About Parmawembëcharacter sheet:
Parmawembë Female elf cleric of Pharasma 8 CN Medium humanoid (elf) Init +0; Senses low-light vision; Perception +17 -------------------- Defense -------------------- AC 22, touch 10, flat-footed 22 (+8 armor, +4 shield) hp 43 (8d8) Fort +9, Ref +5, Will +12; +2 vs. enchantments Immune sleep -------------------- Offense -------------------- Speed 30 ft. Melee cold iron longsword +8/+3 (1d8+2/19-20) or . . cold iron morningstar +8/+3 (1d8+2) or . . silver longsword +8/+3 (1d8+1/19-20) or . . silver morningstar +8/+3 (1d8+2) Ranged longbow +6/+1 (1d8/×3) Special Attacks channel positive energy 6/day (DC 15, 6d6) Domain Spell-Like Abilities (CL 8th; concentration +11) . . At will—lore keeper (26), remote viewing (8 rounds/day) . . 6/day—rebuke death (1d4+4) Cleric Spells Prepared (CL 8th; concentration +11) . . 4th—cure critical wounds[D], dismissal (DC 17), freedom of movement . . 3rd—cure serious wounds[D], daylight, invisibility purge, prayer (2) . . 2nd—cure moderate wounds[D], resist energy, lesser restoration, shatter (DC 15), silence (DC 15) . . 1st—bless (2), cure light wounds[D], protection from evil, shield of faith (2) . . 0 (at will)—detect magic, light, read magic, stabilize . . D Domain spell; Domains Healing, Knowledge -------------------- Statistics -------------------- Str 14, Dex 10, Con 10, Int 16, Wis 17, Cha 12 Base Atk +6; CMB +8; CMD 18 Feats Extra Channel, Persuasive, Shield Focus, Skill Focus (Diplomacy) Traits observant, scholar of the great beyond Skills Appraise +7 (+9 for small or highly detailed items when using a magnifying glass), Diplomacy +17, Handle Animal +2, Heal +9, Intimidate +3, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +8, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7, Linguistics +14, Perception +17, Profession (librarian) +7, Ride +0, Sense Motive +7, Spellcraft +14 (+16 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties Languages Ancient Osiriani, Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Goblin, Orc, Osiriani, Sylvan, Undercommon, Varisian, Vudrani SQ elven magic, healer's blessing Combat Gear oil of daylight, potion of darkvision, potion of fly, potion of gaseous form, scroll of command, scroll of comprehend languages, scroll of consecrate, scroll of endure elements, scroll of lesser restoration, scroll of magic weapon, scroll of obscuring mist, scroll of protection from energy, scroll of remove blindness/deafness, scroll of remove curse, scroll of remove disease, scroll of remove fear, scroll of remove paralysis, scroll of resist energy, wand of cure light wounds, wand of cure light wounds, wand of endure elements (50 charges), acid (2), alchemist's fire (2), antitoxin, healer's kit, holy water (2); Other Gear +2 mithral breastplate, +2 mithral buckler, arrows (20), cold iron longsword, cold iron morningstar, longbow, silver longsword, silver morningstar, cloak of resistance +3, phylactery of positive channeling, backpack, bedroll, belt pouch, chalk, climber's kit, cold weather outfit, fine wine (per bottle) (2), flint and steel, ink, inkpen, magnifying glass, mirror, mug/tankard, parchment (10), pot, scholar's outfit, scroll case, scroll case, scroll case, sealing wax, sewing needle, signal whistle, signet ring, silk rope (50 ft.), silver holy symbol of Pharasma Book of the Dead, soap, spell component pouch, spellbook, trail rations (5), traveler's outfit, waterskin, winter blanket, wooden holy symbol of Pharasma Book of the Dead, heavy horse (combat trained), bit and bridle, bucket, feed (per day), military saddle, saddlebags, waterskin, hireling, riding dog, 892 pp, 7 gp, 4 sp, 6 cp -------------------- Special Abilities -------------------- Cleric Channel Positive Energy 6d6 (6/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent. Cleric Domain (Knowledge) Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills. Elven Immunities - Sleep You are immune to magic sleep effects. Elven Magic +2 to spellcraft checks to determine the properties of a magic item. Healer's Blessing (Su) Your cure spells are empowered for free. Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 26. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Rebuke Death (6/day) (Sp) As a standard action, touch heals 1d4+4 dam to negative HP target. Remote Viewing (8 rounds/day) (Sp) Use clairvoyance/clairaudience as a spell-like ability. -------------------- Nicknamed Bookworm in elven and it stuck. Parma = Book wembë = worm Bot Me!:
First round, Identify the monsters and heal if needed. Second round heal or if no healing needed, delay until healing (channel or spell) is needed. Healing
[dice=Cure Light Wounds Wand]1d8+1[/dice] Melee Combat (full attack)
Skills
Saves
description:
Par is first and foremost a librarian and a far second, a Cleric. She is knowledgable in many topics and will use her Knowledge skills to try to answer any questions. She does not have Selective Channeling and will heal everyone around with a channel if need be. She relies on the smarts of the team to position themselves tactically so that they can be healed efficiently. She carries several weapons of cold iron and silver as well as damage types B/P/S depending on the enemy. She is not affraid to hit stuff, but generally tries to stay away from the front lines. Par is your typical librarian with her hair done up in a bun and wearing reading glasses while she thumbs through a book while waiting for the rest of the party to arrive. You can hear her murmuring "...that is an interesting red metal ... I know I've read about that somewhere ... just need to find the right page...". She mostly ignores you all as you arrive as nothing is as interesting as the current book and trying to solve the riddle of the bright red door in a ruin of a castle. You see that she has several scroll cases on her and a couple of books. She is lightly armored and has a few visible weapons as if she is expecting trouble whenever she gets a summons from the Society. She is currently wearing a set of Traveler's clothes but you can see in her open backpack, several other sets of clothes like she always packs for the worst when the Society comes calling. Par is a Cleric of Pharasma (Healing, Knowledge) and as such does not tolerate undead. Death is just fine by her, but the undead is never tolerated. She speaks many languages since so many people come to the library and seek out her help with their research. She has picked up a bit of this knowledge herself over the years from helping patrons. For the observant, you will also notice a trained heavy warhorse standing around along with a groom, and a cuddly dog that seems to be keeping her eye on you. Role is generally primary healer. If you need her to hold a wand of cure light wounds to use on you, just let me know.
Hound:
-------------------- Embeth Hound CR –
Horse:
-------------------- Horse, heavy (combat trained) CR –
Groom:
-------------------- Slem CR –
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