EbonFist's #7-15 The Deepmarket Deception (Inactive)

Game Master EbonFist

Maps and Slides


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Scarab Sages

varon tengu| HP: 51/51| AC: 26 (16 Tch, 16 Fl) | CMB: +4, CMD:19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +11, SM: +7 uc rogue 8 initiative +6 bmc 6 dmc +21 ts fort +7 ref +12 will +4 pg54 ac 21 flat 16 touch 16

when Crowe use invis Ichio use vanish

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

If we all want to go invisible, Diazepane has two alchemical allocation extracts that can be used with his potion of invisibility. That's 3 from Diazepane, Ichio and Crowe have their own, and we'd just need 1 more.

It would be all of Diazepane's 2nd level extracts but I think that's okay.


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Unless we need them to open a gate?

If so, we need one fast-talking shyster.

Who could that be?


Thorned Monarch Games I've Played (Session Tracker)

As the party talks about turning invisible and ask...Yrishi's voice comes floating out of some tiny crevice or tunnel Cheshire Cat style.

"There is another checkpoint after this one," she warns.

The Concordance

Male LN Aphorite Sword Binder Wizard 5 Fighter 1 Eldritch Knight 1| HP60/60 | AC10 T10 FF10| CMD 17 | Fort 8 Ref 2 Will 7 | Speed 30ft | Initiative +2| Conditions:
Prepared Spells:

Grandblade panics and casts fireball!

Grandblade squares up to help out. "Yeah. Trade. Simple."
Diplomacy Aid: 1d20 - 1 ⇒ (11) - 1 = 10

If only we had a skilled Mastermind of a man with a silver tongue and heart of gold to get us out of here! :'(

Sovereign Court

M Halfelf Investigator (Mastermind) / 2, Swashbuckler (Inspired Blade) / 1, Occultist / 1 AC19 [20] T16 [17] FF14 [15] | HP: 27/27 | F4 / R11 / W6 | Init: +7 | Perception: +9 | Lowlight vision 60'

Eschewing invisibility, Castinus opts for talk. His confidence bolstered by the knowledge that he has a number of unseen stone-cold killers lurking behind him, all with a trail of Aspis corpses in their wake. He steps forward, assertively.

"Gentlemen. Open up and let me pass. My business is none of yours. Let us just say that my purpose involves the Consortuium and leave it at that." He looks the two up and down gravely. "Or is there a problem here? Tell me your name, soldiers - I like to have a record note of such things"

intim + inspir: 1d20 + 6 + 1d6 ⇒ (11) + 6 + (6) = 23

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

Diazepane will save invisibility for the second checkpoint.

"There is nothing to be concerned about. We're just sellers." Diazpeane holds up the chest but doesn't open it.

Aid Diplomacy: 1d20 - 2 ⇒ (18) - 2 = 16

The Concordance

Male LN Aphorite Sword Binder Wizard 5 Fighter 1 Eldritch Knight 1| HP60/60 | AC10 T10 FF10| CMD 17 | Fort 8 Ref 2 Will 7 | Speed 30ft | Initiative +2| Conditions:
Prepared Spells:

Of course! Castinus! He might know a skilled mastermind He is a skilled mastermind!

Scarab Sages

varon tengu| HP: 51/51| AC: 26 (16 Tch, 16 Fl) | CMB: +4, CMD:19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +11, SM: +7 uc rogue 8 initiative +6 bmc 6 dmc +21 ts fort +7 ref +12 will +4 pg54 ac 21 flat 16 touch 16

Castinus is our man
diplomacy aid: 1d20 + 3 ⇒ (12) + 3 = 15


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Crowe stand shoulder-to-shoulder with Castinus.
initimidate: 1d20 + 13 ⇒ (12) + 13 = 25
His lip curls, "Open the damn gate."


Thorned Monarch Games I've Played (Session Tracker)

The two guards pale at Castinus' words, especially backed up as they are by Crowe, though they also latch on to the more diplomatic approach taken by the others.

"No need for that, Sir. No need," one of them says.

"We're just doing our jobs, you know. You understand the trouble we'd be in if we didn't," the other chimes in, directing his comments to Castinus' companions rather than him.

"Just a quick look and you'll be on your way. We have to check everything, you understand," the first says and slowly takes the box.

The pair give the items a perfunctory look, shifting things in the box just enough to make sure they see everything and ensure their are no false bottoms.

"Curses, I heard there was a picture of Lady Adape with a centaur floating around...I was hoping they might have it. But now I'm starting to think it doesn't even exist," the one holding the box says.

"Curse you and your weird fetish! Give them back their stuff. Can't you see they mean business?" the other hisses back.

Everyone make Disguise Checks to see how well you've done in blending in in Undermarket/Deepmarket. Let me know if you've taken any of Yrishi's advice and don't forget you have a Disguise Kit and 2 scrolls of Disguise Self at your disposal.

