Ohrmizd |
"I am ready to go there and smash some ghoul skulls" Ohrmizd says after some hours of rest "It seems our planning is not advancing in any meaningful way, but I do understand if you need a bit more time going around with ideas before we go into the matter"
Samuel Jafar |
"This scimitar is certainly worth some trouble on our part to acquire it. We should scout during the day. Omari, do you need rest so that you can prepare spells specifically for this? I should be fine as is but could modify a little better with rest. I am good to go now or in the morning."
Omari the Landless |
I believe we have rested overnight:
"I am ready to go there and smash some ghoul skulls" Ohrmizd says after some hours of rest "It seems our planning is not advancing in any meaningful way, but I do understand if you need a bit more time going around with ideas before we go into the matter"
"Ohrmzid, although competent, neither you nor I are true professional warriors. In an antimagic field, a small horde of ghouls could overcome both of us. Nor are Heshan, Samuel or Rayhan going to be much help. Given we have no way out of Kakishon, we are in no hurry. Instead, today, let us examine the perimeter of the antimagic field. You can put your tracking skills to use to see if any ghouls leave the field to get food. I can think of a couple of divinations that might tell us useful things... Once we know the terrain we can make a plan..."
Omari the Landless |
L0 (4) : Guidance, Detect Magic, Stabilize, Light
L1 (4+1+1) Bless(domain), Divine Favor, Blend With Surroundings, Carrion Compass, Know the Enemy, ???
L2 (4+1+1) Featherfall (domain), Burst of Radiance, Burst of Radiance, Lesser Restoration, Silence,???
L3 (3+1+1) Fly (domain), Invisibility Purge, Sand Whirlwind, Dispel Magic, ???
L4 (2+1+1) Summon Monster IV (domain), Freedom of Movement, ???, ???
L5 (1+1) Beast Shape III (Domain, animals only), Breath of Life
Rayhan Xobhadi __ |
"A thought. Nex defeated the eater of magic by impaling it with the black spire. I'm not sure how high the antimagic field reaches, but could we repeat that, and just drop on the spire from above?" Rayhan muses while sitting on the boat and looking in direction of the spire.
"We might get in unnoticed, and could make a run for it on the way out."
Ohrmizd |
"An intriguing idea Rayhan. Do we have a means to make the whole party to fly?" Ohrmizd considers while offering an idea "Well, if you spend some time producing a few tanglefoot bags and alchemical fire flasks, that is some good no-magic way anyone can contribute to fight the ghouls"
Ohrmizd will support the scouting efforts of the party, checking for tracks from the ghouls, in order to know how many and where to expect trouble.
Survival (tracking): 1d20 + 19 ⇒ (11) + 19 = 30
Stealth: 1d20 + 6 ⇒ (7) + 6 = 13
Omari the Landless |
"That's an idea Rayhan, and we can test it relatively safely! So let's spend today exploring the boundaries of the AM field and looking for ghoul tracks!"
Spellcaster uses invisibility/other stealth spell and carries a pebble ahead of him using mage hand. When the pebble drops, you've found the boundary of the field. You can do the same thing in the vertical dimension with the aid of a fly spell... Meanwhile, Ohrmizd can look for tracks along the edge of the field, I am guessing they have to go out of it looking for food. That might get us an idea of how many ghouls there are - a couple of dozen or a couple of hundred? Not to mention if we can find a commonly used trail, it might worth trying to ambush the foragers... Be tricky though, they're much more comfortable than us in the dark.
"Also, a question for you sages. Will a ghoul's paralysis ability work in the AM field?"
That's actually a rules question for Foxy - it's not specified if a ghouls paralysis effect is SU (won't work) or EX (will work) (the general monster rules for paralysis say paralysis can be either).
Rayhan Xobhadi __ |
"Probably." Rayhan replies. "If not, they would be only fast zombies inside the antimagic field and a much lesser threat to us, but I wouldn't count on it."
