GM Bret’s Outpost III: PF2 #1-11 Flames of Rebellion (Inactive)

Game Master BretI

Maps and handouts


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Envoy's Alliance

CN Male Goblin (Unbreakable) Rogue 2 | HP 32/32 | AC 19 | F +7 R +8 W +5 | Perc [E] +5 | Stealth [T] +6 | Speed: 25ft | Darkvision | Active Conditions: Frightened 2 | Exploration: Avoid Notice

Loohi moves up adjacent to the pit near the stairs that was indicated, "You saids the trap was here?" He then kneels down, using his tools to Disable this Device.

Disable Device: 1d20 + 6 ⇒ (10) + 6 = 16

Vigilant Seal

Sturdy yet Battered Young Male Varisian
Stats:
HP 21/21 | 2/2 Hero Points | Perc’ +8 ; Stealth +0 (-2) ; Speed 20 ft. | AC 18 (20 w. shield) | Fort' 7 ; Ref' +5 ; Will +6
Exploration: Defend (shield up) ; Active conditions:

The Squire looks at the prone enemies: "Do you surrender?"

He observes the smart Goblin, and the hidden pit...

Grand Archive

CN Goblin Male Bomber Alchemist 2 HP: 24/24 | AC: 18 | F: +7, R: +9, W: +3 | Perc: +3 | Cold/Elec/Fire Resist 1 | Speed: 25 ft. | Explore Mode: ? | Hero Points: 1 | Active Conditions: None

Flikk starts to charge into battle, that crusty booger finally extricated from his right nostril, and charges in... to a heap of dead creatures. "What the heck, you gotta wait for Flikk next time!" He stomps around a bit, and kicks the first downed lizard to move, hollering "Flikk hate walls! Flikk also hate missing fights!"

He takes a few moments to watch Loohi then goes around to the other set of stairs "How 'bout this way, no holes."

Damn you all sure rolled great for level 1. That's what I get for sleeping in I guess.


Loohi easily removes the trap door from the pit trap, making it an open pit that only a total fool would walk into. While he is there working on it, he finds a pair of cloth wraps that have been clumsily used to tie together one of the cross‑sections of the trap's support beams.

Two traps, need two rolls.

Envoy's Alliance

CN Male Goblin (Unbreakable) Rogue 2 | HP 32/32 | AC 19 | F +7 R +8 W +5 | Perc [E] +5 | Stealth [T] +6 | Speed: 25ft | Darkvision | Active Conditions: Frightened 2 | Exploration: Avoid Notice

Disable Device: 1d20 + 6 ⇒ (19) + 6 = 25


Loohi takes off the other trap door, leaving you two pits.

Tuhdah spends a short time checking and finds out the cloth wraps are magical, radiating evocation magic.

Seeing nothing else of interest here, you head up the stairs.

Slide 10

The spiral staircases leading to this room converge, opening up into a barren stone room. To the east, an open doorway leads to a mirrored room that is almost identical to this one, except that it leads into another room that gives off a strange, eldritch glow through the open doorway.

I placed the tokens based on marching order from slide 2,
I will give people some time to adjust that now. Let me know when you are ready and I will put enemies on the map. Stay in the area I have you, but it is fine if you want to go double-file.
If there was something more you wanted to do in the other room, you can do that as well.

Vigilant Seal

Sturdy yet Battered Young Male Varisian
Stats:
HP 21/21 | 2/2 Hero Points | Perc’ +8 ; Stealth +0 (-2) ; Speed 20 ft. | AC 18 (20 w. shield) | Fort' 7 ; Ref' +5 ; Will +6
Exploration: Defend (shield up) ; Active conditions:

The Squire looks around--
fine by me

Grand Archive

CN Goblin Male Bomber Alchemist 2 HP: 24/24 | AC: 18 | F: +7, R: +9, W: +3 | Perc: +3 | Cold/Elec/Fire Resist 1 | Speed: 25 ft. | Explore Mode: ? | Hero Points: 1 | Active Conditions: None

Flikk is getting jealous of Loohi's stealthiness, he'll also use stealth for his exploration while in this place: +5

Flikk creeps up the stairs while the Longshanks attracts all the wrong kind of attention, bow in hand. Shh no tell him this!


Noted, but for my sanity please update your header for it as well.

