The Council's Chosen - Age of Ashes

Game Master ICT GM

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NG Female Gnome Druid 1 | HP 18/18 | AC 14 | F +5 R +3 W +9 | Perc +7 | Stealth +3 | Speed: 25 ft. | Focus 2/2 | Spells 1: 2/2 | Hero Points: 2/3 | Active Conditions: ---

This may not be the fires of my vision, but I definitely can't resist this call to adventure!

"I had planned on heeding the call this month, and this sounds right up my alley! I'll stand by you, Warbal."

Rizz is so excited and single-minded she forgets all about being nervous. She is ready to help her community.


M Human Barbarian 6th(Scout)
Stats:
Hp's 110/110; AC 23(21 raging); Per: +10; Fort:+14/Ref:+9/Will:+10; Athletics +15. (Raging w/Large Warflail: Hp's +10); Hero points: 0/3 used

ICT:
Sounds good.

Feeling a bit better now, he tries not to think about his current state as he makes his way toward the front, rubbing his hands in anticipation. As he nears the front, he can't help but overhear the goblin and the gnome speaking. Remaining nonchalant, he glances a few times towards them before looking the other way - thereby aiming his right ear towards them - and scratching his face.

Once he notices they leave, he looks around discreetly and follows. One way or another, I've got to get that Call. I sure could use a nap first though, he thinks as he follows several steps behind.

Grand Archive

Female XP | Tres Goblin Alchemist 1| HP: 15{15} | AC: 16 Fire Resistance 1 | Infused Reagents: 2{5} | HeP: 2{3} | Conditions: Encumbered with rucksack
ICT GM wrote:
"It looks like an...adequate...group has gathered this morning," she says, surveying the gathered group. "Come with me into the meeting and listen to my petition. If you are up for my task, I beg you to offer your services to the council. You might be my tribe’s only hope!”

"Of course! Of course, if the tribe is in danger I must help."


Unless there's anything else you'd like to do, we'll proceed into the Town Hall...

As noon strikes, the children begin to scatter and the group files into the council chamber. Once inside the chamber, you see that the room is set up as an auditorium, with a carpeted walkway separating several rows of benches into two sections. The carpet leads to a small set of steps and a raised dais. On the dais is a large desk separated into five parts, where the Breachill Town Council’s five members are seated, talking quietly with one another as they wait for the meeting to start. On the desk, situated in front of each chair, are tarnished bronze plaques bearing the names of the council members. From east to west, the names are Jorsk Hinterclaw, Melma Ann Sendari, Greta Gardania, Trini Sprizzlegig, and Quentino Posandi. Melma, Greta, and Quentino are humans, Jorsk is a dwarf, and Trini is a gnome.

With a sharp rap from her gavel onto the desk, a stern, dark-haired woman with a deeply furrowed forehead and kind eyes brings the assembled crowd to a hush.

Council Chamber Map

Please move your token to where you’d be seated in the hall, and we shall proceed!


NG Female Gnome Druid 1 | HP 18/18 | AC 14 | F +5 R +3 W +9 | Perc +7 | Stealth +3 | Speed: 25 ft. | Focus 2/2 | Spells 1: 2/2 | Hero Points: 2/3 | Active Conditions: ---

Rizz rushes in and quickly takes a seat at the front, nearly directly in front of the seat of Trini Sprizzlegig, hoping that she might be partial to a gnomish adventurer. The druid is almost bouncing in her seat, sending Pumpkaboo bouncing around her lap.


M Human Barbarian 6th(Scout)
Stats:
Hp's 110/110; AC 23(21 raging); Per: +10; Fort:+14/Ref:+9/Will:+10; Athletics +15. (Raging w/Large Warflail: Hp's +10); Hero points: 0/3 used

Joran looks around at the empty place - save himself, the judges, and the few others that are in here with him. He then takes a seat several benches back of the colorful gnome. This ought to be interesting.


- INACTIVE - (GM abandoned game)

Nokfijit takes a seat by Rizz.

