
Kirsdrake |

Well, yeah... the enemies here are your average mostly-mindless undead. Charge right at the nearest target and attack until killed is about what you can expect from them. And with one high-AC character blocking the door and up to 2+2+1+1+1 attacks coming at the lucky sod each round... an enemy might get lucky once and hit Erix before going down, and I think you have more HP than the encounter has enemies ;^)

Kirsdrake |

Tank playstyle has its perks, too... although with the lack of proper aggro mechanisms in every d20 edition other than 4ed (that I know of), actually forcing enemies to attack you and you alone is almost entirely dependent on terrain and that enemies are all melee types and can't just ignore the lone fortress blocking the single usable path to the squishies hiding in the back lines ;^)

Erix Thorn |

Too true.
There are a couple of tricks, but this Bodygyuard thing is about as close as I've been able to come; essentially the ability to load AC if nearby allies are attacked.

the Grand Goblin |

I almost always play a rogue or spellcaster. Being the tank feels weird.
I play a healer or a tank, being wizard is weird... When I GM with them they never run out of spells :).

Erix Thorn |

Erix's plan was to erect a couple dozen lashed-together poles in a way the enemy would have to spend a few rounds getting past.
To be fair though, that was on the understanding that the room beyond was about the size of the other 'rooms' and could be run through in a couple of rounds.
In addition, the longer Bozo is gone, the longer we probably have until he comes back; there's no way to know if he's gone for help 200m, 2000m or 20000m away.
Long term he very much wants a barrier built and guards posted by the camp. Even if they dig through it as fast as it is built, it still means people are building rather than being attacked.

Kirsdrake |

Bozo ;^) Cute, you gave it a name.
Anyways, a bit busy today and likely tomorrow, so you might need to wait for an update for a bit. Traps there are not to be found, but the body does have some items near it that you might be interested in - the stuff on it has become part of the stalagmite and hacking anything off in a single piece (considering just how old the items are in general) is pretty much a fool's errand.

Phin the Raccoon |

Wouldn’t prestidigitation clean off the cobwebs? And maybe Baran and Lupi should look at the carvings on it to see if they can glean more info.
Phin will pick it up when the time comes. That way she only has herself to blame if there were traps when she thought there were none

Phin the Raccoon |

Wouldn’t prestidigitation clean off the cobwebs? And maybe Batam and Lupi should look at the carvings to see if they can glean more info.
Phin will pick it up when the time comes. That way she only has herself to blame if there were traps when she thought there were none

Phin the Raccoon |

Very cool artifact!
So it does have a blade, correct? But the blade is wrapped? I want to picture it properly which is why I'm asking :)
The carvings at the bottom sound absolutely amazing

Kirsdrake |

Yes, blade is wrapped and thus blunt... I assume one of you will pick it up, so might as well mention its most basic property. It is a shortspear but blunted, and while you could also use it as a quarterstaff it is balanced slightly wrong for that. It is a magical weapon, and grants +1 to attack, but the blunt spearhead and bad balance as a staff negate the enchantment bonus it would otherwise have to damage. And it's damage type is B, obviously enough.

Erix Thorn |

My only concern is Phin has about half of Erix's HP.
Well, and that if we unearth an artefact that will justify this entire expedition and then snap it stabbing someone our employer might throttle us...

