The Thunder Below

Game Master DireMerc

Loot List

Encounter map (updated each time I post)


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Rune has a few Bug-outs
* Invisibility
* Incorporeal (and keeping Full AC)
* Greater Teleport
* Once all the flyers are down, flight
* Hide among them, disguised (requires being hidden first and some confusion)

But she can only use them for herself.
Though she can give the a alter-self like ability to others with a +2 Stat bonus


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

I can short-hop as many as I can touch with a dimension door to give us a headstart. The problem will be that we are likely to be spread out.

I agree with Mae. We should go ahead and kick this off and see how it goes, instead of analyzing it to death.

Let Dev tag the green beast and draw it in, then mob it with our melee characters.


Male
FOD II:
HP 211/211 AC/Touch/Flat 32/15/31| Fort/Ref/Will +14/+9/+11|DR 5/magic, Resist Fire 20
Suli
FOD I:
HP 196/196 AC/Touch/Flat 31/15/29| Fort/Ref/Will +14/+9/+11|Resist Fire 20
Sorcerer 5/Dragon Disciple 10| AC 27 T 15 FF 25 CMD 29 | HP 181/181| F +13 R +9 W +11; | Init +4 | Perc +24 (Darkvision 60', Blind Sense 60', Low-Light Vision, See Invisibility, Arcane Sight)

Jonuli has arcane sight and also greater heroism. Arcane sight will only work if within 120 feet. I can only cast two 6th level spells daily. We will also need some immunity to fear. I can cast resist energy as well.


N Female Gnome Oracle 5|Veiled Illusionist 10 Init +20 | HP 158/158 | AC47, T25, FF37 | Fort +17, Ref +22, Will +20, various modifiers | CMD 18 | Perception+41, Sense Motive +38
Resources:
8|6|6|4|7|5|5
| Conditions: FoM, Air Walk, Resist Acid 30, Images 7, Cleromancy +5, 4|5, Gr Invis

The worst dragon fear will do is impose shaken, I wouldnt worry about it. I can remove it if needed. Mae will srop bless and blessing of fervour on the group just before things kick off.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

If you've got Blessing covered, then I'll skip Haste.


DireMerc wrote:

....

Rune can find any lone orcs around but she does spot a patrol of ten orcs (all males) making their way back towards the camp from the north side of the castle.

....

Guessing GM meant to say "Can't find" over "can find" here, but want to double check since I know when typing quickly, words can get jumbled and letters are either missing or added.


Male Sylph Unchained Monk 7/Duelist 8 HP:151/151 | AC 52 T42 FF32| CMD57(37) | F+14 R+20 W+14 | Int +10 Per +23 Darkvision 60, Deathwatch (constant)

Well, they thought my PC was fixed, but it's not. Maybe tomorrow.

Anyway, Liam's a bit limited. He can dance rings around lots of people in melee, while dishing out pretty strong damage, but at range...he's got a longbow. Not really big on ways to bug-out either. With boots of speed, he can run at 60 ft for 10 rounds, then 50 for...until he starts failing CON checks. Oh, and Feather Fall 1/day. On the other hand, he may well be able to help occupy the Chimeras, or even the orcs.


sorry yes, cant find any lone orcs.


And the smallest group of orcs is no less then 10 right?

Cause I could splinter one off of a group using telepathy and suggestion
and that suggestion being a need to use the privy.


Using suggestion on and orc to convince him to split from the group should be possible yes. You would need to get fairly close, you going invisible? Any case roll a stealth check +20 if invisible and I will make a will save.


Telepathy is 100ft, so it is close but not to close, and yes she'd likely do this invisible and stealthing.

stealth: 1d20 + 27 + 20 ⇒ (19) + 27 + 20 = 66

Save would be DC 23 will


Pretty sure you still need to get whiting the 25/ft+5 ft per 2 level range to cast the spell.

But your fine obviously.

will: 1d20 + 8 ⇒ (12) + 8 = 20

You use a quick suggestions to convince an orc he needs to linger behind and take a pee break.


Telepathy is a racial ability.

And now for the gathering of Info

she'll use Detect thoughts to read some of it's mind, then
Disguise as an attractive target for the target
Charm Monster them with SLA
Then query using sense and detect thoughts to get info.
Then when ready for release, use Suggestion twice
one for suggesting the encounter was a daydream, the other for some internal chaos or sabatage.