Grand Archive

Female XP | Tres Goblin Alchemist 1| HP: 15{15} | AC: 16 Fire Resistance 1 | Infused Reagents: 2{5} | HeP: 2{3} | Conditions: Encumbered with rucksack

Ranzak gives Warbal a quick embrace, not something Goblins do, but she has seen humans do to show support. Then she quickly follows Rizz inside and takes a seat with her.


LG human (half-orc) rogue 1 | HP 17/17 | AC 18 | F +4 R +9 W +6 | Perc +5 (+6 vs traps)| Stealth +7 25 ft. | Active Conditions: --- | Receives check to find traps even if not Searching

Aerel takes a seat far to the West side of the room, roughly midway down the rows of benches.


“Welcome, neighbors and friends...” the dark-haired woman begins, her rich voice washing over the room, “...to the Breachill Town Council’s monthly Call for Heroes. I am Council President Greta Gardania, at your service. On behalf of my colleagues beside me, I promise you all that we will hear and consider today’s petition with the utmost discretion and care. There is no existence without community, as our town charter says.

“Today, our agenda includes only one petition. Miss Warbal, our very own ambassador to the Bumblebrashers of Hellknight Hill, requests the help of heroes for a matter of utmost importance. Let’s hear her concerns in her own words, shall we? Miss Warbal?”

At this summons, Warbal emerges from the front row of benches. The well-dressed goblin woman makes her way to the foot of the dais’s steps. She clears her throat and begins her address to the council. “Esteemed councilors,” Warbal says, with a frazzled tone to her voice. “It has been more than a month since I’ve been able to contact the Bumblebrashers. I fear that something terrible has befallen them. What’s more, I have seen my people’s distress signal coming from the top of Citadel Altaerein—”

Before the goblin can continue her petition, the door on the western side of the room flies open, as a young man, his eyes wide with panic, runs in shouting and waving his ink-stained hands. Billowing black smoke and flames follow him into the room: “Fire! There’s a fire! Everyone flee!”

Immediately, the councilors begin moving down off the dais. Greta shouts for the crowd not to panic, but the spectators are terrified; they scream, jump up from their benches, and try to jostle toward and exit.

In the unfolding chaos of the fire, as dozens of frightened townsfolk begin to panic, a snickering little creature slips through the chamber’s western door. This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile, and its body seems to be partially composed of flames. It cackles gleefully as it watches the fire spreading...

Fire!: Any creature that ends its turn next to the flames takes 1d6 fire damage, and any creature within the flames takes 4d6 fire damage. Both of these have a DC 17 basic Reflex save. A creature can take damage from flames only once per round.

Endangered Spectators: As soon as the fire begins, the panicked spectators jump up and knock over the benches in their hurry to escape, many of them falling over themselves in the process. The entirety of both sections of benches is difficult terrain during this encounter. Some of the spectators are able to pick themselves up and escape the chamber with help from the councilors, but others are so terrified or tangled among the benches and each other that they need further assistance or they won’t escape the fire unharmed. There are 20 such spectators—10 on each side of the room—whom you must help, or they will pass out from smoke inhalation or worse.

Rescuing Spectators: The PCs can each help two spectators at a time out of the room’s southern door. Once a PC is on the correct side of the room, rescuing spectators requires 3 actions, which includes locating the spectators, calming them, and escorting them to the exit. This doesn’t necessarily require moving adjacent to the spectators; a PC needs only to be on the same side of the room as the spectators. Multiple PCs can work together to help groups of spectators who are clustered together. Two PCs working together can help up to six spectators at a time, as long as the PCs and the spectators they’re helping are all on the same side of the room.

Council Chambers

Initiative
- Players
- Fire
- Creature
- NPCs


NG Female Gnome Druid 1 | HP 18/18 | AC 14 | F +5 R +3 W +9 | Perc +7 | Stealth +3 | Speed: 25 ft. | Focus 2/2 | Spells 1: 2/2 | Hero Points: 2/3 | Active Conditions: ---

"Ranzak! Would you help me help these people?"

