hit, A: 1d20 + 9 + 4 + 1 + 1 + 2 + 2 + 1 ⇒ (14) + 9 + 4 + 1 + 1 + 2 + 2 + 1 = 34
9 bab +4 dex +1 enhancement +1 Heroes feast +2 Greater Bracers of Archery +2 Hunter's Blessing +1 pbs and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties
Damage: 1d8 + 1 + 2 + 1 + 2 + 1 ⇒ (4) + 1 + 2 + 1 + 2 + 1 = 11 (magic (bow), cold iron (arrow)
+1 enhancement +2 str +1 BoA, Greater +2 Hunter's blessing +1 PBS


Kitsune Game Master

The efreeti topples over. From behind three salamanders enter the ring of fire and attack Rayhan.

@Rayhan
Spear: 1d20 + 11 ⇒ (11) + 11 = 221d8 + 3 ⇒ (1) + 3 = 4
Spear: 1d20 + 11 ⇒ (12) + 11 = 231d8 + 3 ⇒ (8) + 3 = 11
Spear: 1d20 + 11 ⇒ (7) + 11 = 181d8 + 3 ⇒ (3) + 3 = 6

Elf, Salamander, Salamander, Salamander
Ohrmizd, Heshan, Omari, Rayhan <-


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Please put both Rayhan and the salamanders on the map...


Kitsune Game Master

Done. Rayhan was hard to find, but on the search I noticed, that we have an Ohrmizd twin on the map.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari can't see Rayhan and his attackers through the wall of fire; Rayhan might do well to shout for help... In the meanwhile...

Omari launches another volley of arrows at the elf.

full attack

To Hit, A: 1d20 + 9 + 4 + 1 + 1 - 2 + 2 + 1 ⇒ (18) + 9 + 4 + 1 + 1 - 2 + 2 + 1 = 34
9 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 Greater Bracers of Archery +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties
Damage, A: 2d8 + 2 + 4 + 2 + 2 ⇒ (4, 5) + 2 + 4 + 2 + 2 = 19(magic (bow), cold iron (arrow)
manyshot, +1*2 enhancement +2*2 str +2*1 BoA, Greater +1*2 PBS

To Hit, B (rapid shot): 1d20 + 8 + 4 + 1 + 1 - 2 + 2 + 1 ⇒ (18) + 8 + 4 + 1 + 1 - 2 + 2 + 1 = 33
9 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 GBoA +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, B: 1d8 + 1 + 2 + 1 + 1 ⇒ (3) + 1 + 2 + 1 + 1 = 8 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +1 PBS

To Hit, C, iterative: 1d20 + 9 + 4 + 1 + 1 - 2 - 5 + 2 + 1 ⇒ (7) + 9 + 4 + 1 + 1 - 2 - 5 + 2 + 1 = 18
9 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot -5 iterative +2 GBoA+1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, C: 1d8 + 1 + 2 + 1 + 1 ⇒ (1) + 1 + 2 + 1 + 1 = 6(magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +1 PBS


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 68/95 F +6 R +7 W +8

His path is blocked, and when he turned around, he noticed the salamanders attacking his friend. In response, Heshan creates illusions of ice to strike upon the lizards. With any hope, they would feel as if ice would pierce through their bodies.

Shadow Evocation, Ice Storm, DC 20 Will save for 20% damage: 3d6 ⇒ (3, 2, 3) = 82d6 ⇒ (6, 4) = 10

The first is for bludgeoning damage and the second is for cold damage.


Male Human Wizard 11 - HP: 70|AC 12(16)/12/11|Init: +10 | F: +6, R: +5, W: +10| Perc: +17

Rayhan Doesn't like getting stabbed and walks away from the salamanders, following the others into the next room.

"We got more company." he tells the others.

Withdraw.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 10/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

"Leviosa!" with the efreeti falling, Ohrmizd flies over the elf.
Zenzirad-PA+HR+HB+bless+bane+height: 1d20 + 18 - 3 + 2 + 2 + 1 + 2 + 1 ⇒ (13) + 18 - 3 + 2 + 2 + 1 + 2 + 1 = 36
Magical/Slashing damage+PA+frost+destruction+HB+bane: 1d6 + 8 + 6 + 1d6 + 5 + 2 + 2 + 4d6 ⇒ (4) + 8 + 6 + (1) + 5 + 2 + 2 + (3, 5, 4, 3) = 43

HP 121+0/123 (NL 9) DR 5/adamantine (50/50) AC 31 TAC 16
bane 7/12 (swift)
judgement (2/4)
- protection (+3 sacred AC)
- destruction (+5 sacred damage) (swift to change)
heroes' feast 12 h
hunter's blessing 11 h
keen edge 100 min
bloodhound 100 min
clay skin 100 min
heroism 100 min
heightened awareness 100 min


Kitsune Game Master

Between the arrows and the sharp blade, the elf falls.

