GM Kirsdrake's Eberron Case Files (closed recruitment) (Inactive)

Game Master Kirsdrake

Map of Khorvaire ** Party Pool * * Character status * * Combat map *


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Hmm... I'd assume they have, at the very least the day a particular image was stamped on a coin - nothing new rules like better than seeing their face on a piece of valuable metal, it seems like ;^) You would have some coins dated within a couple years of the current date.


Elf Unchained Rogue Waylayer/3 | HP 8/21; AC 16 T 14 FF12; Fort+1 Ref+7 Will+2; Init+6/7(surprise); Perception+9, Sense Motive +6

We may be able to use the coins to convince them of the year, that the war is over.

Pain will move over as far as she can between 1&2, keeping to wall. Is that rubble at the top of the cavern? The darker grey?


Yup, any square with muck like that on it should be considered difficult terrain.

You have two rounds' worth of time to move, sneaking slows you down to half, so 2 double moves at half speed equals 60', and since you'd be hugging the south wall, that could get you as far as just behind the SW sarcophagus. That'd put you with one more's reach of either 1 and 2... on the other hand, they have been moving to challenge Erix and the rest of the gang... how about I move Phin one move's worth in that direction, then move the 'forged, and you can take another round's worth of move after that.

I'll update the map right away.


HP 27/27, AC 11, Init +1, Perc +1 | F+3, R+3, W+3, CMB+4, CMD 15 | Spells 1: 6/6 | LoH 5/5

Sorry I don't have time for a post. This week is crazy, both work and at home. Probably won't have time to post much until Monday. Which is annoying because this scene is really interesting! Alua will help with diplomacy as best she can. Hmmm, if they predate the mourning, they don't know Cyre no longer exists. Would it help or hinder to tell them about it. Also, should ask if they know how long they've been there.


No worries, take your time. And happy to hear you enjoy the scene.


female Elf Wiz3|HP 17/17, AC 18/14/14, Init +8|Per +6, SM +6|F+1, R+4, W+4|CMB+0, CMD 12| Spells 1: 5/5, 2: 3/3| Pre 8/8

BTW:Did we already give the byeshk knife we found to Mr. Professor?


Male Human Bard 3rd lvl | HP 15/15| AC 15/13F/12T | Fort+0 Ref+5 Will+3 | BAB+2 CMB+3 CMD15 | Init+2 Per+6 SM+1(+11 using oratory) | move 30 |Perform 9/13 Active: ?
the Grand Goblin wrote:
BTW:Did we already give the byeshk knife we found to Mr. Professor?

I forgot to write it but Baran should have when he went to get the Professor. He would have used it as a convincing detail.


Yes, you made it quite clear that you weren't going to hold onto it. I'll need to update your party pool - I started tallying your daily wages there already.


Right, will move things forward today... it may be that a thing called "Cyberpunk 2077" happened and took up a bit of my free time. Happily, my winter holidays just started so I'll have plenty of more free time up until 11.1 ;^)


Merry Cristmas, one and all! It's the Eve already over here, and in the rural areas of Finland where I'm from, this is the important day of the holidays (even though this weird year has put a different spin on the usual holiday rituals). So have fun and make merry!


female Elf Wiz3|HP 17/17, AC 18/14/14, Init +8|Per +6, SM +6|F+1, R+4, W+4|CMB+0, CMD 12| Spells 1: 5/5, 2: 3/3| Pre 8/8

Merry Christmas, a busy day coming up, kids woke up already at 5 am waiting for the presents :).


Male Human Bard 3rd lvl | HP 15/15| AC 15/13F/12T | Fort+0 Ref+5 Will+3 | BAB+2 CMB+3 CMD15 | Init+2 Per+6 SM+1(+11 using oratory) | move 30 |Perform 9/13 Active: ?

A very Merry Christmas!


HP 20/31 Stamina 5/5 (DR 1/Cold Iron) AC 18(19)/12(13)T/14FF Fort +5 Ref +5 Will +1 BAB +3 CMB +9(10) CMD 21(22) Init +2(4) Per +6

Merry Christmas!

Um, as regards current situation though...

My understanding is that the two doors open outwards, and are now stuck in position with a roughly 5' gap between them.

Based on what you said earlier Kirsdrake, I think this turn was the 'Erix moves back through the door turn?' That'd mean he can still take a standard action?