Actually the paralysis is not listed as any of SP, SU or EX so I can only guess it works like poison or disease and is not affected by the AMF at all.
Heshan Antar |
"An intriguing idea Rayhan. Do we have a means to make the whole party to fly?" Ohrmizd considers while offering an idea "Well, if you spend some time producing a few tanglefoot bags and alchemical fire flasks, that is some good no-magic way anyone can contribute to fight the ghouls"
Ohrmizd will support the scouting efforts of the party, checking for tracks from the ghouls, in order to know how many and where to expect trouble.
[dice=Survival (tracking)]1d20+19
[dice=Stealth]1d20+6
"Now that I can do," Heshan grinned widely. "I can personlly teach you all the magic of flight. Just... make sure that you do not fall within the field."
Foxy Quickpaw |
Approaching the spire in bright daylight leads to the undead starting to howl from within the bones. Although the beast slain here was at least colossal, it is a rather small area for the ghouls to live in.
Scouting reveals that the antimagic field reaches about 150 ft from the spire and there are no recent tracks of the undead at all outside of this area.
Omari the Landless |
Perception: 1d20 + 9 + 4 + 4 ⇒ (8) + 9 + 4 + 4 = 25
9 rank +4 wis+4 racial
K religion: 1d20 + 1 + 3 ⇒ (17) + 1 + 3 = 21
1 rank +3 trained
Int: 1d20 ⇒ 20
Omari the Landless |
Omari steps behind Khedron to cover his movements from the ghasts as he speaks sotto voce "Those are ghasts, not ghouls. I count eight of them. But more to the point, they are well within range of my longbow while I am outside the field... If they are this careless about keeping under cover, we can keep sneaking up on the edge of the field repeatedly, and bombard them with missile fire. It may take some time, but we can just shoot them all to death... they won't heal. And if they want to come outside the field to fight, that's fine by me. "
Samuel Jafar |
Knowledge (Engineering): 1d20 + 9 ⇒ (19) + 9 = 28
"Calculating from the angle, the length of the shadow and some additional values measured I calculate the height to be 113 ft which leaves about 40 ft of antimagic above the spire. I could tie off 30 feet of rope and cast rope trick. Then tie more rope to the bolen."
Omari the Landless |
"Ok, friends, walk with me while I explain the plan - let Khedron take the rear." Omari suits deed to word, beginnning to walk away as he explains his plan "Ohrmizd, we are going to find out if you've forgotten everything I have taught you about how to use a bow... We are going to shoot them up. If they come out of the field to fight, the wizards stomp on them; if they hide instead, we walk away and sneak back later for more sniping. So cast any magics that will help our aim as we walk, when I say go, Heshan will Haste us, and then Ohrmizd and I will shoot them up..."
Omari leads the party away from the field, until they are 200' from the spire (Composite Longbows have a 110' range increment, so we are just shooting at a -2 from range) . As he does, he calls on Erastil's blessings to aid his shooting (Omari casts Divine Favor; the rest of you can chip in what buffs you have on either myself or Ohrmizd) . Once we are 200' distant, he says "Now", and after Heshan casts, he wheels and attempts to perforate one of the ghasts... (takes a full attack)
