Omari the Landless |
Omari walks through the wall of fire, trusting in Shazathered's magic to shield him. On the far side, he draws a bead on the injured efreet...
move action - 30'
standard action - shoot the last efreeti...
To Hit, A: 1d20 + 9 + 4 + 1 + 1 + 2 + 2 + 1 ⇒ (14) + 9 + 4 + 1 + 1 + 2 + 2 + 1 = 34
9 bab +4 dex +1 enhancement +1 Heroes feast +2 Greater Bracers of Archery +2 Hunter's Blessing +1 pbs and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties
Damage: 1d8 + 1 + 2 + 1 + 2 + 1 ⇒ (4) + 1 + 2 + 1 + 2 + 1 = 11 (magic (bow), cold iron (arrow)
+1 enhancement +2 str +1 BoA, Greater +2 Hunter's blessing +1 PBS
Foxy Quickpaw |
The efreeti topples over. From behind three salamanders enter the ring of fire and attack Rayhan.
@Rayhan
Spear: 1d20 + 11 ⇒ (11) + 11 = 221d8 + 3 ⇒ (1) + 3 = 4
Spear: 1d20 + 11 ⇒ (12) + 11 = 231d8 + 3 ⇒ (8) + 3 = 11
Spear: 1d20 + 11 ⇒ (7) + 11 = 181d8 + 3 ⇒ (3) + 3 = 6
Elf, Salamander, Salamander, Salamander
Ohrmizd, Heshan, Omari, Rayhan <-
Omari the Landless |
Omari can't see Rayhan and his attackers through the wall of fire; Rayhan might do well to shout for help... In the meanwhile...
Omari launches another volley of arrows at the elf.
full attack
To Hit, A: 1d20 + 9 + 4 + 1 + 1 - 2 + 2 + 1 ⇒ (18) + 9 + 4 + 1 + 1 - 2 + 2 + 1 = 34
9 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 Greater Bracers of Archery +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties
Damage, A: 2d8 + 2 + 4 + 2 + 2 ⇒ (4, 5) + 2 + 4 + 2 + 2 = 19(magic (bow), cold iron (arrow)
manyshot, +1*2 enhancement +2*2 str +2*1 BoA, Greater +1*2 PBS
To Hit, B (rapid shot): 1d20 + 8 + 4 + 1 + 1 - 2 + 2 + 1 ⇒ (18) + 8 + 4 + 1 + 1 - 2 + 2 + 1 = 33
9 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 GBoA +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, B: 1d8 + 1 + 2 + 1 + 1 ⇒ (3) + 1 + 2 + 1 + 1 = 8 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +1 PBS
To Hit, C, iterative: 1d20 + 9 + 4 + 1 + 1 - 2 - 5 + 2 + 1 ⇒ (7) + 9 + 4 + 1 + 1 - 2 - 5 + 2 + 1 = 18
9 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot -5 iterative +2 GBoA+1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, C: 1d8 + 1 + 2 + 1 + 1 ⇒ (1) + 1 + 2 + 1 + 1 = 6(magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +1 PBS
Heshan Antar |
His path is blocked, and when he turned around, he noticed the salamanders attacking his friend. In response, Heshan creates illusions of ice to strike upon the lizards. With any hope, they would feel as if ice would pierce through their bodies.
Shadow Evocation, Ice Storm, DC 20 Will save for 20% damage: 3d6 ⇒ (3, 2, 3) = 82d6 ⇒ (6, 4) = 10
The first is for bludgeoning damage and the second is for cold damage.
Ohrmizd |
"Leviosa!" with the efreeti falling, Ohrmizd flies over the elf.
Zenzirad-PA+HR+HB+bless+bane+height: 1d20 + 18 - 3 + 2 + 2 + 1 + 2 + 1 ⇒ (13) + 18 - 3 + 2 + 2 + 1 + 2 + 1 = 36
Magical/Slashing damage+PA+frost+destruction+HB+bane: 1d6 + 8 + 6 + 1d6 + 5 + 2 + 2 + 4d6 ⇒ (4) + 8 + 6 + (1) + 5 + 2 + 2 + (3, 5, 4, 3) = 43
HP 121+0/123 (NL 9) DR 5/adamantine (50/50) AC 31 TAC 16
bane 7/12 (swift)
judgement (2/4)
- protection (+3 sacred AC)
- destruction (+5 sacred damage) (swift to change)
heroes' feast 12 h
hunter's blessing 11 h
keen edge 100 min
bloodhound 100 min
clay skin 100 min
heroism 100 min
heightened awareness 100 min
Foxy Quickpaw |
Between the arrows and the sharp blade, the elf falls.