Now what Info from the Orc would the group be looking for?
and what sort of fun action should we have him do?


M Tiefling; Monk (Water Dancer) 1, Kineticist 14 HP:180/285 (105 Non lethal) | 20% Miss Chance| AC 39 T29 FF?33?| CMD??? | F+29 R+26 W+21 +1vs Fear (Bless) | Int +9 Per +30 Darkvision 60

Rune, DireMerc, shouldn't you be doing this in the gameplay thread, not discussion?


@devlin Doing it here as a side thing that happened right before attacking the dragon so it doesn't interfere with the combat.

Yes but you casted suggestion no? that has a range of close. Simply using telepathy to tell the orc to go take a piss wouldn't work he would just panic and you cant extend the range of suggestion to the max range of telepathy.

In any case you can ask a few questions and he will answer.

Not sure what kind of sabotage you have in mind but think of options and we can see.


For suggestion rune would need to be less then 70ft away (still within the 100ft telepathy).
Still a reasonable distance. and she'd plant the suggestion (go privy deep in the woods) invisibly to break him off far from the group and stealthily follow and start using detect thoughts to get a read on his perfect ideal mate.
Then disguise as her and smack him with a charm Monster to make sure he'll be more willing to freely part with information.

---

I'm also asking the group what kind of sabotage they can think of, since this'll be our inside man, and what info they'd like to get.


Male
FOD II:
HP 211/211 AC/Touch/Flat 32/15/31| Fort/Ref/Will +14/+9/+11|DR 5/magic, Resist Fire 20
Suli
FOD I:
HP 196/196 AC/Touch/Flat 31/15/29| Fort/Ref/Will +14/+9/+11|Resist Fire 20
Sorcerer 5/Dragon Disciple 10| AC 27 T 15 FF 25 CMD 29 | HP 181/181| F +13 R +9 W +11; | Init +4 | Perc +24 (Darkvision 60', Blind Sense 60', Low-Light Vision, See Invisibility, Arcane Sight)

Senses should be listed now. I had them in gear because I spent money on permanency for several spells.


kk


Here's some Info Rune would like to weasel out of the Orc;
Who there leader is?
Where is there Orc Leader?
How Many of Orcs are there along with any and all allies?
Are the Orcs working under the Dragon or vis versa?
Camp layout? this'll be useful in sabatage planning
What weapons and supplies they have?
What is the leader's skills and what do they look like?

I'll come up with more questions when I can think of a few others


The first question he hesitates a bit. He says their chieftain is Alraugh their mightiest warrior but the one in command now is the shaman Tiboquoboc.

Their chief, Tiboquoboc and his most skilled companions are inside the castle trying to breach it's defenses they have taken a few rooms but progress has been slow because of all the elementals and traps defending it.

Following this he does resists but your able to force him to give you the following.

Two hundred of the greatest of the Ironmaw clan Warriors were chosen for this raid. Their Shaman also has a number of allies including the spider lady, the bird lady, the bear things, the dragon and three frost giants.

The dragon serves Tiboquoboc and will only listen to him.

He give you a rough layout of the camp, basic weapons and food along with what they looted from the village.

He knows little of the skills of the spider leader or bird lady other than the bird lady is deadly with a bow and the spider lady is the deadliest of assassins.

Their chieftain is the mightiest warrior their tribe has ever produced and of course their shaman Tiboquoboc's powers seems limitless he can do anything, the land and weather obey his commands and all sorts of creature obey him without question.

The appearances of each is an orc in black armor, a woman that looks part bird and a woman that looks part spider. Tiboquoboc's appearance is a bit of a surprise as the orc describes him to be in the body of a young human girl. If pressed for information he doesn't know much else. Tiboquoboc supposedly died and then came back as a young human girl but somehow he is now more powerful than ever before. The orc says their chief is convinced it is really him and he has seen the human girl display the same powers as Tiboquoboc so he believes it.


Oh crap......
Looks like the dragon might not be then worst thing,
Sounds like a harpy and either drider or Drow are among some of the tough ones.
And we have freaking Giants...

Any questions folks want answered?