Rizz scrambles to her feet and begins helping people on the left side of the room, pulling them out from under benches that were overturned in the panic.

In her panic, only after she's helped the first set of spectators does she notice the creature. "What is that thing?"

3 actions to help escort spectators, hopefully with help. I'm assuming I'd be moved towards the exit, I'm just unsure to where.

Grand Archive

Female XP | Tres Goblin Alchemist 1| HP: 15{15} | AC: 16 Fire Resistance 1 | Infused Reagents: 2{5} | HeP: 2{3} | Conditions: Encumbered with rucksack

"You help people, I will deal with thing, fire doesn't hurt me so much as normal people!"

Ranzak then runs towards the enemy, pulling things from about her person as she does.

2 actions to move up to 50ft towards the creature. 1 action to use Quick Alchemy to create a frost vial.


M Human Barbarian 6th(Scout)
Stats:
Hp's 110/110; AC 23(21 raging); Per: +10; Fort:+14/Ref:+9/Will:+10; Athletics +15. (Raging w/Large Warflail: Hp's +10); Hero points: 0/3 used

Joran jumps up and looks to the firey creature through narrowed eyes. Tempted to head straight for it and crush the thing, he realizes getting the people out of here is his utmost priority. His attention is quickly drawn to the gnome yelling for assistance. As the goblin she was talking to decides on attempting to take down the arsonist, "I'll help you, small friend! Here I come!" The large man then runs to help, hoping between the two of them, they can save everybody.

Helping Rizz with the spectators. Using every action possible. :)


It seemed like Rory had just settled down in his seat before suddenly the room was on fire. Taking a quick glance around, it appeared that more of the able-bodied adventurers were aiding the non-combatants than not, so he opts to rush towards the creature that seemed to have started the panic to attempt to keep it from starting more fire.

He shouts as he approaches, "Little miscreant! Your fire is little compared to the fury of a dragon!"


LG human (half-orc) rogue 1 | HP 17/17 | AC 18 | F +4 R +9 W +6 | Perc +5 (+6 vs traps)| Stealth +7 25 ft. | Active Conditions: --- | Receives check to find traps even if not Searching

Aerel springs into action as the fire spreads into the room. His first instinct is to help the civilians, so he tries to escort most of the remaining spectators remaining on the side of the room nearest the fire.
Spending all 3 actions to rescue spectators.

Grand Archive

Female XP | Tres Goblin Alchemist 1| HP: 15{15} | AC: 16 Fire Resistance 1 | Infused Reagents: 2{5} | HeP: 2{3} | Conditions: Encumbered with rucksack

Just Nokfijit to act before the GM actions take place.


Acting for Fuzbizle…

Fuzbizle leaps into action, helping the others corral the townsfolk remaining on the western side of the room out the door.

Once the final townsperson from the western side of the room is out of the door, you hear the door to the north slam open as flames burst through. The fire is apparently much bigger than you first realized - and continues to get larger, as the fire quickly ignites the wooden floor and dais near the western door.

The strange, fiery creature cackles gleefully as it moves towards the councilor desks sitting on the dais. Flames emit from its mouth as it ignites the desk on fire. Ranzak sees the creature through the newly formed flames - it appears to be smiling widely at him.

The councilors all move to the eastern side of the room and attempt to help the townsfolk there.

Round 2
Because I misunderstood block initiative, let’s remedy that for the remaining rounds. I realize this is a little unfair, so you each earn 1 additional hero point as an apology. (These won’t be doled out so quickly in the future!)