Will: 1d20 + 8 ⇒ (20) + 8 = 28
Will: 1d20 + 8 ⇒ (11) + 8 = 19
Will: 1d20 + 8 ⇒ (8) + 8 = 16
The illusions hits hard these days. With Rayhan gone, Heshan is the next that is reached by the salamanders.
@Heshan
Spear: 1d20 + 11 ⇒ (7) + 11 = 181d8 + 3 ⇒ (6) + 3 = 9
Spear: 1d20 + 11 ⇒ (15) + 11 = 261d8 + 3 ⇒ (8) + 3 = 11
Spear: 1d20 + 11 ⇒ (13) + 11 = 241d8 + 3 ⇒ (7) + 3 = 10
Salamander(4), Salamander(23), Salamander(23)
Party <--
Omari the Landless |
That wall of fire blocking LOS is going to be a pain... @Heshan, I suggest retreating and joining us in the new room; hopefully they will follow.
Omari fades away from the door they came through, an arrow on the string...
Move action - 20 '
standard action - ready an attack to shoot at the first enemy in his line of sight...
To Hit: 1d20 + 9 + 4 + 1 + 1 + 2 + 2 + 1 ⇒ (5) + 9 + 4 + 1 + 1 + 2 + 2 + 1 = 25
9 bab +4 dex +1 enhancement +1 Heroes feast +2 Greater Bracers of Archery +2 Hunter's Blessing +1 pbs and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties
Damage: 1d8 + 1 + 2 + 1 + 2 + 1 ⇒ (1) + 1 + 2 + 1 + 2 + 1 = 8 (magic (bow), cold iron (arrow)
+1 enhancement +2 str +1 BoA, Greater +2 Hunter's blessing +1 PBS
Ohrmizd |
"We got the elf!" shouts Ohrmizd, and hearing sounds of combat past the sheet of fire, he adds "Is everyone ok? Where is Heshan?"
For now, he just flies down a bit and readies to strike at any enemy passing through the flames.
Readied attack: Zenzirad-PA+HR+HB+bless: 1d20 + 18 - 3 + 2 + 2 + 1 ⇒ (18) + 18 - 3 + 2 + 2 + 1 = 38
Magical/Slashing damage+PA+frost+destruction+HB: 1d6 + 8 + 6 + 1d6 + 5 + 2 ⇒ (2) + 8 + 6 + (6) + 5 + 2 = 29
Crit?: 1d20 + 18 - 3 + 2 + 2 + 1 ⇒ (11) + 18 - 3 + 2 + 2 + 1 = 31
Magical/Slashing damage+PA+destruction+HB: 1d6 + 8 + 6 + 5 + 2 ⇒ (5) + 8 + 6 + 5 + 2 = 26
Plus adjusts the judgment for healing.
HP 121+0/123 (NL 9) DR 5/adamantine (50/50) AC 28 TAC 13
judgement (2/4)
- healing (fast healing 5) (swift)
- destruction (+5 sacred damage)
heroes' feast 12 h
hunter's blessing 11 h
keen edge 100 min
bloodhound 100 min
clay skin 100 min
heroism 100 min
heightened awareness 100 min
Heshan Antar |
Heshan emerges from the flames, shirt and body pierced but still around. "Let me see if I can remove the spell." He laid a hand towards the door opening covered with flames and tried to snuff out the fire.
Dispel check: 1d20 + 12 ⇒ (18) + 12 = 30
Foxy Quickpaw |
For this to work, there are three options and I'm not sure which one you chose:
- a 5 foot step through the flames and then a dispel.
- withdraw, but then you'd have no action left to cast.
- Or most likely form the position on the map: a move action with three AoOs and then casting. Which would be painful again.
Which one is it?