Scarab Sages

varon tengu| HP: 51/51| AC: 26 (16 Tch, 16 Fl) | CMB: +4, CMD:19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +11, SM: +7 uc rogue 8 initiative +6 bmc 6 dmc +21 ts fort +7 ref +12 will +4 pg54 ac 21 flat 16 touch 16

disguise: 1d20 + 5 ⇒ (15) + 5 = 20

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

Diazepane will use a scroll of disguise self unless we have a severe shortage.

How long would it take to transcribe the spell into a formula book? My cursory research suggests 1 hour and 10 gp. If that's right, and we can spare an hour, Diazepane can do that, and then make 2 extracts of disguise self (1 min each).

Diazepane will hide his ring of protection and amulet of natural protection, per instructions. He doesn't wear anything flashy to begin with or have weapons visible.

Disguise, Disguise Self: 1d20 - 2 + 10 ⇒ (6) - 2 + 10 = 14


Thorned Monarch Games I've Played (Session Tracker)
Diazepane Ketal wrote:


How long would it take to transcribe the spell into a formula book? My cursory research suggests 1 hour and 10 gp. If that's right, and we can spare an hour, Diazepane can do that, and then make 2 extracts of disguise self (1 min each).

That's what I'm seeing, too and I'm fine with you taking the time, if the rest of the party is.


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Crowe has +2 to disguise. He could do with some help.


Thorned Monarch Games I've Played (Session Tracker)

Disguise is such a rarely used skill, I'm betting having a positive number will put you ahead of the curve...

Sovereign Court

M Halfelf Investigator (Mastermind) / 2, Swashbuckler (Inspired Blade) / 1, Occultist / 1 AC19 [20] T16 [17] FF14 [15] | HP: 27/27 | F4 / R11 / W6 | Init: +7 | Perception: +9 | Lowlight vision 60'

Castinus is in the same boat, +2 only. He has a go: disguise+insp: 1d20 + 1d6 + 2 ⇒ (12) + (5) + 2 = 19

"Guys - what do you think? Any good?"

The Concordance

Male LN Aphorite Sword Binder Wizard 5 Fighter 1 Eldritch Knight 1| HP60/60 | AC10 T10 FF10| CMD 17 | Fort 8 Ref 2 Will 7 | Speed 30ft | Initiative +2| Conditions:
Prepared Spells:

If Grandblade would be permitted to have it around this time, I would like to use his Disguise Self spell for this encounter as a prebuff. If not, I would like to use my Sword Arcane Bonded Object feature to recast it.


Thorned Monarch Games I've Played (Session Tracker)
Grandblade wrote:
If Grandblade would be permitted to have it around this time, I would like to use his Disguise Self spell for this encounter as a prebuff. If not, I would like to use my Sword Arcane Bonded Object feature to recast it.

You can use the prebuff.


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10
Earlier... wrote:


Crowe has a fiddle with the disguise kit and see what he can do.

disguise: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15

Dark Archive

Ganzi Bloodrager 5/DD 7 | HP 148/148 (184*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 26 (*25) (35 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2 3rd: 1/1|CMB +17 (19*) (+2 trip), CMD 35/34* | F: +17/*+20, R: +9, W: +12/*+14 (+2 charm, 1/1 Reroll) |Perc: +4, Dipl +14, Fly +6, DV 60', Blind: 30'| 30ft (*Fly 30)

Kal has almost no ability to disguise himself, and would gladly take a scroll or an extract if available- even if it means waiting an hour or so


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

There is a scroll left for you, Kal.

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

With Diazepane's extracts, there should be 5 uses total, and Grandblade has his own. If people are foregoing the extracts, that's fine, but then Diazepane will keep the open slot rather than prepare disguise self.

Dark Archive

Ganzi Bloodrager 5/DD 7 | HP 148/148 (184*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 26 (*25) (35 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2 3rd: 1/1|CMB +17 (19*) (+2 trip), CMD 35/34* | F: +17/*+20, R: +9, W: +12/*+14 (+2 charm, 1/1 Reroll) |Perc: +4, Dipl +14, Fly +6, DV 60', Blind: 30'| 30ft (*Fly 30)

After kindly requesting that Diazepane or Castinus use the scroll on him, Kal's form shifts only slightly. His usual pale skin color takes on a deeper purple and the sometimes visible scales all but vanish into his form. The bright white cloak becomes a deep black and his armor vanishes into the folds of the fabric wrapped about him.

His facial features and hair remain mostly unchanged in the new form.

Disguise, Disguise Self: 1d20 + 1 + 10 ⇒ (6) + 1 + 10 = 17 +4 if these are considered minor changes


Thorned Monarch Games I've Played (Session Tracker)

"Everything looks in order here, Sir," the man who looked through the box says as he hands it back over.

They give each of you only a cursory glance.

"Today's passphrase is 'the serpents rise again.' Don't forget to give it at the next checkpoint or the guards won't know you're good to go," he says.

A few dozen yards after they pass the checkpoint, Yrishi slides out of a hole near Grandblade's feet.

"Good job. You all look like real Undermarketers, now. So, about this lawful outlook...how does it influence the way you view and learn magic?"