Initiative Checks:

Aerel Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Fuzbizle Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Joran Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Ranzak Perception: 1d20 + 2 ⇒ (9) + 2 = 11
Rizz Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Rory Perception: 1d20 + 4 ⇒ (3) + 4 = 7
GM 1: 1d20 + 6 ⇒ (15) + 6 = 21
GM 2: 1d20 + 5 ⇒ (12) + 5 = 17

Initiative Order
PC Block 1
- Joran
---
Creature
Fire
---
PC Block 2
- Aerel
- Fuzbizle
- Ranzak
- Rizz
- Rory

The fire is spreading, but half of the townsfolk have already been rescued! What will you do next?


M Human Barbarian 6th(Scout)
Stats:
Hp's 110/110; AC 23(21 raging); Per: +10; Fort:+14/Ref:+9/Will:+10; Athletics +15. (Raging w/Large Warflail: Hp's +10); Hero points: 0/3 used

Sweating profusely, "Alright, my little friend, we're almost there," he says to Rizz, drawing his shirt sleeve across his forehead to wipe the sweat as he heads toward the townsfolk still left in the building.

Okay, using my 3 actions to help the rest of them. However and whatever that entails works for me.


Joran moves to the other side of the room, and begins to extract some of the townsfolk who were trapped under the fallen pews.

One action to move to that side of the room, two actions to begin clearing away debris.

The creature moves down the row of desks, looks at Ranzak, cackles wildly, and emits another stream of fire from its mouth.

Meanwhile, the existing fire continues to spread across the dais, the dry wood igniting almost instantly.

Round 2
PC Block 2
- Aerel
- Fuzbizle
- Ranzak
- Rizz
- Rory

---
Round 3
PC Block 1
- Joran
---
Creature
Fire


NG Female Gnome Druid 1 | HP 18/18 | AC 14 | F +5 R +3 W +9 | Perc +7 | Stealth +3 | Speed: 25 ft. | Focus 2/2 | Spells 1: 2/2 | Hero Points: 2/3 | Active Conditions: ---

Rizz moves over towards the benches. Seeing the creature spreading fire, she has a mild panic attack and a flashback to her dreams of Breachill burning. Her skin begins to turn red of its own accord, and she seeths with anger. She chants an incantation, moves her arms, and points a finger at the creature.

Ray of Frost: 1d20 + 7 ⇒ (18) + 7 = 25
Cold Damage: 1d4 + 4 ⇒ (3) + 4 = 7

A ray of icy blue energy launches forth from her finger at the creature.

actions:
Stride, Cast (2 actions)

Grand Archive

Female XP | Tres Goblin Alchemist 1| HP: 15{15} | AC: 16 Fire Resistance 1 | Infused Reagents: 2{5} | HeP: 2{3} | Conditions: Encumbered with rucksack

I'm not sure if I should have taken some fire damage for ending an action by it or not.

Ranzak moves a little closer to the thing, and lobs the flask in her hand at it. Then proceeds to create another bomb.

Actions:

1) Move.
2) Throw bomb Throw Bomb: 1d20 + 5 ⇒ (19) + 5 = 24 Base Damage: 1d6 ⇒ 1Cold damage
3) Quick Alchemy to make another Frost Vial


NG Female Gnome Druid 1 | HP 18/18 | AC 14 | F +5 R +3 W +9 | Perc +7 | Stealth +3 | Speed: 25 ft. | Focus 2/2 | Spells 1: 2/2 | Hero Points: 2/3 | Active Conditions: ---

Don't forget the splash damage Ranzak!

Grand Archive

Female XP | Tres Goblin Alchemist 1| HP: 15{15} | AC: 16 Fire Resistance 1 | Infused Reagents: 2{5} | HeP: 2{3} | Conditions: Encumbered with rucksack
Rizz Boughcrack wrote:
Don't forget the splash damage Ranzak!

Does splash apply to the main target as well as the ones next to it? If so, it's plus 1 cold damage.


