Hungry are the Dead (Inactive)

Game Master Seldlon the Swift

Falcon's Hollow


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Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Zeira goes in to take another two slices at the creature.

Glaive: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d10 + 3 ⇒ (6) + 3 = 9

When it pops up for my Readied attack


Round 3 The Archives
Current Effects
Ziera has 1 con damage
wraith has misfortune
wraith has ghostbane
prayer 2/6

Rhen 65/65, Ziera 72/72, Ranok 85/85, Niu 42/42

Niu, Rhen, Ranok, Ziera ✔
wraith


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Niu steps back, looking around. Cackling nervously, he cautions, "Careful, it might come through the floor.", then readies to trigger hid Fate Blade.

Disrupt Undead,Prayer: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 (vs. Touch, possible Melee penalty)
Miss: 1d100 ⇒ 6
Damage?: 1d6 ⇒ 5

5-foot step, cackle, ready attack

WOW! Even on a d100 I can't roll higher than a 10


The remainder of the party will ready actions. The wraith withdraws and moves out of the room and out of sight.


Round 4 The Archives
Current Effects
Ziera has 1 con damage
wraith has misfortune
wraith has ghostbane
prayer 3/6

Rhen 65/65, Ziera 72/72, Ranok 85/85, Niu 42/42

Niu, Rhen, Ranok, Ziera ✔
wraith


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Did we see which way he went?


You saw it exit the room. You cannot see its current location from where you are now.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

I would like to follow it, but I don't know in which direction it excited. Double move.


First move gets you to the door where you can see it.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Nuts! It is outside the range of cackle.

Niu follows after Ranok, cackling as he moves. Feeling the magic not take effect, he swears.


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Ziera tentatively follows weapon ready.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

"Stupid ghosty runnin' away like that." Rhen says as he huffs after Ranok


The wraith flies north east.

Round 5 The Archives
Current Effects
Ziera has 1 con damage
wraith has ghostbane
prayer

Rhen 65/65, Ziera 72/72, Ranok 85/85, Niu 42/42

Niu, Rhen, Ranok, Ziera ✔
wraith


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Rushing after the wraith, Niu sends another Disruption ray from his dagger.

Disrupt Undead,Prayer: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Damage?: 1d6 ⇒ 4


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

"Aye it be leadin' us 'way from 'ere." Rhen shouts as he looks to the north to the creature that he saw first. "We Should be headin' back there ta that thing." Rhen points to the north with his sword as he double moves that way.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

"It is possible there is a connection between the wraith and the headless dwarf. Since both are missing their head, maybe the wraith is that one's spirit.

Maybe we could try splashing some holy water on the corpse to sanctify it?"


Ziera double moves to catch up with Rhen.

Ranok is up.


Ranok double moves and wets himself. No sign of the wraith.

Round 6 The Archives
Current Effects
Ziera has 1 con damage
wraith has ghostbane
prayer

Rhen 65/65, Ziera 72/72, Ranok 85/85, Niu 42/42

Niu, Rhen, Ranok, Ziera ✔
wraith


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Niu double moves up to the Headless Dwarf, taking a closer look at the corpse.

Perception: 1d20 + 8 ⇒ (11) + 8 = 19


The listless creature is the decapitated carcass of a dwarf. The wound in its neck is ragged, as if the head were removed using a blunt object or a dull blade. It eerily flops about like a dying fish.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

I did not pick up that it was MOVING before...

"The corpse might have a connection to the wraith. Try blessing it with the holy water, Rhen.

Do you know any Torag benedictions for the dead?"


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Ranok will double move, again, up to the headless dwarf.

kn. religion: 1d20 + 9 ⇒ (2) + 9 = 11

"Hmph."


Ranok believes the negative energy in this place is responsible for the twitching of the corpse.


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

"I don't think there's anything we can do for this corpse right now. It's just all the negative energy about this place. That wraith seems to have buggered off. Check out this room over here?" And Ranok tilts his head I the direction to the west.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

"Blessing or destroying the corpse are the general ways to break connection to the Negative Energy Plane."


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

"Priestly ways aren't what I be good at." Rhen says pulling out some holy water and looking back at his crew before pouring it on the body..


2d4 ⇒ (2, 3) = 5

The holy water destroys the corpse leaving his clothing in a pile on the floor.


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

Ziera will come forth and dwell on the remains creature.

Religion: 1d20 + 9 ⇒ (14) + 9 = 23

If successful she will give it a little prayer


It was not an undead creature as you know them. You surmise it was a dead body infused by negative energy.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

"Well right then, no body left there." Rhen says before looking at Niu for what he wants to do next. "Chase that ghosty or keep explorin'? I vote keep explorin'"


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

"Sure, let's follow Ranok. If the wight comes back, we'll deal with it then."


