GM MattMorris Fall of Plaguestone (Inactive)

Game Master ChesterCopperpot

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Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

BGG fires again, and, hoping to draw the behemoth away from Uhtred, breaks cover and runs toward it, waiving his arms and shouting!

1d20 + 9 ⇒ (5) + 9 = 14
2d4 + 4 ⇒ (1, 4) + 4 = 9


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Seeing the damage the big brute is wreaking, Vetch launches an acid arrow at it.

acid arrow attack: 1d20 + 9 ⇒ (17) + 9 = 26
acid dmg?: 3d8 ⇒ (4, 7, 4) = 15 plus 1d6 ⇒ 1 persistent acid dmg


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

Try again
reload, fire and send the wolf at the big guy

Crossbow Ace/Precise Light Crossbow: 1d20 + 9 ⇒ (18) + 9 = 27 for Piercing: 1d10 + 2 ⇒ (3) + 2 = 5 and precision: 1d8 ⇒ 4

Precise Jaws: 1d20 + 8 ⇒ (10) + 8 = 18 for Slashing: 1d8 + 2 ⇒ (6) + 2 = 8 and Precision: 1d8 ⇒ 1


Frozen Flame + Dragon's Demand

Vetch blasts the hulking creature with acid, then Guldun finishes it off with a critical hit from her crossbow!

Would you want Telly to attack the alchemist?

With the barbarian close, the half-elf drops her crossbow and pulls a dagger and slashes at him.
dagger: 1d20 + 14 ⇒ (5) + 14 = 19 for slashing: 2d4 + 1 ⇒ (2, 2) + 1 = 5 and acid: 1d4 ⇒ 4
dagger: 1d20 + 14 - 4 ⇒ (20) + 14 - 4 = 30 for slashing: 2d4 ⇒ (4, 3) = 7 and acid: 1d4 ⇒ 3

Yikes, is that 3 or 4 crits against you in this fight, Alex?!

The alchemist laughs as her dagger slashes across Uhtred's body.

~+~Round 4~+~
Vetch (-11)
Guldun
--Telly
Red
Blue (-15)
Uhtred (0, Dying 2)
BGG

~+~Round 4~+~
Vetch
(-15)
Guldun
--Telly

Map

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

UGG fires a ray of frost at her.

1d20 + 9 ⇒ (11) + 9 = 20
2d4 + 4 ⇒ (4, 3) + 4 = 11

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

Uhtred did not fair well during this combat

Uhtred will use one of his hero points to stabilize and whatever else that does :-)


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Vetch shoots a ray of frost at it, and raises his shield.

ray of frost attack: 1d20 + 9 ⇒ (20) + 9 = 29
cold dmg?: 2d4 + 4 ⇒ (2, 4) + 4 = 10 and –10-foot status penalty to its Speeds for 1 round if a crit.

good time for a crit!


Frozen Flame + Dragon's Demand

The nimble half-elf dodges BGG's blast of frost, but Vetch's magic hits with amazing accuracy. Meanwhile, Uhtred's breathing stabilizes.

~+~Round 4~+~
Vetch (-11)
Guldun
--Telly

Red
Blue (-35, -10 ft. speed)
Uhtred (0, Stable)
BGG

Map


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

[ooc]yes, Telly would have gone after the alchemist. If it hits, she will not get the precision damage though[/occ]

Guldun will study the alchemist, reload her crossbow and fire a bolt.
Telly will stay in flank, but takes no actions.

Crossbow Ace/Precise Light Crossbow: 1d20 + 9 ⇒ (13) + 9 = 22 for Piercing: 1d10 + 2 ⇒ (5) + 2 = 7 and precision: 1d8 ⇒ 1


Frozen Flame + Dragon's Demand

Guldun's bolt sinks in to the alchemist's leg, and she falters a bit.

She looks at you with contempt. “It doesn’t matter, you know. I’ve already won. I dispatched my minion to destroy the town just after your initial attack. Everyone in Plaguestone will be dead long before you ever get there!”

She slinks around Telly, and, with her free hand, starts tossing bombs.
bomb vs BGG: 1d20 + 14 ⇒ (7) + 14 = 21 for fire: 2d8 + 2 ⇒ (3, 4) + 2 = 9
bomb vs Guldun: 1d20 + 14 - 5 ⇒ (4) + 14 - 5 = 13 for fire: 2d8 + 2 ⇒ (5, 5) + 2 = 12

The bomb strikes BGG and his clothing catches on fire, but the second misses Guldun and she is merely splashed with fire.