NG Female Gnome Druid 1 | HP 18/18 | AC 14 | F +5 R +3 W +9 | Perc +7 | Stealth +3 | Speed: 25 ft. | Focus 2/2 | Spells 1: 2/2 | Hero Points: 2/3 | Active Conditions: ---

It does indeed, even on a miss. Bombs & Splash Damage

Grand Archive

Female XP | Tres Goblin Alchemist 1| HP: 15{15} | AC: 16 Fire Resistance 1 | Infused Reagents: 2{5} | HeP: 2{3} | Conditions: Encumbered with rucksack
Rizz Boughcrack wrote:
It does indeed, even on a miss. Bombs & Splash Damage

Squeeee!


Rory sighs as the creature goes up to the dias, glaring slightly. "Come on. That's not fair."

How much movement would it take to get up to the dias, or does that take an action? I'm trying to get as close as I can


LG human (half-orc) rogue 1 | HP 17/17 | AC 18 | F +4 R +9 W +6 | Perc +5 (+6 vs traps)| Stealth +7 25 ft. | Active Conditions: --- | Receives check to find traps even if not Searching

As the fire spreads, Aerel moves to help Joran get some of the remaining spectators out of the burning building.
Spending all 3 actions to assist spectators, although I may have to spend 1 moving.


@Rory -The dias is only a few feet up - it'd just be difficult terrain to move from a square on the floor to a square on the dias.

Rizz and Ranzak strike the fire creature with their cold attacks. Rizz's ray hits first - a satisfying sound of releasing steam and what you think is a yelp of pain from the creature indicate that it was quite hurt by the attack. The bomb and its splash damage confirm that, as the creature screams in pain. It looks as if it's about to open its mouth to spew more fire, but nothing comes out. The creature looks as if it's on its last legs, but it remains floating in the air.

@Rory -The dias is only a few feet up - it'd just be difficult terrain to move from a square on the floor to a square on the dias.

Aerel moves across the aisle to assist with the other townsfolk.

@Aerel - yes, it will be one action to move and two to begin helping. On your next turn, you'll only need to burn one action to get people out.

Round 2
PC Block 2
- Aerel
- Fuzbizle
- Ranzak
- Rizz
- Rory
---
Round 3
PC Block 1
- Joran
---
Creature
Fire

Grand Archive

Female XP | Tres Goblin Alchemist 1| HP: 15{15} | AC: 16 Fire Resistance 1 | Infused Reagents: 2{5} | HeP: 2{3} | Conditions: Encumbered with rucksack

"Rizz, I can finish this, get the people out!" Ranzak shouts, whilst filling another vial...

Out of interest, did my attack crit?


1 person marked this as a favorite.

@Ranzak - It didn't. Sorry.


With a 'Hup' Rory jumps up onto the Dias, catching up with the creature and hoping to give it more to think about than starting more fire

Flurry attack: 1d20 + 7 ⇒ (1) + 7 = 8
damage: 1d6 + 4 ⇒ (5) + 4 = 9
Flurry attack2: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d6 + 4 ⇒ (2) + 4 = 6

His punches swing wild however, possibly due to increasingly smoke filled room.


The creature cackles madly as Rory’s attacks swing wide.

Acting for Fuzbizle…

Fuzbizle leaps into action, helping the others corral the townsfolk remaining on the eastern side of the room out the door.

The town councilors, as a group manage, to free one of the townsfolk and lead her out the door. They continue to help the remaining townsfolk on the eastern side of the room, happy to have your help.

Round 3
PC Block 1 

- Joran 
--- 
Creature 
Fire 
---
PC Block 2 
- Aerel 
- Fuzbizle 
- Ranzak 
- Rizz 
- Rory 


NG Female Gnome Druid 1 | HP 18/18 | AC 14 | F +5 R +3 W +9 | Perc +7 | Stealth +3 | Speed: 25 ft. | Focus 2/2 | Spells 1: 2/2 | Hero Points: 2/3 | Active Conditions: ---

"Will do Ranzak!" Rizz has a satisfied smirk on her face after the creature's yowl in pain, and prepares to help more townsfolk.