Ranok enters some kind of mouth breathing brain freeze and proceeds to soil himself. weekend is way over :-)


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

crap. Forgot Niu put it on me. My bad. I'll move my guy in the morning.

Ranok will nudge the headless dwarf work his boot before moving to the unknown entrance to the west and look in.


The wraith flies past the open doorway and circles back to land in the large open space. Ghostbane dirge and prayer have worn off.

Round 7 The Archives
Current Effects
Ziera has 1 con damage

Rhen 65/65, Ziera 72/72, Ranok 85/85, Niu 42/42

Niu, Rhen, Ranok, Ziera ✔
wraith


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Moving toward the exit to the church, Niu readies his dagger to fire if the wraith comes within range.

Readied Attack:

Disrupt Undead: 1d20 + 6 ⇒ (20) + 6 = 26
Damage?: 1d6 ⇒ 2

Confirm?: 1d20 + 6 ⇒ (14) + 6 = 20
Damage?: 1d6 ⇒ 4


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen runs straight forward his little legs pumping to push him a head of Niu


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Ranok moves forward and readies an action to recast Gostbane Dirge if anyone becomes adjacent to the wraith.

"I will try to make it materialize again."


Female Human Paladin 6th HP:72 |AC:20[T:12,FF:18]|F:+10|R:+7|W:+11|CMB:+8|CMB:20|Init:+2|Perception:+7|Glaive+10/+5,Da gger+8/+3Cestus+8/+3Warhammer+8/+3,Longsword+9/+4[+10/+5].Comp.Longbow+8/+4 1-2/2-/3-/4-

"Then we can possibly perform last rites"


The wraith moves to the brave dwarf and reaches out.
incorporeal touch v AC 15: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d6 ⇒ 5
int damage: 1d6 ⇒ 4

Niu's dagger lets forth energy that hits the wraith.

Round 8 The Archives
Current Effects
Ziera has 1 con damage
Rhen has 4 int damage

Rhen 60/65, Ziera 72/72, Ranok 85/85, Niu 42/42

Niu, Rhen, Ranok, Ziera ✔
wraith


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

readied action ghost bane dirge

Will save 16 please


It was not clear that was readied, so here ya go.
will v DC 16: 1d20 + 6 ⇒ (3) + 6 = 9


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen stabs out at the undead ghost with his baned weapon.

Undead Bane Short Sword: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 241d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Half damage becuase it is magical, the Wraith is Incorpreal?


It was incorporeal. Full damage thanks to Ranok's Ghostbane dirge being in effect.

Rhen,
Niu, Ranok, Ziera ✔
wraith


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Niu sends another ray at the wraith, then darts backward.
Disrupt Undead: 1d20 + 6 ⇒ (9) + 6 = 15 (-4 for melee)
Damage?: 1d6 ⇒ 1


LOL. Ever feel like you brought a knife to a gunfight?


Male half orc |Current effects: +4 enhancement str, +4 morale str, +4 morale con, +1 moral dmg, +2 deflect AC, -2 AC +2 will save, +2 resistance bonus saves, +2 morale attack, +2 morale saves, +6 temp HP, +12 temp HP barbarian/2 Oracle(lunar)/4 HP 103/85 | AC 22 F 15 T 17 | F 8, R 5, W 5 | Init (-2) | Darkvision 60' | Percep +14 | CMB +8 | CMD 17 | Spells: 1st: 6/7 2nd: 3/4 | Rage: 12/13

Lame Ranok needs to double move to get into position...and so he does.


Ziera is up.


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

Zeira drops her glaive and pulls out her undead bane longsword, wielding it with two hands as she moves into reach of the wraith (next to Rhen).

Longsword: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 1d8 + 7 + 2d6 ⇒ (2) + 7 + (5, 6) = 20


Ziera lands a mighty blow to the wraith. It withdraws in rapid flight and disappears to the east.

Round 9 The Archives
Current Effects
Ziera has 1 con damage
Rhen has 4 int damage
wraith has ghostbane

Rhen 60/65, Ziera 72/72, Ranok 85/85, Niu 42/42

Niu, Rhen, Ranok, Ziera ✔
wraith


Human Witch 3 | HP 9/16 | AC 13(17) T 13 FF 10(14) | F +1 R +4 W +5 | CMB +0 CMD 13 | Init +7 Perc +3 | Conditions: Mage Armor, Shaken

"There is still no point in following the thing, we can't catch it. Let's find out what is outside to the west there."

Niu moves forward and picks up Zeira's glaive.

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