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"Of all the thick skulled things you could ask for. 25 platinum!? What kind of..." Nalaia's speech degrades into Abyssal as she spouts curses and names without direct Common translations.
"Listen here mister! I hear you had a slave trade go a bit unfavorably for ya. Wouldn't want that information reachin' the guards."
Indimidate: 1d20 + 5 ⇒ (12) + 5 = 17

GM Hawthwile |

Gervase pries open the door with a loud screeech that drowns out whatever she might have said, as well as the finer points of Rossby's attempts at negotiations.
"Listen here mister! I hear you had a slave trade go a bit unfavorably for ya. Wouldn't want that information reachin' the guards."
"More'n one way to ensure that," the man replies with a wicked grin. He snaps his fingers as his hands begin to move towards the greataxe strapped across his back. "And with you lot as fresh meat..."
Igor: 1d20 + 7 ⇒ (9) + 7 = 16
Nalaia: 1d20 + 3 ⇒ (8) + 3 = 11
Rami: 1d20 + 12 ⇒ (4) + 12 = 16
Rossby: 1d20 + 2 ⇒ (7) + 2 = 9
Greeves: 1d20 + 5 ⇒ (13) + 5 = 18
Furies: 1d20 + 1 ⇒ (5) + 1 = 6
Aggressive Negotiations
Round 1! Bold may act!
Gervase
Red
Rami
Igor
Nalaia
Rossby
Blue
Green
What do you do?

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Round #1: AC 20
“Try not to kill them.”
With a clear shot at the back of Greeves’ head, Gervase spins her long-arm about 180° and thrusts with its blunt butt-end.
lucerne hammer – non-lethal attack vs FF Greeves: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8
NL damage: 1d12 + 6 ⇒ (2) + 6 = 8
She then takes a 5’ step to the NE.

GM Hawthwile |

Greeves easily dodges Gervase's poke and unsheathes his own axe. "Take the weak ones first!" he bellows, showing none of his attacker's restraint as he swings his blade in a wide arch towards Igor...
Greataxe, Power Attack vs Igor FF AC 10: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12
Slashing damage, PA: 1d12 + 8 + 6 ⇒ (12) + 8 + 6 = 26
...and lets the momentum carry the blade further to Rami...
Greataxe, PA vs Rami FF AC 17: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25
Slashing damage, PA: 1d12 + 8 + 6 ⇒ (5) + 8 + 6 = 19
...leaving both Pathfinders with gashes as wicked as his grin.
Aggressive Negotiations
Round 1! Bold may act!
Gervase
Red (Cleaved)
Rami (-19)
Igor (-26)
Nalaia
Rossby
Blue
Green
What do you do?

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Rossby steps back, takes out his lucrne hammer, and sighs as he brings it down on Greeves.
"Landlubbers!"
Lucerne Hammer, Bludgeoner: 1d20 + 6 - 0 ⇒ (12) + 6 - 0 = 18
Nonlethal: 1d12 + 5 ⇒ (7) + 5 = 12
If that hits ...
Demoralize, Enforcer: 1d20 + 14 ⇒ (1) + 14 = 15 vs 10+HD+WIS
FFS!

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Igor has been quiet for now but he howls out in pain as he is almost cut in half by the huge blade. Thoughts race in his head as to why he is at the front of the party and why he did not bother to shield himself magically before entering a potentially dangerous building.
He decides to back up (5' step) and turn invisible (Vanish spell). He then carefully draws out his Wand of Cure Light wounds.

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Acrobatics vs Greeves (vs CMD): 1d20 + 8 ⇒ (20) + 8 = 28
Acrobatics vs Other (vs CMD+7): 1d20 + 8 ⇒ (19) + 8 = 27
Going to hope those are enough.
Rami tumbles through a lackey as he draws his pistol. He then fires it at the closest target.
Pistol (touch): 1d20 + 10 ⇒ (14) + 10 = 24 Damage: 1d8 + 0 ⇒ (5) + 0 = 5

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"Woah woah. Guys, can't we all just GET ALONG!"
Concentration DC 17: 1d20 + 8 ⇒ (18) + 8 = 26
With a flick of her wrist, Nalaia sends a colorful mote of glitter over the two men to her south (area marked on map)
Color Spray. They count as 4 HD lower for the effects of the spell. DC 16 will save negates.
She then takes a step back and draws her longspear.