But she also goes to Diazepane. "Alchemy? I've always been curious about alchemy. What goes into your base Reagent? It seems very versatile to be able to have so many diverse effects with just a few additions."

Farther along the tunnel, small communities of recently constructed but shoddy structures connected by narrow tunnels give way to large caverns littered with dilapidated buildings, the homes of squatters too poor to afford to live anywhere else.

Yrishi leads the group through Deepmarket, frequently pausing to listen for trouble. Eventually, the caverns shrink, turning into crude, winding tunnels.

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

"Alchemy is indeed quite complex. 'The dose makes the poison,' alchemists say. Sometimes that's literal - small doses of poison build resistance. My own poisom resistance comes from being an apiarist - getting stung repeatedly helped build my tolerance. But it's also applicable in a general sense. Take saltpeter, for instance. At low concentrations it has an inhibitory effect on reactions; it's used in minute quantities to extend the duration of extracts. But at higher concentrations it has exactly the opposite effect, and is a primary component of many bombs."

Diazepane has a lot to say about alchemy.

Sovereign Court

M Halfelf Investigator (Mastermind) / 2, Swashbuckler (Inspired Blade) / 1, Occultist / 1 AC19 [20] T16 [17] FF14 [15] | HP: 27/27 | F4 / R11 / W6 | Init: +7 | Perception: +9 | Lowlight vision 60'

Ca\stinus paces through the narrowing tunnels, eyes ever alert for trouble. Of all the distant and dangerous places he has been, he feels for some reason more exposed here. maybe it is the watchful, hungry eyes that track them through the Undermarket; maybe it is the knowledge that they are in the heart of Aspis territory. He takes a thoughtful look at the waterways where they are visible amongst the caverns - maybe they would one way out of here if things turn sour? would being lost in the Darklands be a worse fate than captured by the Aspis? He shudders at the thought.

"Yrishi, are we there yet? We have business to attend to. Let's not make this a business trip, not a tourist route."

Dark Archive

Ganzi Bloodrager 5/DD 7 | HP 148/148 (184*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 26 (*25) (35 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2 3rd: 1/1|CMB +17 (19*) (+2 trip), CMD 35/34* | F: +17/*+20, R: +9, W: +12/*+14 (+2 charm, 1/1 Reroll) |Perc: +4, Dipl +14, Fly +6, DV 60', Blind: 30'| 30ft (*Fly 30)

The now dark-skinned Ganzi stalks alongside of Castinus- but seems far more interested in keeping a closer eye on their new companion.

"I am all for an inquisitive mind, but I believe he has nothing to lose and everything to gain by deceiving us"

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

"So what's a pipefox anyways? You seem quite interested in us, and our backgrounds. What benefit are these things to you?"


Thorned Monarch Games I've Played (Session Tracker)

"Why, I am a pipefox, Kal'ryon. As to where we come from, no one is quite sure, but then the same can be said of humans and elves, can it not? Some say we are reborn scholars others that we are a type of Kami," Yrishi answers.

"Is not the love of knowledge for knowledge sake enough? My kind certainly think so. You are an interesting band and some of you, at least seem as interested in knowledge as I am,"

"Patience, patience. We're almost there," she answers Castinus.

And, indeed, the tunnels open slightly into a small cavern that ends in a wall of worked stone. An iron door bearing a raised image of a three-eyed beast on its face prevents entrance.

DC10 Knowledge (Religion):
The three-eyed beast is a common unholy symbol for Lamashtu.

Yrishi shudders when she sees the door, her fur rippling down her full length in a wave.

"Your business brings you here but I do not like this place. I will await your return, out here," Yrishi says, finding a small crevice to hide in and watching.

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

Knowledge (religion): 1d20 + 7 ⇒ (1) + 7 = 8

"I know quite a bit about religion. About everything, actually. This symbol must be incredibly obscure because I've never seen it. Definitely nobody else should try and identify it because if I can't, nobody can."


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

knowledge (religion): 1d20 - 1 ⇒ (20) - 1 = 19

Crowe raises an eyebrow, ”Have you not fought any Lamashtans before? That’s one of the symbols those crazy bastards use.”

Sovereign Court

M Halfelf Investigator (Mastermind) / 2, Swashbuckler (Inspired Blade) / 1, Occultist / 1 AC19 [20] T16 [17] FF14 [15] | HP: 27/27 | F4 / R11 / W6 | Init: +7 | Perception: +9 | Lowlight vision 60'
Diazepane Ketal wrote:
"I know quite a bit about religion. About everything, actually. This symbol must be incredibly obscure because I've never seen it. Definitely nobody else should try and identify it because if I can't, nobody can."

Castinus narrows his eyes sharply at Diazepane's tone, momentarily suspicious that he is being mocked. know relig+insp: 1d20 + 6 + 1d6 ⇒ (13) + 6 + (6) = 25 sense motive: 1d20 + 3 ⇒ (16) + 3 = 19 It is abundantly clear that of course the symbol relates to Lamashtu. No man of such learning could possibly get that wrong. He rolls his shoulders, flexing before the trouble he anticipates finding on the other side of the door. "This is no time for banter. Let's do what we came for." He looks around the group, questioningly: "Can someone please determine whether this door is safe?"