- INACTIVE - (GM abandoned game)

thanks so much for botting me! I am back from my trip but have some surprise visitors this week; I may need more bots but will try to check in when I can


M Human Barbarian 6th(Scout)
Stats:
Hp's 110/110; AC 23(21 raging); Per: +10; Fort:+14/Ref:+9/Will:+10; Athletics +15. (Raging w/Large Warflail: Hp's +10); Hero points: 0/3 used
Aerel of Korvosa wrote:

As the fire spreads, Aerel moves to help Joran get some of the remaining spectators out of the burning building.

Spending all 3 actions to assist spectators, although I may have to spend 1 moving.

Joran nods, "Thanks, friend." He then continues to work on getting everybody out.


Thanks to the combined efforts of the group and town councilors, all of the spectators who were trapped in the room are dislodged from their pews and escorted safely out without any additional harm.
Great work! I went ahead and used one additional action from most of you, except for Rizz to complete this.

The creature, reeling from the cold attacks it just sustained, flies towards Ranzak and smiles cruelly. It bares its firy teeth before flying in to snap at her.

dice check:

Jaw Attack: 1d20 + 9 ⇒ (19) + 9 = 28 Critical Hit!
Raw damage: 1d6 ⇒ 5 x 2 = 10
Burn damage: 1d4 ⇒ 2 -Fire Resistance 1 = 1

Ranzak takes 11 points of damage.

After the attack it moves back over the fire it created on the desk. Hovering above the burning wood, it seems to be rejuvenated by the growing flames. It turns to Ranzak and smiles cruelly.

At that moment, the flames ignite further, spreading deeper into the chambers.

Round 3
PC Block 1 

- Joran
--- 
Creature 
Fire
---
PC Block 2  - You Each have TWO actions remaining - INCLUDING Joran. Rizz has all three.
- Aerel 
- Fuzbizle 
- Ranzak 
- Rizz 
- Rory 


NG Female Gnome Druid 1 | HP 18/18 | AC 14 | F +5 R +3 W +9 | Perc +7 | Stealth +3 | Speed: 25 ft. | Focus 2/2 | Spells 1: 2/2 | Hero Points: 2/3 | Active Conditions: ---

Upon seeing all the townsfolk cleared out, Rizz strides towards the creature and lets loose another blast of cold. "Leave her alone!"

Ray of Frost: 1d20 + 7 ⇒ (3) + 7 = 10
Cold damage: 1d4 + 4 ⇒ (1) + 4 = 5

Actions:
Stride, cast a spell (2 actions)

Grand Archive

Female XP | Tres Goblin Alchemist 1| HP: 15{15} | AC: 16 Fire Resistance 1 | Infused Reagents: 2{5} | HeP: 2{3} | Conditions: Encumbered with rucksack

Ranzak throw's the bomb she has just made at the creature, and begins prepping a third one.

Actions:

1) Throw bomb Throw Bomb: 1d20 + 5 ⇒ (12) + 5 = 17 Base Damage: 1d6 + 1 ⇒ (3) + 1 = 4 Cold damage
2) Quick Alchemy to make another Frost Vial

Stats:

Infused Reagents: 2{5}
Hero Points: 2{3}
Hit Points: 15{15}


LG human (half-orc) rogue 1 | HP 17/17 | AC 18 | F +4 R +9 W +6 | Perc +5 (+6 vs traps)| Stealth +7 25 ft. | Active Conditions: --- | Receives check to find traps even if not Searching

Aerel finishes leading a group of spectators to the exit. His eyes sweep the room, and finding no spectators left in the building, they fall on the creature that seems to have started the fire. Aerel's hands move to his bow, and he fires a shot at the grinning monster.
Shortbow: 1d20 + 7 ⇒ (10) + 7 = 171d6 ⇒ 6

Actions:
1. Rescue spectators 2. Draw shortbow 3. Fire shortbow


M Human Barbarian 6th(Scout)
Stats:
Hp's 110/110; AC 23(21 raging); Per: +10; Fort:+14/Ref:+9/Will:+10; Athletics +15. (Raging w/Large Warflail: Hp's +10); Hero points: 0/3 used

Finally able to clear out the people, Joran turns his attention to the fire starter. Noticing those that have remained to take down the creature, "We've got to kill this thing and get out before we become the main menu for the local buzzards, folks!" Joran warns as he heads straight for the creature.