Ohrmizd |
"Well, that's there. The efreeti should pay us for cleaning their palace after this" Ohrmizd floats on the flying carpet, inspecting the fallen bodies for any items of worth and wealth.
But mostly he is interested to find the holy water, and so, he searches in the bodies and then in the rooms around.
Perception: 1d20 + 18 + 2 + 2 + 2 ⇒ (12) + 18 + 2 + 2 + 2 = 36
Omari the Landless |
While Ohrmizd searches (PS Ohrmizd, use detect magic), Omari goes outside to Khedron, where he casts Beast Shape III, sharing it with Khedron, turning him into an Aurumvorax for 11 minutes. They then rejoin the party together...
Ohrmizd |
Ohrmizd uses detect magic, detect good to support his search of the holy water and other magical stuff.
Spellcraft: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Foxy Quickpaw |
This room that is only for the guards in front of the room for the important person (the one you broke into) contains nothing special. And the genies also only have a masterwork falchion each. The elf on the other hand has some interesting goods.
+2 mithral shirt, Zin’Kali (+1 genie-bane rapier), +1 composite shortbow (+3 Str bonus) with 20 arrows, gloves of Dexterity +2, cloak of resistance +1, ring of protection +2, masterwork thieves’ tools
The salamanders only have a mundane spear.
Ohrmizd |
Ohrmizd shows interest on the gloves, in case Omari does already have his own dexterity item "This is good magic stuff"
After some search, he points out "I see no holy water in here. It seems we will need to explore the rest of the complex"
To that end, he moves into the next room to give a look at the stairs area.
Stealth: 1d20 + 6 + 2 + 2 ⇒ (20) + 6 + 2 + 2 = 30
Perception: 1d20 + 18 + 2 + 2 + 2 ⇒ (19) + 18 + 2 + 2 + 2 = 43
Omari the Landless |
Ohrmizd shows interest on the gloves, in case Omari does already have his own dexterity item "This is good magic stuff"
"Indeed, we can make much use of this!"
I don't have a dex booster, but I can use a lot this stuff... I can use the chain shirt, the gloves, or the ring of protection. So I will take the chain shirt... Does Heshan or Rayahn need the cloak of resistance or the ring of protection?
Omari changes into the mithral chain shirt.
After some search, he points out "I see no holy water in here. It seems we will need to explore the rest of the complex"To that end, he moves into the next room to give a look at the stairs area.
"Yes, I suspect that if we find it, it will be in an equipment vault somewhere... But let's not go down the stairs just yet, let's make sure we've got no enemies at our backs first..."
Let's clear the top floor of their hideout, before we go downstairs.
Heshan Antar |
Heshan grins as he notices the sheer amount of magic items in the elf's person.
"I will take the ring if you do not mind. I hope not to be stabbed by salamanders by that much in the future."
The sorcerer nods over to Omari and decides to make his way towards the top.
Foxy Quickpaw |
The next door is another guard chamber, but no more guards are there.
Behind the last door on that floor is something interesting though. Multiple doors exit this room in addition to a curtain of brass beads hung over a doorway that leads to a balcony overlooking the courtyard. The room is unadorned save for a dozen severed fire giant heads stacked in its center, and the repugnant stench of scorched flesh fills the chamber.
Another salamander inhabits this room. But this one is large.
Heshan: 1d20 + 4 ⇒ (18) + 4 = 22
Omari: 1d20 + 4 ⇒ (19) + 4 = 23
Rayhan: 1d20 + 10 ⇒ (1) + 10 = 11
Salamander: 1d20 + 1 ⇒ (12) + 1 = 13
Heshan, Omari, Ohrmaizd <--
Omari the Landless |
@Foxy, please put things on the map (like the enemy). I think we are in the room I outlined in dashed pink. Also, the light green dot is Khedron-Arumvorax...
Omari the Landless |
Omari delays, waiting for Ohrmizd ...
If Ohrmizd moves out of that square he's in, I can 5' step and full attack...
Ohrmizd |
Before continuing the exploration, Ohrmizd renews his shield of faith.
Once the door is open, he flies forward in the carpet to strike on the giant salamander "We have a fire lizard issue in here!"