Will: 1d20 + 8 ⇒ (20) + 8 = 28
Will: 1d20 + 8 ⇒ (11) + 8 = 19
Will: 1d20 + 8 ⇒ (8) + 8 = 16

The illusions hits hard these days. With Rayhan gone, Heshan is the next that is reached by the salamanders.

@Heshan
Spear: 1d20 + 11 ⇒ (7) + 11 = 181d8 + 3 ⇒ (6) + 3 = 9
Spear: 1d20 + 11 ⇒ (15) + 11 = 261d8 + 3 ⇒ (8) + 3 = 11
Spear: 1d20 + 11 ⇒ (13) + 11 = 241d8 + 3 ⇒ (7) + 3 = 10

Salamander(4), Salamander(23), Salamander(23)
Party <--


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

That wall of fire blocking LOS is going to be a pain... @Heshan, I suggest retreating and joining us in the new room; hopefully they will follow.

Omari fades away from the door they came through, an arrow on the string...

Move action - 20 '
standard action - ready an attack to shoot at the first enemy in his line of sight...

readied attack:

To Hit: 1d20 + 9 + 4 + 1 + 1 + 2 + 2 + 1 ⇒ (5) + 9 + 4 + 1 + 1 + 2 + 2 + 1 = 25
9 bab +4 dex +1 enhancement +1 Heroes feast +2 Greater Bracers of Archery +2 Hunter's Blessing +1 pbs and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties
Damage: 1d8 + 1 + 2 + 1 + 2 + 1 ⇒ (1) + 1 + 2 + 1 + 2 + 1 = 8 (magic (bow), cold iron (arrow)
+1 enhancement +2 str +1 BoA, Greater +2 Hunter's blessing +1 PBS


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 10/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

"We got the elf!" shouts Ohrmizd, and hearing sounds of combat past the sheet of fire, he adds "Is everyone ok? Where is Heshan?"

For now, he just flies down a bit and readies to strike at any enemy passing through the flames.
Readied attack: Zenzirad-PA+HR+HB+bless: 1d20 + 18 - 3 + 2 + 2 + 1 ⇒ (18) + 18 - 3 + 2 + 2 + 1 = 38
Magical/Slashing damage+PA+frost+destruction+HB: 1d6 + 8 + 6 + 1d6 + 5 + 2 ⇒ (2) + 8 + 6 + (6) + 5 + 2 = 29

Crit?: 1d20 + 18 - 3 + 2 + 2 + 1 ⇒ (11) + 18 - 3 + 2 + 2 + 1 = 31
Magical/Slashing damage+PA+destruction+HB: 1d6 + 8 + 6 + 5 + 2 ⇒ (5) + 8 + 6 + 5 + 2 = 26

Plus adjusts the judgment for healing.

HP 121+0/123 (NL 9) DR 5/adamantine (50/50) AC 28 TAC 13
judgement (2/4)
- healing (fast healing 5) (swift)
- destruction (+5 sacred damage)
heroes' feast 12 h
hunter's blessing 11 h
keen edge 100 min
bloodhound 100 min
clay skin 100 min
heroism 100 min
heightened awareness 100 min


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 68/95 F +6 R +7 W +8

Heshan emerges from the flames, shirt and body pierced but still around. "Let me see if I can remove the spell." He laid a hand towards the door opening covered with flames and tried to snuff out the fire.

Dispel check: 1d20 + 12 ⇒ (18) + 12 = 30


Kitsune Game Master

For this to work, there are three options and I'm not sure which one you chose:
- a 5 foot step through the flames and then a dispel.
- withdraw, but then you'd have no action left to cast.
- Or most likely form the position on the map: a move action with three AoOs and then casting. Which would be painful again.
Which one is it?


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 68/95 F +6 R +7 W +8

Heshan will withdraw and not take any other action.


Kitsune Game Master

The salamanders come after Heshan. Ohrmizd cuts down the first, and Ohrmizd ends the second with an arrow. Then the door is blocked by corpses. The third one rushes in too, to go after the mage and notices too late the varisian guy with the sharp blade.