Envoy's Alliance

CN Male Goblin (Unbreakable) Rogue 2 | HP 32/32 | AC 19 | F +7 R +8 W +5 | Perc [E] +5 | Stealth [T] +6 | Speed: 25ft | Darkvision | Active Conditions: Frightened 2 | Exploration: Avoid Notice

Loohi keeps his eyes peeled.

Ready to go!

Horizon Hunters

NG Male Dwarf (Death-Warden) Scout Ranger 7 | HP 108/108 | AC: 25 | F +14 R +15 W +14; 5 Fire Resistance, 1 Negative Resistance | Perc +17 | 35 feet | Class DC 22 |1 Hero point|Exploration Activity: Scout (+17; +2 to allies' init) | Active Conditions: None

I fudged up and didn't read the marching order page. I thought the order was the opposite. Anyone want to trade and hang out towards the back? Ionic has mobility issues 'ya yang whippersnappers ain't gotta warry about.' But if he can move up next to Flikk or Squire then he's good!

Grand Archive

CN Goblin Male Bomber Alchemist 2 HP: 24/24 | AC: 18 | F: +7, R: +9, W: +3 | Perc: +3 | Cold/Elec/Fire Resist 1 | Speed: 25 ft. | Explore Mode: ? | Hero Points: 1 | Active Conditions: None

If Flikk wasn't such a 'leader' I'd offer to swap.

That Dwarf, always slow boating it in the back row. I'll be sure to tell the big bosses back at the office about that. Its like operation get behind the greenie up here!


Note to self, next time put an arrow for direction of travel on the marching order page. Thank you for the feedback!

I will give you folks some more time to figure out the marching order.

Horizon Hunters

Human-Ulfen Barbarian / 1 AC 17, Fort +7, Ref +5, Will +6 HP 22 /22; Resistances cold 1 Speed 25 feet

There you go Ionic, I put an arrow now we are up front...hehe

Horizon Hunters

NG Male Dwarf (Death-Warden) Scout Ranger 7 | HP 108/108 | AC: 25 | F +14 R +15 W +14; 5 Fire Resistance, 1 Negative Resistance | Perc +17 | 35 feet | Class DC 22 |1 Hero point|Exploration Activity: Scout (+17; +2 to allies' init) | Active Conditions: None
Vandor Northwind wrote:
There you go Ionic, I put an arrow now we are up front...hehe

Aww, it got reveresed. :,C

Horizon Hunters

Male Goblin Bard 1 [15/15 HP] [AC 17] [Fort +4 ; Ref +5 ; Will +6] [Perception +6] [Exploration: Search] [Focus 1] [Hero 1] [1st Level Spells 2/2]

Tuhduh follows along happily not caring who's in the front or the back.


Initiative:

Flikk, Avoid Notice, Stealth: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Ionic, Scout, Perception: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Loohi, Avoid Notice, Stealth: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
The Squire, Defend, Perception: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Tuhdah, Search, Perception: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Vandor, Unspecified, Perception: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13

Red: 1d20 + 8 ⇒ (7) + 8 = 15
Blue: 1d20 + 8 ⇒ (18) + 8 = 26
Green: 1d20 + 3 ⇒ (18) + 3 = 21
Orange: 1d20 + 8 ⇒ (5) + 8 = 13

The spiral staircases leading to this room converge, opening up into a barren stone room. To the east, an open doorway leads to a mirrored room that is almost identical to this one, except that it leads into another room that gives off a strange, eldritch glow through the open doorway.

Several of you hear the sounds of someone in the mirrored room. You assume it is more kobolds!

I moved everyone back five feet so that neither group sees the other until initiative happens.

Blue moves to where they can see you, fires their crossbow at The Squire, and runs away! The shot was too hurried, it misses.
Crossbow: 1d20 + 9 ⇒ (7) + 9 = 16
Piercing damage: 1d8 ⇒ 7

Bolded may act.

Round 1:

Blue
Ionic
Loohi sneaking

Green
The Squire
Flikk
Tuhdah
Red
Orange
Vandor

Horizon Hunters

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NG Male Dwarf (Death-Warden) Scout Ranger 7 | HP 108/108 | AC: 25 | F +14 R +15 W +14; 5 Fire Resistance, 1 Negative Resistance | Perc +17 | 35 feet | Class DC 22 |1 Hero point|Exploration Activity: Scout (+17; +2 to allies' init) | Active Conditions: None

Ionic having had a chance to catch his breath at the top of the stairs sprints into the other room and gives a glance around. "We were trying to not kill these ones right?"