Given the current map, if Erix moves NW (to stand N of Phin) then one of the undead would be able to push through the doors and cop attacks (with flanking in most cases) from everyone.

If Baran has moved to Alua's left side, though, I think he is in the spot Erix is in on the map?


Erix Thorn wrote:
Based on what you said earlier Kirsdrake, I think this turn was the 'Erix moves back through the door turn?' That'd mean he can still take a standard action?

Indeed.

Erix Thorn wrote:
Given the current map, if Erix moves NW (to stand N of Phin) then one of the undead would be able to push through the doors and cop attacks (with flanking in most cases) from everyone.

Again, indeed. A SMART enemy would be disinclined to come in all the way and would at best remain where the enemy number 1 is now, able to attack Alua and Phin (albeit with some penalties for the doors offering them cover), but a mindless melee undead will just advance as far as it can.

Erix Thorn wrote:
If Baran has moved to Alua's left side, though, I think he is in the spot Erix is in on the map?

If Baran moves there he won't be in melee range at all - only one door is open, and for convenience's sake we decided the opening is where Erix stands right now on the map. If Baran moves on the east side of Alua, the closed door blocks his attacks, unless he has reach.

But since he missed anyway, he could have attacked before moving. And if Erix then takes Baran's position on the map (one square north) the killbox is still closed, even though Baran is on the back line. EAsily corrected next round if needed, though. And it's not like you managed to paint a picture to everyone and explain the moves they needed to make in detail, and where they needed to end up ;^)


Elf Unchained Rogue Waylayer/3 | HP 8/21; AC 16 T 14 FF12; Fort+1 Ref+7 Will+2; Init+6/7(surprise); Perception+9, Sense Motive +6

A very Merry Christmas to everyone! May we all experience some normalcy for a small bit of time :)


Phin the Raccoon wrote:
May we all experience some normalcy for a small bit of time :)

Hear ye... anyway, spent today traveling back home from a 2wk holiday back in the countryside, will move things along tomorrow.


Elf Unchained Rogue Waylayer/3 | HP 8/21; AC 16 T 14 FF12; Fort+1 Ref+7 Will+2; Init+6/7(surprise); Perception+9, Sense Motive +6

Happy New Year! Here’s hoping 2021 doesn’t suck like 2020...

Anyways, is it possible to get an updated map of the tunnel that looks passable to Phin? I don’t want her to get too far ahead of the others but I’m thinking that she’d like to continue if that’s our only option for further exploration.


It does go some distance... let me ask this way: what is the max distance Phin would go in solo before calling others to join her?


Elf Unchained Rogue Waylayer/3 | HP 8/21; AC 16 T 14 FF12; Fort+1 Ref+7 Will+2; Init+6/7(surprise); Perception+9, Sense Motive +6

Probably the distance of a double move at a hustle...between 60 and 100ft sounds reasonable to me. How long is Erix's rope? At the moment, that would be her limiting factor. Unless she unties it...but I don't think she's wanting that lecture right now :)


50' seems to be standard for a coil of rope, but the drop alone to get to the tunnel is 30'. So, assuming Erix stands near the edge, Phin can't get far while still attached. Still, Phin can get far enough... will post shortly, and update the map.


Male Human Bard 3rd lvl | HP 15/15| AC 15/13F/12T | Fort+0 Ref+5 Will+3 | BAB+2 CMB+3 CMD15 | Init+2 Per+6 SM+1(+11 using oratory) | move 30 |Perform 9/13 Active: ?

@Kirsdrake - The way I read the Dancing Lights spell all four lights must be within one 20' circle (10'radius). That appears to the letter of the way it is written. It makes more sense that it would be a chain of 10' radii as it makes the spell much more practical otherwise why have four of them. What is your call on this?


Forgot about this as I placed them kind of haphazardly on the map... I think we can go with the stringing - a light has to be within 10' of another light but not necessarily of all other lights.


Male Human Bard 3rd lvl | HP 15/15| AC 15/13F/12T | Fort+0 Ref+5 Will+3 | BAB+2 CMB+3 CMD15 | Init+2 Per+6 SM+1(+11 using oratory) | move 30 |Perform 9/13 Active: ?