M Tiefling; Monk (Water Dancer) 1, Kineticist 14 HP:180/285 (105 Non lethal) | 20% Miss Chance| AC 39 T29 FF?33?| CMD??? | F+29 R+26 W+21 +1vs Fear (Bless) | Int +9 Per +30 Darkvision 60

Their shaman, this Tiboquoboc, is what concern me most. The set-up looks to me like this human girl conspired with the dragon and other allies to take over the clan and use them as weapons. As I mentioned earlier, the dragon seems very ambitions for a "CR17"; attacking 2 20th level wizards at their fortress and expecting to win... This young lady might be the motivator for that confidence...

WRT Questions,
1) exactly who is "Their chief, Tiboquoboc and his most skilled companions" that are inside the castle itself. Who's at the camp right now:
A) Bird Lady Yes or No
B) Spider Lady Y or N
C) Frost Giants Y or N
Sounds like the dragon is pretty much out here with just the Chimera's, the orc warriors and the giants (maybe). Not bad odds at all if we can rip the dragon and break off...

2)Are there any junior shamans around (ie Does Tiboquoboc have apprentices around)?

3) A question that we probably can't get an answer for: how skilled are "the greatest of the Ironmaw clan Warriors"? Are we talking Orc vs Orc Barbarian 4 vs Orc Barbarian (N>6)?


Male Sylph Unchained Monk 7/Duelist 8 HP:151/151 | AC 52 T42 FF32| CMD57(37) | F+14 R+20 W+14 | Int +10 Per +23 Darkvision 60, Deathwatch (constant)

Umm. In the original set-up wasn’t it mentioned that the Sarwals had a teenage daughter (human, presumably) who had vanished?


True, I'd forgotten it, Now we did get that Tiboquoboc died from the Orc, so he might be a ghost and possessed the Sarwal's a teenage daughter.

So what do we have for ghost busting.


Male
FOD II:
HP 211/211 AC/Touch/Flat 32/15/31| Fort/Ref/Will +14/+9/+11|DR 5/magic, Resist Fire 20
Suli
FOD I:
HP 196/196 AC/Touch/Flat 31/15/29| Fort/Ref/Will +14/+9/+11|Resist Fire 20
Sorcerer 5/Dragon Disciple 10| AC 27 T 15 FF 25 CMD 29 | HP 181/181| F +13 R +9 W +11; | Init +4 | Perc +24 (Darkvision 60', Blind Sense 60', Low-Light Vision, See Invisibility, Arcane Sight)

My thoughts immediately went to the missing girl, hence the increase in power. If we can clean up out here we will probably have to wait before heading into the castle as we'll have used considerable resources.


Devlin Plumb wrote:

Their shaman, this Tiboquoboc, is what concern me most. The set-up looks to me like this human girl conspired with the dragon and other allies to take over the clan and use them as weapons. As I mentioned earlier, the dragon seems very ambitions for a "CR17"; attacking 2 20th level wizards at their fortress and expecting to win... This young lady might be the motivator for that confidence...

WRT Questions,
1) exactly who is "Their chief, Tiboquoboc and his most skilled companions" that are inside the castle itself. Who's at the camp right now:
A) Bird Lady Yes or No
B) Spider Lady Y or N
C) Frost Giants Y or N
Sounds like the dragon is pretty much out here with just the Chimera's, the orc warriors and the giants (maybe). Not bad odds at all if we can rip the dragon and break off...

2)Are there any junior shamans around (ie Does Tiboquoboc have apprentices around)?

3) A question that we probably can't get an answer for: how skilled are "the greatest of the Ironmaw clan Warriors"? Are we talking Orc vs Orc Barbarian 4 vs Orc Barbarian (N>6)?

I'd add the Question 1's sub questions, Where are they Now?


bird and spider lady and giants are with the shaman inside currently.

no lesser shamans

varies.


Male Sylph Unchained Monk 7/Duelist 8 HP:151/151 | AC 52 T42 FF32| CMD57(37) | F+14 R+20 W+14 | Int +10 Per +23 Darkvision 60, Deathwatch (constant)

So, you know those storms that tore through the South in the US last night? Yeah, I’ve been out of power for 22 hours and have no estimate on when it’s coming back yet. Over 125,000 customers out of power in my state, according to what I’ve seen from the power company. I’m sitting in my car charging my phone atm. Sooooo...


