GM Kirsdrake's Eberron Case Files (closed recruitment) (Inactive)

Game Master Kirsdrake

Map of Khorvaire ** Party Pool * * Character status * * Combat map *


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HP 20/31 Stamina 5/5 (DR 1/Cold Iron) AC 18(19)/12(13)T/14FF Fort +5 Ref +5 Will +1 BAB +3 CMB +9(10) CMD 21(22) Init +2(4) Per +6

Lupi! Lupi! Do us! Do us!
;P
Up to you though.


Male Human Bard 3rd lvl | HP 15/15| AC 15/13F/12T | Fort+0 Ref+5 Will+3 | BAB+2 CMB+3 CMD15 | Init+2 Per+6 SM+1(+11 using oratory) | move 30 |Perform 9/13 Active: ?
Erix Thorn wrote:

Lupi! Lupi! Do us! Do us!

;P
Up to you though.

Yeah, no pressure but ... hehehe


Sorry for the silence, I'm suffering from the combination of a slight case of "just don't feel like writing" coupled with just having started a new project at work that's going to take 50% of my hours for the next 2-3 years. I do have in mind the next two modules I intend to run for you, but the start will happen once I get around to it, I'm afraid.


female Elf Wiz3|HP 17/17, AC 18/14/14, Init +8|Per +6, SM +6|F+1, R+4, W+4|CMB+0, CMD 12| Spells 1: 5/5, 2: 3/3| Pre 8/8
Erix Thorn wrote:

Lupi! Lupi! Do us! Do us!

;P
Up to you though.

Your wish is my command :).

This reminds me, when in 80's a young local athlete was asked:"What is a man thinking (, before doing the sport)?

...

His answer was truthful, but perhaps not something the TV channel would have wished to hear in a live broadcast with some million viewers including kids ;P.


female Elf Wiz3|HP 17/17, AC 18/14/14, Init +8|Per +6, SM +6|F+1, R+4, W+4|CMB+0, CMD 12| Spells 1: 5/5, 2: 3/3| Pre 8/8
Kirsdrake wrote:
Sorry for the silence, I'm suffering from the combination of a slight case of "just don't feel like writing" coupled with just having started a new project at work that's going to take 50% of my hours for the next 2-3 years. I do have in mind the next two modules I intend to run for you, but the start will happen once I get around to it, I'm afraid.

No hurry :), it is this time of the year, I also got my work load updated.


HP 20/31 Stamina 5/5 (DR 1/Cold Iron) AC 18(19)/12(13)T/14FF Fort +5 Ref +5 Will +1 BAB +3 CMB +9(10) CMD 21(22) Init +2(4) Per +6

I hear you @Kirsdrake.


HP 27/27, AC 11, Init +1, Perc +1 | F+3, R+3, W+3, CMB+4, CMD 15 | Spells 1: 6/6 | LoH 5/5

Totally no pressure, I'm also feeling a bit of creative fatigue, I don't mind a bit of a slow down. What is it you do for work?


Alua Riversong wrote:
Totally no pressure, I'm also feeling a bit of creative fatigue, I don't mind a bit of a slow down. What is it you do for work?

I'll PM you - it's not that I mind talking about it, but I do mind telling the whole world on an open forum ;^)


Right, might be that I'mn getting a handle on things. I'll try to kick things ahead a bit this weekend.


female Elf Wiz3|HP 17/17, AC 18/14/14, Init +8|Per +6, SM +6|F+1, R+4, W+4|CMB+0, CMD 12| Spells 1: 5/5, 2: 3/3| Pre 8/8

Should we split the money in Party Pool? Lupi might just have enough money to buy and write a 2nd level spell to her spellbook (150gp + 40gp). There is 207 Galifars, 45g and 760G = 1012gp, maybe leave some of the money there?

Maybe also sell the bloodstone playing pieces?

Maybe Erix could try to recognise the nonmagical vials with Craft(Alchemy)?

Kirsdrake: Please remove wand of hold person and Potion of CMW from Party pool. Lupi has them.

Sorry, I am just waaaay too much into KonMari these days :).


the Grand Goblin wrote:
Kirsdrake: Please remove wand of hold person and Potion of CMW from Party pool. Lupi has them.

Done.


HP 20/31 Stamina 5/5 (DR 1/Cold Iron) AC 18(19)/12(13)T/14FF Fort +5 Ref +5 Will +1 BAB +3 CMB +9(10) CMD 21(22) Init +2(4) Per +6

I'm seeing a formation like...
..E..
.ALB.
..P..
Except that Phin is actually a level up on Erix at the moment.[/ooc]
Tempting as it would be to run towards danger, until we see what it is I think we need to hold.