~+~Round 4~+~
Vetch (-11)
Guldun
--Telly
Red
Blue (-43, -10 ft. speed)
Uhtred (0, Stable)
BGG (-9, 2 p. fire)

~+~Round 5~+~
Vetch (-11)
Guldun (-2)
--Telly

Map

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

Most uncouth, young lady!

BGG closes, feints, and bites.

Feint
1d20 + 11 ⇒ (15) + 11 = 26

Attack
1d20 + 8 ⇒ (11) + 8 = 19
2d6 ⇒ (6, 1) = 7

Flat check
1d20 ⇒ 15


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Vetch uses his reach magic again to cast heal on Uhtred, hoping that if he can get 1 or 2 good whacks in it could end this.

2 action heal spell: 1d8 + 8 ⇒ (7) + 8 = 15


Frozen Flame + Dragon's Demand

Alex, you can get back in here, with that heal. Really showing the utility of Reach Spell, Brian.

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

Uhtred gives a little shiver as he comes to. Picking up his axe, he stands up and heads to get to a flanking position.


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

Guldun will reload and fire through cover
She will have Telly bite at the alchemist

Crossbow Ace/Precise Light Crossbow: 1d20 + 9 ⇒ (11) + 9 = 20 for Piercing: 1d10 + 2 ⇒ (1) + 2 = 3 and precision: 1d8 ⇒ 8

Precise Jaws: 1d20 + 8 ⇒ (7) + 8 = 15 for Slashing: 1d8 + 2 ⇒ (1) + 2 = 3 and Precision: 1d8 ⇒ 2


Frozen Flame + Dragon's Demand

BGG's feint throws her off-balance enough that he's able to sink his teeth into her. (He also sedately pats out the flames singeing his uniform.) Uhtred reenters the fray and Guldun just misses, while Telly tries to keep the half-elf's attention.

For her part, the alchemist is looking worse for wear. She draws and drinks a potion from her bandoleer. She then retaliates with deadly efficiency against BGG!
healing: 3d6 + 6 ⇒ (6, 5, 4) + 6 = 21
dagger: 1d20 + 14 ⇒ (15) + 14 = 29 for slashing: 2d4 + 1 ⇒ (3, 4) + 1 = 8 and acid: 1d4 ⇒ 1

"You fools will never save your friends!"

~+~Round 5~+~
Vetch(-11)
Guldun
--Telly
Red
Blue (-29, -10 ft. speed)
Uhtred (40, Wounded 1)
BGG (-29)

~+~Round 6~+~
Vetch
(-11)
Guldun (-2)
--Telly

Map


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Vetch shuffles forward a bit to get a better angle and shoots a ray of frost at her.

ray of frost attack: 1d20 + 9 ⇒ (13) + 9 = 22
cold dmg?: 2d4 + 4 ⇒ (4, 2) + 4 = 10 and –10-foot status penalty to its Speeds for 1 round if a crit.

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

I think I should be at -18.

BGG goes feral, forgetting entirely his Butlerian Oaths.

Bite 1
1d20 + 8 ⇒ (17) + 8 = 25
2d6 ⇒ (4, 4) = 8

Bite 2
1d20 + 8 - 5 ⇒ (1) + 8 - 5 = 4
2d6 ⇒ (3, 5) = 8

Bite 3
1d20 + 8 - 10 ⇒ (5) + 8 - 10 = 3
2d6 ⇒ (4, 3) = 7

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

Uhtred starts swinging (vs flatfooted :-)

attack: 1d20 + 9 ⇒ (17) + 9 = 26 for damage: 1d12 + 4 ⇒ (9) + 4 = 13 (26 if a crit)

attack: 1d20 + 4 ⇒ (20) + 4 = 24 foe damage: 1d12 + 4 ⇒ (8) + 4 = 12 (maybe a crit since flatfooted? pretty please? =24)

attack: 1d20 - 1 ⇒ (3) - 1 = 2


Frozen Flame + Dragon's Demand

Great work!

Vetch lashes out with magic, BGG slashes with his teeth, and Uhtred puts the finishing touches on the alchemist with a critical hit!