He hefts his axe in hand and takes a swing, with the massive flat of the head.

“First the Axe!” Dwarven Waraxe: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12
Damage, Slashing, Nonlethal: 1d8 + 4 ⇒ (7) + 4 = 11

Stride, Stride, Strike


Red or Green? They are different, Green is holding a crossbow and Red is the only one using a sling.

Horizon Hunters

NG Male Dwarf (Death-Warden) Scout Ranger 7 | HP 108/108 | AC: 25 | F +14 R +15 W +14; 5 Fire Resistance, 1 Negative Resistance | Perc +17 | 35 feet | Class DC 22 |1 Hero point|Exploration Activity: Scout (+17; +2 to allies' init) | Active Conditions: None

Oh, sorry, red. I was planning on stopping within strike range, but had move left over to get closer.


Ionic misses with his axe.

Bolded may act.

Round 1:

Blue
Ionic
Loohi sneaking

Green
The Squire
Flikk
Tuhdah
Red
Orange
Vandor

Envoy's Alliance

CN Male Goblin (Unbreakable) Rogue 2 | HP 32/32 | AC 19 | F +7 R +8 W +5 | Perc [E] +5 | Stealth [T] +6 | Speed: 25ft | Darkvision | Active Conditions: Frightened 2 | Exploration: Avoid Notice

Loohi Loohi moves in concert with Ionic, acting as his shadow and swings out at the red kobold with him as well. And, like Ionic, he misses the bugger as well.

Stride; Stride; Strike

Spiked Gauntlet attack: 1d20 + 7 ⇒ (3) + 7 = 10 piercing damage: 1d4 + 3 ⇒ (2) + 3 = 5 sneak attack damage: 1d6 ⇒ 5


Loohi misses Red kobold.

Green kobold makes a fast retreat to the other end of the room, weaving back and forth as he crosses the room. He then fires his sling and hits Ionic.
Sling: 1d20 + 5 ⇒ (14) + 5 = 19
Bludgeoning damage: 1d4 ⇒ 3

Bolded may act.

Round 1:

Blue
Ionic 3 damage
Loohi sneaking
Green
The Squire
Flikk
Tuhdah

Red
Orange
Vandor

Vigilant Seal

Sturdy yet Battered Young Male Varisian
Stats:
HP 21/21 | 2/2 Hero Points | Perc’ +8 ; Stealth +0 (-2) ; Speed 20 ft. | AC 18 (20 w. shield) | Fort' 7 ; Ref' +5 ; Will +6
Exploration: Defend (shield up) ; Active conditions:

The Squire is upset at having been shot at.

He grips his shield in two hands-- and rushes out and around the corner, spotting blue, and moving right up to him to bop Blue--
Shield Boss: 1d20 + 9 ⇒ (16) + 9 = 25
Bludgeoning: 1d8 + 4 ⇒ (1) + 4 = 5
--on the head!
"Bad, whatever you are!"

Everstand Stance - 1 action
Sudden Charge (2 Strides + 1 Strike) - 2 actions


Blue gives an angry hiss as The Squire hits it on the head with his shield.

Bolded may act.

Round 1:

Blue 5 damage
Ionic 3 damage
Loohi sneaking
Green
The Squire
Flikk
Tuhdah

Red
Orange
Vandor

Grand Archive

CN Goblin Male Bomber Alchemist 2 HP: 24/24 | AC: 18 | F: +7, R: +9, W: +3 | Perc: +3 | Cold/Elec/Fire Resist 1 | Speed: 25 ft. | Explore Mode: ? | Hero Points: 1 | Active Conditions: None

Flikk was in stealth mode.

Not kill them? That sounds no fun.. ok still some fun. Charrgeee! Flikk finally makes it out of his inner 'sneaking here' monologue. He moves around the corner and punches the orange thing square in the nose!

Unarmed: NL, Sneak Attack: 1d20 + 6 ⇒ (3) + 6 = 91d4 + 3 + 1d6 ⇒ (2) + 3 + (4) = 9

Or at least that's what happened in his head.


Opps, my mistake! Thanks for the correction,

Flikk finds out it is harder to punch a creature that dodges than it is a practice dummy.

Bolded may act.

Round 1:

Blue 5 damage
Ionic 3 damage
Loohi sneaking
Green
The Squire
Flikk
Tuhdah
Red
Orange
Vandor

Horizon Hunters

Male Goblin Bard 1 [15/15 HP] [AC 17] [Fort +4 ; Ref +5 ; Will +6] [Perception +6] [Exploration: Search] [Focus 1] [Hero 1] [1st Level Spells 2/2]

Tuhduh moves twice and Inspires Courage.