To Hit, Arrow 1&2, manyshot: 1d20 + 6 + 4 + 1 + 3 + 1 - 2 - 2 ⇒ (3) + 6 + 4 + 1 + 3 + 1 - 2 - 2 = 14 vs ghast AC + possible cover
6 bab +4 dex +1 enhancement + 3 luck (divine favor) +1 haste -2 range -2 rapid shot
Damage, Arrow 1&2, manyshot: 2d8 + 4 + 6 ⇒ (7, 4) + 4 + 6 = 21
+4 2*str +6 2*divine favor (luck)
To Hit, Arrow 3, rapid shot: 1d20 + 6 + 4 + 1 + 3 + 1 - 2 - 2 ⇒ (13) + 6 + 4 + 1 + 3 + 1 - 2 - 2 = 24 vs ghast AC + possible cover
6 bab +4 dex +1 enhancement + 3 luck (divine favor) +1 haste -2 range -2 rapid shot
Damage, Arrow 3, rapid shot: 1d8 + 2 + 3 ⇒ (8) + 2 + 3 = 13
+2 str +3 divine favor (luck)
To Hit, Arrow 4, haste: 1d20 + 6 + 4 + 1 + 3 + 1 - 2 - 2 ⇒ (9) + 6 + 4 + 1 + 3 + 1 - 2 - 2 = 20 vs ghast AC + possible cover
6 bab +4 dex +1 enhancement + 3 luck (divine favor) +1 haste -2 range -2 rapid shot
Damage, Arrow 4, haste: 1d8 + 2 + 3 ⇒ (5) + 2 + 3 = 10
+2 str +3 divine favor (luck)
To Hit, Arrow 5, Bab-5: 1d20 + 6 + 4 + 1 + 3 + 1 - 2 - 2 - 5 ⇒ (19) + 6 + 4 + 1 + 3 + 1 - 2 - 2 - 5 = 25 vs ghast AC + possible cover
6 bab +4 dex +1 enhancement + 3 luck (divine favor) +1 haste -2 range -2 rapid shot -5 iterative
Damage, Arrow 5, Bab-5: 1d8 + 2 + 3 ⇒ (2) + 2 + 3 = 7
+2 str +3 divine favor (luck)
Ohrmizd |
" Let's give it a try " Ohrmizd will use heroism and divine favor if there is an angle to try this plan.
mwk composite longbow+df+HR: 1d20 + 9 + 3 + 2 ⇒ (5) + 9 + 3 + 2 = 19
Magical/Piercing damage+df: 1d8 + 4 + 3 ⇒ (5) + 4 + 3 = 12
mwk composite longbow+df+HR: 1d20 + 4 + 3 + 2 ⇒ (14) + 4 + 3 + 2 = 23
Magical/Piercing damage+df: 1d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11
Haste?: mwk composite longbow+df+HR: 1d20 + 9 + 3 + 2 ⇒ (18) + 9 + 3 + 2 = 32
Magical/Piercing damage+df: 1d8 + 4 + 3 ⇒ (7) + 4 + 3 = 14
Foxy Quickpaw |
Looking unconspicious Omari and Ohrmizd manage to shoot an arrow each at the howling ghouls. Omari misses, Ohrmizd manages to hit one.
After that, two of the visible ghasts drop into hiding. Of the two that are slow Omari drops one, and Ohrmizd the other. After that, no ghouls are seen anywhere.
Heshan: 1d20 + 4 ⇒ (15) + 4 = 19
Samuel: 1d20 + 12 ⇒ (7) + 12 = 19
Omari: 1d20 + 4 ⇒ (10) + 4 = 14
Ghast: 1d20 + 4 ⇒ (1) + 4 = 5
Ghast: 1d20 + 4 ⇒ (18) + 4 = 22
Ghast: 1d20 + 4 ⇒ (16) + 4 = 20
Ghast: 1d20 + 4 ⇒ (4) + 4 = 8
Omari the Landless |
"Heh, thought they might do that; their other choice was charge us. Now we walk away..."
With that Omari starts walking away, Khedron following...
Unless they pursue, or someone else wants to walk into the AM field, end of combat I think.
WRT to the plan, my intent is to walk away for a couple of hours and come back when the ghasts are out and about again... Then take another snipe, giving them the same choice: come and fight outside the field or hide inside it.
Omari the Landless |
"Well. It looks like they have some brains after all," Heshan replied with a shrug as he followed Omari away from the field.
"So that leaves us with six to handle, is that right?"
"Six of the ones we saw; there might be more of them hiding out of sight. But if Ohrmizd and I sneak back here later, we should be able to pot a couple more... I figure they will wise up after a couple more such shootings, but we should be able to whittle them down before we go in there."