The alchemist's dagger clatters to the floor, and she slumps to the ground herself.

You are safe, for now, but what of Etran's Folly?

Alchemist's Gear:
Alchemical crossbow, belt pouch (2 pp, 38 gp, 4 sp), bracers of missile deflection, daggers (2), key, leather armor, lesser potion of fire resistance, lesser juggernaut mutagen, lesser stone body mutagen, +1 striking dagger. (There are some other infused alchemical items, but they are useless to you.)

Alchemical crossbow: This crossbow can deliver alchemically infused bolts. The strange weapon has a metal bracket mounted on the side of the stock near the lath. As an action, you can load a single lesser alchemical bomb into the bracket; this bomb must be one that deals energy damage (such as an acid flask, alchemist’s fire, bottled lightning, frost vial, or thunderstone). The next three attacks made with the crossbow deal 1d6 damage of the bomb’s damage type in addition to the crossbow’s normal damage. If the second and third attacks are not all made within 1 minute of the first attack, the bomb’s energy is wasted. These attacks never deal splash damage or other special effects of the bomb and are not modified by any abilities that add to or modify a bomb’s effect. The addition of the bracket serves to unbalance the weapon, reducing its range to 30 feet. It otherwise functions as a crossbow (when determining damage, reload, and so on). Creatures use their crossbow proficiency when using the alchemical crossbow. The alchemical crossbow costs 25 gp.


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

"We should get back to town as soon as possible. Are you ok Uhtred?"

I can lend a healer's kit if needed. Also, I will pick up that nifty crossbow if everyone is ok with that"


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Any healing potions left? Seems like we should chug potions and run if we are to save the town. I have a minor elixir of life I can give to Uhtred.

How can we deny a xbow ranger a xbow? Of course you can have it.

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

I think I'm currently at 15/55. :-/


Frozen Flame + Dragon's Demand

I think you folks still have 2 lesser elixirs of life from the big alchemy lab.

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

Guldun is the right adventurer to be carrying that crossbow! BGG is down 20 hp. We ought to fully heal Uhtred. If there's not enough to go around, I can just hang back from the fight. But I agree we should hurry.


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

"Quick Uhtred, drink these and then we have to go!"

that'd be a combined 6d6+12 for Uhtred


Frozen Flame + Dragon's Demand

Do you folks want to:

1) Head straight back to town?

or

2) Try to track down and intercept the minion?


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

"Rather than slowly try to track this thing, I think we should race back to town and try to intercept it before it reaches the plaguestone. We know where it's going and that gives us an advantage!"

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

"here goes nothing!"

healing: 6d6 + 12 ⇒ (6, 3, 5, 1, 5, 4) + 12 = 36

"Much better"

51 of 55 I believe

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

"And sounds good to me, Vetch"


Frozen Flame + Dragon's Demand

I'm assuming based on your conversation that you all are not stopping to rest on the way back.

There is still a grim possibility that the town of Etran’s Folly is now a town filled with the dead and dying. Miles pass, minutes turn to hours, and finally the unsuspecting village grows ever closer. There is no sign of the minion, but that only adds to a growing sense of dread. Etran’s Folly comes into view at the crest of a hill. The alchemical drudge is now approaching its final destination—the plaguestone—where it will carry out its final gruesome command from its mistress!

With your determined march through the forest, you manage to beat the minion to the stone--as you reach the center of town you can see that the creature is about 100 ft. away from the plaguestone. Your forced march tired you out, but perhaps you are still in time to avert disaster!

Everyone is fatigued: You take a –1 status penalty to AC and saving throws.

Perception:

BGG: 1d20 + 6 ⇒ (1) + 6 = 7
Guldun: 1d20 + 10 ⇒ (13) + 10 = 23
Uhtred: 1d20 + 9 ⇒ (2) + 9 = 11
Vetch: 1d20 + 11 ⇒ (18) + 11 = 29
Red: 1d20 + 6 ⇒ (19) + 6 = 25
Blue: 1d20 + 6 ⇒ (8) + 6 = 14

~+~Round 1~+~
Vetch
Guldun

Blue
Uhtred
BGG

Map


Frozen Flame + Dragon's Demand

Oh! Also, I haven't given out Hero Points in a while, so everyone take one!

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

woot!