Red scampers away across the room, dodging from side to side as he moves. When he gets to the other side of the room, he raises his crossbow and shoots at Ionic but misses.
Crossbow: 1d20 + 9 ⇒ (4) + 9 = 13
Piercing damage: 1d8 ⇒ 2

I believe that The Squire gets an AoO for that movement.

Orange thinks that is a good plan as well, and does the same. If he had a bard inspiring him like your group does, he might have hit!
Crossbow: 1d20 + 9 ⇒ (8) + 9 = 17
Piercing damage: 1d8 ⇒ 1

Seeing them move, it seems they are really inspired to escape. They seem to move faster than normal.

Sorry for them all targeting you Ionic, but you don’t have cover while everyone else does.

Inspire courage active.

Bolded may act.

Round 1:

Blue 5 damage
Ionic 3 damage
Loohi sneaking
Green
The Squire option for Attack of Opportunity on Red or Orange
Flikk
Tuhdah
Red
Orange
Vandor

Vigilant Seal

Sturdy yet Battered Young Male Varisian
Stats:
HP 21/21 | 2/2 Hero Points | Perc’ +8 ; Stealth +0 (-2) ; Speed 20 ft. | AC 18 (20 w. shield) | Fort' 7 ; Ref' +5 ; Will +6
Exploration: Defend (shield up) ; Active conditions:

As Red runs past him, the Squire feels inspired to react, and does a two handed shield bash--

Shield Boss: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Bludgeoning: 1d8 + 4 ⇒ (2) + 4 = 6

--that slides sideways over the Kobold's head.

Horizon Hunters

Human-Ulfen Barbarian / 1 AC 17, Fort +7, Ref +5, Will +6 HP 22 /22; Resistances cold 1 Speed 25 feet

Vandor takes off running after the group and ends up next to The Squire who has a crossbow bolt sticking out of him.
With a kobld fighting The Squire, Vandor swing his mighty two handed sword at the little creature.
"Ha, tiny little dragon people, Vandor is here to meet your challenge!" He calls out to the kobolds.

Greatsword attack: 1d20 + 7 ⇒ (11) + 7 = 18
Slashing damage: 1d12 + 4 ⇒ (5) + 4 = 9

Action 1 & 2 move
Action 3 strike
Vandor wants blood form the creature that hurt the little man who talks about a master...a lot.


The Squire misses slamming a Kobold as it runs past.

Vandor slashes into Blue with his sword. Evidently Blue is a tougher sort of Kobold, it is still standing.

Blue bravely runs away across the room, dodging back and forth as they move. Then they reload their crossbow.

I believe their is no AoO, it was already used.

Bolded may act.

Round 2:

Blue 14 damage
Ionic 3 damage
Loohi

Green
The Squire
Flikk
Tuhdah
Red
Orange
Vandor

Horizon Hunters

NG Male Dwarf (Death-Warden) Scout Ranger 7 | HP 108/108 | AC: 25 | F +14 R +15 W +14; 5 Fire Resistance, 1 Negative Resistance | Perc +17 | 35 feet | Class DC 22 |1 Hero point|Exploration Activity: Scout (+17; +2 to allies' init) | Active Conditions: None

OoC I'm totally expecting something terrible to happen here, but Ionic isn't that cautious and he can take a beating or two before dying so... CHARGE!

Ionic brandishes his axe and dagger, rushing forward past everyone into the next room. He sees the odd places on the ground but decides to ignore them and rushes ahead.

He skitters to a halt in front of orange and takes a swing that would make an MLB batter jealous.
“First the Axe!” Dwarven Waraxe, non-lethal, inspire: 1d20 + 7 - 2 + 1 ⇒ (9) + 7 - 2 + 1 = 15
Damage, Slashing, Non-lethal: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13


As Ionic charges across the room, two different glyphs appear on the floor and activate! A small humanoid and some sort of tiny bug appear! The bug is in the same area as Ionic.

The kobolds cheer at seeing the creatures appear.

Ionic swings and misses the kobold with his axe.

Initiative:

1d20 + 4 ⇒ (13) + 4 = 17
1d20 + 6 ⇒ (10) + 6 = 16

Inspire courage active.

Bolded may act.

