Ironsight Operations Overview (Inactive)

Game Master Storm Dragon



Plan, discuss, and banter here.


Male Human Battle Butler 2 / Rigger 1 | HP 29/29 | AC 19, T 16, FF 16 | Fort +3, Ref +9, Will +7 | Init +3 | Percep +7 | Charges 6/6

It is I, your dapper and dependable manservant.

Pretend I have a dapper and dependable-looking profile image.


Male Hobgoblin Conscript 3 31/31 HP AC 20 (tch 15; ff 17); CMD 17; Fort +7, Ref +8, Will +4; Darkvision; Perception +8; Sense Motive +2; Init +4 Imp.Snapshot, Intercepting Shot +6

*Grunt*

Doesn't hurt to be too cautious.


Male Ratfolk slime savant 3 | HP: 17(+6) | BAB: +1 CMB: +0 CMD: 13 FCMD: 10 | AC: 20 T:15 FF: 15| INIT: 7 | FORT: +2 REF: +7 WILL: +4| Perception: 6 |
Effected By:
Vitalizing Vodka (+6) | Revitalizing Rum (+1 saves)

Chester here, All my Acids and Bases are accounted for, my Slime in a bottle is ready to go, Cultures, slime core extracts, ooze excretions, All ready to go.

Dropping the character sheet here

https://www.myth-weavers.com/sheet.html#id=2136331


Male Ratfolk slime savant 3 | HP: 17(+6) | BAB: +1 CMB: +0 CMD: 13 FCMD: 10 | AC: 20 T:15 FF: 15| INIT: 7 | FORT: +2 REF: +7 WILL: +4| Perception: 6 |
Effected By:
Vitalizing Vodka (+6) | Revitalizing Rum (+1 saves)

Hey quick question, For prepared stuff, like spells and in this case Alchemical creations, How do you want that marked down? Never did a prepared class in PbP Before.


There's a spot on Myth-weavers next to spells to put a number. Just put ex 2/2 if you have 2 prepared and then drop it to 1/2 and 0/2 as you use them.


Male Ratfolk slime savant 3 | HP: 17(+6) | BAB: +1 CMB: +0 CMD: 13 FCMD: 10 | AC: 20 T:15 FF: 15| INIT: 7 | FORT: +2 REF: +7 WILL: +4| Perception: 6 |
Effected By:
Vitalizing Vodka (+6) | Revitalizing Rum (+1 saves)
Chester wrote:
"Ah, sleep should not be an issue for us, I can make an extract that can keep one awake and unfatigued for days, Though it does have an alcohol base, not that I imagine anyone is against such things"

To specify what I'm referencing, it's this universal alcohol

Wakeful Whisky:

Creatures that drink this alcohol can remain awake for eight hours without feeling sleepy, granting them a +2 circumstance bonus against sleep effects. A creature can drink this drink to avoid needing to rest, but any vigorous activity such as fighting, traveling or similar ends the effect, and creatures must drink another or sleep for the remaining hours to avoid fatigue and to gain the benefits of a full night’s rest. The bonus increases by 1 per 5 ranks in Craft (alchemy) that you possess.


That's pretty neato.
If you don't mind my asking, why "Dat Boy Chester"? I assume "Chester" was taken, but do you think you could change it to something a little more immersive while you have the chance?

Maybe "Brewmaster Chester" or come up with some kind of last name ("Chester Ratfink" or something, I dunno).


Male Ratfolk slime savant 3 | HP: 17(+6) | BAB: +1 CMB: +0 CMD: 13 FCMD: 10 | AC: 20 T:15 FF: 15| INIT: 7 | FORT: +2 REF: +7 WILL: +4| Perception: 6 |
Effected By:
Vitalizing Vodka (+6) | Revitalizing Rum (+1 saves)

He was intended to be a hub profile for Chester and his various incarnations and the name is cause I found it funny, Also I don't think I can change his name since I've posted over 10 times.

(It says I've posted 9 times but when I try to change it it says I've posted over 10 times, I don't really get that)


Male Ratfolk slime savant 3 | HP: 17(+6) | BAB: +1 CMB: +0 CMD: 13 FCMD: 10 | AC: 20 T:15 FF: 15| INIT: 7 | FORT: +2 REF: +7 WILL: +4| Perception: 6 |
Effected By:
Vitalizing Vodka (+6) | Revitalizing Rum (+1 saves)

Disregard I found the issue, there are two places for editing Aliases in different ways, Which is a little odd and feels like bad design but what do I know. I worked it out, Just added some invisible space


Male Human Commander 3|| HP: 21/21 (5 Temp: 26/21), AC: 20 (FF: 16 T: 15) || Init: +4, Fort: +6 Ref: +6 Will: +4 || Per: +6

Nothing says old money like gentrification, I say Casino 21. Also because half of this party is gonna be hilarious in high-class places.


Avatars are working again BTW.


Male Ratfolk slime savant 3 | HP: 17(+6) | BAB: +1 CMB: +0 CMD: 13 FCMD: 10 | AC: 20 T:15 FF: 15| INIT: 7 | FORT: +2 REF: +7 WILL: +4| Perception: 6 |
Effected By:
Vitalizing Vodka (+6) | Revitalizing Rum (+1 saves)

Chester is just happy to tag along to wherever. Casino 21 probably has the best Seltzer though.


Male Ratfolk slime savant 3 | HP: 17(+6) | BAB: +1 CMB: +0 CMD: 13 FCMD: 10 | AC: 20 T:15 FF: 15| INIT: 7 | FORT: +2 REF: +7 WILL: +4| Perception: 6 |
Effected By:
Vitalizing Vodka (+6) | Revitalizing Rum (+1 saves)

Channelling myself a little, When I go to the casino I pretty much do what Chester is doing, get drunk and play slots, I also like blackjack.


Male Ratfolk slime savant 3 | HP: 17(+6) | BAB: +1 CMB: +0 CMD: 13 FCMD: 10 | AC: 20 T:15 FF: 15| INIT: 7 | FORT: +2 REF: +7 WILL: +4| Perception: 6 |
Effected By:
Vitalizing Vodka (+6) | Revitalizing Rum (+1 saves)

Just noticed I double posted, I blame Corvid


Not Piloting | HP 20/20 | AC: 24, T: 18, FF: 20 | Fort: +2, Ref: +6, Will: +4 | BAB: +2, CMB: +2, CMD: 15, | Init: +3 | Perception: +9 | While Piloting | +HP 44/44 | AC: 24, T: 18, FF: 21 | Fort: -, Ref: +5, Will: +4 | BAB: +2, CMB: +5, CMD: 15, | Init: +4 | Perception: +9 | Hardness 10 Power Points: 7/7 | Free Gadgets: 4/4 | Charges: 7/7 | Cannon Ammo: 70 | Pistol Ammo: 40

Would Rekt be able to swap Piloting his suit instead of Acrobatics?


Go for it.

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