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Out of spells, Vetch hopes to slow it down by casting ray of frost.

ray of frost attack: 1d20 + 9 ⇒ (19) + 9 = 28
cold dmg?: 2d4 + 4 ⇒ (2, 4) + 4 = 10 and –10-foot status penalty to its Speeds for 1 round if a crit.


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

Guldun will have Telly stay in reserve

She studies the minion
Loads a lesser alchemist fire in her new crossbow and fires a shot

Crossbow Ace/Precise Light Crossbow: 1d20 + 9 ⇒ (15) + 9 = 24 for Piercing: 1d10 + 2 ⇒ (10) + 2 = 12 and precision: 1d8 ⇒ 5 and fire: 1d6 ⇒ 6


Frozen Flame + Dragon's Demand

Melee [one-action] jaws +8 (finesse), Damage 1d8+1 piercing plus 1 fire plus grab

A critically accurate spell from Vetch slams into the drudge, slowing and damaging it, and Guldun hits the creature with her new weapon, stopping it in its tracks!

The minion falls to the ground, and a ring drops out of its hand, clattering to the cobblestones.

Looks like you were in time!

Hearing the sound of spellcasting and the *twang* of a crossbow, some of the people of Etran's Folly rush into the main square.

Delma is in the lead, followed close behind from Tamli, who emerges from behind the inn where she was consulting with your caravan mates. Finally, after checking that it is safe, Sheriff Rolth joins the gropu of onlookers.

"Where have you been?" asks Delma. "And what was that thing?!"

Tamli asks if you have found out anything about Bort's murder.

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

Yes, milady. It seems that Bort was the last victim of the old plague. You'll recall the, ahem, herbalist named Vilree? She was blamed for the plague by some townsfolk? Well, her daughter was a master alchemist and wanted to take revenge for what she perceived were slights against her family. She was poisoning the forest and had planned to kill you good people. Bort was apparently an unwitting accomplice in that he was selling her alchemical reagents, which she used in her scheme. Killing him was a way of keeping her plans secret.

I am heartily sorry for our master's complicity--however unknowing--in this scheme. I hope you won't take it out on the caravan.


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

"The good news is we've thwarted her scheme. She's dead. However, she planted a trap in the plaguestone itself, and that creature there was coming to set it off. You'll want to hire an alchemist to take care of that for you."


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

"The forest will likely need time to heal as well. Who knows how long the corruption she started will persist"


Frozen Flame + Dragon's Demand

Sheriff Rolph replies, "Mystery solved! Good work everyone. Delma, I'll be in the inn, waiting for lunch." He trundles off, ineffectually.

Delma and Tamli are both more attentive. Delma thanks you profusely and says, "You are welcome to stay at may inn any time--free of charge! We are so lucky that you were here to save us. Sometimes the events of the past echo into the present. It's hard to think that someone would want to kill everyone in town, but I'm also shocked that the townsfolk drove away that young alchemist so long ago."

Tamli, of few words, as usual, says, "Thank you. Knowing doesn't bring Bort back, but it does bring me peace. Please, would you join us tonight to give him a proper funeral?"

She leaves to inform the other caravan members and make arrangements.

You have the opportunity to rest for the afternoon, and as the sun sets Tamli knocks on your door to invite you to the funeral.

She leads you to a shaded spot in the back of the inn's property--no doubt donated by Delma. A lantern hangs on a pole, and your old compatriots are gathered around a rectangle of freshly-turned earth.

Tamli starts by saying, "In spite of any shady deals he might have made over the years with questionable characters, Bort was genuinely kind and fair to all those who rode with him." Tamli sheds more than a few tears as she says goodbye and attempts to make peace with the situation.

Olf and Ulf Redfren opine that they'll miss his stories the most. "Probably full of it...but they passed the long hours on the road. No one could spin a yarn ike old Bort."

Taciturn Glunda says nothing, and merely lays a pretty bouquet of local wildflowers on the grave.

Cooky has no doubt seen many of his friends pass in the course of his long days. He sedately says, "Now, there was a dwarf who could put away a breakfast."

The teamsters look at you expectantly, pausing in case you would like to say a few words.

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

Master Bort was a good man. He was a fair merchant, which is more than one can ask for, and I like to think it was his penchant for mischief as much as his drive for profit that got him involved with that alchemist. But he died doing what he loved, trafficking in goods great and small. May he rest in peace.