Omari the Landless |
Questions for Foxy, 1) do the places where the ghasts are hiding have top cover (ie could a flying archer shoot down at them)? 2) Not sure what the local terrain looks like, is there a little hollow or some such that the rest of the party could hid in while me (and maybe Ohrmizd) go a shooting?
As we walk away, Omari will take up the conversation "Well Samuel, irritating them enough that they come and assault us is one of our win conditions here; then we get to fight them outside the antimagic field... They weren't willing to try it with all of us out here, but maybe they'll take a chance if only one or two of us are visible the next time we come a shooting."
"The plan is pretty much simple, we are going to walk away from here fer an hour. Then we sneak back up and shoot some more ghasts. If it's only me who's visible at that point ( or maybe me and Ohrmizd), they might come on out to play. At that point I leg it, letting them chase me... right into the rest of you guys, who are hiding a couple of hundred feet back from where I start shooting. But to sneak up on them, I'm probably going to need an invisibility spell Heshan. What do the rest of you think?"
While we are spending our planned hour or so for the ghasts to get back to their normal routine, Omari will spend 15 minutes adding another Divine Favor to his spells prepared.
Samuel Jafar |
It is worth a try, Landless. I can sneak up as well at a distance from you so that if seen, I only reveal myself. I do have silent image prepared this day. It could suffice as bait to draw them out if we so desire after your next approach."
Ohrmizd |
"Well, let's try to surprise them once more" Ohrmizd smiles seeing some of the arrows landed on mark before the ghasts had the chance to hide.
Once the time has past, Ohrmizd recasts the spells while they sneak up from another angle, trying to find more of the offending undead.
Stealth+HR: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
mwk composite longbow+df+HR: 1d20 + 9 + 3 + 2 ⇒ (14) + 9 + 3 + 2 = 28
Magical/Piercing damage+df: 1d8 + 4 + 3 ⇒ (6) + 4 + 3 = 13
mwk composite longbow+df+HR: 1d20 + 4 + 3 + 2 ⇒ (2) + 4 + 3 + 2 = 11
Magical/Piercing damage+df: 1d8 + 4 + 3 ⇒ (6) + 4 + 3 = 13
Omari the Landless |
Ok, we haven't heard from Heshan or Foxy since Friday, so I am going to make some assumptions. 1) Heshan is willing to throw me an invisibility spell. 2) There's a terrain feature for (Heshan, Samuel, Rayhan and Khedron to hide in/behind 1d400 + 200 ⇒ (263) + 200 = 463 feet away. 3) Invisible Omari and Ohrmizd manage to sneak up on the ghasts again. Given these, we (O & O) have a surprise round, which is Ohrmizd's first shot above, and the shot I am going to take in this post. @Orhmizd We will also need an init roll at that point.
"Thank you for the invisiblity spell Heshan" says Omari's disembodied voice. As Ohrmizd sneaks away from the hillock the party is hiding behind, Omari follows him. On the way he reviews the plan for Ohrmizd "Ok, once we've gotten to a couple of hundred feet away again, you stop and I'll stop with you. Assuming the fool ghasts are out there, we cast our magicks and then we fire, picking off as many as we can. If they rush us, we run back to the others and hope they follow. Simple, right?"
Upon arriving at a good shooting point, the duo stop and cast their buff spells.
Omari casts Divine Favor
"Ok, on three. One. Two. Three!"
Omari looses on one of the ghasts...
Surprise Round Standard Action - One attack w/manyshot
To Hit, Arrow 1&2, manyshot: 1d20 + 6 + 4 + 1 + 3 + 1 - 2 ⇒ (13) + 6 + 4 + 1 + 3 + 1 - 2 = 26 vs ghast AC + possible cover
6 bab +4 dex +1 enhancement + 3 luck (divine favor) +1 haste -2 range
Damage, Arrow 1&2, manyshot: 2d8 + 4 + 6 ⇒ (8, 3) + 4 + 6 = 21
+4 2*str +6 2*divine favor (luck)
Init: 1d20 + 4 ⇒ (3) + 4 = 7
+4 dex
Foxy Quickpaw |
Stealth Omari: 1d20 + 4 + 20 ⇒ (11) + 4 + 20 = 35
Ohrmizd and Omari sneak up on the spire making out a ghast that is on lookout. The arrows both hit it perfectly synchronized and the undead drops off its vantage point. You can't tell if it is because it is destroyed, or ducking for cover.