Round 2:

Blue 14 damage
Ionic 3 damage
Loohi
Green
The Squire
Flikk
Tuhdah
Pink
Black
Red
Orange
Vandor

Envoy's Alliance

CN Male Goblin (Unbreakable) Rogue 2 | HP 32/32 | AC 19 | F +7 R +8 W +5 | Perc [E] +5 | Stealth [T] +6 | Speed: 25ft | Darkvision | Active Conditions: Frightened 2 | Exploration: Avoid Notice

Loohi rushes after Ionic again, but hangs back as the small humanoid appears, skidding to a stop and striking at it with his 2 mailed fists.

Spiked Gauntlet attack: 1d20 + 7 ⇒ (11) + 7 = 18 piercing damage: 1d4 + 3 ⇒ (3) + 3 = 6
Gauntlet (2nd) attack: 1d20 + 3 ⇒ (10) + 3 = 13 bludgeoning damage: 1d4 + 3 ⇒ (3) + 3 = 6


Loohi’s first attack hits, the second misses,

@Loohi, Did you include the +1 to hit and damage from Inspire Courage?

Green decides those axes look scary. He reloads his sling and fires at Ionic. It misses.
Sling: 1d20 + 5 ⇒ (11) + 5 = 16
Bludgeoning damage: 1d4 ⇒ 4

It then drops the sling and gets out a spear.

Inspire courage active.

Bolded may act.

Round 2:

Blue 14 damage
Ionic 3 damage
Loohi
Green
The Squire
Flikk
Tuhdah

Pink 6 damage
Black
Red
Orange
Vandor

Envoy's Alliance

CN Male Goblin (Unbreakable) Rogue 2 | HP 32/32 | AC 19 | F +7 R +8 W +5 | Perc [E] +5 | Stealth [T] +6 | Speed: 25ft | Darkvision | Active Conditions: Frightened 2 | Exploration: Avoid Notice

I forgot about Inspire Courage

Vigilant Seal

Sturdy yet Battered Young Male Varisian
Stats:
HP 21/21 | 2/2 Hero Points | Perc’ +8 ; Stealth +0 (-2) ; Speed 20 ft. | AC 18 (20 w. shield) | Fort' 7 ; Ref' +5 ; Will +6
Exploration: Defend (shield up) ; Active conditions:

Filled with courage, The Squire BANGS Blue-nose on the top of the head, with a double handed shield move--
Shield Boss: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Bludgeoning: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

--hoping it went down, he would step right on top of it and try to bang Pink-feet.
Shield Boss: 1d20 + 9 + 1 - 5 ⇒ (5) + 9 + 1 - 5 = 10
Bludgeoning: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9


The Squire kills Blue and then misses the little creature that popped into existence.
It was a crit on the already injured Blue

Inspire courage active.

Bolded may act.

Round 2:

Blue 30 damage
Ionic 3 damage
Loohi
Green
The Squire
Flikk
Tuhdah

Pink 7 damage
Black
Red
Orange
Vandor

Grand Archive

CN Goblin Male Bomber Alchemist 2 HP: 24/24 | AC: 18 | F: +7, R: +9, W: +3 | Perc: +3 | Cold/Elec/Fire Resist 1 | Speed: 25 ft. | Explore Mode: ? | Hero Points: 1 | Active Conditions: None

Flikk watches where the little lizards are walking and standing. "Hrm, not on the bright patches. Maybe not stand on those. Flikk test this wisdom."

Perception Action: 1d20 + 5 ⇒ (15) + 5 = 20

30' Movement on blank tiles. Also, provoke from pink.

Unarmed: NL, Inspire: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 191d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Flikk socks the pink lizard in the nose, then proceeds to yell at him and green. Flikk has a temper. He likes to yell.

If Hit KO's Pink:

You're Next Reaction: 1d20 + 5 ⇒ (11) + 5 = 16

You're Next!: Reaction Feat 1 (Emotion, Fear, Mental, Rogue)
Prerequisites trained in Intimidation. Trigger You reduce an enemy to 0 hit points.
After downing a foe, you menacingly remind another foe that you’re coming after them next. Attempt an Intimidation check with a +2 circumstance bonus to Demoralize a single creature that you can see and that can see you. If you have legendary proficiency in Intimidation, you can use this as a free action with the same trigger.

Intimidating Glare: Prerequisites trained in Intimidation. You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language.