@Lupi: it might not be that expensive....

SRD wrote:
In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells might cost significantly more.


Elf Unchained Rogue Waylayer/3 | HP 8/21; AC 16 T 14 FF12; Fort+1 Ref+7 Will+2; Init+6/7(surprise); Perception+9, Sense Motive +6

This is who we need


female Elf Wiz3|HP 17/17, AC 18/14/14, Init +8|Per +6, SM +6|F+1, R+4, W+4|CMB+0, CMD 12| Spells 1: 5/5, 2: 3/3| Pre 8/8
Erix wrote:

@Lupi: it might not be that expensive....

SRD wrote:
In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells might cost significantly more.

Thanks,

A very good point :).

It would drop the total cost of a 2nd level spell from 190gp to 60gp.

Kirsdrake: Being "goblin", Lupi does not likely know any other wizards, but she likely has at least some magic shop to buy wizardly equipment. Would it be OK to copy spell there?


Well, goblin arcane casters are rare as miser’s generosity in the world, so focusing your social efforts on goblins is making it harder for you to get in touch with mages. “Magic shops”… well, there are no doubt some private individuals who sell spellcasting services (and might as well teach for a suitable compensation), and then there’s the two major wizard’s guilds, the above-the-board Esoteric Order of Aureon and the no-unnecessary-questions-asked Guild of Starlight and Shadow. Both sell spellcasting services, and pretty much set the prices for such things in the city and discourage non-member private businesses for under-prizing their own services. I imagine you can find all the usual spells in a city this large, but for the availability of uncommon (I-have-never-seen-this-used-in-any-game-but-would-like-to-try-it) stuff I might roll the dice.


HP 20/31 Stamina 5/5 (DR 1/Cold Iron) AC 18(19)/12(13)T/14FF Fort +5 Ref +5 Will +1 BAB +3 CMB +9(10) CMD 21(22) Init +2(4) Per +6

Hmmm. I was starting to write something up when I realised the issue.

Which side are we on?
I don't want to wreck the module though!

We haven't interacted with House Medani, right? And the houses in general screw us over? And we've just had great relationships with a bunch of goblinkin and have Lupi in our party?

From what we know of the city - is this a clear "Oh, house Medani are great guys and these goblin scum are terrorists?" or alternatively [b]"I see the Fascist Medani are oppressing their political prisoners again, but now some heroic goblin freedom fighters might get free!"


Well, it's not so much the Houses are "bad guys" (although your characters might feel differently just now) that they are fiercely protective of their businesses and power base - in case of Hous Orien, it would have been an insufferable sign of weakness to let it be known that a bunch of random strangers had saved their Rail from criminals, and that three different parties had targeted the same Rain and each might have managed to do what they wanted had they not ran into each other and into you. So they had to use their power and reputation to a bit of damage control to save their own faces and insist there had only been one attack, by a known criminal organization, and the attack had been stopped by the noble sacrifice of their own contracted guards.

Here, you do know that House Medani is the in the business of operating jails in and around Breland, and some of the people imprisoned, at least, are for a good cause. Also, the Basilisk's Gaze guild the House sponsors is very well known for running some of the worst war criminals of the Last War into the ground. And the inquisitive companies the Medani run are among the most famous ones for catching the more conventional criminals around Khorvaire.

The Houses are titans, and while they provide necessary services their first loyalty is to themselves.


And there's always the fact to consider that even if the Houses themselves are not 100% a force of good in the world (as they put their own good before that of others often enough), most of the people who wear House colors just "work there". If you want to rail at the people who set the policy, you need to focus your anger on the actual Dragonmarked Heirs, and the House nobles of those.


female Elf Wiz3|HP 17/17, AC 18/14/14, Init +8|Per +6, SM +6|F+1, R+4, W+4|CMB+0, CMD 12| Spells 1: 5/5, 2: 3/3| Pre 8/8
Kirsdrake wrote:
Well, goblin arcane casters are rare as miser’s generosity in the world, so focusing your social efforts on goblins is making it harder for you to get in touch with mages. “Magic shops”… well, there are no doubt some private individuals who sell spellcasting services (and might as well teach for a suitable compensation), and then there’s the two major wizard’s guilds, the above-the-board Esoteric Order of Aureon and the no-unnecessary-questions-asked Guild of Starlight and Shadow. Both sell spellcasting services, and pretty much set the prices for such things in the city and discourage non-member private businesses for under-prizing their own services. I imagine you can find all the usual spells in a city this large, but for the availability of uncommon (I-have-never-seen-this-used-in-any-game-but-would-like-to-try-it) stuff I might roll the dice.