He knocks on the door once he has been given the all clear to do so.

The Concordance

Male LN Aphorite Sword Binder Wizard 5 Fighter 1 Eldritch Knight 1| HP60/60 | AC10 T10 FF10| CMD 17 | Fort 8 Ref 2 Will 7 | Speed 30ft | Initiative +2| Conditions:
Prepared Spells:

"To answer your question on the views of the Arcane and Axis, imagine having a very long mathematical algorithm that has determined everything's place in the properties of existence. Now imagine the algorithm changes and reorients itself to be correct every single time an integer varies from its original sum. The correction is Axis observing for any major magical occurrences of significant proportions. The variable amount of the integer is based on the scale of magic being used, such as the creation of a demiplane without supervision or guidance."

Now.
Knowledge Religion: 1d20 + 14 ⇒ (2) + 14 = 16
Perception VS Door: 1d20 + 4 ⇒ (15) + 4 = 19

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

A red-faced Diazepane mumbles, "Oh, yes, of course. Lamashtu. I would have recognized it except ..." He mumbles something indistinctly and pretends one of his extracts suddenly needs his full and complete attentionm


Thorned Monarch Games I've Played (Session Tracker)

I'm going to save us a little time.

Castinus knocks on the door and it is opened by an Apsis agent.

Four exits lead out of this sparsely furnished room—an iron double door to the northwest, and three wooden doors leading north, east, and northeast. Worn wooden benches line the walls, and discarded bottles are scattered across the floor.

"Passphrase?" the man who opened the door demands.

We're on slide 3. Place yourselves outside the entrance, please.

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

"The serpents rise again."

The Concordance

Male LN Aphorite Sword Binder Wizard 5 Fighter 1 Eldritch Knight 1| HP60/60 | AC10 T10 FF10| CMD 17 | Fort 8 Ref 2 Will 7 | Speed 30ft | Initiative +2| Conditions:
Prepared Spells:

The map appears to be on View Only.


Thorned Monarch Games I've Played (Session Tracker)

"Right," the lead ratfolk agent replies to Diazepane's answer.

In what is becoming a familiar scenario, she takes the box from the Pathfinders and looks through it while the other agent gives them a good once over.

One more set of Disguise checks (you can keep the previous modifiers) as you are examined yet again.

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

Disguise: 1d20 - 2 + 10 ⇒ (7) - 2 + 10 = 15

Ugh.

The Concordance

Male LN Aphorite Sword Binder Wizard 5 Fighter 1 Eldritch Knight 1| HP60/60 | AC10 T10 FF10| CMD 17 | Fort 8 Ref 2 Will 7 | Speed 30ft | Initiative +2| Conditions:
Prepared Spells:

Grandblade will use his bonded object power to recall the spell Disguise Self and cast it again.


Thorned Monarch Games I've Played (Session Tracker)
Grandblade wrote:
Grandblade will use his bonded object power to recall the spell Disguise Self and cast it again.

You still need a roll. You just get a +10 to the roll.

The Concordance

Male LN Aphorite Sword Binder Wizard 5 Fighter 1 Eldritch Knight 1| HP60/60 | AC10 T10 FF10| CMD 17 | Fort 8 Ref 2 Will 7 | Speed 30ft | Initiative +2| Conditions:
Prepared Spells:

Disguise: 1d20 + 10 - 1 ⇒ (4) + 10 - 1 = 13
OOF!
5 Star GM Reroll: 1d20 + 5 + 10 - 1 ⇒ (18) + 5 + 10 - 1 = 32


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

disguise: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23

Crowe, becoming more comfortable in the role, rolls his eyes at the delay.

Sovereign Court

M Halfelf Investigator (Mastermind) / 2, Swashbuckler (Inspired Blade) / 1, Occultist / 1 AC19 [20] T16 [17] FF14 [15] | HP: 27/27 | F4 / R11 / W6 | Init: +7 | Perception: +9 | Lowlight vision 60'

An overconfident and perhaps somewhat nervous Castinus gives the game away: disguise: 1d20 + 2 ⇒ (3) + 2 = 5

Was it the extravagant red feathered plume in his hat that gave it away?

Dark Archive

Ganzi Bloodrager 5/DD 7 | HP 148/148 (184*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 26 (*25) (35 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2 3rd: 1/1|CMB +17 (19*) (+2 trip), CMD 35/34* | F: +17/*+20, R: +9, W: +12/*+14 (+2 charm, 1/1 Reroll) |Perc: +4, Dipl +14, Fly +6, DV 60', Blind: 30'| 30ft (*Fly 30)

Disguise: 1d20 + 1 + 10 ⇒ (4) + 1 + 10 = 15 +4 if considered minor changes

The now dark-skinned Ganzi shifts his weight impatiently. "What's the point of having two of these check points anyways? Seems like waste to me. I bet the other check point gets to have all the fun too, right?"

Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20


Thorned Monarch Games I've Played (Session Tracker)

While one of the guards is searching through the contraband, the other one studies you all closely. His eyes narrow as he studies different portions of your clothing, accessories and general bearing.

"The point is for us to catch intruders like you that those slackers miss!" he answers Kal'Ryon.

The Jig is Up!:
Init Diazepane: 1d20 + 3 ⇒ (17) + 3 = 20
Init Grandblade: 1d20 + 2 ⇒ (11) + 2 = 13
Init Ichio: 1d20 + 6 ⇒ (12) + 6 = 18
Init Kal’Ryon: 1d20 + 1 ⇒ (14) + 1 = 15
Init Crowe: 1d20 ⇒ 11
Init Castinus: 1d20 + 7 ⇒ (2) + 7 = 9
Init Captain: 1d20 + 3 ⇒ (18) + 3 = 21
Init Sentinel: 1d20 + 4 ⇒ (13) + 4 = 17

He moves up, drawing a two bladed sword as he approaches and slashes at Grandblade.

Rat Maul Style: 1d20 + 9 ⇒ (14) + 9 = 23
Slashing: 1d6 + 4 ⇒ (5) + 4 = 9

He scores a palpable hit.

Round 1. The BOLD may act.
Red Rat
Diazepane
Ichio

Purple Rat
Kal'Ryon
Grandblade -9HP
Crowe
Castinus

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

"Why can't you just ask for a bribe like a normal criminal?"

Diazepane shrugs.

"Here, you forgot to search this!"

Diazepane tosses him a vial.

Frost Bomb vs Red Touch: 1d20 + 9 ⇒ (14) + 9 = 23
Cold: 3d6 + 7 ⇒ (2, 1, 1) + 7 = 11 plus DC 18 Fort vs staggered, 10 cold splash on Purple

I like how the direct hit damage is only 1 more than splash because I rolled 2, 1, 1 on the damage dice.


Thorned Monarch Games I've Played (Session Tracker)

I like that you did almost minimum damage too...

Botting Ichio to move us along.

Fort: 1d20 + 9 ⇒ (8) + 9 = 17

Refl: 1d20 + 10 ⇒ (5) + 10 = 15

Diazepane's bomb, though not particularly violent is particularly effective, getting both agents in it's blast and riming one in ice.

Ichio steps into the fray, slashing with one sword.

Wakisashi +1: 1d20 + 10 ⇒ (10) + 10 = 20
slashing: 1d6 + 6 ⇒ (6) + 6 = 12

The tengu lands a solid hit, but the ratfolk guard is still standing.

The other guard steps up, fighting very close to the first. So close, it's hard for Grandblade to see where her rapier is coming from.

Rapier plus Flanking: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Piercing plus Sneak Attack: 1d4 + 3d6 ⇒ (1) + (2, 4, 2) = 9

Crit? plus Flanking: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
Piercing: 1d4 ⇒ 1

She lands a well placed, but not particularly painful blow.

Round 1. The BOLD may act.
Red Rat -23HP
Diazepane
Ichio
Purple Rat -10HP
Kal'Ryon
Grandblade -19HP
Crowe
Castinus


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Crowe shakes loose his earthbreaker as he steps up 5ft step.
"So it begins."

He struggles to quell the storm within.

attack PA & FF: 1d20 + 14 ⇒ (14) + 14 = 28
damage: 2d6 + 14 ⇒ (2, 1) + 14 = 17

attack PA & FF: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 2d6 + 14 ⇒ (1, 2) + 14 = 17


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Apparently, this combat's theme is low damage rolls!

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Dark Archive

Ganzi Bloodrager 5/DD 7 | HP 148/148 (184*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 26 (*25) (35 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2 3rd: 1/1|CMB +17 (19*) (+2 trip), CMD 35/34* | F: +17/*+20, R: +9, W: +12/*+14 (+2 charm, 1/1 Reroll) |Perc: +4, Dipl +14, Fly +6, DV 60', Blind: 30'| 30ft (*Fly 30)

I know it isn't my choice- but I'll gladly "pass" on the extra chronicle to keep playing with the group. And we have done well so far, I think that Castinus should continue to play with us, tri-level be darned!

Kal will be a level 5 Bloodrager, Level 2 Dragon Disciple- and should pretty easily fill both the frontliner/tank roll.

I, too, have an inquisitor archer- but I ended up taking Sacred Huntsmaster to have an animal companion. He is level 7 now with a large cat companion, and still very much fun to play (getting past level 5 is super helpful for that)

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

I'm also recruiting for 2-11 The Penumbral Accords Tier 4-5.

Sovereign Court

M Halfelf Investigator (Mastermind) / 2, Swashbuckler (Inspired Blade) / 1, Occultist / 1 AC19 [20] T16 [17] FF14 [15] | HP: 27/27 | F4 / R11 / W6 | Init: +7 | Perception: +9 | Lowlight vision 60'

Gents - thank you for your advice and accommodation. I very much enjoy the stories we have built together, and especially all the work put in by Jim.

