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About Alua RiversongAlua Riversong
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Dagger +4
Ranged
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SKILLS (4/lvl +2 bkgrnd)
SPELLS
Level 1 (3 known + cure + mystery spell) 6/day, DC=14
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Curse#2: Haunted
Oracle Mystery: Life
description:
Energy Body (Su)FAQ: As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental. In this form, you gain the elemental subtype and give off a warm, welcoming light that increases the light level within 10 feet by one step, up to normal light. Any undead creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of positive energy damage + 1 point per oracle level. Creatures wielding melee weapons with reach are not subject to this damage if they attack you. If you grapple or attack an undead creature using unarmed strikes or natural weapons, you may deal this damage in place of the normal damage for the attack. Once per round, if you pass through a living allied creature’s square or the ally passes through your square, it heals 1d6 hit points + 1 per oracle level. You may use this ability to heal yourself as a move action. You choose whether or not to heal a creature when it passes through your space. You may return to your normal form as a free action. You may remain in energy body form for a number of rounds per day equal to your oracle level. Traits
Feats
Racial Modifiers (human):
Languages: Common
Weapons/Armour
Adventuring gear
Misc gear
Background:
Alua grew up in the Brelish city of Starilaskur. The only child of shopkeepers, she seemed destined for a life of hard work and moderate comfort. However, she and her best friend Chandra dreamed of a life of adventure. Joining the war effort seemed like the way to do it, but her parents forbade her. Chandra, by far the cleverer of the two girls, convinced Alua to run away and enlist. After basic training, their natural talents and interests saw them assigned to different squads. Clever Chandra was a natural at intelligence gathering, while charismatic and kind Alua gravitated towards field medicine. The girls were only seventeen when their squads were brought to the front lines. They quickly learned that battle was not the romantic adventure they had dreamed it to be. Alua's life descended into a nightmarish race to keep her squadmates alive. When she wasn't fighting, she was staunching wounds, hacking limbs, stitching intestines back into bellies, and holding the hands of her friends as they died. As battle bled into battle, Alua barely slept. What sleep she did manage was interrupted by nightmares. Alua began seeing the dead around her, hallucinations accusing her of her failures. Their disappointment made her drive herself harder, never wanting to give up on a wounded soldier. It was at this time that her oracles powers began to manifest, though she didn't recognize them for what they were. She just thought her practical skills at medicine were improving, while in fact she was magically healing. Then came the Mourning. Her squad was fighting inside the border of Cyre when it happened. Her memories of that time are fractured. Searing light. Crushing darkness. Pain that started deep inside and grew until it seemed to be turning her inside out. The screams of the dying, the mutating, the dead. And everywhere, ghosts.
Four years after the end of the war, the hospital was shut down due to lack of funds. Alua drifted for a while, helping people where she could, and eventually found herself in Sharn. [insert meeting one of the other PCs and being invited to the agency] Personality
The oracle abhors violence, but will fight when necessary. She would like nothing better than to leave the war behind her, but the ghosts that haunt her have other ideas. Appearance
Spirestorm Temple:
Alua is living and working at the Spirestorm Temple in the slum district of Fallen, in Lower Dura. The temple to the Sovereign Host is not fancy or well-known, but it is filled with dedicated priests and healers, who actually care about the city's poor. Spirestorm Temple has been around for hundreds of years, but earned its new name after Crystalfall, when the Glass Tower fell. During the middle of a sermon, a spire of crystal fell into the temple's roof, sending a storm of mosaic pieces from the ceiling into the parishioners. Miraculously, nobody was so much as scratched during the event; in fact, many people who had arrived with preexisting injuries or conditions found themselves completely healed. The fallen ceiling tiles created a pattern that many interpreted as a symbol of wind gusts. The pieces were painstakingly cemented into place, and a new church was born. At the Spirestorm temple, they worship the Healing Winds. As Godsgate became known as the Fallen, the Spirestorm Temple became an important symbol of hope and healing in the devastated district. Over the years, the temple has become as dilapidated on the outside as most of the rest of the district, and has largely been forgotten by the powers that be. However, it has a reputation in certain quarters of upper districts for no-questions-asked quality healing. Because Fallen is generally shunned by most Sharnians (Sharners? Sharters? S#$+ees?), the likelihood of bumping into somebody you know is nil. Wealthy folk looking for extreme discretion are usually happy to pay for it, and this reputation assures a much-needed source of income for the temple. Alua followed her ghosts to this place, and adopted the Temple as her home. She has a few friends here among the priestesses and other volunteers, and likes to help the needy people of Fallen. It's a bit of a trek from here to Tavick's Landing, but she likes the walk. And as for the ravers, she's never had any trouble from them. Alua and Sebastian's connection:
Alua and Sebastian's connection About five months ago, Alua drifts into Sharn, following her ghosts.
Life Mystery:
Class Skills: An oracle with the life mystery adds Handle Animal, Knowledge (nature), and Survival to her list of class skills. Bonus Spells: detect undead (2nd), lesser restoration (4th), neutralize poison (6th), restoration (8th), breath of life (10th), heal (12th), greater restoration (14th), mass heal (16th), true resurrection (18th). Revelations:
Dual Cursed Oracle:
Oracle’s Curse A dual-cursed oracle must choose two curses at 1st level. One of these curses (oracle’s choice) never changes its abilities as the oracle gains levels. The other curse comes with its normal benefits. Class Skills
Bonus Spells
Revelations
Misfortune (Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day. Fortune (Ex): At 5th level, as an immediate action, you can reroll any one d20 roll that you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it’s worse than the original roll. You can use this ability once per day at 5th level, and one additional time per day for every six oracle levels beyond 5th. Merciful curse:
If a non-enemy character who is adjacent asks you to heal them, or asks you for help and you can tell they have taken damage or drain or suffer from a disease or poison, you must help them on your next turn. If they have a condition or suffer from a poison or disease that you can neutralize or cure with any ability you possess or any spell you can cast, you must do so as your next action. Otherwise, if they have taken any damage, you must cast a spell or use an ability that heals hit points. Also, you cannot perform a coup de grace. |