Kirsdrake |
1 person marked this as a favorite. |

Right… busy today, but will try to get the ball rolling tomorrow. We are entering a chase scene of a sort – your objective – get out of the ruins before the Reality Storm collapses them on you or does something even worse. Like many GMs, I have my own way of handling these scenes, as Alua, Erix and Phin will recall from the previous try… this time with the exception that this is a group effort, and I assume you will not leave no-one behind (unlike the previous time when it was the game of “will anyone catch the killer before she makes her getaway?”.
Anyway, we will do it like this. Each “round” (that may take much more time than a single combat round but we have to call it something), you will have an objective (in this case, reach the next checkpoint on the map), and there will be some challenges that prevent you from just easily jogging up to it. It is largely up to you how you want to make your way past said obstacles – you will need to do a roll, but what skill/ability you roll for is largely up to you, depending on how you intend to resolve the current issue, but the thing I do is… the DC is entirely dependent on the quality of your post.
For example, if Alua were to write that she “runs as fast as she can and jump over the ravine”, end of story, the DC for Alua’s Acrobatics check will be around 40. But if you give me a proper post, about one A4 in length, that is entertaining, makes sense and perhaps resolves the issue in a quirky way I didn’t expect, the DC might go down closer to 10.
So, give me oneliner after oneliner and your characters need to roll god-tier each and every single time or they might go splat. Write well and you will have more leeway, and good writing is what is kind of the point of a PBeM game anyway ;^)
But since this is a group thing (I will assume you won’t just leave a straggler behind and continue running) I will be counting overall progress on by how many points the group as a whole makes or fails their checks. So, if Erix’s post gets him a DC 30 check and he rolls 29, that -1 for the party, and if Lupi’s post drops her DC to 15 and she rolls 20, that’s a +5 for you. The higher the total, the further from the boundary of the Storm you get.

Erix Thorn |

In a case of truly terrible timing my 2 major assessments are all due between now and Monday, and I'm pulling very long days trying to get them done.
I'll try to find time to post something longer, but I don't want to hold up the group.

the Grand Goblin |

Considering Lupi's track record on Climb, there is a rather good chance of getting lethal damage from 130' drop. So looking for ways to avoid the Climb skill check :).
Knowledge(Dungeoneering) has a "determine slope" DC 15 check. Succeeding that might help further climb checks? It would be to find the best route for climbing...

Kirsdrake |

Also... since one adventure is over I'd like to offer you a chance to ask questions ooc if you wish. I know many things are unclear, some of them quite intentionally so, but some stuff I no doubt just didn't explain as well as I believed I did.
So, if something I'd bugging you, something didn't seem to make any sense, something was left too vague, feel free to ask and, depending on the topic, I may shed some light on the matter.

Kirsdrake |

Nope, but that's not really your problem, nor did anything you did here make it worse. The foulspawn have a major settlement underground. One of their lords sensed some unusual magics in the ruins and they have been tunneling up to there for quite some time to locate the source, a task made more difficult by the massive Dhakaani complex (of which you saw but a tiny part) that's partially collapsed, which has made the ground trickier to tunnel through (digging up, at any moment you might hit an old tunnel that's structurally unsound and have it collpase on you) and the ruins still have some functioning traps, mundane and magical and some nasty guardians ready to bonk anything non-goblin that turns up. If the cratures were ready for an invasion into Draguun, they would have done it already.

Erix Thorn |

Sorry Kirsdrake, that was a great twist and a great scene. Incredibly bleak.
Felt like the end of a horror-survival movie, where it looks like they've made it, only to discover it hasn't worked.
I was trying to work out how it'd interact with Erix's issues. Couldn't seem to get it to gel. I figure he's supposed to be practical, and never give up, but also he really, really, really does not like the bad guys they just fought.

Phin the Raccoon |

I'll be camping for a week starting June 1. I've heard that cell coverage is very spotty where I'll be so I wouldn't expect any posts from me, especially anything long. Please bot Phin as necessary starting Tuesday.

the Grand Goblin |

Kirsdrake: Before setting on foot in the middle of nowhere, how closely do we need to count food and water? Water is heavy and it would take us days to get to the nearest settlement. Lupi is also at the edge of her carrying limit, taking more weight just means the travelling gets slower and more supplies are needed.

Kirsdrake |

Well, if you take your suggested route and head for Zilargo it's not bad - perhaps 80 miles or so. Terrain is rough and it's not like you are taking the most optimal route... you weren't really the best survivalists. But if you take, say, one day to cook some spoilable foods into a form that keeps and is more compact (bake bread, for example), you can carry what you need to survive for that journey without any special trickery needed.
There is one potential issue with the Darguun/Zilargo border that no-one's touched yet, but I'll leave that for you to figure out ;^)