All dead.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 10/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

"Well, that's there. The efreeti should pay us for cleaning their palace after this" Ohrmizd floats on the flying carpet, inspecting the fallen bodies for any items of worth and wealth.

But mostly he is interested to find the holy water, and so, he searches in the bodies and then in the rooms around.
Perception: 1d20 + 18 + 2 + 2 + 2 ⇒ (12) + 18 + 2 + 2 + 2 = 36


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

While Ohrmizd searches (PS Ohrmizd, use detect magic), Omari goes outside to Khedron, where he casts Beast Shape III, sharing it with Khedron, turning him into an Aurumvorax for 11 minutes. They then rejoin the party together...


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 10/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Ohrmizd uses detect magic, detect good to support his search of the holy water and other magical stuff.
Spellcraft: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26


Kitsune Game Master

This room that is only for the guards in front of the room for the important person (the one you broke into) contains nothing special. And the genies also only have a masterwork falchion each. The elf on the other hand has some interesting goods.

+2 mithral shirt, Zin’Kali (+1 genie-bane rapier), +1 composite shortbow (+3 Str bonus) with 20 arrows, gloves of Dexterity +2, cloak of resistance +1, ring of protection +2, masterwork thieves’ tools

The salamanders only have a mundane spear.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 10/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Ohrmizd shows interest on the gloves, in case Omari does already have his own dexterity item "This is good magic stuff"

After some search, he points out "I see no holy water in here. It seems we will need to explore the rest of the complex"

To that end, he moves into the next room to give a look at the stairs area.
Stealth: 1d20 + 6 + 2 + 2 ⇒ (20) + 6 + 2 + 2 = 30
Perception: 1d20 + 18 + 2 + 2 + 2 ⇒ (19) + 18 + 2 + 2 + 2 = 43


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Ohrmizd wrote:
Ohrmizd shows interest on the gloves, in case Omari does already have his own dexterity item "This is good magic stuff"

"Indeed, we can make much use of this!"

I don't have a dex booster, but I can use a lot this stuff... I can use the chain shirt, the gloves, or the ring of protection. So I will take the chain shirt... Does Heshan or Rayahn need the cloak of resistance or the ring of protection?

Assuming no objections:

Omari changes into the mithral chain shirt.

Ohrmizd wrote:


After some search, he points out "I see no holy water in here. It seems we will need to explore the rest of the complex"

To that end, he moves into the next room to give a look at the stairs area.

"Yes, I suspect that if we find it, it will be in an equipment vault somewhere... But let's not go down the stairs just yet, let's make sure we've got no enemies at our backs first..."

Let's clear the top floor of their hideout, before we go downstairs.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 68/95 F +6 R +7 W +8

Heshan grins as he notices the sheer amount of magic items in the elf's person.

"I will take the ring if you do not mind. I hope not to be stabbed by salamanders by that much in the future."

The sorcerer nods over to Omari and decides to make his way towards the top.


Male Human Wizard 11 - HP: 70|AC 12(16)/12/11|Init: +10 | F: +6, R: +5, W: +10| Perc: +17

"I'm good." Rayhan replies after looking through the items.


Kitsune Game Master

The next door is another guard chamber, but no more guards are there.

Behind the last door on that floor is something interesting though. Multiple doors exit this room in addition to a curtain of brass beads hung over a doorway that leads to a balcony overlooking the courtyard. The room is unadorned save for a dozen severed fire giant heads stacked in its center, and the repugnant stench of scorched flesh fills the chamber.

Another salamander inhabits this room. But this one is large.

Init:
Ohrmizd: 1d20 + 5 ⇒ (14) + 5 = 19
Heshan: 1d20 + 4 ⇒ (18) + 4 = 22
Omari: 1d20 + 4 ⇒ (19) + 4 = 23
Rayhan: 1d20 + 10 ⇒ (1) + 10 = 11

Salamander: 1d20 + 1 ⇒ (12) + 1 = 13

Heshan, Omari, Ohrmaizd <--


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

@Foxy, please put things on the map (like the enemy). I think we are in the room I outlined in dashed pink. Also, the light green dot is Khedron-Arumvorax...


Kitsune Game Master

Enemy at the gate. Put everyone but Ohrmizd out of the room again. Not like you all get to walz in before initiative is rolled.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari delays, waiting for Ohrmizd ...

If Ohrmizd moves out of that square he's in, I can 5' step and full attack...


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 10/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Before continuing the exploration, Ohrmizd renews his shield of faith.