Zenzirad-PA+HR+HB: 1d20 + 18 - 3 + 2 ⇒ (4) + 18 - 3 + 2 = 21
Magical/Slashing damage+PA+frost+HB: 1d6 + 8 + 6 + 1d6 + 2 ⇒ (3) + 8 + 6 + (4) + 2 = 23
HP 123+0/123 (NL 4) DR 5/adamantine (50/50) AC 32 TAC 17
shield of faith (+4 deflection AC) 12 min
heroes' feast 12 h
hunter's blessing 11 h
keen edge 100 min
bloodhound 100 min
clay skin 100 min
heroism 100 min
heightened awareness 100 min
Omari the Landless |
"Well let's shoot it a few times and see if that solves the problem..."
Omari steps through the door and sets his bow singing.
5' step and full attack
To Hit, A: 1d20 + 9 + 4 + 1 + 1 - 2 + 2 + 2 ⇒ (17) + 9 + 4 + 1 + 1 - 2 + 2 + 2 = 34 vs FF
9 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 Greater Bracers of Archery +2 hunter's blessing and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties
Damage, A: 2d8 + 2 + 4 + 2 + 4 ⇒ (5, 2) + 2 + 4 + 2 + 4 = 19 (magic (bow), cold iron (arrow)
manyshot, +1*2 enhancement +2*2 str +2*1 BoA, Greater +2*2 hunter's blessing
To Hit, B (rapid shot): 1d20 + 8 + 4 + 1 + 1 - 2 + 2 + 2 ⇒ (8) + 8 + 4 + 1 + 1 - 2 + 2 + 2 = 24 vs FF
9 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 GBoA +2 hunter's blessing and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, B: 1d8 + 1 + 2 + 1 + 2 ⇒ (2) + 1 + 2 + 1 + 2 = 8 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +2 hunter's blessing
To Hit, C, iterative: 1d20 + 9 + 4 + 1 + 1 - 2 - 5 + 2 + 2 ⇒ (13) + 9 + 4 + 1 + 1 - 2 - 5 + 2 + 2 = 25 vs FF
9 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot -5 iterative +2 GBoA +2 hunter's blessing and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, C: 1d8 + 1 + 2 + 1 + 2 ⇒ (2) + 1 + 2 + 1 + 2 = 8(magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +2 hunter's blessing
Khedron meanwhile, scuttles through the door, still game despite being in this strange form...
Khedron: Double Move, 60'. This won't draw an AoO unless it has combat reflexes or something else that will let it AoO while flatfooted...
Foxy Quickpaw |
Before the noble salamander realizes what happens he gets cut, shot and zapped.
The salamander then attacks Ohrmizd.
Spear: 1d20 + 23 ⇒ (13) + 23 = 361d8 + 9 ⇒ (5) + 9 = 14
Spear: 1d20 + 18 ⇒ (2) + 18 = 201d8 + 9 ⇒ (7) + 9 = 16
Spear: 1d20 + 13 ⇒ (7) + 13 = 201d8 + 9 ⇒ (2) + 9 = 11
Tail: 1d20 + 21 ⇒ (14) + 21 = 352d8 + 3 ⇒ (1, 8) + 3 = 12
Rayhan, Heshan, Omari, Ohrmaizd <--
Salamander
Omari the Landless |
I screwed up. The Beast Shape III spell from the animal domain only allows you to turn into animals, not magical beasts. So, minor retcon - Khedron is a deinonychus, not an Arumvorax.
Omari continues to spew feathered death at the salamander.