I definitely want to continue on with you all. I do think though that whatever I do, Castinus' time here will come to an end, one way or another. He's 3-4 levels down on most of the party, and that makes him fairly fragile even before his flawed build. He's fun to play, but carrying on means the dice will catch up with him. He's a smart guy for all the bravado, and he doesn't like the feel of Pharasma's bony hand on his shoulder...

So - what to do? Well, if you'll have me I'd like to continue through these Tapestry adventures with you. I'm attracted (not in that way...) to Shardra, the iconic dwarven Shaman. I'd like to try a shaman, and her 'lore' spirit focus fits with the Pathfinder Society backstory rather better than some other classes. Maybe it was her that mentored Castinus' interest in the Occult...

Jim, are you OK with me going 7th level iconic from here, rather than 4th level Castinus ? Do say if not. Not using the credits is not an issue for me - it's all subsidiary to the fun of the game. If it works for you guys I can get Shardra drawn up tomorrow and be ready to roll...

What of Castinus then? Well, From Shore to Sea sounds great. I note it's level 6, so a two level drop but that's more survivable than 3-4 levels. And he is part swashbuckler after all. GM Elberion, if you could find him a place there I'd be excited to join!

Dark Archive

Ganzi Bloodrager 5/DD 7 | HP 148/148 (184*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 26 (*25) (35 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2 3rd: 1/1|CMB +17 (19*) (+2 trip), CMD 35/34* | F: +17/*+20, R: +9, W: +12/*+14 (+2 charm, 1/1 Reroll) |Perc: +4, Dipl +14, Fly +6, DV 60', Blind: 30'| 30ft (*Fly 30)
GeraintElberion wrote:

I'm running a module (and soon another one) to try and leap-frog Quensha up to level 8. She's got pre-gen credit for level 4 and is collecting it for 7. That means I need it for 5 and 6.

Castinus, if you haven't found anything else for Castinus, I could save a space for him in From Shore to Sea.

I have a monk/Paladin 7 or an Archer Inquisitor 7 that would love a home!

I would also have no problem joining watery soup, but 4-5 is a hole in my characters (I have a couple 2s and then a couple 7's)

The Concordance

Male LN Aphorite Sword Binder Wizard 5 Fighter 1 Eldritch Knight 1| HP60/60 | AC10 T10 FF10| CMD 17 | Fort 8 Ref 2 Will 7 | Speed 30ft | Initiative +2| Conditions:
Prepared Spells:

Apologies. Been preoccupied with deep house cleaning. Got an appraisal coming up in a week for refinancing.


Thorned Monarch Games I've Played (Session Tracker)

I'll be sad to see Castinus go, but I understand not wanting to play him with such a gap, both because of the risk to him and because having a lower leveled character can be a risk to the rest of the party.

We were probably going to have to do something at some point, anyway. I think, sooner or later someone was going to go out of tier for the 3-7's.

Bring Shardra in and when/if Castinus catches up, he can make a triumphant return!

But, since everyone will be in the 5-9 range, I believe I'm actually going to run #6-21 Tapestry's Toil, next. From reading Ward Asunder, this is one of those situations where an earlier published adventure but with a higher range has repercussions for a later adventure at a lower range.


Thorned Monarch Games I've Played (Session Tracker)

Actually...that doesn't work either...because then Kal'Ryon will be out of tier when we come back to Ward Asunder...

Well, I knew this might happen, too. We'll do Ward Asunder and loop back to Tapestry's Toil and assume it's some sort of time travelling incident.

Unless Kal'Ryon wants to go ahead and get the bonus chronicle, become level 8, we can play Tapestry's Toil, then he can play a Pre-Gen or another character for Ward Asunder.

Dark Archive

Ganzi Bloodrager 5/DD 7 | HP 148/148 (184*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 26 (*25) (35 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2 3rd: 1/1|CMB +17 (19*) (+2 trip), CMD 35/34* | F: +17/*+20, R: +9, W: +12/*+14 (+2 charm, 1/1 Reroll) |Perc: +4, Dipl +14, Fly +6, DV 60', Blind: 30'| 30ft (*Fly 30)

I’ll take the bonus chronicle to play 8, then play ward asunder and bring in Edmund who is level 7 inquisitor/archer

Sovereign Court

Castinus Fulvio wrote:

Gents - thank you for your advice and accommodation. I very much enjoy the stories we have built together, and especially all the work put in by Jim.

I definitely want to continue on with you all. I do think though that whatever I do, Castinus' time here will come to an end, one way or another. He's 3-4 levels down on most of the party, and that makes him fairly fragile even before his flawed build. He's fun to play, but carrying on means the dice will catch up with him. He's a smart guy for all the bravado, and he doesn't like the feel of Pharasma's bony hand on his shoulder...