Gonna double move for my 2 actions. I think he may make it to where he's about 10' away. And that is at 25' movement. Gonna have to get used to that.


- INACTIVE - (GM abandoned game)

thanks so much for the bot. Always bot me if it's been over 24 hours


- INACTIVE - (GM abandoned game)

can someone move me on the map?

Fuzbizzle draws his shortbow, strides closer to the creature, and strikes at it with an arrow.

shortbow, dex, trained: 1d20 + 3 + 3 ⇒ (15) + 3 + 3 = 21
{P} (deadly d10): 1d6 ⇒ 2


Did I lose a third action somehow?

Rory moves towards the creature once more, yelling. "Hey, little pest! How about time for a nap?" He think moves into a Dragon Stance, bringing his leg up ominously as he prepares to kick the creature in the face.

If there is a third action:

attack: 1d20 + 7 ⇒ (5) + 7 = 12
attack: 1d20 + 2 ⇒ (6) + 2 = 8
Pretty sure those both miss.


Rory - my apologies. You should have all three as well!

Rizz's ray flies past the cackling creature. It turns to Rizz to laugh at her, but is immediately interrupted the flask of cold splashing against its body. It shudders and screams in pain. Its scream is cut short almost immediately, as Aerel's and Fuz's arrows sinks into its chest. The creature falls to the ground amidst the flames, its glow completely out.

Rory, you actually have all three actions left now, as your attack was unneeded.

The creature is dead, but the flames continue to rage around you, threatening to bring the entire building down.


Round 2
- Aerel 
- Fuzbizle 
- Ranzak 
- Rizz 
- Rory [/b]
---
[I]Round 3
PC Block 1 

- Joran
--- 
Fire 

Grand Archive

Female XP | Tres Goblin Alchemist 1| HP: 15{15} | AC: 16 Fire Resistance 1 | Infused Reagents: 2{5} | HeP: 2{3} | Conditions: Encumbered with rucksack

"Out! Everyone out, quickly!"


NG Female Gnome Druid 1 | HP 18/18 | AC 14 | F +5 R +3 W +9 | Perc +7 | Stealth +3 | Speed: 25 ft. | Focus 2/2 | Spells 1: 2/2 | Hero Points: 2/3 | Active Conditions: ---

I don't think Ray of Frost nor Hydraulic Push could douse the flames, could they?

Grand Archive

Female XP | Tres Goblin Alchemist 1| HP: 15{15} | AC: 16 Fire Resistance 1 | Infused Reagents: 2{5} | HeP: 2{3} | Conditions: Encumbered with rucksack
Rizz Boughcrack wrote:
I don't think Ray of Frost nor Hydraulic Push could douse the flames, could they?

I'd be surprised. I've got another couple of frost vials available, but looking at the amount of fire, I don't think we are on a "save the building" mission.


Do you want to forego the fire and just get out of Dodge?


M Human Barbarian 6th(Scout)
Stats:
Hp's 110/110; AC 23(21 raging); Per: +10; Fort:+14/Ref:+9/Will:+10; Athletics +15. (Raging w/Large Warflail: Hp's +10); Hero points: 0/3 used

I'm thinking getting the heck out of Dodge is the way to go. This building is toast.

Discouraged about losing the building, "Dang. Well alright, let's move, people! The goblin's got it right! We need to go before we're toast!"


LG human (half-orc) rogue 1 | HP 17/17 | AC 18 | F +4 R +9 W +6 | Perc +5 (+6 vs traps)| Stealth +7 25 ft. | Active Conditions: --- | Receives check to find traps even if not Searching

I personally have nothing to put out fires with, so if noone else does I don't really see any other options.

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