Once the door is open, he flies forward in the carpet to strike on the giant salamander "We have a fire lizard issue in here!"
Zenzirad-PA+HR+HB: 1d20 + 18 - 3 + 2 ⇒ (4) + 18 - 3 + 2 = 21
Magical/Slashing damage+PA+frost+HB: 1d6 + 8 + 6 + 1d6 + 2 ⇒ (3) + 8 + 6 + (4) + 2 = 23

HP 123+0/123 (NL 4) DR 5/adamantine (50/50) AC 32 TAC 17
shield of faith (+4 deflection AC) 12 min
heroes' feast 12 h
hunter's blessing 11 h
keen edge 100 min
bloodhound 100 min
clay skin 100 min
heroism 100 min
heightened awareness 100 min


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

"Well let's shoot it a few times and see if that solves the problem..."

Omari steps through the door and sets his bow singing.

5' step and full attack
To Hit, A: 1d20 + 9 + 4 + 1 + 1 - 2 + 2 + 2 ⇒ (17) + 9 + 4 + 1 + 1 - 2 + 2 + 2 = 34 vs FF
9 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 Greater Bracers of Archery +2 hunter's blessing and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties
Damage, A: 2d8 + 2 + 4 + 2 + 4 ⇒ (5, 2) + 2 + 4 + 2 + 4 = 19 (magic (bow), cold iron (arrow)
manyshot, +1*2 enhancement +2*2 str +2*1 BoA, Greater +2*2 hunter's blessing

To Hit, B (rapid shot): 1d20 + 8 + 4 + 1 + 1 - 2 + 2 + 2 ⇒ (8) + 8 + 4 + 1 + 1 - 2 + 2 + 2 = 24 vs FF
9 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 GBoA +2 hunter's blessing and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, B: 1d8 + 1 + 2 + 1 + 2 ⇒ (2) + 1 + 2 + 1 + 2 = 8 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +2 hunter's blessing

To Hit, C, iterative: 1d20 + 9 + 4 + 1 + 1 - 2 - 5 + 2 + 2 ⇒ (13) + 9 + 4 + 1 + 1 - 2 - 5 + 2 + 2 = 25 vs FF
9 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot -5 iterative +2 GBoA +2 hunter's blessing and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, C: 1d8 + 1 + 2 + 1 + 2 ⇒ (2) + 1 + 2 + 1 + 2 = 8(magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +2 hunter's blessing

Khedron meanwhile, scuttles through the door, still game despite being in this strange form...

Khedron: Double Move, 60'. This won't draw an AoO unless it has combat reflexes or something else that will let it AoO while flatfooted...


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 68/95 F +6 R +7 W +8

"I like the sound of that."

Heshan decides not to use any spells, but instead uses one of his more natural abilities.

Electricity Ray, ranged touch: 1d20 + 7 ⇒ (4) + 7 = 11

Damage: 1d6 + 6 ⇒ (5) + 6 = 11


Kitsune Game Master

Before the noble salamander realizes what happens he gets cut, shot and zapped.

The salamander then attacks Ohrmizd.
Spear: 1d20 + 23 ⇒ (13) + 23 = 361d8 + 9 ⇒ (5) + 9 = 14
Spear: 1d20 + 18 ⇒ (2) + 18 = 201d8 + 9 ⇒ (7) + 9 = 16
Spear: 1d20 + 13 ⇒ (7) + 13 = 201d8 + 9 ⇒ (2) + 9 = 11
Tail: 1d20 + 21 ⇒ (14) + 21 = 352d8 + 3 ⇒ (1, 8) + 3 = 12

Rayhan, Heshan, Omari, Ohrmaizd <--
Salamander


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

I screwed up. The Beast Shape III spell from the animal domain only allows you to turn into animals, not magical beasts. So, minor retcon - Khedron is a deinonychus, not an Arumvorax.

Omari continues to spew feathered death at the salamander.
5' step and full attack

To Hit, A: 1d20 + 9 + 4 + 1 + 1 - 2 + 2 + 2 + 1 ⇒ (20) + 9 + 4 + 1 + 1 - 2 + 2 + 2 + 1 = 38
9 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 Greater Bracers of Archery +2 hunter's blessing +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties
Damage, A: 2d8 + 2 + 4 + 2 + 4 + 2 ⇒ (3, 4) + 2 + 4 + 2 + 4 + 2 = 21 (magic (bow), cold iron (arrow)
manyshot, +1*2 enhancement +2*2 str +1*2 BoA, Greater +2*2 hunter's blessing+ 1*2 PBS