So - what to do? Well, if you'll have me I'd like to continue through these Tapestry adventures with you. I'm attracted (not in that way...) to Shardra, the iconic dwarven Shaman. I'd like to try a shaman, and her 'lore' spirit focus fits with the Pathfinder Society backstory rather better than some other classes. Maybe it was her that mentored Castinus' interest in the Occult...

Jim, are you OK with me going 7th level iconic from here, rather than 4th level Castinus ? Do say if not. Not using the credits is not an issue for me - it's all subsidiary to the fun of the game. If it works for you guys I can get Shardra drawn up tomorrow and be ready to roll...

What of Castinus then? Well, From Shore to Sea sounds great. I note it's level 6, so a two level drop but that's more survivable than 3-4 levels. And he is part swashbuckler after all. GM Elberion, if you could find him a place there I'd be excited to join!

The Chronicles for these can be interesting. From Shore to Sea is 5-7 and the adventure was written for 4 level 6 PCs.

Most modules have much tougher BBEG endings than scenarios.

It was written through an early crowd-funding model by Wolfgang Baur's Open Design (Kobold Press) so my name is in the inside cover and I got to follow the design process.

Dark Archive

Ganzi Bloodrager 5/DD 7 | HP 148/148 (184*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 26 (*25) (35 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2 3rd: 1/1|CMB +17 (19*) (+2 trip), CMD 35/34* | F: +17/*+20, R: +9, W: +12/*+14 (+2 charm, 1/1 Reroll) |Perc: +4, Dipl +14, Fly +6, DV 60', Blind: 30'| 30ft (*Fly 30)

I just realized that I have played tapestry toil before.

I can burn a replay, since otherwise the scheduling gets really confusing/difficult

Sovereign Court

M Halfelf Investigator (Mastermind) / 2, Swashbuckler (Inspired Blade) / 1, Occultist / 1 AC19 [20] T16 [17] FF14 [15] | HP: 27/27 | F4 / R11 / W6 | Init: +7 | Perception: +9 | Lowlight vision 60'
GeraintElberion wrote:


The Chronicles for these can be interesting. From Shore to Sea is 5-7 and the adventure was written for 4 level 6 PCs. Most modules have much tougher BBEG endings than scenarios.

How many are you planning on running it for? If only 4 then Castinus' involvement at L4 would be a risk to everyone.

GeraintElberion wrote:


It was written through an early crowd-funding model by Wolfgang Baur's Open Design (Kobold Press) so my name is in the inside cover and I got to follow the design process.

Cool - fame!

Sovereign Court

I'll run it for 6, just because there's always more players than GMs so I feel a bit churlish doing any less.

Sovereign Court

M Halfelf Investigator (Mastermind) / 2, Swashbuckler (Inspired Blade) / 1, Occultist / 1 AC19 [20] T16 [17] FF14 [15] | HP: 27/27 | F4 / R11 / W6 | Init: +7 | Perception: +9 | Lowlight vision 60'
GeraintElberion wrote:
I'll run it for 6, just because there's always more players than GMs so I feel a bit churlish doing any less.

Then count Castinus in...

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

Ebonfist: take a little bit of consolation that everything your 4-year old does is, as destructive as it is, still unintentional. In a few years, it's gonna be ...

https://www.gocomics.com/calvinandhobbes/1989/08/19

Sovereign Court

RxGus, Castinus and anyone else who wants in, From Shore to Sea recruitment is up and posted here.

I have reserved slots for RxGus and Castinus.


Thorned Monarch Games I've Played (Session Tracker)
Diazepane Ketal wrote:

Ebonfist: take a little bit of consolation that everything your 4-year old does is, as destructive as it is, still unintentional. In a few years, it's gonna be ...

https://www.gocomics.com/calvinandhobbes/1989/08/19

I just had an electrician tell me my house needs about $6500 in repairs/updates, the garage door opener is broken and so is the sliding door to the patio so...that strip is pretty accurate.

Scarab Sages

varon tengu| HP: 51/51| AC: 26 (16 Tch, 16 Fl) | CMB: +4, CMD:19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +11, SM: +7 uc rogue 8 initiative +6 bmc 6 dmc +21 ts fort +7 ref +12 will +4 pg54 ac 21 flat 16 touch 16

i spent 40000 euros in 4 years to update my house, all summers i have construction company working in house.


Thorned Monarch Games I've Played (Session Tracker)

The things you own end up owning you.


Thorned Monarch Games I've Played (Session Tracker)

And that's the end, gents and gents.

Expect chronicle sheets up and reporting done by the end of the day.

It's taking me a bit longer than expected to read through Ward Asunder, but I'll put the invitation for it up in here when I get it set up.

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

If the ability damage carries over on pregens, Diazepane will make 4-5 extracts of lesser restoration the next day for Crowe.


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Thank you!


Thorned Monarch Games I've Played (Session Tracker)

Technically, I think that Crowe would have been marked KIA because of the ability drain which means the related character would have been marked KIA, fortunately Diazepane is there to save the day.

Here are the Chronicle Sheets.