5' step and full attack
To Hit, A: 1d20 + 9 + 4 + 1 + 1 - 2 + 2 + 2 + 1 ⇒ (20) + 9 + 4 + 1 + 1 - 2 + 2 + 2 + 1 = 38
9 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 Greater Bracers of Archery +2 hunter's blessing +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties
Damage, A: 2d8 + 2 + 4 + 2 + 4 + 2 ⇒ (3, 4) + 2 + 4 + 2 + 4 + 2 = 21 (magic (bow), cold iron (arrow)
manyshot, +1*2 enhancement +2*2 str +1*2 BoA, Greater +2*2 hunter's blessing+ 1*2 PBS
To Hit, B (rapid shot): 1d20 + 8 + 4 + 1 + 1 - 2 + 2 + 2 + 1 ⇒ (14) + 8 + 4 + 1 + 1 - 2 + 2 + 2 + 1 = 31
9 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 GBoA +2 hunter's blessing +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, B: 1d8 + 1 + 2 + 1 + 2 + 1 ⇒ (5) + 1 + 2 + 1 + 2 + 1 = 12 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +2 hunter's blessing +1 PBS
To Hit, C, iterative: 1d20 + 9 + 4 + 1 + 1 - 2 - 5 + 2 + 2 + 1 ⇒ (6) + 9 + 4 + 1 + 1 - 2 - 5 + 2 + 2 + 1 = 19
9 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot -5 iterative +2 GBoA +2 hunter's blessing +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties (ie. Ohrmizd)
Damage, C: 1d8 + 1 + 2 + 1 + 2 + 1 ⇒ (5) + 1 + 2 + 1 + 2 + 1 = 12 (magic (bow), cold iron (arrow)
manyshot, +1 enhancement +2 str +1 BoA, Greater +2 hunter's blessing +1 PBS
Khedron tries out his temporary claws and fangs...
To Hit, Bite: 1d20 + 6 + 7 + 1 + 1 - 2 + 1 + 2 ⇒ (3) + 6 + 7 + 1 + 1 - 2 + 1 + 2 = 19
+6 bab +7str +1 str (Beast Shape) +1 enhancement (AoMF) -2 PA +1 Morale (Heroes Feast) +2 hunter's blessing
Damage, Bite: 1d6 + 7 + 1 + 6 + 1 + 2 ⇒ (5) + 7 + 1 + 6 + 1 + 2 = 22
+7str +1 str (Beast Shape) +6 PA +1 enhancement (AoMF) +2 hunter's blessing
To Hit, Talon A: 1d20 + 6 + 7 + 1 + 1 - 2 + 1 + 2 ⇒ (4) + 6 + 7 + 1 + 1 - 2 + 1 + 2 = 20
+6 bab +7str +1 str (Beast Shape) +1 enhancement (AoMF) -2 PA +1 Morale (Heroes Feast) +2 hunter's blessing
Damage, Talon A: 1d8 + 7 + 1 + 6 + 1 + 2 ⇒ (6) + 7 + 1 + 6 + 1 + 2 = 23
+7str +1 str (Beast Shape) +6 PA +1 enhancement (AoMF) +2 hunter's blessing
To Hit, Talon B: 1d20 + 6 + 7 + 1 + 1 - 2 + 1 + 2 ⇒ (20) + 6 + 7 + 1 + 1 - 2 + 1 + 2 = 36
Damage, Talon A: 1d8 + 7 + 1 + 6 + 1 + 2 ⇒ (2) + 7 + 1 + 6 + 1 + 2 = 19
To Hit, Foreclaws: 1d20 + 6 + 7 + 1 + 1 - 2 + 1 + 2 - 2 ⇒ (7) + 6 + 7 + 1 + 1 - 2 + 1 + 2 - 2 = 21
+6 bab +7str +1 str (Beast Shape) +1 enhancement (AoMF) -2 PA +1 Morale (Heroes Feast) +2 hunter's blessing -2 secondary Natural Attack (w Multiattack)
Damage, Foreclaws: 1d8 + 4 + 1 + 6 + 1 + 2 ⇒ (4) + 4 + 1 + 6 + 1 + 2 = 18
+4 (0.5 * (+7 str +1 str (Beast Shape))) +6 PA +1 enhancement (AoMF) +2 hunter's blessing
Possible Crits!