To Hit, B (rapid shot): 1d20 + 8 + 4 + 1 + 1 - 2 + 2 + 2 + 1 ⇒ (14) + 8 + 4 + 1 + 1 - 2 + 2 + 2 + 1 = 31
9 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 GBoA +2 hunter's blessing +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, B: 1d8 + 1 + 2 + 1 + 2 + 1 ⇒ (5) + 1 + 2 + 1 + 2 + 1 = 12 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +2 hunter's blessing +1 PBS

To Hit, C, iterative: 1d20 + 9 + 4 + 1 + 1 - 2 - 5 + 2 + 2 + 1 ⇒ (6) + 9 + 4 + 1 + 1 - 2 - 5 + 2 + 2 + 1 = 19
9 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot -5 iterative +2 GBoA +2 hunter's blessing +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, C: 1d8 + 1 + 2 + 1 + 2 + 1 ⇒ (5) + 1 + 2 + 1 + 2 + 1 = 12 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +2 hunter's blessing +1 PBS

Khedron tries out his temporary claws and fangs...

To Hit, Bite: 1d20 + 6 + 7 + 1 + 1 - 2 + 1 + 2 ⇒ (3) + 6 + 7 + 1 + 1 - 2 + 1 + 2 = 19
+6 bab +7str +1 str (Beast Shape) +1 enhancement (AoMF) -2 PA +1 Morale (Heroes Feast) +2 hunter's blessing
Damage, Bite: 1d6 + 7 + 1 + 6 + 1 + 2 ⇒ (5) + 7 + 1 + 6 + 1 + 2 = 22
+7str +1 str (Beast Shape) +6 PA +1 enhancement (AoMF) +2 hunter's blessing

To Hit, Talon A: 1d20 + 6 + 7 + 1 + 1 - 2 + 1 + 2 ⇒ (4) + 6 + 7 + 1 + 1 - 2 + 1 + 2 = 20
+6 bab +7str +1 str (Beast Shape) +1 enhancement (AoMF) -2 PA +1 Morale (Heroes Feast) +2 hunter's blessing
Damage, Talon A: 1d8 + 7 + 1 + 6 + 1 + 2 ⇒ (6) + 7 + 1 + 6 + 1 + 2 = 23
+7str +1 str (Beast Shape) +6 PA +1 enhancement (AoMF) +2 hunter's blessing

To Hit, Talon B: 1d20 + 6 + 7 + 1 + 1 - 2 + 1 + 2 ⇒ (20) + 6 + 7 + 1 + 1 - 2 + 1 + 2 = 36
Damage, Talon A: 1d8 + 7 + 1 + 6 + 1 + 2 ⇒ (2) + 7 + 1 + 6 + 1 + 2 = 19

To Hit, Foreclaws: 1d20 + 6 + 7 + 1 + 1 - 2 + 1 + 2 - 2 ⇒ (7) + 6 + 7 + 1 + 1 - 2 + 1 + 2 - 2 = 21
+6 bab +7str +1 str (Beast Shape) +1 enhancement (AoMF) -2 PA +1 Morale (Heroes Feast) +2 hunter's blessing -2 secondary Natural Attack (w Multiattack)
Damage, Foreclaws: 1d8 + 4 + 1 + 6 + 1 + 2 ⇒ (4) + 4 + 1 + 6 + 1 + 2 = 18
+4 (0.5 * (+7 str +1 str (Beast Shape))) +6 PA +1 enhancement (AoMF) +2 hunter's blessing

Possible Crits!
Crit Confirm, Omari A: 1d20 + 9 + 4 + 1 + 1 - 2 + 2 + 2 + 1 ⇒ (18) + 9 + 4 + 1 + 1 - 2 + 2 + 2 + 1 = 36
9 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 Greater Bracers of Archery +2 hunter's blessing +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties
Extra Damage, Omari A: 2d8 + 2 + 4 + 2 + 4 + 2 ⇒ (8, 2) + 2 + 4 + 2 + 4 + 2 = 24 (magic (bow), cold iron (arrow)
X3 critical, +1*2 enhancement +2*2 str +1*2 BoA, Greater +2*2 hunter's blessing+ 1*2 PBS

Crit Confirm, Talon B: 1d20 + 6 + 7 + 1 + 1 - 2 + 1 + 2 ⇒ (5) + 6 + 7 + 1 + 1 - 2 + 1 + 2 = 21
+6 bab +7str +1 str (Beast Shape) +1 enhancement (AoMF) -2 PA +1 Morale (Heroes Feast) +2 hunter's blessing
Extra Damage, Talon B: 1d8 + 7 + 1 + 6 + 1 + 2 ⇒ (4) + 7 + 1 + 6 + 1 + 2 = 21
+7str +1 str (Beast Shape) +6 PA +1 enhancement (AoMF) +2 hunter's blessing


Kitsune Game Master

Omari ends the noble salamander, leaving only a corpse for Dino-Khedron to chew on. The longspear the salamander has is magical. +3

Otherwise the room is empty.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 10/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Ohrmizd shouts in pain as the spear bites him once before the tail slaps on his leg. Fortunately his clay skin partially protects him.