Let me know if there are any errors.

Stay tuned for the next exciting chapter.

Dark Archive

Ganzi Bloodrager 5/DD 7 | HP 148/148 (184*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 26 (*25) (35 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2 3rd: 1/1|CMB +17 (19*) (+2 trip), CMD 35/34* | F: +17/*+20, R: +9, W: +12/*+14 (+2 charm, 1/1 Reroll) |Perc: +4, Dipl +14, Fly +6, DV 60', Blind: 30'| 30ft (*Fly 30)

Looks good to me. Thanks.

Just as a confirmation, Kal will be level 8 for 3 playing sessions. After than, I can either keep playing Kal or drop to a level 7 or 8 character depending on the scenario and need.

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

Looks great - will you post the new link here?


Thorned Monarch Games I've Played (Session Tracker)
Kal'ryon wrote:

Looks good to me. Thanks.

Just as a confirmation, Kal will be level 8 for 3 playing sessions. After than, I can either keep playing Kal or drop to a level 7 or 8 character depending on the scenario and need.

Ok...Ward Asunder is a 3-7.

Do I need to run Tapestry's Toil, which is a 5-9, instead?

Dark Archive

Ganzi Bloodrager 5/DD 7 | HP 148/148 (184*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 26 (*25) (35 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2 3rd: 1/1|CMB +17 (19*) (+2 trip), CMD 35/34* | F: +17/*+20, R: +9, W: +12/*+14 (+2 charm, 1/1 Reroll) |Perc: +4, Dipl +14, Fly +6, DV 60', Blind: 30'| 30ft (*Fly 30)

Sorry! I must have gotten confused about the plan!

I’ll bring a level 7 Kal, or Edmund the archer. No need for you to change what you are prepping.

What is everyone’s preference?

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

My preference is to play! :)

I'm not kidding, what we play is kind of minor. I've played so few scenarios that it'd be rare for me to have played one. I prefer to play things in some kind of logical order, but that's a pretty petty request.

If I am on the higher tier side, I can switch to a level 4 (fighter 1 / oracle 3, locked for another week or two). If I am on the lower tier side, I will put GM credits into Diazepane to catch him up (I've been avoiding applying credits to him thinking he would advance too fast). I am happy to work around the group consensus.


Thorned Monarch Games I've Played (Session Tracker)

My only argument for keeping up with the 3-7's now is that, if more of the character's tier out we won't be able to play them.

My preference is to keep not only the player base but also the characters as consistent as possible.

Also, I've already set up the document for Ward Asunder...

The link will be here soon.


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Thanks for the chronicle and game EbonFist, looks good.

It’s going to be weird, I’m racing to get caught up and hopefully at level 8 Crowe will be replaced by Quensha, a very different character.

Dark Archive

Ganzi Bloodrager 5/DD 7 | HP 148/148 (184*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 26 (*25) (35 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2 3rd: 1/1|CMB +17 (19*) (+2 trip), CMD 35/34* | F: +17/*+20, R: +9, W: +12/*+14 (+2 charm, 1/1 Reroll) |Perc: +4, Dipl +14, Fly +6, DV 60', Blind: 30'| 30ft (*Fly 30)

Exellent! It is breathweapon-less Kal who shall answer the call!

Sovereign Court

M Halfelf Investigator (Mastermind) / 2, Swashbuckler (Inspired Blade) / 1, Occultist / 1 AC19 [20] T16 [17] FF14 [15] | HP: 27/27 | F4 / R11 / W6 | Init: +7 | Perception: +9 | Lowlight vision 60'

Castinus is sad to leave you guys...

Grand Lodge

F Dwarf Shaman / 7 AC20 T10 FF20 | HP: 73/73 | F6 / R3 / W11 +3 Poison +5 Spells| Init: +1 | Perc: +12 | Darkvision

...but Mme Shardra, dwarven shaman and no-nonsense un-earther of hidden secrets, is pleased to make your acquaintance !

Silver Crusade

open | NG male (he/him) human (Varisian) alchemist 14 | AC 27 (T 16, FF 23) | HP 129/129 | P +22, I +4 | F +17 (+19 vs poison), R +18, W +12 | Bombs: 24/24, Fly: 14/14, Clover: 3/3 | Active Conditions: ant haul

Diazepane sends Castinus off with a 3 frost bomb salute.

And welcomes the Madame with a fist bump.


Thorned Monarch Games I've Played (Session Tracker)

Alright fellas (and fellas playing ladies) this game has been reported. I'll leave it open until everyone checks in over at the new game.

What's that? Oh...yes...I have already prepped Ward Asunder.

Come on over and join me.

Scarab Sages

varon tengu| HP: 51/51| AC: 26 (16 Tch, 16 Fl) | CMB: +4, CMD:19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +11, SM: +7 uc rogue 8 initiative +6 bmc 6 dmc +21 ts fort +7 ref +12 will +4 pg54 ac 21 flat 16 touch 16

chronicle is ok, i gonna play with ichio again

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