GM Netherpongo's Emerald Spire (The Tomb of Yarrix) (Inactive)

Game Master Nathan Goodrich

Tomb of Yarrix Maps



Recruiting here for up to five more players! This game will be under Pathfinder Society rules. One spot is reserved for whoever Qstor wants to bring.

This is a lower level of the Emerald Spire and the level range is 8-10.

Sovereign Court

Qstor here

Dark Archive

I'm interested. Would be a replay for me. Druid/Hellknight Signifer 8.

Sovereign Court

FYI to anyone :)

This is being run as an official PFS game so you'd need an "official" PFS character of levels 8-10. No pre-gens.

Grand Lodge

Let me look through my pcs at that level.


Toshiro Takamura wrote:

FYI to anyone :)

This is being run as an official PFS game so you'd need an "official" PFS character of levels 8-10. No pre-gens.

Just to avoid confusion from anyone: no pre-generated characters specifically because the highest-level pregens (7) are below the minimum level of the scenario.

Otherwise it would be fine.

Also, just in case some out there aren't aware, this adventure gives 3 XP, not 1.


I think I have a wizard in range that may work.

Grand Lodge

Hi all. Did a quick inventory of characters.

Investigator/Barbarian/Swash (10) melee and skills
Skald (9) melee support face
Slayer Sword and Board (9) melee, decent skills.
Support Heavens Shaman (8) Support offensive casting face

I assume face skills will not be overly necessary. I'm happy to play any other them, should I be selected.

The skald obviously works best with a few people willing to rage and accept the spirit totem line.


I’d vote for the investigator for skills and apl, but I suppose it depends on who else we get.


So I'm seeing:
Toshiro Takamura
Otto O'Read
David Bross
Grandlounge

There isn't a 4-player adjustment for this module, so I won't be in a rush to close up Recruitment, but there ought to be some deadline to get started. Should we cut off on Friday evening?

Sovereign Court

@Grandlounge - Support Heavens Shaman?

@GM maybe leave it open till Monday?


Toshiro Takamura wrote:
@GM maybe leave it open till Monday?

Sure, we don't have to rush it. Monday, or if we fill before that.

Grand Lodge

It is a heavens shaman with offensive hexes, and arcane enlightenment wandering spirit to get wizard of spells when needed. As a super prepared caster it is most effective in sessions with rest of even 15min here or there to prep spells unallocated spell slots.


So we currently have a melee samurai and a melee druid with an animal companion? If I bring my wizard it still looks like a skill focused PC would still be lacking.

@grandlounge
I thought shamans were like clerics and had to prepare all of their spells at 1 time each day. If they can leave open slots that is seriously good news for my shaman.

Grand Lodge

Quote:
A divine spellcaster selects and prepares spells ahead of time through prayer and meditation at a particular time of day. The time required to prepare spells is the same as it is for a wizard (1 hour), as is the requirement for a relatively peaceful environment. When preparing spells for the day, a divine spellcaster can leave some of her spell slots open. Later during that day, she can repeat the preparation process as often as she likes. During these extra sessions of preparation, she can fill these unused spell slots. She cannot, however, abandon a previously prepared spell to replace it with another one or fill a slot that is empty because she has cast a spell in the meantime. Like the first session of the day, this preparation takes at least 15 minutes, and it takes longer if she prepares more than one-quarter of his spells.

All prepared divine casters can do it! I think it is integral to clerics and shamans to play them as effectively as possible.

With three melee bodies the skald would work well. As he has saving finally to roll saves good skills and his own combat abilities. The investigator will be able to find and disable traps as well as fight and make skill checks. The Shaman can remove conditions and utility cast. Let's see if we get another person it could make the decision for us.


I have an 11th level cleric, a 13th level druid, a level 12 melee (with 4 levels of war priest), and a 10th level shaman, all of whom will benefit from knowing that. Thanks!

Silver Crusade

Color me interested. I have the following available for play within the level range.

Level 8: Paladin (Divine Hunter) 2/Oracle (nature mystery) 1/Sorcerer (Tattooed Socerer) 5
Level 9: Unchained Barbarian (Superstitious) 6/Warpriest (Disenchanter) 3


I was thinking of playing my wizard here, but it looks like my bard would work very nicely in this party. He mostly gives people plus 5 to attack and damage. The bard still does knowledges and can both prevent and remove some status conditions (saving finale, remove fear, purging finale, dispel magic) but wouldn’t have 4th level spells (or fly, for that matter). The bard still wouldn’t do traps.

Sovereign Court

@Big joe barbarian? Another fighter type isn't a bad idea???

Dark Archive

Big Joe here.


It looks like we have:

Toshiro Takamura - fighter/samurai 9
Karn "Killer of magic" - barbarian/warpriest 9
David_Bross - character not yet chosen
Otto O'Read - Druid/Hellknight Signifier 8
Grandlounge - character not yet chosen

I could have something wrong, but that's probably close.

Curious Toshiro...why the fighter level? Samurai seems to stack pretty well with itself.


I have a 10th lv tiefling Zen Archer available if you still have a spot?

Grand Lodge

David_boss. If you want to play your wizard so we have some high level casting. I can bring the 'bard-y' build via the skald.


I’m concerned if we do that we’ll have nobody for traps @grandlounge

Grand Lodge

I'm betting we have a bunch of decent perception scores for the group. I will admit my bias against trap finding as I have never killed anyone with a trap. Skald have built in answers for alignment Dr and incorporeal creatures which I have killed PCs with. But I'm open to taking votes.

Vote tally:

Investigator (1)
Skald (0)
Shaman (0)
Slayer (0)

Dark Archive

This is a replay for me, so I won't vote.


I assume the investigator vote was me, so I have nothing further to contribute to the discussion :)


GM isn't voting!

Grand Lodge

It was David-Bross. But...the replay and gm votes are like super votes.

Dark Archive

If it matters for decision-making, Otto is happy both in melee and standing back and casting. He has a dinosaur that likes to fight in melee.

Dark Archive

I am up for seeing the investigator in action.

Grand Lodge

Alright, I will be playing the Professor.

Sovereign Court

Investigator is fine with me!

@GM I wanted an extra feat!

@GM would you mind making a thread please so we can "dot" in?


I was planning on doing setup after work tonight, since we're hitting the deadline.

We were at five for a while. Is everyone cool with a party of six? That would fit Edelsmirge's Ki Archer.

Dark Archive

I'm good with 6.

Dark Archive

Fine with me.

Dark Archive

Six is fine by me.


The gameplay and discussion threads are up! Our players are:

Toshiro Takamura
Karn "Killer of magic"
Professor Baldeck Daldosian
Otto O'Read
David_Bross - I don't see that they've chosen a character yet?
Edelsmirge/Coreleus (I think?)

Dark Archive

It is I, Coreleus, loaned slave to Marlenus of Cheliax to the Pathfinder Soceity, adventuring in Marlenus name.

The Exchange

David's bard that I mentioned above.

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