Female N Dwarf Ranger | HP 49/49 | AC19| F: +10, R: +11, W: +10 | Perc: +10 | Speed 25ft | Active conditions: None.|

"He was a man who looked out for his team. I would have traveled with him any time. Travel well through the halls of Torag, friend"


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Vetch doesn't feel like he knew Bort, so he follows Glunda's lead and places some flowers on the grave.

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

Uhtred begins to speak, stutters, coughs, and "uhs" for a moment and then puts his head down, visibly holding back tears.


Frozen Flame + Dragon's Demand

After the ceremony, Tamli invites you back to the wagon that was once Bort's.

"Thank you again for all that you do. I plan on taking the caravan the rest of the way to Almas. I know most of our old contacts, so we should easily be able to find enough business to remain profitable. You are more than welcome to continue with us, though I know this journey has already turned out to be more than you signed up for."

She retrieves a small lockbox from a high shelf and opens it. Inside are six fine-looking rings.

"Bort loved his jewelry. This seems like a fitting reward for your efforts. I believe some of these are rare and magical. Please, take one for bringing his kills to justice."

You will get access to one of these rings on the chronicle sheet for this adventure.

The Six Rings

Bort's Blessing:

BORT’S BLESSING ITEM 5
RARE DIVINATION INVESTED
Price 160 gp
Usage worn; Bulk —
This ornate copper band has a small ruby set in the center, flanked by a pair of dwarven runes. The wearer of this ring gains the ability to understand, read, and speak one common language of their choice, selected each morning as part of their daily preparations. In addition, the wearer receives a +1 item bonus to Diplomacy checks to Make an Impression.

Merchant's Guile:

MERCHANT’S GUILE ITEM 5
UNCOMMON ENCHANTMENT INVESTED
Price 160 gp
Usage worn; Bulk —
The band of this ring is made from blue-colored iron and has two sharp, decorative protrusions on each side of the red-stone inlay. It feels quite heavy and reliable. Wearing this ring grants you a +2 item bonus to Deception and Diplomacy checks, but only if the associated checks involve haggling or bargaining over a purchase or trade.
Activate [[three-actions] (envision, interact); Effect You can determine if an item is magical simply by handling it. You detect no other indication of its power, only whether or not it is magical, granting the effects of a 1st-level detect magic spell that affects only the object.

Ring of Minor Arcana:

RING OF MINOR ARCANA ITEM 5
UNCOMMON ARCANE EVOCATION INVESTED
Price 160 gp
Usage worn; Bulk —
This rose-gold ring is adorned in the center by a somewhat ominous-looking horned skull. This ring gives you the power to cast the following innate arcane cantrips any number of times each day: detect magic, mage hand, and prestidigitation. Each is cast as a 1st-level spell. If you are an arcane spellcaster, these can instead be heightened to the level of your cantrips.

Ring of the Weary Traveler:

RING OF THE WEARY TRAVELER ITEM 5
UNCOMMON TRANSMUTATION INVESTED
Price 160 gp
Usage worn; Bulk —
This fanciful golden ring has an ornate band cast with delicate, swirling decorations and is inlaid with three bright-green emeralds. While wearing this ring, you gain a +10-foot item bonus to your Speed, but only when determining your overland movement per hour.
Activate [three-actions] (envision, interact); Effect
You refresh yourself from fatigue. For 10 minutes, you can ignore the penalties from the fatigued condition. This does not remove the condition, it merely suppresses the penalties and drawbacks of having the condition. If something would cause you to become fatigued again while the ring’s power is in effect, the suppression ends, and you immediately take the penalties again.

Stalwart's Ring:

STALWART’S RING ITEM 5
UNCOMMON NECROMANCY INVESTED
Price 160 gp
Usage worn; Bulk —
This fairly simple ring has no gemstone inlaid, but the band is cast to resembled a fanged wolf’s head. Once per day, during your daily preparations, you can meditate on this ring to grant yourself 5 temporary Hit Points. These last until your next daily preparation, as long as you are wearing the ring.