M Tiefling; Monk (Water Dancer) 1, Kineticist 14 HP:180/285 (105 Non lethal) | 20% Miss Chance| AC 39 T29 FF?33?| CMD??? | F+29 R+26 W+21 +1vs Fear (Bless) | Int +9 Per +30 Darkvision 60
Liam the Wanderer wrote:
So, you know those storms that tore through the South in the US last night? Yeah, I’ve been out of power for 22 hours and have no estimate on when it’s coming back yet. Over 125,000 customers out of power in my state, according to what I’ve seen from the power company. I’m sitting in my car charging my phone atm. Sooooo...

That sucks. Don't just charge your phone off the car battery, run the engine or you'll run the car battery down... Hope you're not out of power for too long.


Male
FOD II:
HP 211/211 AC/Touch/Flat 32/15/31| Fort/Ref/Will +14/+9/+11|DR 5/magic, Resist Fire 20
Suli
FOD I:
HP 196/196 AC/Touch/Flat 31/15/29| Fort/Ref/Will +14/+9/+11|Resist Fire 20
Sorcerer 5/Dragon Disciple 10| AC 27 T 15 FF 25 CMD 29 | HP 181/181| F +13 R +9 W +11; | Init +4 | Perc +24 (Darkvision 60', Blind Sense 60', Low-Light Vision, See Invisibility, Arcane Sight)

I was lucky and didn't lose power. We still have 10-20 k without power in Charlotte though.


M Tiefling; Monk (Water Dancer) 1, Kineticist 14 HP:180/285 (105 Non lethal) | 20% Miss Chance| AC 39 T29 FF?33?| CMD??? | F+29 R+26 W+21 +1vs Fear (Bless) | Int +9 Per +30 Darkvision 60

As a point of discussion, would it make life easier for everyone's posting schedule if we started using block initiative?

Block Initiative: Participants in the battle are split into the player and GM sides respectively, and you don't worry about post order as long as you are inside your block. For an example, lets look at the current battle:

The init order is

Mae Initiative: 31
Jonuli Init: 21

dragon init: 19

Devlin plum Init: 19
Obidiah initiative: 16
Aurora nit: 12
Liam : 11

The first block is Mae and Jonuli

The second block is the dragon

The third block is Devlin, Obidiah, Aurora and Liam

What block initiative does is that Jonuli doesn't have to wait for Mae to post her action and get a resolution of the action from Diremerc, before he can post his action, he can just post because he is in the first block (together with Mae). After Mae and Jonuli have acted, we have to wait for Diremerc to do the dragon's action (block 2). Then all four of Devlin, Obidiah, Aurora and Liam can post their actions in any order (block 3). So if I, Devlin, am away from computer for whatever reason, Liam, Obidiah and Aurora don't have to wait for me...


Block init is generally how I do things yes thought maybe I should have specified that.


M Tiefling; Monk (Water Dancer) 1, Kineticist 14 HP:180/285 (105 Non lethal) | 20% Miss Chance| AC 39 T29 FF?33?| CMD??? | F+29 R+26 W+21 +1vs Fear (Bless) | Int +9 Per +30 Darkvision 60

Diremerc, I don't want to hurt your feelings, and you did work hard on that map, so I'll roll with it... but given the initial set up,

https://docs.google.com/presentation/d/1eYQhKuzkmDRFQ8tDQry716BtQQy9WHwgBEj ntgZXQwk/edit?usp=sharing

how is the dragon coming from the top edge of your encounter map, when it's coming directly from the orc fort? Might I suggest rotating the whole thing a quarter turn clockwise?


Just pretend the corner the dragon is coming from is the south-east be to much work to edit all that.


Male Sylph Unchained Monk 7/Duelist 8 HP:151/151 | AC 52 T42 FF32| CMD57(37) | F+14 R+20 W+14 | Int +10 Per +23 Darkvision 60, Deathwatch (constant)

Sorry guys, I meant to post friday, not sure what happened thre. I was busy all day yesterday. But yeah, basically I'm pretty useless. I've got a longbow, but unless I crit and get a decently high damage roll I can't get through its DR anyway. Maybe if it comes close enough I can jump up and grapple it? lol


No prob I understand. You can wait and hope that the dragon decides to land or someone can perhaps grant you the ability to fly.