Flikk doesn’t seem to set off any more magical runes. He does cause pink to pop out of existence.

Green is shaking with fear in response to Flikk’s glare.

Bolded may act.

Round 2:

Blue 30 damage
Ionic 3 damage
Loohi
Green frightened 1
The Squire
Flikk
Tuhdah
Pink 13 damage
Black
Red
Orange
Vandor

Horizon Hunters

Male Goblin Bard 1 [15/15 HP] [AC 17] [Fort +4 ; Ref +5 ; Will +6] [Perception +6] [Exploration: Search] [Focus 1] [Hero 1] [1st Level Spells 2/2]

Tuhduh moves into the room with the funny tiles, avoiding any of the colorful tiles. He then continues to encourage his allies.

Move, Move, Inspire Courage


Tuhdah carefully moves into the room and continues to inspire everyone.

Black tries to attach itself to Ionic. It gets it on the second try.
Attach: 1d20 + 8 ⇒ (8) + 8 = 16
Attach: 1d20 + 3 ⇒ (19) + 3 = 22

Then it begins sucking his blood out through its proboscis. Ionic feels a bit drained after this.
Damage: 1d4 ⇒ 3

Red reloads his crossbow, leans over, and shoots at Flikk. At least that is your best guess of what they were shooting at.
Crossbow: 1d20 + 9 ⇒ (1) + 9 = 10
Piercing damage: 1d8 ⇒ 5

Orange drops their crossbow, draws a shortsword, and tries to stab Ionic. It shouts the same word multiple times as it stabs at him. It does manage to hit him once.

Draconic:
”Die! Die! Die warm blood, die![/b]”

Shortsword: 1d20 + 9 ⇒ (12) + 9 = 21
Piercing damage: 1d6 ⇒ 5
Shortsword: 1d20 + 5 ⇒ (1) + 5 = 6
Piercing damage: 1d6 ⇒ 2

Inspire courage active.

Bolded may act.

Round 2:

Vandor

Round 3:

Blue 30 damage
Ionic 11 damage, drained 1
Loohi

Green frightened 1
The Squire
Flikk
Tuhdah
Pink 13 damage
Black +3 temp hit points
Red
Orange

Envoy's Alliance

CN Male Goblin (Unbreakable) Rogue 2 | HP 32/32 | AC 19 | F +7 R +8 W +5 | Perc [E] +5 | Stealth [T] +6 | Speed: 25ft | Darkvision | Active Conditions: Frightened 2 | Exploration: Avoid Notice

Loohi moves up to Ionic and punches as the little gnat on him.

Not able to tell if would we would be flanking the insect. Adding sneak attack just in case.

Gauntlet attack: 1d20 + 7 ⇒ (20) + 7 = 27 bludgeoning damage: 1d4 + 3 ⇒ (2) + 3 = 5 sneak attack damage: 1d6 ⇒ 4

If considered flanking, Fort save to avoid slow 1. Also, due to Brutal Beating, if still up, Frightened 1


Not flanking since it is in the same square, however it was flat footed because it was attached. That plus crit means it went straight to dead.

Loohi splatters the bug that attached itself to Ionic! Unfortunately the violent method of removal causes him to start bleeding.

Inspire courage active.

Bolded may act.

Round 2:

Vandor

Round 3:

Blue 30 damage
Ionic 11 damage, drained 1, bleed 1
Loohi
Green frightened 1
The Squire
Flikk
Tuhdah
Pink 13 damage
Black 15 damage
Red
Orange

Horizon Hunters

Human-Ulfen Barbarian / 1 AC 17, Fort +7, Ref +5, Will +6 HP 22 /22; Resistances cold 1 Speed 25 feet

Vandor watching the crafty little goblins avoid the colored tiles fallows the path of not stepping on them as he move up to the kobolds.
Then he swings at the cowardly kobold shooting the crossbow (red).
Greatsword attack w/inspire (red): 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
slashing damage w/ inspire: 1d12 + 4 + 1 ⇒ (12) + 4 + 1 = 17

Action #1 & #2 Move
Action #3 strike
This long distance running is killing my rage

Horizon Hunters

NG Male Dwarf (Death-Warden) Scout Ranger 7 | HP 108/108 | AC: 25 | F +14 R +15 W +14; 5 Fire Resistance, 1 Negative Resistance | Perc +17 | 35 feet | Class DC 22 |1 Hero point|Exploration Activity: Scout (+17; +2 to allies' init) | Active Conditions: None

Is that a stirge/bloodsucker? I was not expecting to run into another of those in this mission!