Manyshot needs a full attack action.
Omari, Ohrmizd <--
Ghast, Ghast
Omari: 1d20 + 4 ⇒ (7) + 4 = 11
Ghast: 1d20 + 4 ⇒ (20) + 4 = 24
Ghast: 1d20 + 4 ⇒ (4) + 4 = 8
Ghast: 1d20 + 4 ⇒ (2) + 4 = 6
Omari the Landless |
The ghasts having not gotten themselves fully undercover in time, Omari lets his bow sing...
5' step forward and Full attack at an exposed ghast...
To Hit, Arrow 1&2, manyshot: 1d20 + 6 + 4 + 1 + 3 - 2 - 2 ⇒ (11) + 6 + 4 + 1 + 3 - 2 - 2 = 21 vs ghast AC + possible cover
6 bab +4 dex +1 enhancement + 3 luck (divine favor) -2 range -2 rapid shot
Damage, Arrow 1&2, manyshot: 2d8 + 4 + 6 ⇒ (4, 5) + 4 + 6 = 19
+4 2*str +6 2*divine favor (luck)
To Hit, Arrow 3, rapid shot: 1d20 + 6 + 4 + 1 + 3 - 2 - 2 ⇒ (20) + 6 + 4 + 1 + 3 - 2 - 2 = 30 vs ghast AC + possible cover
6 bab +4 dex +1 enhancement + 3 luck (divine favor) -2 range -2 rapid shot
Damage, Arrow 3, rapid shot: 1d8 + 2 + 3 ⇒ (5) + 2 + 3 = 10
+2 str +3 divine favor (luck)
To Hit, Arrow 4, Bab-5: 1d20 + 6 + 4 + 1 + 3 - 2 - 2 - 5 ⇒ (1) + 6 + 4 + 1 + 3 - 2 - 2 - 5 = 6 vs ghast AC + possible cover
6 bab +4 dex +1 enhancement + 3 luck (divine favor) -2 range -2 rapid shot -5 iterative
Damage, Arrow 4, Bab-5: 1d8 + 2 + 3 ⇒ (6) + 2 + 3 = 11
+2 str +3 divine favor (luck)
Edit: Possible Crit, Arrow 3, 3X critical
Crit Confirmation, Arrow 3, rapid shot: 1d20 + 6 + 4 + 1 + 3 - 2 - 2 ⇒ (19) + 6 + 4 + 1 + 3 - 2 - 2 = 29 vs ghast AC + possible cover
6 bab +4 dex +1 enhancement + 3 luck (divine favor) -2 range -2 rapid shot
Extra Damage, Arrow 3, rapid shot: 2d8 + 4 + 6 ⇒ (2, 8) + 4 + 6 = 20
+2 str*2 +6 divine favor (luck)*2
Ohrmizd |
Ohrmizd synchronizes his shots with Omari's ones "We got one!" and let's more arrows fly with Heshan's haste and activating his bane.
mwk composite longbow+df+HR+haste+bane: 1d20 + 9 + 3 + 2 + 1 + 2 ⇒ (1) + 9 + 3 + 2 + 1 + 2 = 18
Magical/Piercing damage+df+bane: 1d8 + 4 + 3 + 2 + 2d6 ⇒ (3) + 4 + 3 + 2 + (1, 3) = 16
mwk composite longbow+df+HR+haste+bane: 1d20 + 4 + 3 + 2 + 1 + 2 ⇒ (6) + 4 + 3 + 2 + 1 + 2 = 18
Magical/Piercing damage+df+bane: 1d8 + 4 + 3 + 2 + 2d6 ⇒ (8) + 4 + 3 + 2 + (1, 5) = 23
Haste attack: mwk composite longbow+df+HR+haste+bane: 1d20 + 9 + 3 + 2 + 1 + 2 ⇒ (14) + 9 + 3 + 2 + 1 + 2 = 31
Magical/Piercing damage+df+bane: 1d8 + 4 + 3 + 2 + 2d6 ⇒ (1) + 4 + 3 + 2 + (6, 1) = 17
Bane 8/9
Omari the Landless |
"Well, we appear to have hunted out the game here... Give me a minute and I will take a look from above, and see if I can get a shot at any more of them. Then we need to discuss our next move."