Thanks, I am currently thinking on either Glitterdust or Acid Arrow?

Generally speaking the fancier spells are rarely better than the core spells.

Anyway, I will do the buying later on, I would not want to pick just the right spell for this battle :). (and Lupi is broke as always)

On the ongoing battle, does Lupi know any of the goblins/hobgoblins personally?


the Grand Goblin wrote:
On the ongoing battle, does Lupi know any of the goblins/hobgoblins personally?

Possibly... let's say you recognize one runner as a bruiser for the Daask - a criminal organization almost openly sponsored by the Daughters of Sora Kell, the hag trio running Droaam, Breland's western neighbour. They operate only in the most lawless areas, and they are primarily engaged in protection rackets, loan sharking, and illicit alchemical substances (and funnel intelligence to their masters in Droaam). And while their upper echelons are almost exclusively composed of monstrous citizens of Droaam, they have found new lower-level members among the less fortunate citizens of Brelish cities - in Sharn, goblins are prime material for use-then-and-lose-them recruits.


Elf Unchained Rogue Waylayer/3 | HP 8/21; AC 16 T 14 FF12; Fort+1 Ref+7 Will+2; Init+6/7(surprise); Perception+9, Sense Motive +6

Any balconies/ledges on the surrounding buildings that Phin could get to in order to get the drop on whoever once they get around the corner?


Quite possibly - this is Sharn after all. Could be there's some at a reasonable height, but in a commercial section like this, I doubt there'd be one that extended around the corner. So if you want to climb, you'll have to get on the left fork where all the action is first and then look for opportunities and get climbing. Unless you want to camp here and snipe at the prisoners running away past the intersection?


Elf Unchained Rogue Waylayer/3 | HP 8/21; AC 16 T 14 FF12; Fort+1 Ref+7 Will+2; Init+6/7(surprise); Perception+9, Sense Motive +6

Ok. Based on the map, it may make the most sense for Phin to go up in order to get the drop on that thing. What kind of balconies/ledges exist on the buildings in the street and how far up would she have to go to be out of the ettin’s reach in order to get past it?


Here, the balconies are small (with room for little more than a comfy chair and a flowerpot), let's say with 15' space between any two, but with one a level higher between those. About 7' from ground to the bottom of the lowest, 9' to the edge of its railing. There's stuff at the fronts of the stores that would offer you a legup to get there, but to move from one to another or climb to the next level of balconies up does take a roll.

Ettins are around 13' tall, and have 10' reach on top of that, so they could reach the lowest balconies from ground with relative ease.

If all you want is to get past it, going under the prison wagons would be a lot easier, as to get high enough to be safe would also take you outside your own reach so you'd have to drop down if you wanted to fight the beastie. Or just take advantage of it currently focusing on the guards and thus having its back towards you.


Elf Unchained Rogue Waylayer/3 | HP 8/21; AC 16 T 14 FF12; Fort+1 Ref+7 Will+2; Init+6/7(surprise); Perception+9, Sense Motive +6

Phin would like to just take advantage of it having its attention elsewhere and attack it since its back is too us. But am I understanding the map correctly in that the ettin is too far away to engage this turn? I guess Phin will just be moving if that's the case.

Do those rectangles provide any cover? I assume they're the prison wagons that you mentioned?


Yes, you have been advancing rather slowly and carefully so the ettin is just out of a single move, and you can't charge around the corner since you were in the second row behind Erix and company.

The wagons do provide cover - the wagon bed itself blocks line of sight, so you can crouch behind one (or crawl under one to hide - although I suppose someone far enough away could see you down there without crouching himself), but the top of the wagon is a cage made of iron bars, so that can be seen through.


Sorry, busy with back to school munchkins. Should be able to post tomorrow.


Elf Unchained Rogue Waylayer/3 | HP 8/21; AC 16 T 14 FF12; Fort+1 Ref+7 Will+2; Init+6/7(surprise); Perception+9, Sense Motive +6

Can Phin and Erix duck under the wagon next to them or has that way been blocked too? I’m just wondering what our movement options are regarding movement.