Ionic for the most part ignores the things that have come out of the runes. That is until it decides to bother him. Feeling the familiar feeling of something burrowing into his skin he gives a very angry, very low growl. "****ing 'ell. E'ry mission have bloodsuckers? Had enough of dem last time! Arugh." His eyes narrow at the lizard people in front of him, the ones slashing at him and hurting him, the ones that cheered as the bug came out of the rune, the ones that knew this might happen. "You are dead."

He raises both his axe and dagger, and not holding back, takes two full force swings at the orange one, before following up with a third dagger slash.

“First the Axe!” Dwarven Waraxe: 1d20 + 7 ⇒ (19) + 7 = 26
Damage, Slashing: 1d8 + 4 ⇒ (3) + 4 = 7
“Next the dagger!” Clan dagger, 2nd strike: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12
Damage, Piercing: 1d4 + 4 ⇒ (2) + 4 = 6
“Dagger again!” Clan dagger, 3rd+ strike: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22
Damage, Piercing: 1d4 + 4 ⇒ (1) + 4 = 5

Flat bleed roll: 1d20 ⇒ 12
Hunt prey on orange, Double slice and then a third strike. Ionic just finished the Mosquito Witch scenario, so having something suck his blood is a bit personal.


Vandor takes Red out of action with a single mighty swing of his sword.

Ionic hits with the axe and on the second stab with the clan knife. Orange is not liking this one bit!

His wound continues to bleed,

I can understand your character’s feelings if they just completed Mosquito Witch!
Looks like you forgot to add Insoire Courage to your damage. Adjusting now.

Green still shaken from Flikk’s glare tries to poke it’s spear into Vandor repeatedly! It hits twice!
Spear: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
Piercing damage: 1d6 + 1 ⇒ (5) + 1 = 6
Spear: 1d20 + 5 - 5 - 1 ⇒ (18) + 5 - 5 - 1 = 17
Piercing Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Spear: 1d20 + 5 - 10 - 1 ⇒ (7) + 5 - 10 - 1 = 1
Piercing damage: 1d6 + 1 ⇒ (5) + 1 = 6

His success seems to have helped him get over his fear.

Inspire courage active.

Bolded may act.

Round 2:

Vandor 12 damage

Round 3:

Blue 30 damage
Ionic 12 damage, drained 1, bleed 1
Loohi
Green
The Squire
Flikk
Tuhdah

Pink 13 damage
Black 15 damage
Red 17 damage
Orange 14 damage

Vigilant Seal

Sturdy yet Battered Young Male Varisian
Stats:
HP 21/21 | 2/2 Hero Points | Perc’ +8 ; Stealth +0 (-2) ; Speed 20 ft. | AC 18 (20 w. shield) | Fort' 7 ; Ref' +5 ; Will +6
Exploration: Defend (shield up) ; Active conditions:

"Sometimes I'd wish our GM put a shirt on, look at that Avatar, will you!"

Hearing the voice in his head, The Squire looks around: "Master, is that you?!"
But is not distracted long from what is going on with his comrade in arms Ionic...

The Squire keeps his shield in his two handed stance, and moves past his Goblin friends-- though he does hesitate for a second, wondering if one of those is not some Kobold.

Coming up to beside Orange-hair, he tries to bash him on the head--
Shield Boss: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
Bludgeoning: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
--before raising his shield.

Stride
Strike
Raise Shield

Grand Archive

CN Goblin Male Bomber Alchemist 2 HP: 24/24 | AC: 18 | F: +7, R: +9, W: +3 | Perc: +3 | Cold/Elec/Fire Resist 1 | Speed: 25 ft. | Explore Mode: ? | Hero Points: 1 | Active Conditions: None

Flikk stops and looks around the battle field, there sure is a lot going on. Damn longshanks taking up all the best punching spots, hrm. Maybe Flikk be like general and stay back here and give orders!

Seeing how things are getting tight, Flikk will do some skill checks while the meat grinders go to work up front. How about recall knowledge (society +3) on just what it is we're fighting and intimidate on Orange. How about take cover behind his allies for the third.

Flikk stares down the orange lizard man, making punching actions and pointing at him. Then he crouches down behind his wall of allies. "Get 'em guys, get 'em real good!"

Intimidate vs Orange: 1d20 + 5 ⇒ (19) + 5 = 24

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