"That one was strong. Fortunately, you took it down before it could cause more pain Omari, thanks" the Kheleshite examines the spear and points its magical quality.

"It seems the room is empty here" Ohrmizd will continue the exploration opening the door to the eastern room.

HP 107+0/123 (NL 4) DR 5/adamantine (40/50) AC 32 TAC 17
shield of faith (+4 deflection AC) 12 min
heroes' feast 12 h
hunter's blessing 11 h
keen edge 100 min
bloodhound 100 min
clay skin 100 min
heroism 100 min
heightened awareness 100 min


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M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari comes up to cover Ohrmizd's back as he resumes exploring...

Minor note, that's not "the eastern room", the map is laid out strangely, with North off to the left, making that the southern room.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 68/95 F +6 R +7 W +8

"Yes, I am no less fond of being poked by spears at this point." Wiping his hands, Heshan followed the others behind to continue on.


Kitsune Game Master

This door leads to the empty guardroom the group looked into before.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 10/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

"It seems there is no holy water in this level" resolves Ohrmizd while taking the exit to the west.

Then he pushes the exploration forward by taking on the stairs. He does so, flying on the carpet for improved silence.
Stealth: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Ok, I'm getting confused with the room descriptions. I think there are 2 areas on this level that we haven't searched, and I have outlined both in dashed green... I think the big one is the balcony, which we haven't searched. I though the smaller one is the room where the salamander guards came from, but Foxy just said they came from the one we just searched - so we haven't looked in the smaller one.


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Kitsune Game Master

Omari points out to Ohrmizd correctly that there are still areas left unexplored, but one is only a corridor and the other a terrace. Both with nothing to find there.

The stairs lead down from this terrace to a dining room. A battered, fifteen-foot-diameter circular stone table stands in this room, surrounded by several chairs, many of which lie on their sides. The edges of the table are heaped with half-eaten, well-burnt foods, goblets, and hookahs. The central ten feet of the table is clear, surrounded by a three-foot-high railing of brass latticework.

Slide 3 room marked with an X


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 10/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

"Bay bay bay, it seems someone has been having a big dinner in here" Ohrmizd examines one of the goblets to see if the dinning group finished the meal or left in a hurry.

Other than checking these people diet, he moves to start checking the small room next to the stairs.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Again, Omari covers Ohrmizd as he opens the door. As Ohrmizd works the door, Omari scans the room with Detect Magic.

Perception: 1d20 + 12 + 4 + 6 + 2 ⇒ (3) + 12 + 4 + 6 + 2 = 27
12 rank +4 wis+6 racial+2 Hunter's Blessing

Meanwhile, Khedron, having resumed his true form, cover's Omari's back...


Kitsune Game Master

Ohrmizd opens an unused, empty coatroom.


Male Human Wizard 11 - HP: 70|AC 12(16)/12/11|Init: +10 | F: +6, R: +5, W: +10| Perc: +17

"Wait, wait, not so fast." Rayhan calls after them as he tries to catch up.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 10/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Ohrmizd listens Rayhan trying to catch up and halts a second "Too much exercise of late Professor? I would have thought our trip into Kakishon and the Palace would have put everybody on shape already"

The Kheleshite smiles and waits a few more seconds, but not for long, for there are magics on the go. Next, he moves to examine the first door at the other side of the room.
Perception: 1d20 + 18 + 2 + 2 ⇒ (15) + 18 + 2 + 2 = 37


Kitsune Game Master

The the first room is empty. The wall above the west door in this chamber bears a colorful fresco with writing incorporated into the design.

Ignan:
Welcome to the House of al-Bazan.
May the grace of flame bring you good fortune.

From the second room clattering is heard. This simple kitchen is a clatter of pots and pans, with a large, crackling wall of fire along the southern wall. Eight kobold slaves work frenetically in this kitchen, overseen by four salamanders.

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