N Female Gnome Oracle 5|Veiled Illusionist 10 Init +20 | HP 158/158 | AC47, T25, FF37 | Fort +17, Ref +22, Will +20, various modifiers | CMD 18 | Perception+41, Sense Motive +38
Resources:
8|6|6|4|7|5|5
| Conditions: FoM, Air Walk, Resist Acid 30, Images 7, Cleromancy +5, 4|5, Gr Invis

I can get you into the air on my next turn if you get next to me.


M Tiefling; Monk (Water Dancer) 1, Kineticist 14 HP:180/285 (105 Non lethal) | 20% Miss Chance| AC 39 T29 FF?33?| CMD??? | F+29 R+26 W+21 +1vs Fear (Bless) | Int +9 Per +30 Darkvision 60

from the gamethread:

DireMerc wrote:


...
The dragon focuses his innate powers and the magic entangling him vanishes. He then moves forward ignoring the dwarf for the moment.

Obidiah also loses his ability fly falling 15 feet before regaining it.
...

Your game, your call. That said, this sounds like some sort of dispelling effect, but would this get rid of the entangle? A metal blast is a purely physical effect that if launched from outside of a Anti-Magic shell would still land on a target inside it...


It would suppress the effect of the entangle for the duration of the antimagic if the entangle effect would still be ongoing when the field leaves it would resume.

That being said you can still attack from outside the area of field with physical blast to deal damage.

I actually had to spend a good hour doing research on the interactions between Kineticist and AM last night when I was considering this course of action.

Most Gm's were actually split 50/50 on the case of whether or not physical blast could be fired into it from outside or would just wink out of existence upon entering the field but ruling in your favor on that one.


M Tiefling; Monk (Water Dancer) 1, Kineticist 14 HP:180/285 (105 Non lethal) | 20% Miss Chance| AC 39 T29 FF?33?| CMD??? | F+29 R+26 W+21 +1vs Fear (Bless) | Int +9 Per +30 Darkvision 60

From the game thread

Mae, Gnome Illusionist wrote:

Mae looks on at the dragon, a growing sense of horror on her face. A dragon, inside an antimagic field...not sure there is much I can do about THAT! Maybe this will help.

It may just made a tactical error...All it's defensive buffs (AC, saves, bonus hP from con enhancers, etc) went away... No magical healing /regeneration effects...

Unless Diremerc changes his mind about the AM shell being physical blast proof, it could be in trouble...


N Female Gnome Oracle 5|Veiled Illusionist 10 Init +20 | HP 158/158 | AC47, T25, FF37 | Fort +17, Ref +22, Will +20, various modifiers | CMD 18 | Perception+41, Sense Motive +38
Resources:
8|6|6|4|7|5|5
| Conditions: FoM, Air Walk, Resist Acid 30, Images 7, Cleromancy +5, 4|5, Gr Invis

AMF pretty much guarantees we cannot harm it. Most of us have no nonmagical means of flight, it has massive reach and kinetic blast doesnt affect it as its an SLA.


M Tiefling; Monk (Water Dancer) 1, Kineticist 14 HP:180/285 (105 Non lethal) | 20% Miss Chance| AC 39 T29 FF?33?| CMD??? | F+29 R+26 W+21 +1vs Fear (Bless) | Int +9 Per +30 Darkvision 60
Mae, Gnome Illusionist wrote:
AMF pretty much guarantees we cannot harm it. Most of us have no nonmagical means of flight, it has massive reach and kinetic blast doesnt affect it as its an SLA.

Look at Diremerc's post above mine. SR doesn't apply to physical blasts (the theory being like many conjuration attack spells, the magic is creating and launching the stuff, not what it does at the target), and Antimagic is generally treated as infinite SR.


N Female Gnome Oracle 5|Veiled Illusionist 10 Init +20 | HP 158/158 | AC47, T25, FF37 | Fort +17, Ref +22, Will +20, various modifiers | CMD 18 | Perception+41, Sense Motive +38
Resources:
8|6|6|4|7|5|5
| Conditions: FoM, Air Walk, Resist Acid 30, Images 7, Cleromancy +5, 4|5, Gr Invis

Antimagic Field doesnt care about SR, the existence or otherwise of SR means nothing to AMF. if it did care then spells like glitterdust would work but they dont. Only instantaneous conjurations work.