GM Hawthwile |

Rossby slams his hammer down on Greeves's head with a solid bonk, but his yell seems to have only confused the criminal rather than intimidated him. Igor and Rami both dart away from the man's overly large axe, the former vanishing from sight and the latter fading into obscurity behind a puff of smoke and an overwhelmingly loud BANG! One of the thugs yelps before Nalaia covers the area in sparkling starlight...
Red Will vs DC 16: 1d20 + 4 ⇒ (20) + 4 = 24
Green Will vs DC 16: 1d20 + 0 ⇒ (3) + 0 = 3
...and the poor lady keels over before she even has a chance to draw her weapon. Her companion tries to hop over the corner of the table as she unsheathes her sword...
Acrobatics: 1d20 + 1 ⇒ (18) + 1 = 19
...and stands uncomfortably close to Nalaia and Rossby. "Ready when you are, boss!" she yells.
Aggressive Negotiations
Round 2! Bold may act!
Gervase
Red (-12 nonlethal, Cleaved)
Rami (-19)
Igor (-26, Invisible 1/3)
Nalaia
Rossby
Blue (Readied)
Green (-5, Unconscious)
What do you do?

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Round #2: AC 20
“Weak one, right here!”
With a nod to Rossby and his effective non-lethal attack, Gervase decides to spin her Lucerne hammer like an oversized baton again, before stepping west and thrusting the spiked end at Greeves.
Lucerne hammer + power attack (PA) + flank: 1d20 + 10 - 2 + 2 ⇒ (1) + 10 - 2 + 2 = 11
lethal silver piercing damage: 1d12 + 6 + 6 - 1 ⇒ (2) + 6 + 6 - 1 = 13

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If Blue took a move action, Rossby gets an AoO.
Nonlethal: 1d12 + 5 ⇒ (1) + 5 = 6

GM Hawthwile |

@Rossby - No AoO. Her acrobatics check was to see if she could make that movement as a 5 ft step rather than walk around the corner and provoke from both Rossby and Nalaia.
While Gervase pulls her spiked hammer out of the doorframe, Greeves advances on the pair of oracles. As he draws back his greataxe, his companion tries to distract Nalaia...
Blue Short Sword vs AC 10: 1d20 + 3 ⇒ (19) + 3 = 22
...and taps the tiefling a few times in the leg. Greeves grins and tries to exploit Nalaia's distraction...
Red Greataxe, PA, Aid vs Nalaia AC 18: 1d20 + 10 - 2 + 2 ⇒ (3) + 10 - 2 + 2 = 13
Slashing damage, PA: 1d12 + 8 + 6 ⇒ (11) + 8 + 6 = 25
...but his blade only strikes his companion's. "Get yer f#*~ing sword out of the way!" he snarls, face red with embarrassment and anger.
Aggressive Negotiations
Round 2, 3! Bold may act!
Blue
Red (-12 nonlethal, Cleaved)
Rami (-19)
Igor (-26, Invisible 2/3)
Nalaia
Rossby
Green (-5, Unconscious)
Gervase
What do you do?

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Rami was already in this, so he was going to finish it.
He stepped behind the desk to use it as cover. If a flash his pistol was reloaded with an alchemical cartridge. He then took a moment to aim (ranged study) and exhaled as he fired a shot.
ranged study, into melee
Pistol (touch): 1d20 + 10 + 2 - 4 ⇒ (12) + 10 + 2 - 4 = 20 Damage: 1d8 + 0 + 2 ⇒ (7) + 0 + 2 = 9

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Assuming Rami fired at Red
Round #3: AC 20
“Besmara's salty britches! These sods are slipperier than a Darkmoon catfish dipped in alchemical grease.”
armed CI spiked gauntlet + favored enemy on Red: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
lethal cold iron piercing damage: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9
*Same d20 roll*
two-handed club + PA + favored enemy on Blue: 12 + 9 - 2 + 2 = 21
lethal bludgeoning damage: 1d6 + 6 + 6 + 2 ⇒ (2) + 6 + 6 + 2 = 16
favored enemy bonuses assume Red + Blue are human, half-elves or half-orcs

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Igor choose prudence and activates his wand of healing and then heads to safety.
Wand CLW: 1d8 + 1 ⇒ (3) + 1 = 4
My Wizards are always in trouble. It seems like the Vanish spell is coming up far too frequently for my taste.

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"Ooh, fiesty ones! Like it when they fight!"
Nalaia bears her sharp teeth and attempts to dig them deep into blue's neck.
Bite + Power Attack: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9
Nope!