I'm fine with you going under wagons, but please consider those squares as difficult terrain since you need to go down on all fours.


HP 20/31 Stamina 5/5 (DR 1/Cold Iron) AC 18(19)/12(13)T/14FF Fort +5 Ref +5 Will +1 BAB +3 CMB +9(10) CMD 21(22) Init +2(4) Per +6

Sorry - mind didn't work, forgot that taking the medicine was a standard action. Would prefer to prioritise that, or have it be last round's standard action.


Let's say you quaffed it last round, shouldn't be a matter of life and death here ;^)


Elf Unchained Rogue Waylayer/3 | HP 8/21; AC 16 T 14 FF12; Fort+1 Ref+7 Will+2; Init+6/7(surprise); Perception+9, Sense Motive +6

@Kirsdrake: I had assumed that she was carrying it strapped to her back. It won’t necessarily be her primary weapon but she won’t like leaving it unprotected either. As a rogue, she knows how easily one can gain access to a place and rob it.


Ok, that will work but it will make some stunts, like going under those wagons, a bit trickier since it is a 6' long rigid pole from top to bottom and might get stuck on things if you try to be sneaky where there isn't tons of room.


Male Human Bard 3rd lvl | HP 15/15| AC 15/13F/12T | Fort+0 Ref+5 Will+3 | BAB+2 CMB+3 CMD15 | Init+2 Per+6 SM+1(+11 using oratory) | move 30 |Perform 9/13 Active: ?

Sorry for my absence in the game. I'm trying to catch up with you all but I've been very busy.


Fair enough, life gets like that, as my own recent absence proved.


Elf Unchained Rogue Waylayer/3 | HP 8/21; AC 16 T 14 FF12; Fort+1 Ref+7 Will+2; Init+6/7(surprise); Perception+9, Sense Motive +6

Pocket bacon! Baran is a man after my own heart :)

Nothing beats having a sandwich bag of cold bacon within easy reach for snacking.


Male Human Bard 3rd lvl | HP 15/15| AC 15/13F/12T | Fort+0 Ref+5 Will+3 | BAB+2 CMB+3 CMD15 | Init+2 Per+6 SM+1(+11 using oratory) | move 30 |Perform 9/13 Active: ?

Thanks ;)

I edit those posts many times - glad I kept the pocket bacon.


Male Human Bard 3rd lvl | HP 15/15| AC 15/13F/12T | Fort+0 Ref+5 Will+3 | BAB+2 CMB+3 CMD15 | Init+2 Per+6 SM+1(+11 using oratory) | move 30 |Perform 9/13 Active: ?

Baran's Notes:

Watch Captain Iyanni Travish
- human
- of some fame in the City as a straight arrow among the somewhat corrupt Watch
- has heard of Seargent Viduk

The Breakout
- Caravan was moving prisoners from the Citadel to the prison in Wroat
- six very violent 'notable' prisoners
* 'The Six' were last brought in by Victor Saint-Demain, lots of blood lost in the process
- 'The Six' were most likely not connected before their arrest, possible they met in prison but unlikely
* Outside help?
- four guards killed, three more injured
- three civilians killed, one an elf (priest of Olladra, the Sovereign of Feast and Fortune), seven more injured
* One prisoner escaped first (key or lock picks? Was this Vrinn? If not, then who?) and freed the ettin

Victor Saint-Demain
- local inquisitive vunderkynd
- humble origins, raised in an orphanage (Gates of Gold) but doesn't like to talk about it
- Trying for membership in the Warning Guild, but negotiations have been terminated (why?)
* may be the only connection between the six 'most dangerous' escapees, they were all brought in by V.S.D.

Rogue's Gallery
Scrimshaw
- albino gargoyle
- might be mute
- likes to harvest finger bones and make jewelry
- bane of healers and priests, goes out of his way to kill one of those types every chance he gets (protect Alua!!!)
- Sniping from the air (purchase high quality net?), hit and run, arrow through the top of head (purchase high quality helmets?)

Rrregla
- aka the Gasping Strangler. A choker
- loves to strangle people who protect others (sting operation?), Watch officers, private guards, boyfriends shielding their lasses (Erix shielding move could be helpful???)
- "doesn’t seem to care much about the details beyond that common denominator." (compulsive, won't look close at the target if the opportunity is clear)
- Loves smoking spice-flavored cigarettes, trademark, a butt left by the corpse’s side (talk to tobacconists?)
– Gasper nickname may come from rasping and wheezing voice

Durack the Masher
- bugbear
- uses large heavy blunt 'instruments' (hmm, improvised weapons?)
- ran with 'the Daask' (ooops, not a person, a group)

Mange
- A shifter
- 7'+ tall, hairy "like a dire wolf stuffed in man’s clothes"
- a bit of a blunt instrument (no finesse)
- "a real partygoer" (?)