I will be watching event unfold in the states and may not post today


Quite events those are... I have been keeping more than one eye on CNNs minute-by-minute myself.


HP 20/31 Stamina 5/5 (DR 1/Cold Iron) AC 18(19)/12(13)T/14FF Fort +5 Ref +5 Will +1 BAB +3 CMB +9(10) CMD 21(22) Init +2(4) Per +6

Yeah, hard to believe.


just to confirm, are none of them incorporeal?

also, we've recently been given our two month's notice, and are busy trying to find a new place to live. I expect my posting will be a bit patchier than usual until then.


None are incorporeal although the phantoms make it hard to believe - they should have been, but something only hittable with a magic weapon (while you have none) would have been a bit of a bastard move.

And best of luck getting your house situation in order - don't worry about mere games while that's on your mind.


HP 20/31 Stamina 5/5 (DR 1/Cold Iron) AC 18(19)/12(13)T/14FF Fort +5 Ref +5 Will +1 BAB +3 CMB +9(10) CMD 21(22) Init +2(4) Per +6

Erix took 7 unless that was a cold iron strike.

Kirsdrake wrote:
Fists do more damage, so let's go with that. Besides, a Brawler's unarmed attacks can do lethal damage just like Monk's, so lethal it shall be (no real difference here, except nonlethal would have been easier for Alua to heal.

@Kirsdrake: Erix can't spend stamina to increase the damage of a lethal strike - has to be nonlethal - so it'd be 6 damage less. Fair enough though.

For the record I had an assumption that Erix knew what "Baran's AC" was - he had to spend points to hit AC 15 - given they've fought together a number of times.

The irony is that we have someone who can really put a dent in this power, but that it is Erix and I assume he can't Bodyguard against himself ;P


You all just got an email from me. Don't expect turn posts in anything resembling normal schedule for a while.


Erix Thorn wrote:

Erix took 7 unless that was a cold iron strike.

@Kirsdrake: Erix can't spend stamina to increase the damage of a lethal strike - has to be nonlethal - so it'd be 6 damage less. Fair enough though.

For the record I had an assumption that Erix knew what "Baran's AC" was - he had to spend points to hit AC 15 - given they've fought together a number of times.

Fair enough - those "after you see the roll but before the results are told" with an online dice roller AND known ACs pretty much means "use as much as you need, if you know it can make a difference. By the way, what DOES allow Erix to boost the damage with Stamina? Checked the Combat Stamina feat again and it did only speak of attack roll bonuses, and text search in Erix's bio didn't reveal any other links to stamina.

So Erix takes nonlethal damage instead (biggest numbers), but still ends up floored (and is brought back by Alua almost immediately). And Erix didn't need to use all his stamina and is not Fatigued yet.


Elf Unchained Rogue Waylayer/3 | HP 8/21; AC 16 T 14 FF12; Fort+1 Ref+7 Will+2; Init+6/7(surprise); Perception+9, Sense Motive +6

Is the -2 to Phin's rolls cumulative the longer she stays within the aura or does it max out at -2? I'm wondering if she now has a -4 to all her rolls or just a -2.


Not cumulative, it's nasty enough as it is.


By the way... if you have issues with logging to the Paizo site, it seems cookies are to blame. Here are some tips to getting things sorted.


HP 20/31 Stamina 5/5 (DR 1/Cold Iron) AC 18(19)/12(13)T/14FF Fort +5 Ref +5 Will +1 BAB +3 CMB +9(10) CMD 21(22) Init +2(4) Per +6

Unarmed Strike (which brawlers count as having) has a Stamina Trick. Which means he would have blown through it all.


Ah, fair enough. Those combat stamina thingies are rather new to me still. And since this is a rather dangerous encounter (one of those "you'll need to use the terrain and all abilities to best advantage to survive" -type I mentioned way back), I hesitate to point out that you do have some tools at your disposal you haven't used yet. I think the object in question was last seen in Baran's hands...


HP 20/31 Stamina 5/5 (DR 1/Cold Iron) AC 18(19)/12(13)T/14FF Fort +5 Ref +5 Will +1 BAB +3 CMB +9(10) CMD 21(22) Init +2(4) Per +6

dazed means no actions from Erix - but I think he still gets AoOs? If so if 3 takes a shot at Alua then Erix can use Bodyguard to give her +2 AC (if he makes the roll)


"Can take no actions" does include taking AoOs, I'm afraid.