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Rossby will step south and then swing at Blue.
Lucerne Hammer: 1d20 + 6 ⇒ (5) + 6 = 11
Nonlethal: 1d12 + 5 ⇒ (3) + 5 = 8

GM Hawthwile |

Greeves takes a bullet to the shoulder and a cestus to the face, but he spits the blood out of his mouth and jerks his head at his companion. Nodding, she tries to distract Nalaia again...
Blue Aid vs AC 10: 1d20 + 3 ⇒ (9) + 3 = 12
...and the tiefling again has to focus on the woman when Greeves's axe comes flying at her...
Red Greataxe, PA, Aid vs Nalaia AC 18: 1d20 + 10 - 2 + 2 ⇒ (13) + 10 - 2 + 2 = 23
Slashing damage, PA: 1d12 + 8 + 6 ⇒ (11) + 8 + 6 = 25
...and opens a deep cut across her chest. "You know," Greeves spits as he puts Gervase between himself and Rami, "I was about to say the same 'bout you!"
Aggressive Negotiations
Round 3, 4! Bold may act!
Blue
Red (-30 (12 nonletha)l)
Rami (-19)
Igor (-26, Invisible 3/3)
Nalaia (-25)
Rossby
Green (-5, Unconscious)
Gervase
What do you do?

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Round #4: AC 20
Gervase has had about enough of Greeves.
“You know, I’ve just about had enough of you, mate.”
The sailor releases her hammer, draws her club, takes a swing and takes a 5’ step back. Hopefully still giving Rami a firing lane.
two-handed club + FE on Red: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
lethal bludgeoning damage: 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14

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Rossby will swing at Red if he's still up and at Blue otherwise.
Lucerne Hammer: 1d20 + 6 ⇒ (11) + 6 = 17
Nonlethal: 1d12 + 5 ⇒ (9) + 5 = 14
Demoralize: 1d20 + 14 ⇒ (15) + 14 = 29 vs 10+HD+WIS+5 for Red (2nd demoralize attempt), 10+HD+WIS for Blue

GM Hawthwile |

Gervase brings her club down on Greeves's thick head with a solid thonk, and the foul man falls to the ground like a sack of potatoes. Rossby follows suit with his hammer, knocking both the morale and the light out of the lone warrior's eyes and sending her to the floor.
Out of Combat! Damage Report:
- Rami (-19)
- Igor (-22)
- Nalaia (-25)
Go ahead and include any restorative actions you might want to take in your next post.
The Pathfinders quickly tie up their unconscious opponents, Gervase finding a key in Greeves's pocket as she does so.
Doors to the south and to the west. Where do we go? Two votes moves the party.
What do you do?

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Rami reloads his gun then offers his wands to those who can more easily use them.
I have UMD, but it's not automatic and I'd rather wait until I really need to use that skill. I have a fully charged wand of cure light wounds and a fully charged wand of lucky number that can be used on any members of the party.
Rami searches the 3 desks (top to bottom) then the south door and then the west.
Take 10 Perception for 21 (23 vs traps)

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Rossby can do it.
I'll assume Igor and Nalaia will do themselves since they both have wands and both have CLW on their spell/extract lists. Let me know if that is not the case.
Target: Rami, Wand: Rami's
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

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Igor pops back into view and continues to heal himself with his wand.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
He then refreshes his memory of the Vanish spell before tucking all of his equipment away.
He gives the bodies and the room a once over (Take 10 on Perception is 30).
He then wards himself magically from future harm (Mage Armor).

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“Nalaia, if you don’t have a healing wand let me know and I’ll help you out.”
Gervase holsters her club and picks her lucerne hammer off the floor. “Igor, would you mind checking to see if Greeve’s weapons or armor are magical? And if so, whether you can identify them?”
“I have a suspicion about that Great Axe.”
As she plucks Greeve’s hair and gore from her gauntlet spikes, the copper piece drops for the ranger. “Hey, guys. What are the chances Greeves already captured Xarcious and is holding him in this building?”
take 10 perception for door traps: 10 + 9 = 19
After checking for traps, she tries the key she found on the loan shark in both sets of doors. If it fits one of them, she suggests opening it first.
If not … “I vote southern doors, so we don’t have anything sneak up behind us before we head west.”

GM Hawthwile |

Rami doesn't notice anything dangerous about the desks or doors as Rossby chases him around the room. Gervase can't find a keyhole in the western doors, but the liberated key fits the southern doors like a charm. On the other side, the Pathfinders find what looks to have once been a captain's office. Now, the room's lone desks is covered by a makeshift bed, with an unconscious man atop it. Sweat covers his face and drips down his battered arms and legs that stick out from clothing that might once have been professional, but is now ragged and covered in sweat stains.
What do you do?

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Igor looks at the man from a safe distance.
Heal: 1d20 + 1 ⇒ (19) + 1 = 20
"Looks like he is diseased. Filth Fever. Quite common in these poor areas due to the vermin."