Grimgraj
- hobgoblin
- monk or some aspiring holy man
- ritualistic (?) piercings on hands, fists like gauntlets
- proud, sensitive, "beating the stuffings out of anyone who looks him the wrong way"

Vrinn
- changeling
- missing an eye
- Not violent like the others
- able to get pretty much anywhere and then walkout with pretty much anything
- "Guess he eventually chose a mark rich enough to buy the professionals needed to catch the guy and toss the key to his cell." (who? ally? client??)
- pretended to be cyclops/part giant, heir to the past masters of Xen’drik of all things
- runt
- ran with the Tyrants in the past, but parted company after some disagreement, still hunting for him (could be competition/obstacle)

House Medani
- Baron Trelib d’Medani, patriarch
- runs the Warning Guild (*connection* Victor Saint-Demain)
- new 'crown jewel' prison in Wroat

Questions:
- If 'The Six' were all collared by Victor Saint-Demain, is he in trouble? Is he being targeted? Revenge?


female Elf Wiz3|HP 17/17, AC 18/14/14, Init +8|Per +6, SM +6|F+1, R+4, W+4|CMB+0, CMD 12| Spells 1: 5/5, 2: 3/3| Pre 8/8
Kirsdrake wrote:
...as everyone and their pet lizards is speculating just what took place...

After observing half a dozen pet lizards, I am rather sure they don't speculate. They just bite... that's their answer on all life's questions... those darn critters... and they have Death Roll feat too... it was funny to see one do that with my protective glove... yes, I grew wiser... but only after the bite... :).


lol


HP 20/31 Stamina 5/5 (DR 1/Cold Iron) AC 18(19)/12(13)T/14FF Fort +5 Ref +5 Will +1 BAB +3 CMB +9(10) CMD 21(22) Init +2(4) Per +6

Sorry Kirsdrake, I was trying to be investigative, not pick holes. If you want to lay out the timeframe I'm happy to suspend disbelief.


Feel free to poke holes, you might notice something I have missed. But yes, unfortunately some suspenders for one's belief might be needed at times ;^)


Not feeling particularly well. Sorry about that. Will post when I feel up to it.


Male Human Bard 3rd lvl | HP 15/15| AC 15/13F/12T | Fort+0 Ref+5 Will+3 | BAB+2 CMB+3 CMD15 | Init+2 Per+6 SM+1(+11 using oratory) | move 30 |Perform 9/13 Active: ?

Hope you feel better soon - take your time


After a couple of specialist visits and a bit of tweaking to medication I'm feeling a bit better (and have that big morale boost of knowing there's no particular reason to suspect anything really dire is going on)... Will see if the trend continues.


HP 27/27, AC 11, Init +1, Perc +1 | F+3, R+3, W+3, CMB+4, CMD 15 | Spells 1: 6/6 | LoH 5/5

Glad to hear things are looking up. Hope you continue to feel better and better.


Elf Unchained Rogue Waylayer/3 | HP 8/21; AC 16 T 14 FF12; Fort+1 Ref+7 Will+2; Init+6/7(surprise); Perception+9, Sense Motive +6

It's always a relief when the morale boost comes. I'm glad that there's hope and you can see the light at the end of the tunnel. Echoing Alua in hoping that you continue to feel a bit better each day until you feel normal again.


female Elf Wiz3|HP 17/17, AC 18/14/14, Init +8|Per +6, SM +6|F+1, R+4, W+4|CMB+0, CMD 12| Spells 1: 5/5, 2: 3/3| Pre 8/8

Good to hear from you - take it easy.


HP 20/31 Stamina 5/5 (DR 1/Cold Iron) AC 18(19)/12(13)T/14FF Fort +5 Ref +5 Will +1 BAB +3 CMB +9(10) CMD 21(22) Init +2(4) Per +6

Thank you for touching base. Take care of yourself.


Right, finished with some invasive and very uncomfortable medical examinations, but got good news. Now, with that worry dealt with and a month of winter vacation about to start, I will try to get this game going again, assuming you haven't lost all hope and grown bored waiting for me to return;^)

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