Omari calls on Erastil's might (Casts Fly) , and flies up, above the spire, carefully staying well away from the antimagic field (altitude of 200'). He is trying to spot any ghasts (or other undead) from a bird's eye viewpoint...
Perception: 1d20 + 9 + 4 + 4 ⇒ (2) + 9 + 4 + 4 = 19
9 rank +4 wis+4 racial
Ohrmizd |
"Be careful Omari, we do not want you to enter accidentally the field and fall down " Ohrmizd stores his bow and readies his scimitar "We should be able to deal with whatever is left "
Once the flight is resolved, Ohrmizd will venture into the area to collect the crystals.
Foxy Quickpaw |
Added a picture. The crystals are on top of the spire.
As Ohrmizd walks towards the skeleton of the gargantuan skeleton he feels all his magic being stripped from him. The glow of the magic weapon dies down. It even feels as if his connection to Sarenrae is weakened by the presence of these bones, even though he is still some hundred feet away from them.
Omari the Landless |
Ok, presumably I did not see any more critters from above... @Foxy is that picture accurate? It shows a building at least the size of a house, and maybe a small fortress on top of the spire... In other words, multiple rooms potentially full of undead.
"Ohrmizd, wait up! I'll get the others. At the very least I will come in with Khedron to cover your back."
Omari takes advantage of his remaining flight time to fetch the others, bringing them to the edge of the AM field, where we can talk and plan
Omari the Landless |
"It might make sense for you three to wait out here, while Ohrmizd, Khedron and I brave the field..."
But before I go charging on in there, I want to know if that picture's accurate, and theres like 25 rooms of minidungeon in there...
Samuel Jafar |
"It might make sense for you three to wait out here, while Ohrmizd, Khedron and I brave the field..."
Samuel spins around to see who is behind him. He looks to Heshan and says "And our lives are in his hands." He checks his shoulders to make sure his familiar did not crawl out of its spot.
"There is always the rope trick from above. For now, Heshan and I should be at range in case an army of ghouls chases you out of there and continues the pursuit."
Omari the Landless |
Omari the Landless wrote:"It might make sense for you three to wait out here, while Ohrmizd, Khedron and I brave the field..."Samuel spins around to see who is behind him. He looks to Heshan and says "And our lives are in his hands." He checks his shoulders to make sure his familiar did not crawl out of its spot.
...
Samuel spins round and sees a gentleman named Rayhan Xobhadi. He starts counting on his fingers, "One: Rayhan, Two: Heshan, Three: ??? oh yeah, me! I guess three is the right count after all! ..." and trails off into silence.
And you're supposed to be roleplaying a 20 int.
Foxy Quickpaw |
The shades of blue picture is correct and has no dungeon crawl in it. But a 1000 stairs to get up to the top of the spire. As it is often, the some hundred feet hight from the text don't really match the picture. So it's probably more like 200 stairs.
Map set up. Your turn. All is within the antimagic field, inside the circle is where the bones are.
Omari the Landless |
Omari says "Company!", as he steps sideways and backwards, raising his bow to sing it's song... Khedron bugles and charges!
Omari 5' step
Full Attack w rapid and manyshot- Ghast (red)
Khedron charge Ghast pink w/impaling charge!