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Earlier, Nalaia heals herself with her wand.
As many as it takes to get 25.: 5d8 + 5 ⇒ (2, 8, 2, 6, 5) + 5 = 28 38 charages remain
Heal: 1d20 - 1 ⇒ (20) - 1 = 19
"It's not usually contagious unless it gets to your blood. Anybody got a good way to help this guy? Or should I quickly run back to campus and grab a scroll of Remove Disease? Can't imagine it would take more than an hour unless Kreighton wants to talk my ear off again."

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Igor looks slightly confused.
"Who is he to us and why should we help him? A scroll of Remove Disease is expensive. Why him and not most everyone in the puddles?"

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"From a purely utilitarian perspective, we need information from him and he's unconscious, so we will have to at least heal him to the point where he can talk.
On the walk through the sewers, we can discuss the more philosophical points of why not everyone in the Puddles."

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Igor puts his hand to his head signalling that he has forgotten something basic.
"Right. I am off my game today. How about smelling salts then? They sure are cheaper than a scroll of Remove Disease and much more reliable."

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heal: 1d20 + 1 ⇒ (17) + 1 = 18
“Darnit! His immune system is compromised.” He’s taken constitution damage
She shakes her head. “We’re not going to bring him round without lesser restoration spells or the like.”
“If nobody has that spell prepared or in wand/scroll form, I suggest we lock our patient back in and search for that particular type of healing magic in the rest of Greeves’ place.”
“What do you think? It would be a whole lot cheaper than going to the Coins and buying a heap of lesser restoration.”

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"I only just got the ability to learn that one, and I focused more for, uhh, moving people's bones around and some basic hypnotism."
Nalaia has the money to spare on her own if we don't find a scroll or something in here.
Edit: Gervase Ninja-ed me! Updated to reflect response to them instead.

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"I have very little in the way of healing magic. Speaking of magic, anyone want to tap me with this? You can use it on others too if you want."
Assuming someone uses my wand of lucky number on me.
Lucky Number: 1d20 ⇒ 3

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Weird - d20pfsrd doesn't list it as an oracle spell. I guess I should check AoN by default.
Rossby will use the wand then, and tap himself if it's okay with Rami.
1d20 ⇒ 5
I've never used this spell before. When I roll a 5, I can either reroll or add 2? Does it have to be the next time I roll a 5, or can I pass in case I want to save it?

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Yes, d20pfsrd goes by what is actually printed in the book. But in the oracle class description it says that oracles use the cleric spell list. So on d20pfsrd if it says it's a cleric spell, oracles can use it too.
You can choose not to use it if you think it won't help.

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If you don't mind me using a charge of your wand, I'd love to try it and see how it works. Basically, all of my characters can be peer-pressured in to just about anything. :)

GM Hawthwile |

The unconscious man does not seem to notice the Pathfinders as they discuss their options.
Two votes moves the party.
What do you do?

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"I agree with searching the rest of the house."
"I say, let's get to it then!"
Gervase finishes cleaning her gauntlet with Greeves' curtains, hefts her hammer and heads to the western door.
take 10 perception for traps before attempting to open: 10 + 9 = 19

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Igor has a quick look at the door as well for traps.
Perception 30 (Take 10).
"Gervase. Let me help with the looking. Elven eyes and all that."

GM Hawthwile |

Gervase and Igor open the double doors to reveal what look to have once been holding cells, though there do not seem to be any occupants aside from an old dog curled up next to an empty guard desk in the central aisle between the cells. The dog looks up as the door opens and bares its teeth, but doesn't otherwise move.
What do you do?

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"Let us wake up the unconscious man and talk to him." He offers his wand to do it.

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"Go ahead and close that door. Don't need to go making dogs angry when we don't..." Nalaia freezes in fear. She's had some nasty experiences with canines in the past.
I vote wake the guy up. If CLW doesn't work, I'm still down to buy the scroll with just my own money. Nalaia's build is heavily focused on her spellcasting, so I don't really need much.

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"DOWN!"
Gervase has had some experience with rescue dogs growing up. She hopes that knowledge will help in this situation with a strange guard dog(?)
She speaks with a calm but firm alpha female bark.
Handle Animal: 1d20 + 4 ⇒ (13) + 4 = 17
DC if the dog knows the trick is 10.
DC if the dog does not know the trick is 25 (push).
If she fails to handle the dog, she closes the door. If she succeeds, she moves in cautiously to reward the canine with some beef jerky from her trail rations.
Her polearm is held defensively as she scans for tricks, traps and threats.
take 10 perception: 10 + 9 = 19