[dice=Longsword]1d20+17[/dice] [dice=Damage S]1d8+8[/dice]
Gray Maiden Thirty-Seven
Female human (Varisian) vigilante (masked maiden) 9
LN Medium humanoid (human)
Init 5; Senses Perception +13
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Defense
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AC 35, touch 17, flat-footed 29 (+12 armor, +1 deflection, +3 Dex, +3 dodge, +1 natural, +5 shield)
hp 77 (9d8+29)
Fort 7, Ref 11, Will 9 (-1 penalty vs. compulsions, or -2 if they know your true identity)
Defensive Abilities unshakable (+9)
Weaknesses imperfect control
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Offense
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Speed 30 ft.
Melee +2 longsword +13/+8 (1d8+8 S/19+) or
. . dagger +10/+5 (1d4+4 P or S/19+) or
. . heavy mace +10/+5 (1d8+4 B) or
. . heavy shield bash +10/+5 (1d4+4 B) or
. . longspear +10/+5 (1d8+6 P/×3) or
. . short sword +10/+5 (1d6+4 P/19+)
Ranged composite longbow +12/+7 (1d8+3 P/×3)
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Statistics
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Str 19, Dex 16, Con 14, Int 8, Wis 12, Cha 13
Base Atk +9; CMB 10; CMD 30
Feats Combat Expertise, Dazzling Display, Diehard, Gray Maiden Initiate (Faceless Maiden, Gray Maiden Endurance), Improved Shield Bash, Power Attack, Shield Focus, Shield Wall[APG], Sisterhood Dedication, Sisterhood Rampart, Sisterhood Style, Weapon Focus (longsword), Weapon Specialization (longsword)
Traits augmented disguise, reactionary
Skills Acrobatics +3, Appraise +3, Bluff +11 (+15 when in your social identity), Climb +4, Craft (alchemy) +3, Diplomacy +3, Disable Device +3, Disguise +11 (+15 when in your social identity), Escape Artist +3, Handle Animal +4, Intimidate +20 (+24 when in your social identity), Knowledge (engineering) +3, Knowledge (local) +3, Knowledge (nobility) +3, Perception +13, Ride +3, Sense Motive +5, Sleight of Hand +11, Stealth +11, Swim +4
Languages Common, Varisian
Combat Gear maiden's helm, potion of cure light wounds, potion of cure moderate wounds, wand of cure light wounds (50 charges); Other Gear +3 gray maiden plate, studded leather, +2 maiden shield, +2 longsword, composite longbow (+3 Str), dagger, heavy mace, longspear, short sword, amulet of natural armor +1, bag of holding i, belt of giant strength +2, cloak of resistance +2, hat of disguise, ring of protection +1, bagman's sack, belt pouch, blanket[APG], burglar's outfit, courtesan's outfit, disguise kit, entertainer's outfit, mask[UE] (5), noble's outfit, peasant's outfit, scholar's outfit, thieves' tools, torch (10), trail rations (5), waterproof bag[UE], wig (6), 1,176 gp, 5 sp
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Special Abilities
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Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Dazzling Display (Longsword) Intimidate check to demoralize can affect those within 30' who see you.
Diehard You are stable and can choose how to act when at negative Hp.
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Empty Mask -1 to Will saves vs. compulsion, or -2 vs. those knowing your true identity.
Faceless Maiden (Ex) Gain +2 Intimidate bonus when wearing Gray Maiden plate.
Gray Maiden Endurance (Ex) Sleep while wearing Gray Maiden armor without becoming fatigued.
Gray Maiden Initiate (Faceless Maiden, Gray Maiden Endurance, Faceless Maiden, Gray Maiden Endurance) Become affiliated with Gray Maidens and gain two benefits of your choice.
Imperfect Control (DC 14) (Ex) Must make Will save (DC 14) to willingly change into vigilante identity. While in vigilante identity cannot benefit from morale bonuses or bardic performances and take -2 penalty on Cha based abilities and checks.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Many Guises (Ex) +20 circ bon to Disguise to appear as an ordinary member of your race.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quick Change (Ex) Change ID as a full-round action, but easier to detect unless take 1 rd more.
Scars of the Past (Ex) Must have avenger specialization. Begin with battered version of Gray Maiden plate.
Shield Wall +2 to shield bonus if adj ally with same feat has a tower/heavy shield or +1 for smaller shields.
Signature Weapon (Longsword) (Ex) Sisterhood Dedication Sisterhood Style bonuses increase, use teamwork feats more easily
Sisterhood Rampart Grant adjacent female allies greater protection from Shield Wall.
Sisterhood Style +1 on Reflex and Will saves and use teamwork feats more easily.
Social Grace (Bluff) +4 circumstance bonus to selected skill while in your social identity.
Social Grace (Disguise) +4 circumstance bonus to selected skill while in your social identity.
Social Grace (Intimidate) +4 circumstance bonus to selected skill while in your social identity.
Startling Appearance (Ex) Attacking unaware foe makes them flat-footed and they -4 to attack you for 1 rd.
Unkillable (Ex) Don't lose hit points when you take a standard action while disabled.
Unshakable +9 (Ex) Add the listed bonus to the DC of foes attempting Intimidate checks against you.
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Description:
The battle-tested Gray Maiden is an awe-inspiring and somewhat intimidating figure. Her imposing gray full-plate armor bears the scars and dents of countless battles, yet it gleams as though polished regularly. The armor is both utilitarian and ornate, with intricate engravings that whisper of mastery and high craftsmanship. The red plume on her helm dances like a lone flame, symbolic of her fierce loyalty to Queen Ileosa.
Held steadfastly in one arm is a heavy steel shield, its surface bearing the crest of the Korvosan crown. The shield has seen its share of clashes, evident by the deep scratches and smears of dried blood that mar its otherwise immaculate surface. In her other hand, she wields a finely crafted longsword, its blade gleaming menacingly in the city's dim light. The hilt of the sword is inlaid with precious stones, but this is no mere decoration; the weapon has a hungry, well-used look about it.
Her eyes are hidden behind the slits of her helm, making it hard to read her emotions, but the set of her jaw is determined, almost stern. She moves with an air of disciplined confidence, her every step echoing with a metallic clang that resounds through the cobblestone streets. The clanking of her armor and the steady rhythm of her boots are accompanied by a sense of purpose as if each step is part of a grander plan that mere citizens could scarcely understand.
The battle-tested Gray Maiden is an awe-inspiring and somewhat intimidating figure. Her imposing gray full-plate armor bears the scars and dents of countless battles, yet it gleams as though polished regularly. The armor is both utilitarian and ornate, with intricate engravings that whisper of mastery and high craftsmanship. The red plume on her helm dances like a lone flame, symbolic of her fierce loyalty to Queen Ileosa.
Held steadfastly in one arm is a heavy steel shield, its surface bearing the crest of the Korvosan crown. The shield has seen its share of clashes, evident by the deep scratches and smears of dried blood that mar its otherwise immaculate surface. In her other hand, she wields a finely crafted longsword, its blade gleaming menacingly in the city's dim light. The hilt of the sword is inlaid with precious stones, but this is no mere decoration; the weapon has a hungry, well-used look about it.
Her eyes are hidden behind the slits of her helm, making it hard to read her emotions, but the set of her jaw is determined, almost stern. She moves with an air of disciplined confidence, her every step echoing with a metallic clang that resounds through the cobblestone streets. The clanking of her armor and the steady rhythm of her boots are accompanied by a sense of purpose as if each step is part of a grander plan that mere citizens could scarcely understand.