Crit Confirm, Omari A: 1d20 + 9 + 4 + 1 + 1 - 2 + 2 + 2 + 1 ⇒ (18) + 9 + 4 + 1 + 1 - 2 + 2 + 2 + 1 = 36
9 bab +4 dex +1 enhancement +1 Heroes feast -2 rapid shot +2 Greater Bracers of Archery +2 hunter's blessing +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties
Extra Damage, Omari A: 2d8 + 2 + 4 + 2 + 4 + 2 ⇒ (8, 2) + 2 + 4 + 2 + 4 + 2 = 24 (magic (bow), cold iron (arrow)
X3 critical, +1*2 enhancement +2*2 str +1*2 BoA, Greater +2*2 hunter's blessing+ 1*2 PBS
Crit Confirm, Talon B: 1d20 + 6 + 7 + 1 + 1 - 2 + 1 + 2 ⇒ (5) + 6 + 7 + 1 + 1 - 2 + 1 + 2 = 21
+6 bab +7str +1 str (Beast Shape) +1 enhancement (AoMF) -2 PA +1 Morale (Heroes Feast) +2 hunter's blessing
Extra Damage, Talon B: 1d8 + 7 + 1 + 6 + 1 + 2 ⇒ (4) + 7 + 1 + 6 + 1 + 2 = 21
+7str +1 str (Beast Shape) +6 PA +1 enhancement (AoMF) +2 hunter's blessing
Ohrmizd |
Ohrmizd shouts in pain as the spear bites him once before the tail slaps on his leg. Fortunately his clay skin partially protects him.
"That one was strong. Fortunately, you took it down before it could cause more pain Omari, thanks" the Kheleshite examines the spear and points its magical quality.
"It seems the room is empty here" Ohrmizd will continue the exploration opening the door to the eastern room.
HP 107+0/123 (NL 4) DR 5/adamantine (40/50) AC 32 TAC 17
shield of faith (+4 deflection AC) 12 min
heroes' feast 12 h
hunter's blessing 11 h
keen edge 100 min
bloodhound 100 min
clay skin 100 min
heroism 100 min
heightened awareness 100 min
Omari the Landless |
1 person marked this as a favorite. |
Omari comes up to cover Ohrmizd's back as he resumes exploring...
Minor note, that's not "the eastern room", the map is laid out strangely, with North off to the left, making that the southern room.
Ohrmizd |
"It seems there is no holy water in this level" resolves Ohrmizd while taking the exit to the west.
Then he pushes the exploration forward by taking on the stairs. He does so, flying on the carpet for improved silence.
Stealth: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Omari the Landless |
Ok, I'm getting confused with the room descriptions. I think there are 2 areas on this level that we haven't searched, and I have outlined both in dashed green... I think the big one is the balcony, which we haven't searched. I though the smaller one is the room where the salamander guards came from, but Foxy just said they came from the one we just searched - so we haven't looked in the smaller one.
Foxy Quickpaw |
1 person marked this as a favorite. |
Omari points out to Ohrmizd correctly that there are still areas left unexplored, but one is only a corridor and the other a terrace. Both with nothing to find there.
The stairs lead down from this terrace to a dining room. A battered, fifteen-foot-diameter circular stone table stands in this room, surrounded by several chairs, many of which lie on their sides. The edges of the table are heaped with half-eaten, well-burnt foods, goblets, and hookahs. The central ten feet of the table is clear, surrounded by a three-foot-high railing of brass latticework.
Slide 3 room marked with an X
Ohrmizd |
"Bay bay bay, it seems someone has been having a big dinner in here" Ohrmizd examines one of the goblets to see if the dinning group finished the meal or left in a hurry.
Other than checking these people diet, he moves to start checking the small room next to the stairs.
Omari the Landless |
Again, Omari covers Ohrmizd as he opens the door. As Ohrmizd works the door, Omari scans the room with Detect Magic.
Perception: 1d20 + 12 + 4 + 6 + 2 ⇒ (3) + 12 + 4 + 6 + 2 = 27
12 rank +4 wis+6 racial+2 Hunter's Blessing
Meanwhile, Khedron, having resumed his true form, cover's Omari's back...
Ohrmizd |
Ohrmizd listens Rayhan trying to catch up and halts a second "Too much exercise of late Professor? I would have thought our trip into Kakishon and the Palace would have put everybody on shape already"
The Kheleshite smiles and waits a few more seconds, but not for long, for there are magics on the go. Next, he moves to examine the first door at the other side of the room.
Perception: 1d20 + 18 + 2 + 2 ⇒ (15) + 18 + 2 + 2 = 37
Foxy Quickpaw |
The the first room is empty. The wall above the west door in this chamber bears a colorful fresco with writing incorporated into the design.
May the grace of flame bring you good fortune.
From the second room clattering is heard. This simple kitchen is a clatter of pots and pans, with a large, crackling wall of fire along the southern wall. Eight kobold slaves work frenetically in this kitchen, overseen by four salamanders.