To Hit, Arrow 1&2, manyshot: 1d20 + 6 + 4 + 1 - 2 ⇒ (8) + 6 + 4 + 1 - 2 = 17
6 bab +4 dex +1 MW (formerly magic bow) -2 rapid shot
Damage, Arrow 1&2, manyshot: 2d8 + 4 ⇒ (2, 8) + 4 = 14
+4 2*str
To Hit, Arrow 3, rapid shot: 1d20 + 6 + 4 + 1 - 2 ⇒ (10) + 6 + 4 + 1 - 2 = 19
6 bab +4 dex +1 MW (formerly magic bow) -2 rapid shot
Damage, Arrow 3, rapid shot: 1d8 + 2 ⇒ (6) + 2 = 8
+2 str
To Hit, Arrow 4, Bab-5: 1d20 + 6 + 4 + 1 - 2 - 5 ⇒ (20) + 6 + 4 + 1 - 2 - 5 = 24
6 bab +4 dex +1 MW (formerly magic bow) -2 rapid shot -5 iterative
Damage, Arrow 4, Bab-5: 1d8 + 2 ⇒ (5) + 2 = 7
+2 str
Khedron Charge vs Pink, To Hit: 1d20 + 6 + 7 - 1 + 2 - 2 ⇒ (20) + 6 + 7 - 1 + 2 - 2 = 32
+6+7str -1 size+2 charge -2 PA
Khedron Charge vs Pink, Damage: 2d6 + 2d6 + 10 + 6 ⇒ (6, 4) + (6, 2) + 10 + 6 = 34
+2d6 powerful charge +10=1.5* str +6 PA
CMB Grapple check - Impaling Charge: 1d20 + 6 + 7 + 1 + 2 ⇒ (3) + 6 + 7 + 1 + 2 = 19
+6 BAB +7str +1 size +2 charge
As he has reach and I expect the ghasts to close...
Khedron AoO, To Hit: 1d20 + 6 + 7 - 1 - 2 ⇒ (4) + 6 + 7 - 1 - 2 = 14
+6+7str -1 size -2 PA
Khedron Charge vs Pink, Damage: 2d6 + 10 + 6 ⇒ (3, 5) + 10 + 6 = 24
+10=1.5* str +6 PA
Khedron is at a -2 to AC from charging and a further -2 AC from the -4 DEX from the grappled condition (unless the ghast red is dead from the charge; also "grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple."
Edit:Possible Crits, Arrow 4 and Khedron's charge!
Crit Confirm, Arrow 4, Bab-5: 1d20 + 6 + 4 + 1 - 2 - 5 ⇒ (18) + 6 + 4 + 1 - 2 - 5 = 22
6 bab +4 dex +1 MW (formerly magic bow) -2 rapid shot -5 iterative
Extra Damage, Arrow 4, Bab-5: 2d8 + 4 ⇒ (5, 2) + 4 = 11
+4 *2 str
Khedron Charge vs Pink, Crit Confirm: 1d20 + 6 + 7 - 1 + 2 - 2 ⇒ (16) + 6 + 7 - 1 + 2 - 2 = 28
+6+7str -1 size+2 charge -2 PA
Khedron Charge vs Pink, Extra Damage: 2d6 + 2d6 + 10 + 6 ⇒ (3, 4) + (6, 6) + 10 + 6 = 35
+2d6 powerful charge +10=1.5* str +6 PA
Foxy Quickpaw |
Khedron takes the ghast apart. As the other ghasts find themselves under a barrage of arrows again, which all but one miss due to the cover, they retreat into some small hole that leads underground and close it from the inside with a stone.
2d4 ⇒ (1, 4) = 5
After a short climb to the top of the spire you the partially collapsed structure that once served Nex as a diplomatic summit chamber. The building itself is empty of furnishings and guardians, but at some random places, five strange gray crystals the size and shape of a dagger’s blade have sprouted from the flinty ground.
They are hard as steel and to harvest them, you need to smash the rock they are growing from. A tedious but not complex task if a blunt weapon, a hammer or a pickaxe is at hand.