If our GM wants to deal with it differently he can but at this point I can do nothing to the dragon.


M Tiefling; Monk (Water Dancer) 1, Kineticist 14 HP:180/285 (105 Non lethal) | 20% Miss Chance| AC 39 T29 FF?33?| CMD??? | F+29 R+26 W+21 +1vs Fear (Bless) | Int +9 Per +30 Darkvision 60
Mae, Gnome Illusionist wrote:

Antimagic Field doesnt care about SR, the existence or otherwise of SR means nothing to AMF. if it did care then spells like glitterdust would work but they dont. Only instantaneous conjurations work.

If our GM wants to deal with it differently he can but at this point I can do nothing to the dragon.

What's a physical kinetic blast?

More to the point though, I don't think you're right about only instantaneous conjurations. Glitter dust wouldn't work because it manifests entirely inside the AMF. A Cloudkill on the other hand, is a non-instant conjuration, with SR no. Having been cast, IMO it won't go poof when/if the dragon moves into the cloud, and it will poison said dragon (it being an existing cloud of chlorine gas). Further, IMO, if you cast a Cloudkill such that it's volume included an AMF, it would flood into the AMF with gas created outside the shell...


N Female Gnome Oracle 5|Veiled Illusionist 10 Init +20 | HP 158/158 | AC47, T25, FF37 | Fort +17, Ref +22, Will +20, various modifiers | CMD 18 | Perception+41, Sense Motive +38
Resources:
8|6|6|4|7|5|5
| Conditions: FoM, Air Walk, Resist Acid 30, Images 7, Cleromancy +5, 4|5, Gr Invis

From antimagic field:

(The effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its result.)

All other magical effects are suppressed.


Yes this was a point of debate for me as well. I spent quite a bit of time wondering about it. But with the research I did seems to point towards physical blast still working if fired from outside the field.

Of course Devlin will not be able to fire them if he is inside the field.


M Tiefling; Monk (Water Dancer) 1, Kineticist 14 HP:180/285 (105 Non lethal) | 20% Miss Chance| AC 39 T29 FF?33?| CMD??? | F+29 R+26 W+21 +1vs Fear (Bless) | Int +9 Per +30 Darkvision 60

Yep, not to mention a lot of his other abilities become really questionable, " Elementals, corporeal undead, and outsiders are likewise unaffected unless summoned. These creatures' spell-like or supernatural abilities may be temporarily nullified by the field.", so for defense talents, shroud of water would turn off, flesh of stone is a maybe...

So avoiding being closed with and grappled has to be top on my tactical list..

As AM field is an emanation though, if I am under dirt, I am safe:

"An emanation spell functions like a burst spell, except that the effect continues to radiate from the point of origin for the duration of the spell."

and

"A burst spell affects whatever it catches in its area, including creatures that you can’t see. It can’t affect creatures with total cover from its point of origin (in other words, its effects don’t extend around corners)."

(Bolding mine of course.)

Dm's call on what rules to use when I tries to close w/me, when I am up to my nose in dirt... The question is can I duck in time.


Devlin would have to be completely under the ground to be unaffected if you nose deep the spell would still affect you.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

What happens if you're partially underground and earth glide stops working.


M Tiefling; Monk (Water Dancer) 1, Kineticist 14 HP:180/285 (105 Non lethal) | 20% Miss Chance| AC 39 T29 FF?33?| CMD??? | F+29 R+26 W+21 +1vs Fear (Bless) | Int +9 Per +30 Darkvision 60
Obidiah Gerheart wrote:
What happens if you're partially underground and earth glide stops working.

I suspect that's a question I don't want to find an answer to the hard way...

but, from Diremerc, in post #6 of this thread,

"Earth glide is a form of burrowing when you come into contact with rock or earth you can cause it to become smooth and the you can move trough it and it re-solidifies behind you but the instant you touch it is still solid. Your not becoming incorporeal."

If I understand that right, I'm not interpenetrated with the earth/rock, I've just moved a "bubble" through it, inside which I stand... Thus presumably the "bubble" stops moving? Leaving me standing there in a pit up to my nose in the ground?

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