Elf Unchained Rogue Waylayer/3 | HP 8/21; AC 16 T 14 FF12; Fort+1 Ref+7 Will+2; Init+6/7(surprise); Perception+9, Sense Motive +6

I thought we had to give that special knife to the Professor. Is it actually still in our possession?


Elf Unchained Rogue Waylayer/3 | HP 8/21; AC 16 T 14 FF12; Fort+1 Ref+7 Will+2; Init+6/7(surprise); Perception+9, Sense Motive +6

But there’s also the wand we found...


HP 27/27, AC 11, Init +1, Perc +1 | F+3, R+3, W+3, CMB+4, CMD 15 | Spells 1: 6/6 | LoH 5/5

Yes, definitely the wand! I bet these guys don't like searing light. Who's holding it? I don't think oracles can easily use wands?


I believe Searing Light is on the Oracle list (it is Divine after all), but since you didn't specify who took it I'm assuming Baran still has it since he figured out what it is and how to use it. And it is one of the classic anti-undead spells and that's what these critters were, among other things.


HP 27/27, AC 11, Init +1, Perc +1 | F+3, R+3, W+3, CMB+4, CMD 15 | Spells 1: 6/6 | LoH 5/5

So can anybody use the wand with a UMD roll?


Male Human Bard 3rd lvl | HP 15/15| AC 15/13F/12T | Fort+0 Ref+5 Will+3 | BAB+2 CMB+3 CMD15 | Init+2 Per+6 SM+1(+11 using oratory) | move 30 |Perform 9/13 Active: ?

I thought Lupi asked for it - but just checked the posts and no such request so Baran would have it.


HP 27/27, AC 11, Init +1, Perc +1 | F+3, R+3, W+3, CMB+4, CMD 15 | Spells 1: 6/6 | LoH 5/5

Blast those f!+~ers!


female Elf Wiz3|HP 17/17, AC 18/14/14, Init +8|Per +6, SM +6|F+1, R+4, W+4|CMB+0, CMD 12| Spells 1: 5/5, 2: 3/3| Pre 8/8

Sorry for the delay in my responses.

Lupi has no skill points UMD, it is not a class skill for wizards, so she can't use the wand.


Male Human Bard 3rd lvl | HP 15/15| AC 15/13F/12T | Fort+0 Ref+5 Will+3 | BAB+2 CMB+3 CMD15 | Init+2 Per+6 SM+1(+11 using oratory) | move 30 |Perform 9/13 Active: ?

I believe Baran just became 'wand guy' ... Hi. I'm Baran, the wand guy.


Elf Unchained Rogue Waylayer/3 | HP 8/21; AC 16 T 14 FF12; Fort+1 Ref+7 Will+2; Init+6/7(surprise); Perception+9, Sense Motive +6

Did the 20 miss or did the MadCaster move before she attacked? Just wondering if she could have redirected against the Lasher instead if the MadCaster moved out of her reach.


It hit - I believe I edited the Madcaster's health status to show it.


HP 20/31 Stamina 5/5 (DR 1/Cold Iron) AC 18(19)/12(13)T/14FF Fort +5 Ref +5 Will +1 BAB +3 CMB +9(10) CMD 21(22) Init +2(4) Per +6
Kirsdrake wrote:
"Can take no actions" does include taking AoOs, I'm afraid.

Hmmm - far call, the rules are vague on it I think.

Does make Dazing Fist a much more attractive option!


Male Human Bard 3rd lvl | HP 15/15| AC 15/13F/12T | Fort+0 Ref+5 Will+3 | BAB+2 CMB+3 CMD15 | Init+2 Per+6 SM+1(+11 using oratory) | move 30 |Perform 9/13 Active: ?

@Kirsdrake - will Baran need to make a UMD roll each round? Each combat? Each time he tries a spell he hasn't used before? Or with his roll has he 'mastered' the wand?

The entry states:
"Use a Wand, Staff, or Other Spell Trigger Item: Normally, to use a wand, you must have the wand’s spell on your class spell list. This use of the skill allows you to use a wand as if you had a particular spell on your class spell list. Failing the roll does not expend a charge."

It sounds like Baran has mastered Scorching Ray but will have to roll again to perform a different spell on this wand.

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