Full Name |
Vandor Northwind |
Race |
Human-Ulfen |
Classes/Levels |
Barbarian / 1 AC 17, Fort +7, Ref +5, Will +6 HP 22 /22; Resistances cold 1 Speed 25 feet |
Size |
M |
Alignment |
CN |
Deity |
Cayden Cailean |
Strength |
18 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
12 |
Charisma |
10 |
About Vandor Northwind
CN Medium Human Wintertouched Human
Perception +7;
Languages Common, Goblin
Skills Acrobatics +2, Athletics +7, Intimidation +3, Lore: Terrain-Arctic +3, Nature +5, Survival +4, Thievery +5
Str +4, Dex +2, Con +2, Int +0, Wis +1, Cha +0
Items Chain Shirt, Adventurer's Pack, Waterskin, Healing Potion (Minor), Thieves' Tools
AC 16, Fort +7, Ref +5, Will +6
HP 22; Resistances cold 1
Speed 25 feet
Melee Greatsword +7 (Versatile P), Damage 1d12+4 rage(+3) (S)
Ranged Javelin (x2) +5 (Thrown 30'), Damage 1d6+4 rage(+3) (P)
Sudden Charge With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
Rage Requirements You aren’t fatigued or raging. You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging: You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile. ; You take a –1 penalty to AC. ; You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.; After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again
for 1 minute.
Addtional Feats Assurance, Wintertouched Human, Witch Warden
Addtional Specials Instinct (Spirit Instinct)
Spirit Instinct
Whether you are emotionally sensitive to the spirits around you; worship ancestors or apparitions; or are haunted by the specter of an ancestor, relative, friend, or foe, your rage takes the form of a spiritual possession.
AnAthemA
Disrespecting corpses or spirits is anathema to your instinct; defending yourself against undead creatures is not.
spiRit RAge (instinct ABility)
When you are raging, you can increase your damage from Rage from 2 to 3 and deal negative or positive damage,instead of the normal damage type for your weapon or unarmed attack (choose each time you Rage). If you choose to deal negative or positive damage, your weapon or unarmed attack gains the effects of the ghost touch property rune, which makes it more effective against incorporeal creatures, and your Rage action gains the divine and necromancy traits, plus negative or positive, as appropriate.\
speciAlizAtion ABility
When using spirit rage, increase the damage from Rage from 3 to 7. If you have greater weapon specialization, instead increase the damage when using spirit rage to 13.
RAging ResistAnce
You resist negative damage, as well as damage dealt by the attacks and abilities of undead creatures, regardless of the damage type
Boons:
Horizon Hunters Champion
Pathfinder Training:
lesser antiplague, minor healing potion