Warrior's Training Ring:

WARRIOR’S TRAINING RING ITEM 5
UNCOMMON DIVINATION INVESTED
Price 160 gp
Usage worn; Bulk —
This ring is utilitarian in design—indicating its martial use. Its band is decorated only with a simple, sharp-edged sculpture on the band’s center. While wearing this ring, you add your level to your attack rolls with all weapons with which you are untrained.
Activate [free-action] (envision); Frequency once per day; Trigger You make an attack with a weapon in which you’re untrained; Effect You gain a +2 circumstance bonus to the attack roll. If you are an expert in any weapon, you instead gain a +4 circumstance bonus to the attack roll.


Frozen Flame + Dragon's Demand

And, 11 months later, that's all she wrote!

Thanks for sticking with it, and hope you had fun!

The chronicle sheet also gives access to the Ranger feats and the fiery leopard animal companion. I'll paste them below so you can refer to it:

RELENTLESS STALKER [reaction] FEAT 2
UNCOMMON
MOVE
RANGER
Trigger An adjacent creature you are hunting attempts to move away from you using an action that has the move trait.
Your hunted prey cannot escape your relentless pursuit. Stride up to your Speed in tandem with the triggering creature, remaining adjacent to the foe throughout its movement until it stops moving or you run out of movement. You can ignore difficult terrain during this movement unless the difficult terrain is caused by a magical effect.

WILDERNESS SPOTTER FEAT 2
UNCOMMON
GENERAL
SKILL
Prerequisite Expert in Survival
Select one type of terrain from the following list: aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground. You can use Survival in place of Perception to roll initiative when in the selected terrain in a natural location (not a structure) even if you weren’t tracking or otherwise using Survival before the encounter. You can also use Survival instead of Perception to notice traps in natural locations in the chosen terrain; if you find a snare in this way, you can also use Survival instead of Thievery to Disable the Device.
Special You can select this feat more than once. Each time you select it, the feat applies to a new type of terrain.

FIERY LEOPARD
UNIQUE
Base Animal Companion Cat
Immunities fire; Weaknesses cold 5
Flaming Attacks (fire) The fiery leopard’s natural attacks deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion.
Fiery Pelt (fire) Creatures that start their turn grappled by the fiery leopard take 1d4 fire damage. Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt.
Burning Glow The fiery leopard sheds dim light in a 10-foot radius which gives it a –2 circumstance penalty on Stealth checks made at night or in a dark environment.

Could everyone give me a character to apply the credit to? You get 12 XP and 30 treasure bundles. Could you give me the character number and its level, so I can put the right amount of gold on? It can be applied to any level character.

If everyone is interested in continuing to PBP, I have an idea about what we could do next--I'll send a follow-up email.

Vigilant Seal

Male Goblin Oracle (Flames) 3 | CG | hp 33/33 | AC 18 | F: +6, R +8, W +6 | Perception: +4 Speed: 25 | Conditions: | Spells: 1st 3/3, 2nd 2/2 | Focus Pts: 2/2

Matt, this was so great. Seriously, thanks a million for running this one! I can't believe it's been a year.

For the chronicle sheet, BGG will take the Ring of Minor Arcana. (These items are all very cool.)

Horizon Hunters

”Uhtred” | Male CG Dwarf Barbarian 3 | HP 51/55 | AC 20, 18 w/Rage | Class DC 19 | F: +10, R: +6, W: +9, +1 vs. spells and magic | Perc: +9 | | Speed 25ft | Active Conditions: None

holy crap. I thought the "11 months" comment was massive hyperbole. If you had asked, I would have said we started a little before COVID.

Thanks so much for running it. it was super fun.

In terms of the chronicle. First off, one of my first games with a different character accidentally got reported on Uhtred, so we need to use the number 70775-2003 for Uhtred even though it's a different character name in the system if that's okay.

And if you could put Bort's Blessing on there, that would be great. Thanks!


NG Male Gnome (fey-touched) druid 3 HP 38/38 | AC 16/18 w/raise shield | F +9 R +9 W +11 | Perc +11 | Stealth +7 | | Speed 25ft | Focus 0/2 | Spells Cantrips 7; 1st: 0/3; 2nd 0/2 | Active conditions: None.

Thanks, Matt! Great intro to PF2.

57774-2002 - no name as its an unmade pc.

I have to pick the ring now?


Frozen Flame + Dragon's Demand

I looked back through it. I don't think you have to pick the ring now, but you can only have access to one of the rings, so just make sure you cross off the ones you don't use.

Tim, what character number do you want me to put the chronicle on?

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